Need help fine tuning my gallery

Hello everybody... first let me post the code and then I'll post the errors and what needs to be done...
XML Code:
<images>
<image src="images/image1.jpg" title="Jelly 4" url="images/image1.jpg" />
<image src="images/image2.jpg" title="Cat" url="images/image2.jpg" />
<image src="images/image3.jpg" title="Statue" url="images/image3.jpg" />
<image src="images/image4.jpg" title="Arch 3" url="images/image4.jpg" />
<image src="images/image5.jpg" title="Penguin" url="images/image5.jpg" />
<image src="images/image6.jpg" title="Jelly" url="images/image6.jpg" />
<image src="images/image7.jpg" title="Statue 2" url="images/image7.jpg" />
<image src="images/image8.jpg" title="Arch 1" url="images/image8.jpg" />
<image src="images/image9.jpg" title="Arch 2" url="images/image9.jpg" />
</images>
AS 3.0 Code:
import gs.*;
import gs.easing.*;
//load xml
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
var xmlPath:String = "image-scroller.xml";
xmlLoader.load(new URLRequest(xmlPath));
function LoadXML(e:Event):void {
     xmlData = new XML(e.target.data);
     buildScroller(xmlData.image);
//declaring variables
var scroller:MovieClip = new MovieClip();
var speed:Number;
var padding:Number = 5;
var thumbFadeOut:Number = .2;
var thumbFadeIn:Number = 1;
var thumbSmall:Number = 1;
var thumbLarge:Number = 1.1;
this.addChild(scroller);
scroller.y = scroller.x = padding;
var thisOne:MovieClip
//build scroller from xml
function buildScroller(imageList:XMLList):void{
     for (var item:uint = 0; item < imageList.length(); item++ )  {
          thisOne = new MovieClip();
          //outline
          var blackBox:Sprite = new Sprite();
          blackBox.graphics.beginFill(0xFFFFFF);
          blackBox.graphics.drawRect( -1, -1, 82, 82);
          blackBox.alpha = thumbFadeOut;
          thisOne.addChild(blackBox);
          thisOne.blackBox = blackBox;
          thisOne.x = thisOne.myx = (80 + padding) * item;
          thisOne.itemNum = item;
          thisOne.title = imageList[item].attribute("title");
          thisOne.link = imageList[item].attribute("url");
          thisOne.src = imageList[item].attribute("src");
          //image container
          var thisThumb:Sprite = new Sprite();
          //add image
          var ldr:Loader = new Loader();
          var urlReq:URLRequest = new URLRequest(thisOne.src);
          ldr.load(urlReq);
          //assign event listeners for Loader
          ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
          ldr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
          thisThumb.addChild(ldr);
          thisOne.addChild(thisThumb);
          //create listeners for this thumb
          thisOne.buttonMode = true;
          thisOne.addEventListener(MouseEvent.MOUSE_OVER, overScrollerItem);
          thisOne.addEventListener(MouseEvent.MOUSE_OUT, outScrollerItem);
          thisOne.addEventListener(MouseEvent.CLICK, clickScrollerItem);
          //add item to the scroller mc
          scroller.addChild(thisOne);
     scroller.addEventListener(Event.ENTER_FRAME, moveScrollerThumbs);
function overScrollerItem(e:MouseEvent):void {
     //trace("over" + e.currentTarget.name);
     TweenMax.to(e.currentTarget, 0.5, { scaleX:thumbLarge, scaleY:thumbLarge, x:e.currentTarget.myx - e.currentTarget.width * Math.abs(thumbSmall - thumbLarge)/2, y: -e.currentTarget.width * Math.abs(thumbSmall - thumbLarge)/2} );
     TweenMax.to(e.currentTarget.blackBox, 1, { alpha:thumbFadeIn} );
function outScrollerItem(e:MouseEvent):void {
     //trace("out" + e.currentTarget.name);
     TweenMax.to(e.currentTarget, 0.5, { scaleX:thumbSmall, scaleY:thumbSmall, x:e.currentTarget.myx, y:0} );
     TweenMax.to(e.currentTarget.blackBox, 0.5, { alpha:thumbFadeOut} );
var mcFullImage:MovieClip;
var fullLdr:Loader
function clickScrollerItem(e:MouseEvent):void {
     mcFullImage = new MovieClip();
     fullLdr = new Loader()
     var urlReq:URLRequest = new URLRequest(e.currentTarget.link);
     fullLdr.load(urlReq);
     fullLdr.contentLoaderInfo.addEventListener(Event.INIT, initHandler)
     addChild(mcFullImage);
     mcFullImage.x = 100;
     mcFullImage.y = 90;
     mcFullImage.addChild(fullLdr);
     var image:Bitmap = Bitmap(e.target.content);
     image.smoothing = true;
function initHandler(e:Event):void
     TweenMax.from(fullLdr, 1, {alpha: 0});
     mcFullImage.addEventListener(MouseEvent.CLICK, removeImg);
function removeImg(e:MouseEvent):void
     TweenMax.to(mcFullImage, 0.2, {alpha: 0, onComplete: unloadImg});
function unloadImg(e:Event):void
     removeChild(fullLdr);
     fullLdr.unload();
     removeChild(mcFullImage);
     mcFullImage = null;
function completeHandler(e:Event):void {
     //size image into scroller
     resizeMe(e.target.loader.parent, 80, 80, true, true, false);
     var image:Bitmap = Bitmap(e.target.content);
     image.smoothing = true;
     TweenMax.to(e.target.loader.parent.parent, 0.5, { alpha:1} );
function errorHandler(e:IOErrorEvent):void {
     trace("thumbnail error="+e);
//The resizing function
// parameters
// required: mc = the movieClip to resize
// required: maxW = either the size of the box to resize to, or just the maximum desired width
// optional: maxH = if desired resize area is not a square, the maximum desired height. default is to match to maxW (so if you want to resize to 200x200, just send 200 once)
// optional: constrainProportions = boolean to determine if you want to constrain proportions or skew image. default true.
function resizeMe(mc:DisplayObject, maxW:Number, maxH:Number=0, constrainProportions:Boolean=true, centerHor:Boolean=true, centerVert:Boolean=true):void{
    maxH = maxH == 0 ? maxW : maxH;
    mc.width = maxW;
    mc.height = maxH;
    if (constrainProportions) {
        mc.scaleX < mc.scaleY ? mc.scaleY = mc.scaleX : mc.scaleX = mc.scaleY;
     if (centerHor) {
          mc.x = (maxW - mc.width) / 2;
     if (centerVert){
          mc.y = (maxH - mc.height) / 2;
function moveScrollerThumbs(e:Event):void {
     if ( mouseY > scroller.y && mouseY < scroller.y + scroller.height) {//vertically over scroller
          if (mouseX < stage.stageWidth/2 - padding*2 && mouseX > 0) {//left of stage explicitly
               speed = -(mouseX - (stage.stageWidth/2 - padding*2)) / 8;
          else if (mouseX > stage.stageWidth/2 + padding*2 && mouseX < stage.stageWidth) {//right of stage explicitly
               speed = -(mouseX - (stage.stageWidth/2 + padding*2)) / 8;
          else {
               speed = 0;
          scroller.x += speed;
          //scroller limits
          if (scroller.x < -scroller.width + stage.stageWidth - padding) { //if scrolled too far left
               scroller.x = -scroller.width + stage.stageWidth - padding;
          else if (scroller.x > padding) { //if scrolled to far right
               scroller.x = padding;
The problem is that when I click on a thumb it shows up the image nicely, but when I click on the image to close it, I get this error:
ArgumentError: Error #1063: Argument count mismatch on XMLScroller_fla::MainTimeline/unloadImg(). Expected 1, got 0.
     at Function/http://adobe.com/AS3/2006/builtin::apply()
     at gs::TweenLite/complete()
     at gs::TweenMax/complete()
     at gs::TweenMax/render()
     at gs::TweenLite$/updateAll()
Also, when there's already an image which is loaded, and I click another thumb, a new image loads on top of the one that is already loaded. I tried removing "thisOne.addEventListener(MouseEvent.CLICK, clickScrollerItem);" in the clickScrollerItem function but it didn't work.... Any suggestions?

