Need help in HR - CATS enhancements

Hello everyone,
I have a requirement where in i have to use a field that is not availaable in cats0003 enhancement's fuction exit import/table fields.The field is catsd-day# 's.I have to validate on these catsd-day01....fileds which are not available in the function exit.I have seached for similar fields in the structure that are present in exit.but could not find any.
Can some body help me in knowing how do we do the validations if we have to validate on screen field/structure fields like these one.
Regards,
Chinni.

I solved it myself.Thanks

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  • Need help with an assignment

    first of all, who has heard of the game called zuul? It is a very boring text based game I am currently having the pleasure of improving.
    Basically, you are in a room, that is connected to a bunch of other rooms and depending on the room you are in, you have different exists and different items in the room.
    The goal is to navigate through the collection of Rooms and there is no real win condition, It is more for learning then for actually playing.
    You navigate by a series of commands such as: go (direction)( as in "direction of exit", NSEW), quit, a few other odd bits.
    ex: go south, quit, go west etc
    The game has several classes: Game, Command, CommandWords, Item, Parser, Room.
    Obviously Game is the main central head conch, (it is not the super class.)
    Game makes use of Item, Room, Parser, and Command.
    Item is the class that deals with the number of items in the Room.
    Room is the class that deals with the rooms the player will navigate to and from.
    Command reads in the commands such as "go-(direction)" or "quit".
    Parser makes everybody understand each other by using both Command and CommandWords.
    CommandWords is a list of commands such as "go", "quit" etc.
    The problem I am having right now is to allow a player to move through the rooms while holding a certain item. The item has to come from the rooms and the player should be able to drop it.
    So I have to add two new commands: take and drop. The problem is that I have been asked to do this without creating a new class. Otherwise I would have just created class Player and be done with it. So I am trying to figure out whose responsibility should it be to take care of the take and drop command. I have done some preliminary work in class Game, it is the take(Command command) and drop() methods.
    I have also a few questions concerning other aspects of the project, I have listed their locations here:
    1. The take() method in class Game, the for-each loop, a complier error with ArrayList
    2. class Parser, a general question about the string tokenzier
    If you want to see how the game is suppose to run, just comment out the bodies of take() and drop(). Not the declaration. Everything else works.
    I shall now provide the code to all classes. I wish there were an option to upload a zip file, then you don't have to read through all the codes and copy&paste all the codes. The complier I am using is BlueJ. And the SDK version is 1.6. With the exception of class Game, everything else can be assumed to be error free.
    Thank you for your time,
    Davy
    class Game
    import java.util.*;
    *  This class is the main class of the "World of Zuul" application.
    *  "World of Zuul" is a very simple, text based adventure game.  Users
    *  can walk around some scenery. That's all. It should really be extended
    *  to make it more interesting!
    *  To play this game, create an instance of this class and call the "play"
    *  method.
    *  This main class creates and initialises all the others: it creates all
    *  rooms, creates the parser and starts the game.  It also evaluates and
    *  executes the commands that the parser returns.
    * @author  Michael Kolling and David J. Barnes
    * @version 2006.03.30
    public class Game
        private Parser parser;
        private Room currentRoom;
        private Room previousRoom;
        private Stack<Room> previousRooms;
         * Create the game and initialise its internal map.
        public Game()
            createRooms();
            parser = new Parser();
         * Create all the rooms and link their exits together.
        private void createRooms()
            Room outside, theatre, pub, lab, office;
            // create the rooms
            outside = new Room("outside the main entrance of the university");
            theatre = new Room("in a lecture theatre");
            pub = new Room("in the campus pub");
            lab = new Room("in a computing lab");
            office = new Room("in the computing admin office");
            // create some items
            Item desk, chair, beer, podium, tree;
            desk = new Item("desk", "student desk",10);
            chair = new Item("chair", "student chair",5);
            beer = new Item("beer", "glass of beer", 0.5);
            podium = new Item("podium", "lecture podium", 100);
            tree = new Item("tree", "a tree", 500.5);
            // put items in some of the rooms
            outside.addItem(tree);
            theatre.addItem(desk);
            theatre.addItem(chair);
            theatre.addItem(podium);
            pub.addItem(beer);
            pub.addItem(beer);
            office.addItem(desk);
            lab.addItem(chair);
            lab.addItem(beer);
            // initialise room exits
            outside.setExit("east", theatre);
            outside.setExit("south", lab);
            outside.setExit("west", pub);
            theatre.setExit("west", outside);
            pub.setExit("east", outside);
            lab.setExit("north", outside);
            lab.setExit("east", office);
            office.setExit("west", lab);
            currentRoom = outside;  // start game outside
            previousRooms = new Stack<Room>(); // no rooms on the stack
            previousRoom = null;
         *  Main play routine.  Loops until end of play.
        public void play()
            printWelcome();
            // Enter the main command loop.  Here we repeatedly read commands and
            // execute them until the game is over.
            boolean finished = false;
            while (! finished) {
                Command command = parser.getCommand();
                finished = processCommand(command);
            System.out.println("Thank you for playing.  Good bye.");
         * Print out the opening message for the player.
        private void printWelcome()
            System.out.println();
            System.out.println("Welcome to the World of Zuul!");
            System.out.println("World of Zuul is a new, incredibly boring adventure game.");
            System.out.println("Type 'help' if you need help.");
            System.out.println();
            System.out.println(currentRoom.getLongDescription());
         * Given a command, process (that is: execute) the command.
         * @param command The command to be processed.
         * @return true If the command ends the game, false otherwise.
        private boolean processCommand(Command command)
            boolean wantToQuit = false;
            if(command.isUnknown()) {
                System.out.println("I don't know what you mean...");
                return false;
            String commandWord = command.getCommandWord();
            if (commandWord.equals("help")) {
                printHelp();
            else if (commandWord.equals("go")) {
                goRoom(command);
            else if (commandWord.equals("look")) {
                look(command);
            else if (commandWord.equals("eat")) {
                eat(command);
            else if (commandWord.equals("back")) {
                back(command);
            else if (commandWord.equals("stackBack")) {
                stackBack(command);
            else if (commandWord.equals("take")){
                take(command);
            else if (commandWord.equals("drop")) {
                drop(command);
            else if (commandWord.equals("quit")) {
                wantToQuit = quit(command);
            // else command not recognised.
            return wantToQuit;
        // implementations of user commands:
         * Print out some help information.
         * Here we print some stupid, cryptic message and a list of the
         * command words.
        private void printHelp()
            System.out.println("You are lost. You are alone. You wander");
            System.out.println("around at the university.");
            System.out.println();
            System.out.println("Your command words are:");
            System.out.println(parser.getCommands());
         * Try to go to one direction. If there is an exit, enter the new
         * room, otherwise print an error message.
