My images is exporting bigger then my art board? CS6

Hi i have a artboart set to 241 × 283 but when i export my image it exports it to 506 × 590 so im confused on all of this please help?
Thanks Cody

What setting did you select in the Export dialog for Resolution?

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    import java.awt.*;
    import java.awt.event.*;
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    }[3]. code 3
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    import javax.swing.*;
    import java.awt.image.*;
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         public static final int RESIZE_BOTTOM = 20;
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         public static final int RESIZE_LEFT = 2;
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         public static final int RESIZE_BOTTOM_LEFT_CORNER = 22;
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              int py = p.y;
              int transformation = 0;
              if (py<(y+BORDER_THICKNESS)) {
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                   transformation += RESIZE_LEFT;
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              if (px>(x+width-BORDER_THICKNESS-1)) {
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                   x = x1-MIN_THICKNESS;
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                   x = px;               
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              if (width<MIN_THICKNESS) {
                   width = MIN_THICKNESS;
         * Move the top side of the image, verifying that the height is > to the MIN_THICKNESS.
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              if (py>y1-MIN_THICKNESS) {
                   y = y1-MIN_THICKNESS;
                   height = MIN_THICKNESS;
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                   y = py;               
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              height = py-y;
              if (height<MIN_THICKNESS) {
                   height = MIN_THICKNESS;
         * Apply a given transformation with the given Point to the image.
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              int py = p.y;
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                   case RESIZE_TOP_RIGHT_CORNER : moveX2(px);moveY1(py);
                        break;
                   case RESIZE_BOTTOM_LEFT_CORNER : moveX1(px);moveY2(py);
                        break;
                   case RESIZE_BOTTOM_RIGHT_CORNER : moveX2(px);moveY2(py);
                        break;
                   default :
    }

    I gave you a simple solution in your other posting. You never responded to the suggestion stating why the given solution wouldn't work, so it can't be that urgent.

  • Real circles, arcs and bigger art board

    1.) I work with large format graphics and CS3 AI's limitation of around 120" x 120" makes my work difficult. Other graphic applications that are much less mature than AI have almost infinite art boards to work with. I would also be nice to be able to work in scales, too. It is laborious to have to constantly be working at half-, quarter-, or eighth-scale. I wear out a calculator and the possibility for errors shoots through the roof. Lastly, some things just don't scale well. In short, AI is biased toward those whose output is magazine sized. Since it is essentially the only graphics application left standing it should realize that many of its customers need to work is something larger than ledger. At the very least they should have the same limitation for both ID and AI. At present an 120" AI file cannot be placed in ID which has a limit of around 111". Some "suite."
    2.) Make text compatible between AI and ID. As I recall, at present (CS3) the text from one does not conserve its formatting when placed into another. I'd like to have the option.I have to use MSWord as a go-between. Again, some "suite."
    3.) If AI is going to be a complete vector art application perhaps it should start with the ability to draw simple shapes. At present, it can only draw X,Y defined vector paths. The "circle" tool only draws circle-shaped paths. Its size is controlled by changing the X and Y dimensions of an imaginary square into which it is inscribed. A true circle is drawn and manipulated via its center placement, its radius and its diameter---at a minimum! In AI none of these controls are available. Remember compasses from the old drawing board days? At the very least AI should emulate this ancient tool. I don't remember anyone ever trying to draw a circle by drawing a square first and trying to place four arcs in the corners. It is crazy.
    The same is true for arcs. AI only draws crude arc-like paths. In fact, it is even less accurate for arcs than it is for circles. Going back to simple definitions, an arc is a series of points equidistant from a single point. AI's "arc" tool does not draw anything close to this unless you hold down the shift key. Then it draws the arc from one of the end points. This may be helpful sometimes, but 99 percent of the time if you want to draw an arc you are going to want to start at the center and draw from end point to end point. AI acts as if the center does not exist! It is not even indicated; these are not arcs! Lastly, much like a true circle, an arc is manipulated by its center point placement, its radius and its included angle, and/or the location of its end points. None of these are available in CS3. As I said, it only draws X,Y vector paths--very, very primitive.
    The ability to draw fundamental shapes correctly and easily should be the first thing a vector illustration program tackles. It is absurd that it is still missing after 13 versions. Let's hope version 14 finally gets it right. And please don't mention CAD tools. The tools I'm taking about are basic, basic, basic tools.
    MGuilfoile

    I absolutely agree.
    I don't ever recall using a program that created arcs and circles like AI. A circle appears simply to be 4 arcs of 90 degrees. You cannot change the start and end angles, either by dragging the points or by dialog input. I'm not an illustrator by training - I'm a technical writer but I've been doing line illustrations, exploded views, etc. for almost 20 years using various vector-graphics programs. Every program I've used allows you to alter an arc, elipse or both, NOT just size and move!!
    I'm only evaluating AiCS4 for possibly migrating from FreeHand. In Freehand, you cannot change the angle of an arc but you can with elipse. Even the limited graphics package in FrameMaker allows you to define the start/end angles of an arc (not an elipse) via the properties dialog.
    I'm new to AI and I'm just astonished that the arc and elipse tools have been so neglected over the long life-cycle of the program.

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