Now I tried adding a boolean to check whether there's an image that is already loaded to the stage or not and still no luck I really need to fix this, so please someone tell me where did I go wrong...!! here's the code:
import gs.*;
import gs.easing.*;
//load xml
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
var xmlPath:String = "image-scroller.xml";
xmlLoader.load(new URLRequest(xmlPath));
function LoadXML(e:Event):void {
     xmlData = new XML(e.target.data);
     buildScroller(xmlData.image);
//declaring variables
var scroller:MovieClip = new MovieClip();
var speed:Number;
var padding:Number = 5;
var thumbFadeOut:Number = .2;
var thumbFadeIn:Number = 1;
var thumbSmall:Number = 1;
var thumbLarge:Number = 1.1;
this.addChild(scroller);
scroller.y = scroller.x = padding;
var thisOne:MovieClip
var loaded:Boolean = false;
//build scroller from xml
function buildScroller(imageList:XMLList):void{
     for (var item:uint = 0; item < imageList.length(); item++ )  {
          thisOne = new MovieClip();
          //outline
          var blackBox:Sprite = new Sprite();
          blackBox.graphics.beginFill(0xFFFFFF);
          blackBox.graphics.drawRect( -1, -1, 82, 82);
          blackBox.alpha = thumbFadeOut;
          thisOne.addChild(blackBox);
          thisOne.blackBox = blackBox;
          thisOne.x = thisOne.myx = (80 + padding) * item;
          thisOne.itemNum = item;
          thisOne.title = imageList[item].attribute("title");
          thisOne.link = imageList[item].attribute("url");
          thisOne.src = imageList[item].attribute("src");
          //image container
          var thisThumb:Sprite = new Sprite();
          //add image
          var ldr:Loader = new Loader();
          var urlReq:URLRequest = new URLRequest(thisOne.src);
          ldr.load(urlReq);
          //assign event listeners for Loader
          ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
          ldr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
          thisThumb.addChild(ldr);
          thisOne.addChild(thisThumb);
          //create listeners for this thumb
          thisOne.buttonMode = true;
          thisOne.addEventListener(MouseEvent.MOUSE_OVER, overScrollerItem);
          thisOne.addEventListener(MouseEvent.MOUSE_OUT, outScrollerItem);
          if(loaded == false) {
          thisOne.addEventListener(MouseEvent.CLICK, clickScrollerItem);
          //add item to the scroller mc
          scroller.addChild(thisOne);
     scroller.addEventListener(Event.ENTER_FRAME, moveScrollerThumbs);
function overScrollerItem(e:MouseEvent):void {
     //trace("over" + e.currentTarget.name);
     TweenMax.to(e.currentTarget, 0.5, { scaleX:thumbLarge, scaleY:thumbLarge, x:e.currentTarget.myx - e.currentTarget.width * Math.abs(thumbSmall - thumbLarge)/2, y: -e.currentTarget.width * Math.abs(thumbSmall - thumbLarge)/2} );
     TweenMax.to(e.currentTarget.blackBox, 1, { alpha:thumbFadeIn} );
function outScrollerItem(e:MouseEvent):void {
     //trace("out" + e.currentTarget.name);
     TweenMax.to(e.currentTarget, 0.5, { scaleX:thumbSmall, scaleY:thumbSmall, x:e.currentTarget.myx, y:0} );
     TweenMax.to(e.currentTarget.blackBox, 0.5, { alpha:thumbFadeOut} );
var mcFullImage:MovieClip;
var fullLdr:Loader
function clickScrollerItem(e:MouseEvent):void {
     mcFullImage = new MovieClip();
     fullLdr = new Loader()
     var urlReq:URLRequest = new URLRequest(e.currentTarget.link);
     fullLdr.load(urlReq);
     fullLdr.contentLoaderInfo.addEventListener(Event.INIT, initHandler)
     addChild(mcFullImage);
     mcFullImage.x = 100;
     mcFullImage.y = 90;
     mcFullImage.addChild(fullLdr);
     var image:Bitmap = Bitmap(e.target.content);
     image.smoothing = true;
     loaded = true;
function initHandler(e:Event):void
     TweenMax.from(fullLdr, 1, {alpha: 0});
     mcFullImage.addEventListener(MouseEvent.CLICK, removeImg);
function removeImg(e:MouseEvent):void
     TweenMax.to(mcFullImage, 0.2, {alpha: 0, onComplete: unloadImg});
function unloadImg():void
     mcFullImage.removeChild(fullLdr);
     fullLdr.unload();
     removeChild(mcFullImage);
     mcFullImage = null;
     loaded = false;
function completeHandler(e:Event):void {
     //size image into scroller
     resizeMe(e.target.loader.parent, 80, 80, true, true, false);
     var image:Bitmap = Bitmap(e.target.content);
     image.smoothing = true;
     TweenMax.to(e.target.loader.parent.parent, 0.5, { alpha:1} );
function errorHandler(e:IOErrorEvent):void {
     trace("thumbnail error="+e);
//The resizing function
// parameters
// required: mc = the movieClip to resize
// required: maxW = either the size of the box to resize to, or just the maximum desired width
// optional: maxH = if desired resize area is not a square, the maximum desired height. default is to match to maxW (so if you want to resize to 200x200, just send 200 once)
// optional: constrainProportions = boolean to determine if you want to constrain proportions or skew image. default true.
function resizeMe(mc:DisplayObject, maxW:Number, maxH:Number=0, constrainProportions:Boolean=true, centerHor:Boolean=true, centerVert:Boolean=true):void{
    maxH = maxH == 0 ? maxW : maxH;
    mc.width = maxW;
    mc.height = maxH;
    if (constrainProportions) {
        mc.scaleX < mc.scaleY ? mc.scaleY = mc.scaleX : mc.scaleX = mc.scaleY;
     if (centerHor) {
          mc.x = (maxW - mc.width) / 2;
     if (centerVert){
          mc.y = (maxH - mc.height) / 2;
function moveScrollerThumbs(e:Event):void {
     if ( mouseY > scroller.y && mouseY < scroller.y + scroller.height) {//vertically over scroller
          if (mouseX < stage.stageWidth/2 - padding*2 && mouseX > 0) {//left of stage explicitly
               speed = -(mouseX - (stage.stageWidth/2 - padding*2)) / 8;
          else if (mouseX > stage.stageWidth/2 + padding*2 && mouseX < stage.stageWidth) {//right of stage explicitly
               speed = -(mouseX - (stage.stageWidth/2 + padding*2)) / 8;
          else {
               speed = 0;
          scroller.x += speed;
          //scroller limits
          if (scroller.x < -scroller.width + stage.stageWidth - padding) { //if scrolled too far left
               scroller.x = -scroller.width + stage.stageWidth - padding;
          else if (scroller.x > padding) { //if scrolled to far right
               scroller.x = padding;

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                                                    int cols) {
            SpringLayout layout = (SpringLayout) parent.getLayout();
            Component c = parent.getComponent(row * cols + col);
            return layout.getConstraints(c);
         * Aligns the first <code>rows</code> * <code>cols</code>
         * components of <code>parent</code> in
         * a grid. Each component in a column is as wide as the maximum
         * preferred width of the components in that column;
         * height is similarly determined for each row.
         * The parent is made just big enough to fit them all.
         * @param rows number of rows
         * @param cols number of columns
         * @param initialX x location to start the grid at
         * @param initialY y location to start the grid at
         * @param xPad x padding between cells
         * @param yPad y padding between cells
        public static void makeCompactGrid(Container parent,
                                           int rows, int cols,
                                           int initialX, int initialY,
                                           int xPad, int yPad) {
            SpringLayout layout;
            try {
                layout = (SpringLayout)parent.getLayout();
            } catch (ClassCastException exc) {
                System.err.println("The first argument to makeCompactGrid must use SpringLayout.");
                return;
            //Align all cells in each column and make them the same width.
            Spring x = Spring.constant(initialX);
            for (int c = 0; c < cols; c++) {
                Spring width = Spring.constant(0);
                for (int r = 0; r < rows; r++) {
                    width = Spring.max(width,
                                       getConstraintsForCell(r, c, parent, cols).
                                           getWidth());
                for (int r = 0; r < rows; r++) {
                    SpringLayout.Constraints constraints =
                            getConstraintsForCell(r, c, parent, cols);
                    constraints.setX(x);
                    constraints.setWidth(width);
                x = Spring.sum(x, Spring.sum(width, Spring.constant(xPad)));
            //Align all cells in each row and make them the same height.
            Spring y = Spring.constant(initialY);
            for (int r = 0; r < rows; r++) {
                Spring height = Spring.constant(0);
                for (int c = 0; c < cols; c++) {
                    height = Spring.max(height,
                                        getConstraintsForCell(r, c, parent, cols).
                                            getHeight());
                for (int c = 0; c < cols; c++) {
                    SpringLayout.Constraints constraints =
                            getConstraintsForCell(r, c, parent, cols);
                    constraints.setY(y);
                    constraints.setHeight(height);
                y = Spring.sum(y, Spring.sum(height, Spring.constant(yPad)));
            //Set the parent's size.
            SpringLayout.Constraints pCons = layout.getConstraints(parent);
            pCons.setConstraint(SpringLayout.SOUTH, y);
            pCons.setConstraint(SpringLayout.EAST, x);
    }I know this is a lot but when I have tried to put out the portion where I belived the problem to be, didnt work, people couldent help, so here it is all of it.

    it wouldn't run for me, until I changed these lines
    contentPane.add( title1 );
    contentPane.add( title2 );
    contentPane.add( title3 );
    contentPane.add( title4 );
    SpringLayout layout = new SpringLayout();
    contentPane.setLayout(layout);
    to these
    contentPane.getContentPane().add( title1 );
    contentPane.getContentPane().add( title2 );
    contentPane.getContentPane().add( title3 );
    contentPane.getContentPane().add( title4 );
    SpringLayout layout = new SpringLayout();
    contentPane.getContentPane().setLayout(layout);
    then it worked OK, smaller frame on top (the one with the info), larger frame behind.
    both above all other windows
    made it into a .jar file (in case IDE influenced above) and ran the same way

  • Need help fine tuning my pc

    can anyone give some help on the best setup for my system including over clocking
    here is the details of my system and thanx in advance
    processor intel pentium 4
    code name northwood
    voltage 1.536v
    specification intel cpu 3.06ghz
    core speed 3006mhz
    multiplier x15.0
    fsb 200.0mhz
    bus speed 800.0mhz
    L1 date 8 kbytes
    L1 trace 12kbytes
    Level 2 512kbytes
    L2 cacha
    location on chip
    size 512kbytes
    associativity 8-way
    line size 64bytes
    ratio full
    frequency 3006 mhz
    bus width 256 bits
    prefetch lodge yes
    motherboard
    micro-star inc.
    model ms-6728 100
    chip intel i865p/pe/g/i848p rev a2
    southbridge intel 82801eb [1ch5]
    AGP
    revision 3.0
    aperture size 256mb
    data transer rate 8x
    side band addressing
    memory
    1024 mbytes
    channels dual
    performance mode enabled
    modules info dane-elec DDR-SDRAM PC3200-X2
    frequency 133.3mhz
    fsb dram 3:4
    cas#latency 2.0 clocks
    ras#to cas# delay 3 clocks
    ras# percharge 2 clocks
    cycle time [tras] 5 clocks

    There is no one overclockring to rule them all. Try here instead: https://forum-en.msi.com/index.php?boardid=27&sid=

  • Need help with this xml gallery !!!

    i have build a gallery but its very simple...... it takes images from xml file.
    i have attached all files in zip.
    i just want two things if anyone can help.
    first when i press next button it goes to next image but with no effect. it just displays next image ... i want to incorporate a sliding effect when the image is changed to another.
    and second i want to use autoplay feature.
    as soon as swf starts the images came one by one with difference of few seconds.
    thx in advance... i really need help in this....!