         * @param command The command entered.
        private void goRoom(Command command)
            if(!command.hasSecondWord()) {
                // if there is no second word, we don't know where to go...
                System.out.println("Go where?");
                return;
            String direction = command.getSecondWord();
            // Try to leave current room.
            Room nextRoom = currentRoom.getExit(direction);
            if (nextRoom == null) {
                System.out.println("There is no door!");
            else {
                previousRooms.push(currentRoom);
                previousRoom = currentRoom;
                currentRoom = nextRoom;
                System.out.println(currentRoom.getLongDescription());
         * "Look" was entered.
         * @param command The command entered.
        private void look(Command command)
            if(command.hasSecondWord()) {
                System.out.println("Look what?");
                return;
            System.out.println(currentRoom.getLongDescription());
         * "Eat" was entered.
         * @param command The command entered.
        private void eat(Command command)
            if(command.hasSecondWord()) {
                System.out.println("Eat what?");
                return;
            System.out.println("You have eaten and are no longer hungry!");
         * "Back" was entered.
         * @param command The command entered.
        private void back(Command command)
            if(command.hasSecondWord()) {
                System.out.println("Back what?");
                return;
            if (previousRoom==null) {
                System.out.println("Can't go back.");
                return;
            // push current room on stack (for stackBack)
            previousRooms.push(currentRoom);
            // swap current and previous rooms (for back)
            Room temp = currentRoom;
            currentRoom = previousRoom;
            previousRoom = temp;
            // You could replace the previous three lines with the following
            // which use the stack to get the previous room
            // but note that this makes "back" dependent on "stackBack".
            // (If you do it this way you no longer need "temp".
            // currentRoom = previousRoom;
            // previousRoom = previousRooms.peek();
            System.out.println("You have gone back:");
            System.out.println(currentRoom.getLongDescription());
         * "StackBack" was entered.
         * @param command The command entered.
        private void stackBack(Command command)
            if(command.hasSecondWord()) {
                System.out.println("StackBack what?");
                return;
            if (previousRooms.isEmpty()) {
                System.out.println("Can't go StackBack.");
                return;
            // set previous room (for "back")
            previousRoom = currentRoom;
            // set new current room (using stack)
            currentRoom = previousRooms.pop();
            System.out.println("You have gone StackBack:");
            System.out.println(currentRoom.getLongDescription());
         * allows a player to take something from the room
         * @param command
        private void take(Command command){
        String a;
        a=command.getSecondWord();
        for (Item i:currentRoom.items()) { //a for each loop, since the room's items are kept in a list, but this gives a                                           //compiler error, it doesn't work because items is an ArrayList, but I need a way to pick up the item. I thought that if //given the item's name, I could run a check through the room's ArrayList of items via a for-each loop
            if (a==i.getName()) {
            removeItem (i);
            return;
         * allows a player to drop an item in the room
         * @param command
        private void drop(Command command) {
            if(command.hasSecondWord()) {
                System.out.println("drop what?");
                return;
            //add item method is suppose to be used here
         * "Quit" was entered. Check the rest of the command to see
         * whether we really quit the game.
         * @param command The command entered.
         * @return true, if this command quits the game, false otherwise.
        private boolean quit(Command command)
            if(command.hasSecondWord()) {
                System.out.println("Quit what?");
                return false;
            else {
                return true;  // signal that we want to quit
    }class Room
    import java.util.*;
    * Class Room - a room in an adventure game.
    * This class is part of the "World of Zuul" application.
    * "World of Zuul" is a very simple, text based adventure game. 
    * A "Room" represents one location in the scenery of the game.  It is
    * connected to other rooms via exits.  For each existing exit, the room
    * stores a reference to the neighboring room.
    * @author  Michael Kolling and David J. Barnes
    * @version 2006.03.30
    * @author L.S. Marshall
    * @version 1.03 October 25, 2007
    public class Room
        private String description;
        private HashMap<String, Room> exits;        // stores exits of this room.
        // The items in the room
        private ArrayList<Item> items;
         * Create a room described "description". Initially, it has
         * no exits. "description" is something like "a kitchen" or
         * "an open court yard".
         * @param description The room's description.
        public Room(String description)
            this.description = description;
            exits = new HashMap<String, Room>();
            items = new ArrayList<Item>();
         * Define an exit from this room.
         * @param direction The direction of the exit.
         * @param neighbor  The room to which the exit leads.
        public void setExit(String direction, Room neighbor)
            exits.put(direction, neighbor);
         * Gives a short description of the room.
         * @return The short description of the room
         * (the one that was defined in the constructor).
        public String getShortDescription()
            return description;
         * Return a description of the items in the room
         * (Note that this could be combined with getLongDescription, but
         * this way shows better cohesion, and could avoid code duplication
         * for future enhancements.)
         * @return A description of the items in this room
        public String getItemsDescription()
            String s = new String();
            if (items.size()==0)
                s += "There are no items in this room.\n";
            else {
                s += "The item(s) in the room are:\n";
                for (Item item : items ) {
                   s += item.getInfo() + "\n";
            return s;
         * Return a description of the room in the form:
         *     You are in the kitchen.
         *     Exits: north west
         *     and information on the items in the room
         * @return A long description of this room
        public String getLongDescription()
            String s = "You are " + description + ".\n" + getExitString() + "\n";
            s += getItemsDescription();
            return s;
         * Return a string describing the room's exits, for example
         * "Exits: north west".
         * @return Details of the room's exits.
        private String getExitString()
            String returnString = "Exits:";
            Set<String> keys = exits.keySet();
            for(String exit : keys) {
                returnString += " " + exit;
            return returnString;
         * Return the room that is reached if we go from this room in direction
         * "direction". If there is no room in that direction, return null.
         * @param direction The exit's direction.
         * @return The room in the given direction.
        public Room getExit(String direction)
            return exits.get(direction);
         * Adds the given item to the room.
         * @param item The item to be added
        public void addItem(Item item)
            items.add(item);
         * Removes an item if the person picks it up
         * @param item the item to be removed
        public void removeItem (Item item)
            items.remove(item);
    }class Item
    * This represents an item in a room in zuul.
    * @author L.S. Marshall
    * @version 1.00 October 9, 2007
    public class Item
        // The description of the item
        private String description;
        // The weight of the item
        private double weight;
        private String name;
         * Constructor for objects of class Item
         * @param desc description of the item
         * @param weight the weight of the item
        public Item(String name, String desc, double weight)
            description = desc;
            this.weight = weight;
            this.name=name;
         * Returns a string representing this item
         * @return string representing this item
        public String getInfo()
            return ("Item: " + description + ", weighs " + weight + ".");
         * returns the name of the string
         * @ return the name in a string
        public String getName()
            return ( name );
    }class Command
    * This class is part of the "World of Zuul" application.