    You're welcome.
    I don't have an example to offer for the autorun.  You should be able to think it thru.  One key, as I mentioned is to preload all of the images first, that will allow for smooth playing of the show--no waiting for images to load between changes.  You can load them into empty movieclips and hide them (_viisible = false) until they are needed.  You could load them when called for, but you would have to put conditions on the displaying of things until the image loads, which will change when they are all loaded, so I recommend just loading them all first.
    For the timing you can use setInterval.  If something is going to be allowed to interupt the autorun, then you will need to make use of the clearInterval function as well, so that you stop the clock.
    Since you will be wanting to know when things are loaded, you will need to use the MovieClipLoader.loadClip method for loading the images instead of using loadMovie.  This is because the MovieClipLoader class supports having an event listener.  If you look in the help documents in the MovieClipLoader.addListener section, there is an example there that provides a fairly good complete overview of using the code.  The only difference is you'd be looking for the onLoadComplete event rather than the onLoadInit event.

  • Need help th tuning query or re write the query--

    Hi,
    Need help to tune the below query or rewrite th query for reducing the execution time Please find the query and explain plan.
    QUERY
    explain plan FOR SELECT consumer_key,product_key,days_in_product,20100201 period_key FROM
    (SELECT consumer_key,
      product_key,
      days_in_product,
      row_number() over ( Partition BY consumer_key order by Days_in_product DESC) row_num
    FROM
      (SELECT consumer_key,
        product_key,
        SUM(no_ofdays) days_in_product
      FROM
        (SELECT pcv.consumer_key,
          pcv.product_key,
          pcv.product_consumer_valid_from,
          pcv.product_consumer_valid_to,
          DECODE (SIGN(20100201000000-product_consumer_valid_from),1,20100201000000,product_consumer_valid_from) period_start,
          DECODE (SIGN(20100228235959-product_consumer_valid_to),1,product_consumer_valid_to,20100228235959) period_end,
          CASE
            WHEN to_number(TO_CHAR(cd.activation_date,'YYYYMMDDHH24MISS')) BETWEEN 20100201000000 AND 20100228235959
            AND activation_date > to_Date(product_consumer_valid_to,'YYYYMMDDHH24MISS')
            THEN 0
            WHEN to_number(TO_CHAR(cd.activation_date,'YYYYMMDDHH24MISS')) BETWEEN 20100201000000 AND 20100228235959
            AND activation_date BETWEEN to_Date(product_consumer_valid_from,'YYYYMMDDHH24MISS') AND to_Date(product_consumer_valid_to,'YYYYMMDDHH24MISS')
            THEN
              --to_char(activation_date,'MON-YYYY')='PERIOD_ACTIVE'  and activation_date >= to_Date(product_consumer_valid_from,'YYYYMMDDHH24MISS') then
              (to_date(DECODE (SIGN(20100228235959-product_consumer_valid_to),1,product_consumer_valid_to,20100228235959),'YYYYMMDDHH24MISS') - to_date(TO_CHAR(activation_date,'YYYYMMDDHH24MISS'),'YYYYMMDDHH24MISS') )
            WHEN to_number(TO_CHAR(cd.activation_date,'YYYYMMDDHH24MISS')) < 20100201000000
            THEN (to_date(DECODE (SIGN(20100228235959-product_consumer_valid_to),1,product_consumer_valid_to,20100228235959),'YYYYMMDDHH24MISS') - to_Date(DECODE (SIGN(20100201000000-product_consumer_valid_from),1,20100201000000,product_consumer_valid_from),'YYYYMMDDHH24MISS') )
            WHEN to_number(TO_CHAR(cd.activation_date,'YYYYMMDDHH24MISS')) > 20100228235959
            THEN 0
            ELSE
              --unusual situation
              (to_date(DECODE (SIGN(20100228235959-product_consumer_valid_to),1,product_consumer_valid_to,20100228235959),'YYYYMMDDHH24MISS') - to_Date(DECODE (SIGN(20100201000000-product_consumer_valid_from),1,20100201000000,product_consumer_valid_from),'YYYYMMDDHH24MISS') )
          END No_ofDays
        FROM cimtran.product_consumer_validity pcv,
          consumer_dimension cd
        WHERE pcv.consumer_key           =cd.consumer_key
        AND product_consumer_valid_to   >= 20100201000000
        AND product_consumer_valid_from <= 20100228235959
          --and product_consumer_valid_from > '20090801000000'
        ORDER BY consumer_key,
          product_key,
          product_consumer_valid_from
        ) a
      GROUP BY consumer_key,
        product_key
      ORDER BY consumer_key,
        product_key
    ) WHERE row_num=1 ;EXPLAIN PLAN
    "PLAN_TABLE_OUTPUT"
    "Plan hash value: 3823907703"
    "| Id  | Operation                | Name                      | Rows  | Bytes |TempSpc| Cost (%CPU)| Time     |"
    "|   0 | SELECT STATEMENT         |                           |  4665K|   231M|       |   133K  (1)| 00:31:08 |"
    "|*  1 |  VIEW                    |                           |  4665K|   231M|       |   133K  (1)| 00:31:08 |"
    "|*  2 |   WINDOW SORT PUSHED RANK|                           |  4665K|   173M|   232M|   133K  (1)| 00:31:08 |"
    "|   3 |    VIEW                  |                           |  4665K|   173M|       |   104K  (1)| 00:24:18 |"
    "|   4 |     SORT GROUP BY        |                           |  4665K|   182M|   729M|   104K  (1)| 00:24:18 |"
    "|*  5 |      HASH JOIN           |                           |    13M|   533M|    65M| 44241   (1)| 00:10:20 |"
    "|   6 |       TABLE ACCESS FULL  | CONSUMER_DIMENSION        |  2657K|    35M|       |  4337   (1)| 00:01:01 |"
    "|*  7 |       TABLE ACCESS FULL  | PRODUCT_CONSUMER_VALIDITY |    13M|   351M|       | 15340   (2)| 00:03:35 |"
    "Predicate Information (identified by operation id):"
    "   1 - filter(""ROW_NUM""=1)"
    "   2 - filter(ROW_NUMBER() OVER ( PARTITION BY ""CONSUMER_KEY"" ORDER BY "
    "              INTERNAL_FUNCTION(""DAYS_IN_PRODUCT"") DESC )<=1)"
    "   5 - access(""PCV"".""CONSUMER_KEY""=""CD"".""CONSUMER_KEY"")"
    "   7 - filter(""PRODUCT_CONSUMER_VALID_FROM""<=20100228235959 AND "
    "              ""PRODUCT_CONSUMER_VALID_TO"">=20100201000000)"

    I doubt that this query can be tuned without using indexes. There is a lot of unnecessary work specified in your query, like unnecessary intermediate sorting and selecting unused columns. The cost based optimizer recognized it and skips some of that unnecessary work, it seems. For clarity's sake, I would rewrite your query like below. Note that the query is untested:
    select consumer_key
         , max(product_key) keep (dense_rank last order by days_in_product) product_key
         , max(days_in_product) days_in_product
         , 20100201 period_key
      from ( select pcv.consumer_key
                  , pcv.product_key
                  , sum
                    ( case
                      when to_number(to_char(cd.activation_date,'yyyymmddhh24miss')) between 20100201000000 and 20100228235959
                      then
                        case
                        when cd.activation_date > to_date(pcv.product_consumer_valid_to,'yyyymmddhh24miss')
                        then
                          0
                        when cd.activation_date between to_date(pcv.product_consumer_valid_from,'yyyymmddhh24miss') and to_date(product_consumer_valid_to,'yyyymmddhh24miss')
                        then
                          to_date(to_char(pcv.product_consumer_valid_to),'yyyymmddhh24miss'))
                          - to_date(to_char(activation_date,'yyyymmddhh24miss'),'yyyymmddhh24miss')
                        end
                      when to_number(to_char(cd.activation_date,'yyyymmddhh24miss')) < 20100201000000
                      then
                        to_date(to_char(pcv.product_consumer_valid_to),'yyyymmddhh24miss'))
                        - to_date(to_char(pcv.product_consumer_valid_from),'yyyymmddhh24miss'))
                      when to_number(to_char(cd.activation_date,'yyyymmddhh24miss')) > 20100228235959
                      then
                        0
                      end
                    ) days_in_product
               from cimtran.product_consumer_validity pcv
                  , consumer_dimension cd
              where pcv.consumer_key             = cd.consumer_key
                and product_consumer_valid_to   >= 20100201000000
                and product_consumer_valid_from <= 20100228235959
              group by consumer_key
                  , product_key
    group by consumer_keyRegards,
    Rob.

  • Need help in tuning a procedure

    DECLARE
    CURSOR Cur_sub_rp IS
    SELECT A.SUB_ACCOUNT, B.PH_basic_srv,B.PH_Salesman,A.SUB_SSN
    FROM STG_SUB_MASTER_MONTH_HISTORY A, STG_PHN_MASTER_MONTH_HISTORY
    B
    WHERE A.SUB_ACCOUNT = B.PH_ACCOUNT (+)
    AND A.MONTH_ID = B.MONTH_ID ;
    TYPE t_values_tab IS TABLE OF cur_sub_rp%rowtype ;
    values_tab t_values_tab := t_values_tab() ;
    BEGIN
    OPEN Cur_sub_rp ;
    LOOP
    FETCH Cur_sub_rp BULK COLLECT INTO Values_tab
    LIMIT 1000;
    EXIT WHEN Cur_sub_rp%NOTFOUND ;
    END LOOP ;
    CLOSE Cur_sub_rp;
    FORALL i IN VALUES_TAB.first..values_tab.last
    INSERT INTO SUB_PHN_1 VALUES VALUES_TAB(i);
    commit;
    END;
    The tables used here has 9 million records each.
    The total process takes around 19 minutes.
    Need your help in optimizing the process.

    i have tried using
    Create table as SELECT A.SUB_ACCOUNT,  B.PH_basic_srv,B.PH_Salesman,A.SUB_SSN
                        FROM STG_SUB_MASTER_MONTH_HISTORY A, STG_PHN_MASTER_MONTH_HISTORY
    B
                        WHERE A.SUB_ACCOUNT = B.PH_ACCOUNT (+)
                        AND A.MONTH_ID = B.MONTH_ID (+);But still taking long time(apprx 15 min).
    so used this...
    help me in tuning the query in either of this.
    DECLARE
    CURSOR Cur_sub_rp IS
                    SELECT A.SUB_ACCOUNT,  B.PH_basic_srv,B.PH_Salesman,A.SUB_SSN
                        FROM STG_SUB_MASTER_MONTH_HISTORY A, STG_PHN_MASTER_MONTH_HISTORY
    B
                        WHERE A.SUB_ACCOUNT = B.PH_ACCOUNT (+)
                        AND A.MONTH_ID = B.MONTH_ID (+);
    TYPE t_values_tab IS TABLE OF cur_sub_rp%rowtype ;
    values_tab t_values_tab := t_values_tab()  ;
    BEGIN
        OPEN Cur_sub_rp ;
        LOOP
            FETCH Cur_sub_rp BULK COLLECT INTO Values_tab
                                                LIMIT 1000;
            EXIT WHEN Cur_sub_rp%NOTFOUND ;
        END LOOP ;
        CLOSE Cur_sub_rp;
    FORALL i IN VALUES_TAB.first..values_tab.last
    INSERT INTO SUB_PHN_1 VALUES VALUES_TAB(i);
    commit;
    END;Message was edited by:
    Vakeel
    Message was edited by:
    Vakeel

  • Need help on tuning materialized view refresh

    Hi All,
    I am working on materialized view refresh tuning.Initially it was complete refresh and used to take more than 90 mins to complete.
    I changed it to fast refresh now it is completing fast. Now i have partitioned the base tables gl_balances and gl_code_combinations of column code_combination_id and created a local index on column code_combination_id then i am trying to partition the materialized on the same column to take advantage of partition change tracking.
    Size of gl_balances base tables is 40Gb and all others tables sizes are small. In where clause there all the 4 tables are mapped. If i will create the partition only on code_combination_id will i the materialized will become the candidate for partition change tracking. As i know it will be applicable for PCT. I need expert advice on this.
    While doing a fast refresh. the refresh takes less time. when there is a change in gl_balances , gl_code_combinations or gl_periods it completes in 20-30 mins. When there is a change in gl_set_of_books tables. It creates a problem here.DEL query takes more than 48 hours to complete.
    CREATE MATERIALIZED VIEW apps.BAL_PART
    REFRESH FAST ON DEMAND
    ENABLE QUERY REWRITE as
    SELECT GL.GL_CODE_COMBINATIONS21.ROWID C1,GL.GL_BALANCES21.ROWID C2, GL.GL_SETS_OF_BOOKS.ROWID C3,
    GL.GL_PERIOD.ROWID C4,
    "GL"."GL_BALANCES21"."ACTUAL_FLAG" ,
    "GL"."GL_BALANCES21"."CURRENCY_CODE" ,
    "GL"."GL_BALANCES21"."PERIOD_NUM" ,
    "GL"."GL_BALANCES21"."PERIOD_YEAR" ,
    "GL"."GL_BALANCES21"."SET_OF_BOOKS_ID" "SOB_ID",
    "GL"."GL_CODE_COMBINATIONS21"."CODE_COMBINATION_ID" "CCID",
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT1" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT10" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT11" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT12" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT13" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT14" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT2" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT3" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT4" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT5" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT6" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT7" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT8" ,
    "GL"."GL_CODE_COMBINATIONS21"."SEGMENT9" ,
    "GL"."GL_PERIODS"."PERIOD_NAME" ,
    NVL("GL"."GL_BALANCES21"."BEGIN_BALANCE_CR", 0) Open_Bal_Cr,
    NVL("GL"."GL_BALANCES21"."BEGIN_BALANCE_CR", 0) +
    NVL("GL"."GL_BALANCES21"."PERIOD_NET_CR", 0) Close_Bal_Cr,
    NVL("GL"."GL_BALANCES21"."BEGIN_BALANCE_DR", 0) Open_Bal_Dr,
    NVL("GL"."GL_BALANCES21"."BEGIN_BALANCE_DR", 0) +
    NVL("GL"."GL_BALANCES21"."PERIOD_NET_DR", 0) Close_Bal_Dr,
    NVL("GL"."GL_BALANCES21"."BEGIN_BALANCE_DR", 0) -
    NVL("GL"."GL_BALANCES21"."BEGIN_BALANCE_CR", 0) Open_Bal,
    NVL("GL"."GL_BALANCES21"."BEGIN_BALANCE_DR", 0) -
    NVL("GL"."GL_BALANCES21"."BEGIN_BALANCE_CR", 0) +
    NVL("GL"."GL_BALANCES21"."PERIOD_NET_DR", 0) -
    NVL("GL"."GL_BALANCES21"."PERIOD_NET_CR", 0) Close_Bal,
    NVL("GL"."GL_BALANCES21"."PERIOD_NET_CR", 0) Period_Cr,
    NVL("GL"."GL_BALANCES21"."PERIOD_NET_DR", 0) Period_Dr
    FROM GL.GL_CODE_COMBINATIONS21,
    GL.GL_BALANCES21,
    GL.GL_SETS_OF_BOOKS,
    GL.GL_PERIODS
    WHERE GL.GL_BALANCES21.CODE_COMBINATION_ID =GL.GL_CODE_COMBINATIONS21.CODE_COMBINATION_ID
    AND GL.GL_SETS_OF_BOOKS.SET_OF_BOOKS_ID = GL.GL_BALANCES21.SET_OF_BOOKS_ID
    AND GL.GL_PERIODS.PERIOD_NUM = GL.GL_BALANCES21.PERIOD_NUM
    AND GL.GL_PERIODS.PERIOD_YEAR = GL.GL_BALANCES21.PERIOD_YEAR
    AND GL.GL_PERIODS.PERIOD_TYPE = GL.GL_BALANCES21.PERIOD_TYPE
    AND GL.GL_PERIODS.PERIOD_NAME = GL.GL_BALANCES21.PERIOD_NAME
    AND GL.GL_PERIODS.PERIOD_SET_NAME = GL.GL_SETS_OF_BOOKS.PERIOD_SET_NAME
    and gl.GL_CODE_COMBINATIONS21.summary_flag != 'Y'TRACE 1046 del statement
    DELETE FROM "APPS"."apps.BAL_PART" SNA$
    WHERE "C3" IN (SELECT /*+ NO_MERGE  */ * FROM (SELECT 
      CHARTOROWID("MAS$"."M_ROW$$") RID$     FROM "GL"."MLOG$_GL_SETS_OF_BOOKS"
      "MAS$"   WHERE "MAS$".SNAPTIME$$ > :B_ST1 ) AS OF SNAPSHOT(:B_SCN) MAS$)
    call     count       cpu    elapsed       disk      query    current        rows
    Parse        1      0.00       0.00          0          0          0           0
    Execute      1  17759.00  171782.99  159422121    1267371 2564144739           0
    Fetch        0      0.00       0.00          0          0          0           0
    total        2  17759.00  171782.99  159422121    1267371 2564144739           0
    Misses in library cache during parse: 1
    Misses in library cache during execute: 1
    Optimizer mode: ALL_ROWS
    Parsing user id: 175  (APPS)   (recursive depth: 1)
    Rows     Row Source Operation
          0  DELETE  apps.BAL_PART (cr=0 pr=0 pw=0 time=0 us)
    193128740   NESTED LOOPS  (cr=592437 pr=592422 pw=0 time=945244160 us cost=339302 size=168 card=1)
          3    SORT UNIQUE (cr=7 pr=0 pw=0 time=15832 us cost=2 size=138 card=1)
         24     TABLE ACCESS FULL MLOG$_GL_SETS_OF_BOOKS (cr=7 pr=0 pw=0 time=19 us cost=2 size=138 card=1)
    193128740    INDEX RANGE SCAN C3BOOKS (cr=592430 pr=592422 pw=0 time=789499200 us cost=339299 size=3318314250 card=110610475)(object id 2114736)
    error during execute of EXPLAIN PLAN statement
    ORA-08187: snapshot expression not allowed here
    parse error offset: 314
    Elapsed times include waiting on following events:
      Event waited on                             Times   Max. Wait  Total Waited
      ----------------------------------------   Waited  ----------  ------------
      db file sequential read                   159520897        2.12     144415.96
      latch: cache buffers chains                   134        0.06          0.68
      latch: undo global data                        33        0.02          0.15
      latch: object queue header operation          521        0.02          0.53
      log file switch (private strand flush incomplete)
                                                    532        0.31         28.26
      resmgr:cpu quantum                            155        1.40         13.49
      resmgr:internal state change                   25        0.11          2.21
      latch free                                     10        0.00          0.00
      latch: cache buffers lru chain                  4        0.00          0.00
      rdbms ipc reply                               489        0.02          0.54
      reliable message                              587        0.00          0.56
      latch: row cache objects                        3        0.00          0.00
    ********************************************************************************GL_SETS_OF_BOOKS has only 6 rows. I know there is complete refresh as a option which will again take more than 90 mins.
    I want to do the fast refresh. Tables rows details below.
    SQL> select count(*) from gl.gl_code_combinations21;
    COUNT(*)
    3075255
    SQL> select count(*) from gl.GL_PERIODS;
    COUNT(*)
    1160
    SQL> select count(*) from gl.gl_balances21;
    COUNT(*)
    477613527
    SQL> select count(*) from gl.gl_sets_of_books;
    COUNT(*)
    6gl_sets_of_books has less rows. Whenever there is a change then it mapped to huge rows hence during materialized view has delete huge number of rows.
    select count(*) from apps.BAL_PART group by C3;
    C3 is the rowid which is present in create materialized statement.
    COUNT(*)
    292927011
    210215
    69330
    184406971
    Is there any way to improve the plan. As i created a partition on code_combination_id and local index on code_combination_id which will not help in set_of_books_id case. I dont PCT will help here or not. Is it possible to use PCT refresh by equipartitioning only one column in where clause.
    Please assist me in improving refresh of materialized view using fast refresh.
    Thanks and Regards,
    Edited by: user646034 on Feb 23, 2013 11:13 PM
    Edited by: user646034 on Feb 23, 2013 11:19 PM
    Edited by: user646034 on Feb 23, 2013 11:46 PM
    Edited by: user646034 on Feb 25, 2013 11:46 AM