    * "World of Zuul" is a very simple, text based adventure game. 
    * This class holds information about a command that was issued by the user.
    * A command currently consists of two strings: a command word and a second
    * word (for example, if the command was "take map", then the two strings
    * obviously are "take" and "map").
    * The way this is used is: Commands are already checked for being valid
    * command words. If the user entered an invalid command (a word that is not
    * known) then the command word is <null>.
    * If the command had only one word, then the second word is <null>.
    * @author  Michael Kolling and David J. Barnes
    * @version 2006.03.30
    public class Command
        private String commandWord;
        private String secondWord;
         * Create a command object. First and second word must be supplied, but
         * either one (or both) can be null.
         * @param firstWord The first word of the command. Null if the command
         *                  was not recognised.
         * @param secondWord The second word of the command.
        public Command(String firstWord, String secondWord)
            commandWord = firstWord;
            this.secondWord = secondWord;
         * Return the command word (the first word) of this command. If the
         * command was not understood, the result is null.
         * @return The command word.
        public String getCommandWord()
            return commandWord;
         * @return The second word of this command. Returns null if there was no
         * second word.
        public String getSecondWord()
            return secondWord;
         * @return true if this command was not understood.
        public boolean isUnknown()
            return (commandWord == null);
         * @return true if the command has a second word.
        public boolean hasSecondWord()
            return (secondWord != null);
    }class Parser
    import java.util.Scanner;
    import java.util.StringTokenizer;
    //I read the documentation for String Tokenizer, and I have a few questions relating to a pet project of mine. The //project is to build a boolean algebra simplifer. I would give it a boolean expression and it will simplify it for me.
    //Which is very similar to what this class does. The documentation mentioned a delimiter for separating the tokens.
    //yet I see none here, is the delimiter at default, the space between the words? and if I were to set manually //delimiters, how do I do that?
    //Once I read in the string, should it be Parser's job to execute the boolean simplification part? According the RDD,
    //it shouldn't, but doing so would keep everything in fewer classes and therefore easier to manage, wouldn't it?
    * This class is part of the "World of Zuul" application.
    * "World of Zuul" is a very simple, text based adventure game. 
    * This parser reads user input and tries to interpret it as an "Adventure"
    * command. Every time it is called it reads a line from the terminal and
    * tries to interpret the line as a two word command. It returns the command
    * as an object of class Command.
    * The parser has a set of known command words. It checks user input against
    * the known commands, and if the input is not one of the known commands, it
    * returns a command object that is marked as an unknown command.
    * @author  Michael Kolling and David J. Barnes
    * @version 2006.03.30
    * @author L.S. Marshall
    * @version 1.01 October 9, 2007
    public class Parser
        private CommandWords commands;  // holds all valid command words
        private Scanner reader;         // source of command input
         * Create a parser to read from the terminal window.
        public Parser()
            commands = new CommandWords();
            reader = new Scanner(System.in);
         * Command returns the command typed by the user.
         * @return The next command from the user.
        public Command getCommand()
            String inputLine;   // will hold the full input line
            String word1 = null;
            String word2 = null;
            System.out.print("> ");     // print prompt
            inputLine = reader.nextLine();
            // Find up to two words on the line.
            Scanner tokenizer = new Scanner(inputLine);
            if(tokenizer.hasNext()) {
                word1 = tokenizer.next();      // get first word
                if(tokenizer.hasNext()) {
                    word2 = tokenizer.next();      // get second word
                    // note: we just ignore the rest of the input line.
            // Now check whether this word is known. If so, create a command
            // with it. If not, create a "null" command (for unknown command).
            if(commands.isCommand(word1)) {
                return new Command(word1, word2);
            else {
                return new Command(null, word2);
         * Returns a list of valid command words.
         * @string list of valid command words
        public String getCommands()
            return commands.getCommandList();
    }class CommandWords
    * This class is part of the "World of Zuul" application.
    * "World of Zuul" is a very simple, text based adventure game.
    * This class holds an enumeration of all command words known to the game.
    * It is used to recognise commands as they are typed in.
    * @author  Michael Kolling and David J. Barnes
    * @version 2006.03.30
    * @author L.S. Marshall
    * @version 1.01 October 9, 2007
    public class CommandWords
        // a constant array that holds all valid command words
        private static final String[] validCommands = {
            "go", "quit", "help", "look", "eat", "back", "stackBack",
            "take", "drop",
         * Constructor - initialise the command words.
        public CommandWords()
            // nothing to do at the moment...
         * Check whether a given String is a valid command word.
         * @param aString the command word
         * @return true if it is, false if it isn't.
        public boolean isCommand(String aString)
            for(int i = 0; i < validCommands.length; i++) {
                if(validCommands.equals(aString))
    return true;
    // if we get here, the string was not found in the commands
    return false;
    * Return a string containing all valid commands.
    * @return string of all valid commands
    public String getCommandList()
    String s="";
    for(String command: validCommands) {
    s += command + " ";
    return s;
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            

    right, sorry, that was thoughtless of me.
    class Parser
    import java.util.Scanner;
    import java.util.StringTokenizer;
    //I read the documentation for String Tokenizer, and I have a few questions relating to a pet project of mine. The //project is to build a boolean algebra simplifer. I would give it a boolean expression and it will simplify it for me.
    //Which is very similar to what this class does. The documentation mentioned a delimiter for separating the tokens.
    //yet I see none here, is the delimiter at default, the space between the words? and if I were to set manually //delimiters, how do I do that?
    //Once I read in the string, should it be Parser's job to execute the boolean simplification part? According the RDD,
    //it shouldn't, but doing so would keep everything in fewer classes and therefore easier to manage, wouldn't it?
    * This class is part of the "World of Zuul" application.
    * "World of Zuul" is a very simple, text based adventure game. 
    * This parser reads user input and tries to interpret it as an "Adventure"
    * command. Every time it is called it reads a line from the terminal and
    * tries to interpret the line as a two word command. It returns the command
    * as an object of class Command.
    * The parser has a set of known command words. It checks user input against
    * the known commands, and if the input is not one of the known commands, it
    * returns a command object that is marked as an unknown command.
    * @author  Michael Kolling and David J. Barnes
    * @version 2006.03.30
    * @author L.S. Marshall
    * @version 1.01 October 9, 2007
    public class Parser
        private CommandWords commands;  // holds all valid command words
        private Scanner reader;         // source of command input
         * Create a parser to read from the terminal window.
        public Parser()
            commands = new CommandWords();
            reader = new Scanner(System.in);
         * Command returns the command typed by the user.
         * @return The next command from the user.
        public Command getCommand()
            String inputLine;   // will hold the full input line
            String word1 = null;
            String word2 = null;
            System.out.print("> ");     // print prompt
            inputLine = reader.nextLine();
            // Find up to two words on the line.
            Scanner tokenizer = new Scanner(inputLine);
            if(tokenizer.hasNext()) {
                word1 = tokenizer.next();      // get first word
                if(tokenizer.hasNext()) {
                    word2 = tokenizer.next();      // get second word
                    // note: we just ignore the rest of the input line.
            // Now check whether this word is known. If so, create a command
            // with it. If not, create a "null" command (for unknown command).
            if(commands.isCommand(word1)) {
                return new Command(word1, word2);
            else {
                return new Command(null, word2);
         * Returns a list of valid command words.
         * @string list of valid command words
        public String getCommands()
            return commands.getCommandList();
    }

  • Java using GUI's mixed with opengl... needs help...urgent....

    guys, i need help.... is anyone there have an idea about opengl...? ill attach 4 files that needs to be enhanced or debug for possible errors. to see the canvas... you should have atleast all the needed lib and jar of opengl in your pc.
    its urgent, its for our thesis actually....ill be dividing the codes with the use of (" **** ")sign...
    * Main.java
    * Created on 29 January 2007, 08:12
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong;
    * @author welcome
    public class Main {
        /** Creates a new instance of Main */
        public Main() {
         * @param args the command line arguments
        public static void main(String[] args) {
            // TODO code application logic here
            frmMain f = new frmMain();
    * frmMain.java
    * Created on November 10, 2006, 10:52 AM
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong; // create a floder named longgong and add the class inside
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.event.*;
    import java.awt.*;
    * @author all user
    public class frmMain extends JFrame implements ActionListener, ChangeListener, ItemListener{
        JPanel pnlWest, pnlEast, pnlCenter, pnlSouth, pnlTitle, pnlSlider, pnlPlayers;
        JSlider slrSpeed;
        JList lstResults;
        String varResults [] = new String[31];
        JLabel lblPlayers, lblTitle;
        JCheckBox lblPlayer1, lblPlayer2, lblPlayer3, lblPlayer4, lblPlayer5, lblPlayer6;
        ImageIcon imgDice1;
        MyCanvas canvas;
        JButton btnStart, btnStop;
        JMenuBar menuBar;
        JMenu menuFile, menuView, menuHelp;
        JMenuItem menuNew, menuExit, menuIn, menuOut, menuHigh, menuPlay, menuAbout;
        boolean isNew = false;
        /** Creates a new instance of frmMain */
        public frmMain() {
            setLayout(new BorderLayout());
            setTitle("Longgong");
            setSize(780,600);
            canvas = new MyCanvas(getSize().width, getSize().height);
            imgDice1 = new ImageIcon("c:\\java\\images\\one.png");
            menuBar = new JMenuBar();
            menuFile = new JMenu("File");
            menuView = new JMenu("View");
            menuHelp = new JMenu("Help");
            menuNew = new JMenuItem ("New Game");
            menuNew.addActionListener(this);
            menuExit = new JMenuItem ("Exit");
            menuExit.addActionListener(this);
            menuIn = new JMenuItem ("Zoom In");
            menuIn.addActionListener(this);
            menuOut = new JMenuItem ("Zoom Out");
            menuOut.addActionListener(this);
            menuHigh = new JMenuItem ("High Score");
            menuPlay = new JMenuItem ("How To Play");
            menuPlay.addActionListener(this);
            menuAbout = new JMenuItem ("About");
            menuAbout.addActionListener(this);
            menuFile.add(menuNew);
            menuFile.add(menuExit);
            menuView.add(menuIn);
            menuView.add(menuOut);
            menuView.add(menuHigh);
            menuHelp.add(menuPlay);
            menuHelp.add(menuAbout);
            menuBar.add(menuFile);
            menuBar.add(menuView);
            menuBar.add(menuHelp);
            setJMenuBar(menuBar);
            varResults[0] = "Dice Results";
            varResults[1] = "1. 3-4-2";
            varResults[2] = "2. 3-1-4";
            varResults[3] = "3. 3-6-5";
            slrSpeed = new JSlider(0, 100, 0);
            slrSpeed.setPaintTicks(true);
            slrSpeed.setMinorTickSpacing(1);
            slrSpeed.setPaintLabels(true);
            slrSpeed.setSnapToTicks(true);
            slrSpeed.addChangeListener(this);
            slrSpeed.setEnabled(false);
            btnStart =  new JButton("Start");
            btnStart.addActionListener(this);
            btnStop =  new JButton("Stop");
            btnStop.addActionListener(this);
            pnlWest = new JPanel();
            pnlEast = new JPanel();
            pnlCenter = new JPanel();
            pnlSouth = new JPanel();
            pnlTitle = new JPanel();
            pnlSlider = new JPanel();       
            pnlPlayers = new JPanel();
            pnlWest.setLayout(new BorderLayout());
            pnlEast.setLayout(new BorderLayout());
            pnlEast.setPreferredSize(new Dimension(100,400));
            pnlCenter.setLayout(new BorderLayout());
            pnlSouth.setLayout(new FlowLayout());
            pnlTitle.setLayout(new FlowLayout());
            pnlSlider.setLayout(new FlowLayout());       
            pnlPlayers.setLayout(new BoxLayout(pnlPlayers,BoxLayout.Y_AXIS));
            pnlPlayers.setPreferredSize(new Dimension(150,400));
            lblPlayers = new JLabel("  Players: Choice (s)");
            lblPlayer1 = new JCheckBox("None");
            lblPlayer1.addItemListener(this);
            lblPlayer2 = new JCheckBox("None");
            lblPlayer2.addItemListener(this);
            lblPlayer3 = new JCheckBox("None");
            lblPlayer3.addItemListener(this);
            lblPlayer4 = new JCheckBox("None");
            lblPlayer4.addItemListener(this);
            lblPlayer5 = new JCheckBox("None");
            lblPlayer5.addItemListener(this);
            lblPlayer6 = new JCheckBox("None");
            lblPlayer6.addItemListener(this);
            lstResults = new JList(varResults);
            pnlPlayers.add(lblPlayers);
            pnlPlayers.add(lblPlayer1);
            pnlPlayers.add(lblPlayer2);
            pnlPlayers.add(lblPlayer3);
            pnlPlayers.add(lblPlayer4);
            pnlPlayers.add(lblPlayer5);
            pnlPlayers.add(lblPlayer6);
            pnlSlider.add(slrSpeed);
            pnlSlider.add(btnStart);
            pnlSlider.add(btnStop);
            pnlEast.add(BorderLayout.CENTER, lstResults);
            pnlCenter.add(BorderLayout.SOUTH, pnlSlider);    
            pnlCenter.add(BorderLayout.CENTER, canvas);    
            lblTitle = new JLabel("LONGGONG DICE GAME SIMULATION");
            pnlTitle.add(lblTitle);
            getContentPane().add(BorderLayout.NORTH,pnlTitle);   
            getContentPane().add(BorderLayout.WEST,pnlPlayers);
            getContentPane().add(BorderLayout.EAST,pnlEast);
            getContentPane().add(BorderLayout.CENTER, pnlCenter);
            getContentPane().add(BorderLayout.SOUTH,pnlSouth);
            setResizable(false);
            canvas.start();
            show();       
        //name change when player is selected
        public void itemStateChanged(ItemEvent e) {
        Object source = e.getItemSelectable();
        int choice;
        if (source == lblPlayer1) {
            if (lblPlayer1.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer1);
        if (source == lblPlayer2) {
            if (lblPlayer2.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer2);
        if (source == lblPlayer3) {
            if (lblPlayer3.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer3);
        if (source == lblPlayer4) {
            if (lblPlayer4.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer4);
        if (source == lblPlayer5) {
            if (lblPlayer5.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer5);
        if (source == lblPlayer6) {
            if (lblPlayer6.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer6);
           // if (e.getStateChange() == ItemEvent.DESELECTED)
            //...make a note of it...