    Hi
    The below explain without index and with index.
    /* MV_REFRESH (DEL) */ DELETE FROM "APPS"."BAL_PART                                                                                                                                                                                                                                                                                                                                                                                                                
    " SNA$ WHERE "C3" IN (SELECT /*+ NO_MERGE  */ * FROM (SELECT                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           
    CHARTOROWID("MAS$"."M_ROW$$") RID$     FROM                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
    "GL"."MLOG$_GL_SETS_OF_BOOKS" "MAS$"   WHERE "MAS$".SNAPTIME$$ > :B_ST1                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
    ) AS OF SNAPSHOT(:B_SCN) MAS$)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
    Plan hash value: 2704021294                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | Id  | Operation            | Name                          | E-Rows |E-Bytes| Cost (%CPU)| E-Time   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
    |   0 | DELETE STATEMENT     |                               |        |       |   339K(100)|          |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
    |   1 |  DELETE              | BAL_PART                          |        |       |            |          |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
    |   2 |   NESTED LOOPS       |                               |      1 |   168 |   339K  (1)|999:59:59 |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
    |   3 |    SORT UNIQUE       |                               |      1 |   138 |     2   (0)| 00:02:31 |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
    |   4 |     TABLE ACCESS FULL| MLOG$_GL_SETS_OF_BOOKS        |      1 |   138 |     2   (0)| 00:02:31 |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
    |   5 |    INDEX RANGE SCAN  | C3BOOKS                       |    110M|  3164M|   339K  (0)|999:59:59 |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
    If i will not use the C3 index then the query will use the belolw plan, I guess this will also take same time or more time.
    |   0 | DELETE STATEMENT       |                               |        |       |  9743K(100)|          |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
    |   1 |  DELETE                | BAL_PART                          |       |            |          |                                                                                                                                                                                                                                                                                                                                                                                                     

  • Need Help Removing XML Photo Gallery on Button Click

    Hi, I'm new to flash so this might seem like a dumb question, but I'm right in the middle of designing a photography site and need some help.  I have 4 buttons in my timeline that go to the corresponding frame labels when clicked, above each frame label is a keyframe with actionscript applied to it, that will load an external XML photo gallery. I need the current photo gallery that's on the screen to disappear when I click on a new button to load the new XML photo gallery.  this is the code that will be above each frame label with a few changes, then below this is the code for my buttons. Any help is greatly appreciated. Thank you  Code: Select all var imageX:XML; var imageList:XMLList;  var canvas:MovieClip = new MovieClip(); var picLoader:Loader; addChild(canvas); canvas.x = -155; canvas.y = 160;   var req:URLRequest = new URLRequest("gallery.xml"); var imageLoader:URLLoader = new URLLoader(); imageLoader.addEventListener(Event.COMPLETE, onComplete); imageLoader.load(req);  function onComplete(e:Event):void { imageX = new XML(imageLoader.data); imageList = imageX.image; picLoader = new Loader(); picLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, imageLoaded); picLoader.load(new URLRequest (imageList[0].url)); }  function imageLoaded(e:Event):void  { canvas.addChild(picLoader); }    Code for the buttons in different keyframe.  Code: Select all stop();  kids_btn.addEventListener(MouseEvent.CLICK,onKidsClick); couples_btn.addEventListener(MouseEvent.CLICK,onCouplesClick); portraits_btn.addEventListener(MouseEvent.CLICK,onPortraitsClick); bellies_btn.addEventListener(MouseEvent.CLICK,onBelliesClick);  function onKidsClick(e:MouseEvent):void { gotoAndStop("kids"); }  function onCouplesClick(e:MouseEvent):void { gotoAndStop("couples"); }  function onPortraitsClick(e:MouseEvent):void { gotoAndStop("portraits"); }  function onBelliesClick(e:MouseEvent):void { gotoAndStop("bellies"); }

    Hi, I'm new to flash so this might seem like a dumb question, but I'm right in the middle of designing a photography site and need some help.  I have 4 buttons in my timeline that go to the corresponding frame labels when clicked, above each frame label is a keyframe with actionscript applied to it, that will load an external XML photo gallery. I need the current photo gallery that's on the screen to disappear when I click on a new button to load the new XML photo gallery.  this is the code that will be above each frame label with a few changes, then below this is the code for my buttons. Any help is greatly appreciated. Thank you  Code: Select all var imageX:XML; var imageList:XMLList;  var canvas:MovieClip = new MovieClip(); var picLoader:Loader; addChild(canvas); canvas.x = -155; canvas.y = 160;   var req:URLRequest = new URLRequest("gallery.xml"); var imageLoader:URLLoader = new URLLoader(); imageLoader.addEventListener(Event.COMPLETE, onComplete); imageLoader.load(req);  function onComplete(e:Event):void { imageX = new XML(imageLoader.data); imageList = imageX.image; picLoader = new Loader(); picLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, imageLoaded); picLoader.load(new URLRequest (imageList[0].url)); }  function imageLoaded(e:Event):void  { canvas.addChild(picLoader); }    Code for the buttons in different keyframe.  Code: Select all stop();  kids_btn.addEventListener(MouseEvent.CLICK,onKidsClick); couples_btn.addEventListener(MouseEvent.CLICK,onCouplesClick); portraits_btn.addEventListener(MouseEvent.CLICK,onPortraitsClick); bellies_btn.addEventListener(MouseEvent.CLICK,onBelliesClick);  function onKidsClick(e:MouseEvent):void { gotoAndStop("kids"); }  function onCouplesClick(e:MouseEvent):void { gotoAndStop("couples"); }  function onPortraitsClick(e:MouseEvent):void { gotoAndStop("portraits"); }  function onBelliesClick(e:MouseEvent):void { gotoAndStop("bellies"); }