        //slider speed change
        public void stateChanged(ChangeEvent e){      
               canvas.speed(slrSpeed.getValue());
        public void actionPerformed (ActionEvent e){
            if (e.getActionCommand().equals ("Exit")){
                System.exit (0);     
            //connects to frmNew
            if (e.getActionCommand().equals ("New Game")){
                frmNew n = new frmNew(this);   
                lblPlayer1.setText("None");
                lblPlayer2.setText("None");
                lblPlayer3.setText("None");
                lblPlayer4.setText("None");
                lblPlayer5.setText("None");
                lblPlayer6.setText("None");
                isNew = true;
                lblPlayer1.setSelected(false);
                lblPlayer2.setSelected(false);
                lblPlayer3.setSelected(false);
                lblPlayer4.setSelected(false);
                lblPlayer5.setSelected(false);
                lblPlayer6.setSelected(false);
            if (e.getActionCommand().equals ("Start")){
               slrSpeed.setEnabled(true);
               canvas.setRandomDicePosition();
            if (e.getActionCommand().equals ("Stop")){
                slrSpeed.setValue(0);
                slrSpeed.setEnabled(false);
            //ADDED
             if (e.getActionCommand().equals ("New Game")){
               frmNew n = new frmNew(this);           
            if (e.getActionCommand().equals ("Zoom In")){
                canvas.zoomIn();          
            if (e.getActionCommand().equals ("Zoom Out")){
                canvas.zoomOut();          
            if (e.getActionCommand().equals ("How To Play")){
                frmPlay p = new frmPlay();           
            if (e.getActionCommand().equals ("About")){
                frmAbout a = new frmAbout();           
    package longgong;
    // Java  classes
       import java.awt.*;
       import java.awt.event.*;
       import java.net.URL;
    // GL4Java classes
       import gl4java.GLContext;
       import gl4java.awt.GLAnimCanvas;
       import gl4java.utils.textures.*;
       class MyCanvas extends GLAnimCanvas implements KeyListener, MouseListener
         // holds information on which keys are held down.
          boolean[] keys=new boolean[256];
          float     xrot;                    // X Rotation ( NEW )
          float     yrot;                    // Y Rotation ( NEW )
          float     zrot;                    // Z Rotation ( NEW )
          float[] diceRotX = new float[3];
          float[] diceRotY = new float[3];
          float[] diceRotZ = new float[3];
          float[] diceTranX = new float[3];
          float[] diceTranY = new float[3];
          float[] diceTranZ = new float[3];     
          float speedValue;
          Dice[] D;
          float zoom = -15.0f;
          public MyCanvas(int w, int h)
             super(w, h);
             //Registers this canvas to process keyboard events, and Mouse events
             addKeyListener(this);
             addMouseListener(this);  
             setAnimateFps(60); // seemed to be essential in getting any performance
             speedValue=0.0f;
             diceTranX[0] = -2.0f;
             diceTranY[0] = 2.0f;
             diceTranZ[0] = zoom;
             diceTranX[1] = 2.0f;
             diceTranY[1] = 1.0f;
             diceTranZ[1] = zoom;
             diceTranX[2] = 0.0f;
             diceTranY[2] = -2.0f;
             diceTranZ[2] = zoom;
          public void zoomIn(){
              zoom=zoom+1.0f;
           public void zoomOut(){
              zoom=zoom-1.0f;
          public void speed(float s){
            speedValue=s/100;
        /** void reshape(int width, int height) Called after the first paint command.  */  
          public void reshape(int width, int height)
             if(height==0)height=1;
             gl.glViewport(0, 0, width, height);                       // Reset The Current Viewport And Perspective Transformation
             gl.glMatrixMode(GL_PROJECTION);                           // Select The Projection Matrix
             gl.glLoadIdentity();                                      // Reset The Projection Matrix
             glu.gluPerspective(45.0f, width / height, 0.1f, 100.0f);  // Calculate The Aspect Ratio Of The Window
             gl.glMatrixMode(GL_MODELVIEW);                            // Select The Modelview Matrix
             gl.glLoadIdentity();                                      // Reset The ModalView Matrix     
       /** void preInit() Called just BEFORE the GL-Context is created. */  
          public void preInit()
          { doubleBuffer = true; stereoView = false; // buffering but not stereoview
          public void setRandomDicePosition(){
             for (int i=0; i<3; i++){
               D.setCoordinates(diceRotX[i],diceRotY[i],diceRotZ[i],diceTranX[i],diceTranY[i],diceTranZ[i]);
    D[i].getRandomDice();
    /** void init() Called just AFTER the GL-Context is created. */
    public void init()
    //float width = (float)getSize().width;
    //float height = (float)getSize().height;
    D = new Dice[5];
    D[0] = new Dice(this);
    D[1] = new Dice(this);
    D[2] = new Dice(this);
    //initialize dice location
    for (int i=0; i<3; i++){
    D[i].setCoordinates(diceRotX[i],diceRotY[i],diceRotZ[i],diceTranX[i],diceTranY[i],diceTranZ[i]);
    D[i].getRandomDice();
    gl.glEnable(GL_TEXTURE_2D);                              //Enable Texture Mapping ( NEW )
    gl.glShadeModel(GL_SMOOTH); //Enables Smooth Color Shading
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //This Will Clear The Background Color To Black
    gl.glClearDepth(1.0); //Enables Clearing Of The Depth Buffer
    gl.glEnable(GL_DEPTH_TEST); //Enables Depth Testing
    gl.glDepthFunc(GL_LEQUAL); //The Type Of Depth Test To Do
    gl.glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //Really Nice Perspective Calculations
    public void DrawBoundaries(){
    double x,y;
    double radius = 5.0f;
    gl.glLoadIdentity();                                             // Reset The View
    gl.glTranslatef(0.0f,0.0f,zoom-1.0f);
    gl.glRotatef(90.0f,0.0f,0.0f,1.0f);
    gl.glColor3f(0.6f,0.3f,0.3f);
    gl.glBegin(gl.GL_POLYGON);
    // angle is
    // x = radius * (cosine of angle)
    // y = radius * (sine of angle)
    for (double a=0; a<360; a++) {
    x = radius * (Math.cos(a));
    y = radius * (Math.sin(a));
    gl.glVertex3d(x, y, 0.0f);
    gl.glEnd();
    gl.glColor3f(1.0f,1.0f,1.0f);
    public void DrawGLScene()
    gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);     // Clear The Screen And The Depth Buffer
    DrawBoundaries();
    for (int i=0; i<3; i++){
    D[i].startDiceMovement();
    D[i].setTz(zoom);
    D[i].setSpeed(speedValue);
    D[i].drawDice();
    for (int i=0; i<3; i++){
    //start of loop
    if(i!=0){    
    if (D[0].getMoveLeft()==true){        
    if ( (D[0].getTx()>=D[i].getTx()-1.0f) && (D[0].getTx()<=D[i].getTx()) ){
    if (D[0].getMoveLeft()== true) D[0].setMoveLeft(false);
    else D[0].setMoveLeft(true);
    }else{
    if ( (D[0].getTx()-1<=D[i].getTx()) && (D[0].getTx()-1>=D[i].getTx()-1) ){
    if (D[0].getMoveLeft()== true) D[0].setMoveLeft(false);
    else D[0].setMoveLeft(true);
    if (D[0].getMoveUp()==true){        
    if ( (D[0].getTy()>=D[i].getTy()-1.0f) && (D[0].getTy()<=D[i].getTy()) ){
    if (D[0].getMoveUp()== true) D[0].setMoveUp(false);
    else D[0].setMoveUp(true);
    }else{
    if ( (D[0].getTy()-1<=D[i].getTy()) && (D[0].getTy()-1>=D[i].getTy()-1) ){
    if (D[0].getMoveUp()== true) D[0].setMoveUp(false);
    else D[0].setMoveUp(true);
    }//end of if i!=0
    if(i!=1){    
    if (D[1].getMoveLeft()==true){        
    if ( (D[1].getTx()>=D[i].getTx()-1.0f) && (D[1].getTx()<=D[i].getTx()) ){
    if (D[1].getMoveLeft()== true) D[1].setMoveLeft(false);
    else D[1].setMoveLeft(true);
    }else{
    if ( (D[1].getTx()-1<=D[i].getTx()) && (D[1].getTx()-1>=D[i].getTx()-1) ){
    if (D[1].getMoveLeft()== true) D[1].setMoveLeft(false);
    else D[1].setMoveLeft(true);
    if (D[1].getMoveUp()==true){        
    if ( (D[1].getTy()>=D[i].getTy()-1.0f) && (D[1].getTy()<=D[i].getTy()) ){
    if (D[1].getMoveUp()== true) D[1].setMoveUp(false);
    else D[1].setMoveUp(true);
    }else{
    if ( (D[1].getTy()-1<=D[i].getTy()) && (D[1].getTy()-1>=D[i].getTy()-1) ){
    if (D[1].getMoveUp()== true) D[1].setMoveUp(false);
    else D[1].setMoveUp(true);
    }//end of if i!=1
    if(i!=2){    
    if (D[2].getMoveLeft()==true){        
    if ( (D[2].getTx()>=D[i].getTx()-1.0f) && (D[2].getTx()<=D[i].getTx()) ){
    if (D[2].getMoveLeft()== true) D[2].setMoveLeft(false);
    else D[2].setMoveLeft(true);
    }else{
    if ( (D[2].getTx()-1<=D[i].getTx()) && (D[2].getTx()-1>=D[i].getTx()-1) ){
    if (D[2].getMoveLeft()== true) D[2].setMoveLeft(false);
    else D[2].setMoveLeft(true);
    if (D[2].getMoveUp()==true){        
    if ( (D[2].getTy()>=D[i].getTy()-1.0f) && (D[2].getTy()<=D[i].getTy()) ){
    if (D[2].getMoveUp()== true) D[2].setMoveUp(false);
    else D[2].setMoveUp(true);
    }else{
    if ( (D[2].getTy()-1<=D[i].getTy()) && (D[2].getTy()-1>=D[i].getTy()-1) ){
    if (D[2].getMoveUp()== true) D[2].setMoveUp(false);
    else D[2].setMoveUp(true);
    }//end of if i!=2
    //end of loop for i
    /** void display() Draw to the canvas. */
    // Purely a Java thing. Simple calls DrawGLScene once GL is Initialized
    public void display()
    for(int i=0;i<3;i++){
    glj.gljMakeCurrent(); //Ensure GL is initialised correctly
    DrawGLScene();
    glj.gljSwap(); //Swap buffers
    glj.gljFree(); // release GL
    // Key Listener events
    public void keyTyped(KeyEvent e){
    public void keyPressed(KeyEvent e){
    switch(e.getKeyCode())
    //Kill app
    case KeyEvent.VK_ESCAPE:
    System.exit(0);
    break;
    default :
    if(e.getKeyCode()<250) // only interested in first 250 key codes, are there more?
    keys[e.getKeyCode()]=true;     
    break;
    public void keyReleased(KeyEvent e){
    if(e.getKeyCode()<250) // only interested in first 250 key codes, are there more?