  • Need help with xml video gallery

    Hello everyone
    I recently bought a xml video gallery. I'm loading the movie externally into another movie. When the xml gallery loads, it cancels all sounds.
    I need to figure out where in the actionscription can i reverse the cancellation of sounds. Can anyone help? if possible, I can email, whomever is willing to help, the xml gallery to see if theres another reason the sound is being canceled.
    Also, the sound of the gallery doesn't work til you click the volume scroller.
    Here are two parts of actionscript included in the gallery:
    part one:
    // Import filter classes
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    // Set flash variables
    var xmlFileUrl:String = "playlist.xml";
    var auto_play:String = "true";
    // Set xml file URL
    if (_root.xmlfile) {
        xmlFileUrl = _root.xmlfile;
    var V_SRC;
    var thuArray:Array = new Array();
    var currentVideo:Number = 0;
    var totalItems;
    var numOfItems:Number;
    var itemDistance:Number = 120+5;
    var itemHeight:Number = 80+2;
    var Value:Number = 1;
    var boundry:Number = 1;
    var ratio:Number = 1;
    var diff:Number = 1;
    var collectionWidth:Number = 1;
    var buffer:Number = 135*2;
    this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
    video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
    video_txt.theText.selectable = false;
    video_txt.theText.autoSize = "left";
    //The Format
    myFormat = new TextFormat();
    myFormat.font = _root.font_format;
    myFormat.size = _root.font_size;
    myFormat.color = _root.font_color;
    myFormat.align = "center";
    video_txt.theText.setNewTextFormat(myFormat);
    // Create a new movieclip to load the thumbs
    var thumbLoader:MovieClipLoader = new MovieClipLoader();
    var thumbListener:Object = new Object();
    thumbLoader.addListener(thumbListener);
    thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
        new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
        target_mc._parent.preloader_mc._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = xmlLoaded;
    xml.load(xmlFileUrl);
    // Load the xml file into the player
    function xmlLoaded(b:Boolean) {
        if (b) {
            auto_play = this.firstChild.firstChild.attributes.auto_play;
            scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
            totalItems = this.firstChild.firstChild.childNodes;
            numOfItems = totalItems.length;
            for (j=0; j<numOfItems; j++) {
                var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
                i._x = itemDistance*j;
                thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
                i.id = j;
                i.videoTitle = totalItems[j].attributes.title;
                i.videoUrl = totalItems[j].attributes.src;
                // Create an event for thumb rollover
                i.onRollOver = iRoll;
                i.onRollOut = i.onReleaseOutside=iOut;
                i.onRelease = iRelease;
                thuArray[j] = i;
            // default first video
            collectionWidth = player_mc.main_mc.collection_mc._width;
            currentVideo = 0;
            V_SRC = thuArray[0].videoUrl;
            changeVideo();
            //scope._alpha = 100;
            new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
        else
            trace("Error! xml file not loaded");
    // onRollOver Events
    function iRoll() {
        player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
        this.light_mc.play();
    function iRelease() {
        currentVideo = this.id;
        changeVideo();
    function changeVideo() {
        V_SRC = thuArray[currentVideo].videoUrl;
        player_mc.loadVideo();
        currentThumb();
        player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
        video_txt.theText.text = totalItems[currentVideo].attributes.title;
        player_mc.so.getVolume();
        player_mc.playStatus = 1;
        player_mc.checkStatus();
    function nextVideo() {
        if (currentVideo<(numOfItems-1)) {
            currentVideo++;
        } else {
            currentVideo = 0;
        changeVideo();
    function currentThumb() {
        for (i=0; i<thuArray.length; i++) {
            if (i == currentVideo) {
                thuArray[i].enabled = true;
    // Mouse movement on rollover
    this.onMouseMove = function() {
        collectionWidth = player_mc.main_mc.collection_mc._width;
        boundry = player_mc.main_mc.area_mc._width;
        if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
            if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
                ratio = player_mc.main_mc._xmouse/boundry;
                diff = (collectionWidth-boundry)+buffer;
                Value = Math.floor((-ratio)*diff)+(buffer/2);
        updateAfterEvent();
    this.onEnterFrame = function() {
        // Define movement area and speed
        if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
            player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.collection_mc._ x)/scrollSpeed));
            if (player_mc.main_mc.collection_mc._x>0) {
                player_mc.main_mc.collection_mc._x = 0;
            } else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_mc.main_mc. collection_mc._width))) {
                player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._width));
        } else {
            player_mc.main_mc.collection_mc._x = 0;
        updateAfterEvent();
    part two:
    // Define flash variables
    var video_url:String = "";
    var tempx:Number = this._parent._x;
    var tempy:Number = this._parent._y;
    var timeCounter:Number = 0;
    var timeInSeconds:Number = _root.time_counter;
    // Object to listen to onStage Event
    videoObj = vid.videoObj;
    // Setting up the connection
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    var ns:NetStream = new NetStream(nc);
    // Buffer time
    ns.setBufferTime (10);
    videoObj.attachVideo (ns);
    function loadVideo () {
        video_url = _parent.V_SRC;
        trace(video_url);
        ns.play (video_url);
    function checkStatus()
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("pause");
            mc_playAgain._visible = false;
            thumbs_out = false;
            title_out = false;
        else
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
        } // end else if
        if (so.getVolume() == 0)
            controls_mc.mute_mc.gotoAndStop("mute");
        else
            controls_mc.mute_mc.gotoAndStop("on");
    }; // End of the function
    mc_playAgain._visible = false;
    // Check Status of video
    ns.onStatus = function (info)
        if (info.code == "NetStream.Buffer.Empty")
            mc_buffer._visible = true;
        else if (info.code == "NetStream.Buffer.Full")
            mc_buffer._visible = false;
        else if (info.code == "NetStream.Play.Stop")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            else
                trace;
            } // end else if
            mc_playAgain._visible = true;
            mc_buffer._visible = false;
            thumbs_out = true;
            title_out = true;
            checkStatus();
        } // end else if
    // Get info about video
    ns.onMetaData = function(infoObject:Object)
        FLVduration = infoObject["duration"];
        relationshipW = infoObject.height / infoObject.width;
        relationshipH = infoObject.width / infoObject.height;
        if (Stage["displayState"] == "fullScreen")
            largeSize ();
        else
            regularSize ();
        if (_parent.auto_play == "false")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            mc_buffer._visible = false;
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
            thumbs_out = true;
            title_out = true;
            _parent.auto_play = "true";
        }// end else if
    var videoInterval = setInterval(videoStatus, 100);
    var amountLoaded;
    var duration;
    // videoStatus on load Event
    function videoStatus()
        amountLoaded = ns.bytesLoaded / ns.bytesTotal;
        controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
        controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
        controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
    }; // End of the function
    function scrubIt()
        ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
    }; // End of the function
    // video time
    var time_interval:Number = setInterval(checkTime, 500, ns);
    function checkTime(ns:NetStream) {
        //current time
        var ns_seconds:Number = ns.time;
        var minutes:Number = Math.floor(ns_seconds/60);
        var seconds = Math.floor(ns_seconds%60);
        sec = seconds;
        min = minutes;
        if (sec<10) {
            sec = "0"+sec;
        if (min<10) {
            min = "0"+min;
        controls_mc.time_txt.time_1.text = min+":"+sec;
        //total time
        var minutes2:Number = Math.floor(FLVduration/60);
        var seconds2 = Math.floor(FLVduration%60);
        sec2 = seconds2;
        min2 = minutes2;
        if (sec2<10) {
            sec2 = "0"+sec2;
        if (min2<10) {
            min2 = "0"+min2;
        controls_mc.time_txt.time_2.text = min2+":"+sec2;
        if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
            controls_mc.time_txt.time_2.text = "00:00";
    setStage ();
    // Object to listen onStage Event
    var stageL:Object = new Object ();
    // function respnsible for content alignment
    function setStage ()
        if (Stage["displayState"] == "fullScreen") {
            tempx = this._parent._x;
            tempy = this._parent._y;
            this._parent._x = 0;
            this._parent._y = 0;
            vidBg_mc._x = 0;
            vidBg_mc._y = 0;
            mc_title._x = 0;
            mc_title._y = -30;
            slide_me._x = 0;
            slide_me._y = 0;
            vidBg_mc._width = Stage.width;
            vidBg_mc._height = Stage.height;
            mc_title._width = Stage.width;
            mc_title._height = Stage.height / 20;
            slide_me._width = Stage.width;
            slide_me._height = Stage.height / 20;
            vid._x = vid._y = 0;
            largeSize ();
            controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
            controls_mc._y = Math.round (Stage.height - 36);
            mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
            mc_playAgain._y = Math.round (Stage.height - 572);
            thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
            thumbs_mc._y = Math.round (Stage.height - 115);
            main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
            hide_mc.onEnterFrame = function () {
                timeCounter = timeCounter + 1;
                if (timeCounter >= timeInSeconds * 30) {
                    timeCounter = 0;
                    controls_mc._alpha = 0;
            this.onMouseMove = function () {
                timeCounter = 0;
                controls_mc._alpha = 100;
        else
            delete hide_mc.onEnterFrame;
            delete this.onMouseMove;
            controls_mc._alpha = 100;
            this._parent._x = tempx;
            this._parent._y = tempy;
            vidBg_mc._width = 600;
            vidBg_mc._height = 360;
            mc_title._width = 600;
            mc_title._height = 30;
            slide_me._width = 600;
            slide_me._height = 30;
            vidBg_mc._x = vid._x = 0;
            vidBg_mc._y = vid._y = 35;
            mc_title._x = vid._x = 0;
            mc_title._y = vid._x = -30;
            slide_me._x = vid._x = 0;
            slide_me._y = vid._y = 35;
            regularSize ();
            controls_mc._x = 0;
            controls_mc._y = 395;
            mc_playAgain._x = 243;
            mc_playAgain._y = 158;
            thumbs_mc._x = 0;
            thumbs_mc._y = 316;
            main_mc._x = 0;
            main_mc._y = 406;
        mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
        mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
    // to apply when stage (browser window) is resized or modified
    stageL.onResize = function () {
        setStage ();
    // attaching object to the stage
    Stage.addListener (stageL);
    MovieClip.prototype.slide = function(yPos) {
        this._y -= (this._y-yPos)/5;
    // tilte actions
    mc_title.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && title_out == false)
            this.slide(5);
        else if (Stage["displayState"] == "normal" && title_out == true)
            this.slide(35);
        if (Stage["displayState"] == "fullScreen" && title_out == false)
            this._y -= (this._y+106)/5;
        else if (Stage["displayState"] == "fullScreen" && title_out == true)
            this.slide(0);
    // thumbs actions
    main_mc.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && thumbs_out == false)
            this.slide(406);
        else if (Stage["displayState"] == "normal" && thumbs_out == true)
            this.slide(299);
        if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
            this._y = Math.round (Stage.height - 0);
        else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
            this._y = Math.round (Stage.height - 133);
    // Playlist button
    controls_mc.playlist_mc.onRollOver = function ()
        this.gotoAndStop("playlistOver");
    controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
        this.gotoAndStop("playlist");
    // Toggle playlist button
    controls_mc.playlist_mc.onRelease = function ()
        if (thumbs_out == false)
            thumbs_out = true;
            title_out = true;
        else if (thumbs_out == true)
            thumbs_out = false;
            title_out = false;
        } // end if else
    // Define hit area for playPause button
    vid.onPress = controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("play")
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            controls_mc.playPause.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    // playPause button
    controls_mc.playPause.onRollOver = function ()
        if (playStatus == 1)
            this.gotoAndStop("pauseOver");
        else
            this.gotoAndStop("playOver");
        } // end else if
    controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
        if (playStatus == 1)
            this.gotoAndStop("pause");
        else
            this.gotoAndStop("play");
        } // end else if
    // Toggle playPause button
    controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            this.gotoAndStop("play");
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            this.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    controls_mc.skip_mc.onRollOver = function ()
        this.gotoAndStop("skipOver");
    controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
        this.gotoAndStop("skip");
    controls_mc.skip_mc.onRelease = function ()
        _parent.nextVideo()
    // Play Again button
    mc_playAgain.onRollOver = function ()
        this.gotoAndStop("playAgainOver");
    mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
        this.gotoAndStop("playAgain");
    // Toggle Play Again button
    mc_playAgain.onRelease = function ()
        this._visible = false;
        ns.pause();
        playStatus = 1;
        checkStatus();
    // make the seek bar clickable
    controls_mc.mc_progress.mc_buff.onPress = function()
        xpos = controls_mc.mc_progress._xmouse;
        percent = Math.round(xpos/controls_mc.mc_progress._width*100);
        seekTime = percent/100*FLVduration;
        seekTime = Math.round(seekTime*100)/100;
        ns.seek(seekTime);
    // Set volume level
    var s:Sound = new Sound();
    s.setVolume(_root.volume_value);
    controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
    // Volume control
    controls_mc.mc_soundLevel.onPress = function()
        volumeTo = (this._xmouse / this._width)*100;
        this.mc_volume._xscale = volumeTo;
        s.setVolume(volumeTo);
    // Volume
    _parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
    vSound.attachAudio(ns);
    var so = new Sound(vSound);
    so.setVolume(_root.volume_value);
    // Mute button
    controls_mc.mute_mc.onRollOver = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("onOver");
        else
            this.gotoAndStop("muteOver");
        } // end else if
    controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("on");
        else
            this.gotoAndStop("mute");
        } // end else if
    // Toggle mute button
    controls_mc.mute_mc.onRelease = function ()
        if (so.getVolume() >= 1)
            controls_mc.mc_soundLevel.mc_volume._xscale = 0;
            so.setVolume(0);
            this.gotoAndStop("muteOver");
        else
            controls_mc.mc_soundLevel.mc_volume._xscale = 70;
            so.setVolume(_root.volume_value);
            this.gotoAndStop("onOver");
        } // end else if
    // Resize video proportionaly
    function regularSize ()
        videoObj._width = 600;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > 360)
            videoObj._height = 360;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (600 - videoObj._width) / 2;
        videoObj._y = (360 - videoObj._height) / 2;
    function largeSize ()
        videoObj._width = Stage.width;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > Stage.height)
            videoObj._height = Stage.height;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (Stage.width - videoObj._width) / 2;
        videoObj._y = (Stage.height - videoObj._height) / 2;
    // Fullscreen button
    controls_mc.fullscreen_mc.onRollOver = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("fullOver");
        else
            this.gotoAndStop("fullCloseOver");
        } // end else if
    controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("full");
        else
            this.gotoAndStop("fullClose");
        } // end else if
    // Toggle fullscreen button
    controls_mc.fullscreen_mc.onRelease = function ()
        if (Stage["displayState"] == "normal")
            Stage["displayState"] = "fullscreen";
            _parent.video_txt.theText._visible = false;
        else
            Stage["displayState"] = "normal";
            _parent.video_txt.theText._visible = true;

    if you mean sound works well when the gallery is tested without being loaded into another swf but fails when loaded, change the highlighted line:
    // Import filter classes
    import mx.transitions.Tween;
    import mx.transitions.easing.*;
    // Set flash variables
    var xmlFileUrl:String = "playlist.xml";
    var auto_play:String = "true";
    // Set xml file URL
    if (_root.xmlfile) {
        xmlFileUrl = _root.xmlfile;
    var V_SRC;
    var thuArray:Array = new Array();
    var currentVideo:Number = 0;
    var totalItems;
    var numOfItems:Number;
    var itemDistance:Number = 120+5;
    var itemHeight:Number = 80+2;
    var Value:Number = 1;
    var boundry:Number = 1;
    var ratio:Number = 1;
    var diff:Number = 1;
    var collectionWidth:Number = 1;
    var buffer:Number = 135*2;
    this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
    video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
    video_txt.theText.selectable = false;
    video_txt.theText.autoSize = "left";
    //The Format
    myFormat = new TextFormat();
    myFormat.font = _root.font_format;
    myFormat.size = _root.font_size;
    myFormat.color = _root.font_color;
    myFormat.align = "center";
    video_txt.theText.setNewTextFormat(myFormat);
    // Create a new movieclip to load the thumbs
    var thumbLoader:MovieClipLoader = new MovieClipLoader();
    var thumbListener:Object = new Object();
    thumbLoader.addListener(thumbListener);
    thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
        new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
        target_mc._parent.preloader_mc._alpha = 0;
    var xml:XML = new XML();
    xml.ignoreWhite = true;
    xml.onLoad = xmlLoaded;
    xml.load(xmlFileUrl);
    // Load the xml file into the player
    function xmlLoaded(b:Boolean) {
        if (b) {
            auto_play = this.firstChild.firstChild.attributes.auto_play;
            scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
            totalItems = this.firstChild.firstChild.childNodes;
            numOfItems = totalItems.length;
            for (j=0; j<numOfItems; j++) {
                var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
                i._x = itemDistance*j;
                thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
                i.id = j;
                i.videoTitle = totalItems[j].attributes.title;
                i.videoUrl = totalItems[j].attributes.src;
                // Create an event for thumb rollover
                i.onRollOver = iRoll;
                i.onRollOut = i.onReleaseOutside=iOut;
                i.onRelease = iRelease;
                thuArray[j] = i;
            // default first video
            collectionWidth = player_mc.main_mc.collection_mc._width;
            currentVideo = 0;
            V_SRC = thuArray[0].videoUrl;
            changeVideo();
            //scope._alpha = 100;
            new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
        else
            trace("Error! xml file not loaded");
    // onRollOver Events
    function iRoll() {
        player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
        this.light_mc.play();
    function iRelease() {
        currentVideo = this.id;
        changeVideo();
    function changeVideo() {
        V_SRC = thuArray[currentVideo].videoUrl;
        player_mc.loadVideo();
        currentThumb();
        player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
        video_txt.theText.text = totalItems[currentVideo].attributes.title;
        player_mc.so.getVolume();
        player_mc.playStatus = 1;
        player_mc.checkStatus();
    function nextVideo() {
        if (currentVideo<(numOfItems-1)) {
            currentVideo++;
        } else {
            currentVideo = 0;
        changeVideo();
    function currentThumb() {
        for (i=0; i<thuArray.length; i++) {
            if (i == currentVideo) {
                thuArray[i].enabled = true;
    // Mouse movement on rollover
    this.onMouseMove = function() {
        collectionWidth = player_mc.main_mc.collection_mc._width;
        boundry = player_mc.main_mc.area_mc._width;
        if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
            if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
                ratio = player_mc.main_mc._xmouse/boundry;
                diff = (collectionWidth-boundry)+buffer;
                Value = Math.floor((-ratio)*diff)+(buffer/2);
        updateAfterEvent();
    this.onEnterFrame = function() {
        // Define movement area and speed
        if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
            player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.colle ction_mc._x)/scrollSpeed));
            if (player_mc.main_mc.collection_mc._x>0) {
                player_mc.main_mc.collection_mc._x = 0;
            } else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_m c.main_mc.collection_mc._width))) {
                player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._w idth));
        } else {
            player_mc.main_mc.collection_mc._x = 0;
        updateAfterEvent();
    part two:
    // Define flash variables
    var video_url:String = "";
    var tempx:Number = this._parent._x;
    var tempy:Number = this._parent._y;
    var timeCounter:Number = 0;
    var timeInSeconds:Number = _root.time_counter;
    // Object to listen to onStage Event
    videoObj = vid.videoObj;
    // Setting up the connection
    var nc:NetConnection = new NetConnection();
    nc.connect(null);
    var ns:NetStream = new NetStream(nc);
    // Buffer time
    ns.setBufferTime (10);
    videoObj.attachVideo (ns);
    function loadVideo () {
        video_url = _parent.V_SRC;
        trace(video_url);
        ns.play (video_url);
    function checkStatus()
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("pause");
            mc_playAgain._visible = false;
            thumbs_out = false;
            title_out = false;
        else
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
        } // end else if
        if (so.getVolume() == 0)
            controls_mc.mute_mc.gotoAndStop("mute");
        else
            controls_mc.mute_mc.gotoAndStop("on");
    }; // End of the function
    mc_playAgain._visible = false;
    // Check Status of video
    ns.onStatus = function (info)
        if (info.code == "NetStream.Buffer.Empty")
            mc_buffer._visible = true;
        else if (info.code == "NetStream.Buffer.Full")
            mc_buffer._visible = false;
        else if (info.code == "NetStream.Play.Stop")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            else
                trace;
            } // end else if
            mc_playAgain._visible = true;
            mc_buffer._visible = false;
            thumbs_out = true;
            title_out = true;
            checkStatus();
        } // end else if
    // Get info about video
    ns.onMetaData = function(infoObject:Object)
        FLVduration = infoObject["duration"];
        relationshipW = infoObject.height / infoObject.width;
        relationshipH = infoObject.width / infoObject.height;
        if (Stage["displayState"] == "fullScreen")
            largeSize ();
        else
            regularSize ();
        if (_parent.auto_play == "false")
            ns.seek(0);
            if (playStatus == 1)
                ns.pause();
                playStatus = 0;
            mc_buffer._visible = false;
            controls_mc.playPause.gotoAndStop("play");
            mc_playAgain._visible = true;
            thumbs_out = true;
            title_out = true;
            _parent.auto_play = "true";
        }// end else if
    var videoInterval = setInterval(videoStatus, 100);
    var amountLoaded;
    var duration;
    // videoStatus on load Event
    function videoStatus()
        amountLoaded = ns.bytesLoaded / ns.bytesTotal;
        controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
        controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
        controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
    }; // End of the function
    function scrubIt()
        ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
    }; // End of the function
    // video time
    var time_interval:Number = setInterval(checkTime, 500, ns);
    function checkTime(ns:NetStream) {
        //current time
        var ns_seconds:Number = ns.time;
        var minutes:Number = Math.floor(ns_seconds/60);
        var seconds = Math.floor(ns_seconds%60);
        sec = seconds;
        min = minutes;
        if (sec<10) {
            sec = "0"+sec;
        if (min<10) {
            min = "0"+min;
        controls_mc.time_txt.time_1.text = min+":"+sec;
        //total time
        var minutes2:Number = Math.floor(FLVduration/60);
        var seconds2 = Math.floor(FLVduration%60);
        sec2 = seconds2;
        min2 = minutes2;
        if (sec2<10) {
            sec2 = "0"+sec2;
        if (min2<10) {
            min2 = "0"+min2;
        controls_mc.time_txt.time_2.text = min2+":"+sec2;
        if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
            controls_mc.time_txt.time_2.text = "00:00";
    setStage ();
    // Object to listen onStage Event
    var stageL:Object = new Object ();
    // function respnsible for content alignment
    function setStage ()
        if (Stage["displayState"] == "fullScreen") {