    keys[e.getKeyCode()]=false;
    // mouse listener events
    public void mouseEntered( MouseEvent evt )
    Component comp = evt.getComponent();
    if( comp.equals(this ) )
    //requestFocus();
    public void mouseExited( MouseEvent evt ){
    public void mousePressed( MouseEvent evt ){
    public void mouseReleased( MouseEvent evt ){
    public void mouseClicked( MouseEvent evt )
    Component comp = evt.getComponent();
    if( comp.equals(this ) )
    requestFocus();
    * Dice.java
    * Created on 08 February 2007, 22:26
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong;
    import java.net.URL;
    import gl4java.GLContext;
    import gl4java.awt.GLAnimCanvas;
    import gl4java.utils.textures.*;
    * @author welcome
    public class Dice {
          GLAnimCanvas glCanvas ;
          URL codeBase;
          int[]texture1 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture2 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture3 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture4 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture5 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture6 = new int[1]; //Storage for one texture ( NEW )    
          float rx;
          float ry;
          float rz;
          float tx;
          float ty;
          float tz;
          float speed;
          boolean txMoveLeft;
          boolean tyMoveUp;
          boolean tzMoveFront;
        /** Creates a new instance of Dice */
        public Dice(GLAnimCanvas g) {
            glCanvas = g;       
            if(!LoadGLTexture("c:\\java\\images\\one.png",texture1)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\two.png",texture2)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\three.png",texture3)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\four.png",texture4)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\five.png",texture5)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\six.png",texture6)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            txMoveLeft = true;
            tyMoveUp = true;
         public boolean inCircleBoundaries(float x, float y, float radius)
            float r;       
            r = (float)Math.sqrt((x*x) + (y*y));
            if (r <= radius)
                return  true;
            else
                return false;
        public void setCoordinates(float corRx,float corRy,float corRz,float corTx,float corTy,float corTz){
            rx = corRx;
            ry = corRy;
            rz = corRz;
            tx = corTx;
            ty = corTy;
            tz = corTz;
        public void getRandomDice(){
            int num = (int)(Math.random() * 6);
            if (num==1){
                rx=0.0f;
                ry=0.0f;
                rz=0.0f;
            else if (num==2){
                rx=90.0f;
                ry=0.0f;
                rz=0.0f;
            else if (num==3){
                rx=0.0f;
                ry=-90.0f;
                rz=0.0f;
            else if (num==4){
                rx=0.0f;
                ry=90.0f;
                rz=0.0f;
            else if (num==5){
                rx=-90.0f;
                ry=0.0f;
                rz=0.0f;
            else{
                rx=180.0f;
                ry=0.0f;
                rz=0.0f;
        public float getTx(){
            return tx+0.5f;
        public float getTy(){
            return ty+0.5f;
        public float getTz(){
            return tz+0.5f;
        public void setTz(float z){
            tz=z;
        public boolean getMoveLeft(){
            return txMoveLeft;
        public boolean getMoveUp(){
            return tyMoveUp;
        public void setMoveLeft(boolean m){
            txMoveLeft = m;
        public void setMoveUp(boolean m){
            tyMoveUp = m;
        public void startDiceMovement(){    
            if (txMoveLeft==true) {
                tx+=speed;           
            else {
                tx-=speed;
            if (tyMoveUp==true) {
                ty+=speed;
            else {
                ty-=speed;
            ry+=(speed*4);
            rx+=(speed*4);
            //rz+=(speed*2);
            //tx+=speed;
            //ty+=speed;
            //tz+=speed;             
         if (inCircleBoundaries(tx,ty,3.5f)==false) {  
            if (tx>=3.0f) txMoveLeft = false;
            if (tx<=-3.0f) txMoveLeft = true;
            if (ty>=3.0f) tyMoveUp = false;
            if (ty<=-3.0f) tyMoveUp = true;
        public void setSpeed(float s){
            speed = s;
         public void drawDice(){        
             glCanvas.gl.glLoadIdentity();                                             // Reset The View
             glCanvas.gl.glTranslatef(tx,ty,tz);
             glCanvas.gl.glRotatef(rx,1.0f,0.0f,0.0f);
             glCanvas.gl.glRotatef(ry,0.0f,1.0f,0.0f);
             glCanvas.gl.glRotatef(rz,0.0f,0.0f,1.0f);
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture1[0]);        
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Front Face
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f,  1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture6[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
               // Back Face          
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture2[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Top Face
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f, -1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture5[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Bottom Face
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f,  1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture3[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Right face
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f,  1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture4[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Left Face
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f, -1.0f);
             glCanvas.gl.glEnd();
          public boolean LoadGLTexture(String fileName, int textureNumber[])
             PngTextureLoader texLoader = new PngTextureLoader(glCanvas.gl, glCanvas.glu);
             if(codeBase!=null)  
                texLoader.readTexture(codeBase, fileName);
             else
                texLoader.readTexture(fileName);
             if(texLoader.isOk())
                //Create Texture
                glCanvas.gl.glGenTextures(1, textureNumber);
                glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, textureNumber[0]);
                glCanvas.gl.glTexParameteri(glCanvas.gl.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        

    ill attach 4 files that needs to be
    enhanced or debug for possible errors. i hate to break it to you, but even if you post this for the seventh time, finding and fixing errors in your code remains your task.

  • Need help choosing optimal hardware for a laptop that will run AE CS5

    BACKGROUND INFO (Questions listed below)
    I need some help figuring out the best hardware configuration for a new laptop. I’m a student at a design school and I will be using the laptop to mainly run After Effects and to a lesser extent Photoshop and Illustrator. I don’t need to worry about 3D rendering software or Premier Pro. I am primarily interested in getting the best performance during editing. I am not looking for the best performance for final output. I would prefer to sacrifice final output times for better editing/interface performance.
    I will be working with standard definition content and perhaps HD up to 720p on occasion. I do not need to operate in resolutions higher than 720p. My projects are generally animation and use many sources and many layers.
    I’ve been reading up on optimal hardware configurations for CS5 but my understanding is still a little foggy and I would like to use this thread to figure out how to build the best machine for my budget. The budget is about $1400 to $1600 CANADIAN after tax.
    I DON’T need help finding the laptop. I will search for it on my own. I just need to understand the best hardware to purchase within my budget.
    I realize that it is probably impossible to buy the laptop I want with the hardware configuration I need “off the shelf”. Instead I will be looking for a good base model (~$900-$1100) and I will purchase the necessary hardware upgrades separately. I will not be purchasing a Mac.
    Right now I’m thinking of a machine built something like this:
    - 15”-16” screen (17” models are too big/heavy)
    - Mid to high end i5 processor OR entry level i7 quad core
    - 8GB RAM (I would go to 12GB, but it’s hard to find a 15”-16” laptop with 3 memory slots)
    - SSD to replace HDD (However, if possible, I would like a laptop with dual HDD support or swap the optical drive for another HDD. If I had access to 2 drives, I would have and HDD/SSD combo).
    - Medium/high end NVIDIA GPU to take advantage of OpenGL while editing.
    QUESTIONS
    1) Does the “Render Multiple Frames Simultaneously” option enhance general editing performance (applying filters, scrubbing through the timeline, reverting history states)? Or does it ONLY help speed up RAM previews and final output? Does it reduce the length of RAM previews?
    1b) Is this option even necessary to enable on 64bit systems? (As far as I understand it was used to solve a problem where 32bit systems/software would only recognize 4GB of RAM per instance of AE).