            tempx = this._parent._x;
            tempy = this._parent._y;
            this._parent._x = 0;
            this._parent._y = 0;
            vidBg_mc._x = 0;
            vidBg_mc._y = 0;
            mc_title._x = 0;
            mc_title._y = -30;
            slide_me._x = 0;
            slide_me._y = 0;
            vidBg_mc._width = Stage.width;
            vidBg_mc._height = Stage.height;
            mc_title._width = Stage.width;
            mc_title._height = Stage.height / 20;
            slide_me._width = Stage.width;
            slide_me._height = Stage.height / 20;
            vid._x = vid._y = 0;
            largeSize ();
            controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
            controls_mc._y = Math.round (Stage.height - 36);
            mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
            mc_playAgain._y = Math.round (Stage.height - 572);
            thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
            thumbs_mc._y = Math.round (Stage.height - 115);
            main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
            hide_mc.onEnterFrame = function () {
                timeCounter = timeCounter + 1;
                if (timeCounter >= timeInSeconds * 30) {
                    timeCounter = 0;
                    controls_mc._alpha = 0;
            this.onMouseMove = function () {
                timeCounter = 0;
                controls_mc._alpha = 100;
        else
            delete hide_mc.onEnterFrame;
            delete this.onMouseMove;
            controls_mc._alpha = 100;
            this._parent._x = tempx;
            this._parent._y = tempy;
            vidBg_mc._width = 600;
            vidBg_mc._height = 360;
            mc_title._width = 600;
            mc_title._height = 30;
            slide_me._width = 600;
            slide_me._height = 30;
            vidBg_mc._x = vid._x = 0;
            vidBg_mc._y = vid._y = 35;
            mc_title._x = vid._x = 0;
            mc_title._y = vid._x = -30;
            slide_me._x = vid._x = 0;
            slide_me._y = vid._y = 35;
            regularSize ();
            controls_mc._x = 0;
            controls_mc._y = 395;
            mc_playAgain._x = 243;
            mc_playAgain._y = 158;
            thumbs_mc._x = 0;
            thumbs_mc._y = 316;
            main_mc._x = 0;
            main_mc._y = 406;
        mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
        mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
    // to apply when stage (browser window) is resized or modified
    stageL.onResize = function () {
        setStage ();
    // attaching object to the stage
    Stage.addListener (stageL);
    MovieClip.prototype.slide = function(yPos) {
        this._y -= (this._y-yPos)/5;
    // tilte actions
    mc_title.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && title_out == false)
            this.slide(5);
        else if (Stage["displayState"] == "normal" && title_out == true)
            this.slide(35);
        if (Stage["displayState"] == "fullScreen" && title_out == false)
            this._y -= (this._y+106)/5;
        else if (Stage["displayState"] == "fullScreen" && title_out == true)
            this.slide(0);
    // thumbs actions
    main_mc.onEnterFrame = function()
        if (Stage["displayState"] == "normal" && thumbs_out == false)
            this.slide(406);
        else if (Stage["displayState"] == "normal" && thumbs_out == true)
            this.slide(299);
        if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
            this._y = Math.round (Stage.height - 0);
        else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
            this._y = Math.round (Stage.height - 133);
    // Playlist button
    controls_mc.playlist_mc.onRollOver = function ()
        this.gotoAndStop("playlistOver");
    controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
        this.gotoAndStop("playlist");
    // Toggle playlist button
    controls_mc.playlist_mc.onRelease = function ()
        if (thumbs_out == false)
            thumbs_out = true;
            title_out = true;
        else if (thumbs_out == true)
            thumbs_out = false;
            title_out = false;
        } // end if else
    // Define hit area for playPause button
    vid.onPress = controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            controls_mc.playPause.gotoAndStop("play")
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            controls_mc.playPause.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    // playPause button
    controls_mc.playPause.onRollOver = function ()
        if (playStatus == 1)
            this.gotoAndStop("pauseOver");
        else
            this.gotoAndStop("playOver");
        } // end else if
    controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
        if (playStatus == 1)
            this.gotoAndStop("pause");
        else
            this.gotoAndStop("play");
        } // end else if
    // Toggle playPause button
    controls_mc.playPause.onRelease = function ()
        ns.pause();
        if (playStatus == 1)
            this.gotoAndStop("play");
            playStatus = 0;
            checkStatus();
        else if (playStatus == 0)
            this.gotoAndStop("pause");
            playStatus = 1;
            checkStatus();
    controls_mc.skip_mc.onRollOver = function ()
        this.gotoAndStop("skipOver");
    controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
        this.gotoAndStop("skip");
    controls_mc.skip_mc.onRelease = function ()
        _parent.nextVideo()
    // Play Again button
    mc_playAgain.onRollOver = function ()
        this.gotoAndStop("playAgainOver");
    mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
        this.gotoAndStop("playAgain");
    // Toggle Play Again button
    mc_playAgain.onRelease = function ()
        this._visible = false;
        ns.pause();
        playStatus = 1;
        checkStatus();
    // make the seek bar clickable
    controls_mc.mc_progress.mc_buff.onPress = function()
        xpos = controls_mc.mc_progress._xmouse;
        percent = Math.round(xpos/controls_mc.mc_progress._width*100);
        seekTime = percent/100*FLVduration;
        seekTime = Math.round(seekTime*100)/100;
        ns.seek(seekTime);
    // Set volume level
    var s:Sound = new Sound(this);
    s.setVolume(_root.volume_value);
    controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
    // Volume control
    controls_mc.mc_soundLevel.onPress = function()
        volumeTo = (this._xmouse / this._width)*100;
        this.mc_volume._xscale = volumeTo;
        s.setVolume(volumeTo);
    // Volume
    _parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
    vSound.attachAudio(ns);
    var so = new Sound(vSound);
    so.setVolume(_root.volume_value);
    // Mute button
    controls_mc.mute_mc.onRollOver = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("onOver");
        else
            this.gotoAndStop("muteOver");
        } // end else if
    controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
        if (so.getVolume() >= 1)
            this.gotoAndStop("on");
        else
            this.gotoAndStop("mute");
        } // end else if
    // Toggle mute button
    controls_mc.mute_mc.onRelease = function ()
        if (so.getVolume() >= 1)
            controls_mc.mc_soundLevel.mc_volume._xscale = 0;
            so.setVolume(0);
            this.gotoAndStop("muteOver");
        else
            controls_mc.mc_soundLevel.mc_volume._xscale = 70;
            so.setVolume(_root.volume_value);
            this.gotoAndStop("onOver");
        } // end else if
    // Resize video proportionaly
    function regularSize ()
        videoObj._width = 600;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > 360)
            videoObj._height = 360;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (600 - videoObj._width) / 2;
        videoObj._y = (360 - videoObj._height) / 2;
    function largeSize ()
        videoObj._width = Stage.width;
        videoObj._height = videoObj._width * relationshipW;
        if (videoObj._height > Stage.height)
            videoObj._height = Stage.height;
            videoObj._width = videoObj._height * relationshipH;
        videoObj.smoothing = true;
        //var scale:Number;
        videoObj._x = (Stage.width - videoObj._width) / 2;
        videoObj._y = (Stage.height - videoObj._height) / 2;
    // Fullscreen button
    controls_mc.fullscreen_mc.onRollOver = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("fullOver");
        else
            this.gotoAndStop("fullCloseOver");
        } // end else if
    controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
        if (Stage["displayState"] == "normal")
            this.gotoAndStop("full");
        else
            this.gotoAndStop("fullClose");
        } // end else if
    // Toggle fullscreen button
    controls_mc.fullscreen_mc.onRelease = function ()
        if (Stage["displayState"] == "normal")
            Stage["displayState"] = "fullscreen";
            _parent.video_txt.theText._visible = false;
        else
            Stage["displayState"] = "normal";
            _parent.video_txt.theText._visible = true;

  • Need help with 3D carousel gallery rotation to a specific angle

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