    1c) If I turn this option on to help with RAM previews, would I be hindering general editing performance in any way? Or does this option have basically zero drawbacks?
    2) How come “Actual CPUs that will be used” will read 0 even if the sum total of RAM assigned to the CPUs plus the RAM reserved for other applications is less than the total available system RAM (on a 64bit system)? For example, I currently have 4GB RAM and 2 installed CPUs. I have 1.5GB reserved for other programs and when I set 0.75GB per CPU both CPUs are used. However when I set 1GB per CPU then 0 CPUs are used, even though the total RAM adds up to only 3.5GB.
    CPU
    3.) Considering the fact that I am more concerned with smooth performance while editing rather than final output speeds, would it be better to get a dual core i5 clocked around 2.5 or a quad core i7 clocked around 1.8?
    4.) What is the difference between an i3 and an i5 processor even if they are clocked at the same speed? How does an i5 460M compare on the grand scheme of things?
    RAM
    6.) Should the quantity of RAM that I get (8GB vs 12GB) be based on the number of cores in my CPU? If so, how should I be calculating optimal RAM based on # of cores. Should I also be counting threads, or just actual physical cores?
    STORAGE/SWAP
    7.) Should I replace the HDD with an SSD? I'm looking for snappy interface performance while editing. I would think that if the RAM fills up it would be best to have the SSD for scratch/cache.
    8.) What performance benchmarks are most important when considering an SSD for After Effects? (4k writes? IOs per second? Max read/write?)
    9.) I can afford the OCZ Vertex2 120GB SSD. Would this be a good choice if an SSD is recommended?
    10.) Would it be better to have 8GB of RAM and an SSD, or 12GB of RAM and an HDD? Explain why.
    GPU
    10.) After Effects utilizes OpenGL to enhance editing performance. I will not really be using Premier Pro, so catering to the CUDA Mercury Engine is not a concern. Do high end gaming cards provide significant gains in OpenGL performance? Or do OpenGL performance gains taper off around the mid-range GPUs? (i.e. can you justify buying a high end GTX 260M graphics card for enhanced editing performance versus an "entry level" dedicated card like the 310M?)
    11.) What hardware specs are most important when considering a GPU for editing performance in AE? (Memory size? # of Pixel shaders? Core speed? Shader speed?)
    Thanks so much for any answers you can offer to these questions.

    Please make sure that you've read through this page and what it points to.
    > 1) Does the “Render Multiple Frames Simultaneously” option
    enhance general editing performance (applying filters, scrubbing through
    the timeline, reverting history states)? Or does it ONLY help speed up
    RAM previews and final output? Does it reduce the length of RAM
    previews?
    It only increases rendering speed for RAM previews and rendering for final output. In After Effects CS5, it doesn't decrease the length of RAM previews. (In CS4, it does.)
    1b) Is this option even necessary to enable on 64bit
    systems? (As far as I understand it was used to solve a problem where
    32bit systems/software would only recognize 4GB of RAM per instance of
    AE).
    You misunderstood. Yes, it's still relevant on 64-bit computers. Moreso, in a way. (I'd rather not spend my entire Sunday writing out detailed answers to satisfy idle curiosity, so I'm not going to give all the technical detail to that answer.)
    > 1c) If I turn this option on to help with RAM previews,
    would I be hindering general editing performance in any way? Or does
    this option have basically zero drawbacks?
    It takes a small but nonzero time for the background processes to start up when they need to be used and shut down when they're done. And as they sit waiting, they take up a little bit of memory. So, it's not exactly correct to say that there are no downsides to leaving it on. But it's close. I leave it on.
    > 2) How come “Actual CPUs that will be used” will read 0 even
    if the sum total of RAM assigned to the CPUs plus the RAM reserved for
    other applications is less than the total available system RAM (on a
    64bit system)? For example, I currently have 4GB RAM and 2 installed
    CPUs. I have 1.5GB reserved for other programs and when I set 0.75GB per
    CPU both CPUs are used. However when I set 1GB per CPU then 0 CPUs are
    used, even though the total RAM adds up to only 3.5GB.
    4GB - 1.5GB for other software leaves 2.5 GB for After Effects.
    If you have 1GB assigned per background CPU, then the foreground takes 1.2x that = 1.2GB. That leaves 1.3GB for background processes, which is enough for one background process. There's no point in starting only one background process to do rendering, so it doesn't bother. (Note: When background processes are rendering, the foreground process isn't rendering.)
    > 3.) Considering the fact that I am more concerned with
    smooth performance while editing rather than final output speeds, would
    it be better to get a dual core i5 clocked around 2.5 or a quad core i7
    clocked around 1.8?
    Get the quad-core. That gives you a greater total number of cycles. And After Effects works very well with mutliple processors, even beyond Render Multiple Frames Simultaneously multiprocessing. An entirely unrelated sort of multiprocessing (multithreading) spreads work out to multiple processors.
    > 6.) Should the quantity of RAM that I get (8GB vs 12GB) be based on the number of cores in my CPU? If
    so, how should I be calculating optimal RAM based on # of cores. Should
    I also be counting threads, or just actual physical cores?
    The optimum amount is the amount that you can cram into the computer. I'm not kidding. Spend your budget on RAM until you have 4GB installed per processor (and I'm counting the virtual processors due to hyperthreading). If you have a quad-core, that's 8 CPUs with hyperthreading, so the optimum amount of RAM installed is 32GB. You can work with less, but you did ask about optimum. For HD work (i.e., 1920 pixels across), you're OK with more like 3GB installed per CPU. That's what I have at home: 24GB in a quad-core. You're going to assign 2/3 or so of the RAM to After Effects, so 3GB installed per CPU is 2GB per core for HD work in After Effects.
    > 10.) Would it be better to have 8GB of RAM and an SSD, or 12GB of RAM and an HDD? Explain why.
    12GB of RAM. Because After Effects likes RAM. (If you're thinking of deliberatly using virtual memory to swap memory to the hard disk, don't. That's a performance killer.)
    > 10.) After Effects utilizes OpenGL to enhance editing performance.
    Not really. If you're on a limited budget, don't even think about the GPU until you've already got the most RAM, the fastest CPUs, the largest number of CPUs, two fast hard disks, and a couple of good monitors. Then, and only then, should you even consider getting soemthing beyond a non-stock graphics card. Yes, OpenGL can be used to accelerate some things, but that's only for the low-fidelity preview renderer. (Pardon the bluntness, but I want to make sure that you heed this.)

  • Need help in FM used in IDOC

    Hi experts,
    Need help with IDOC. I'm creating 2 FM to process an existing idoc.
    first FM will use the data from idoc 1 to populate EDIDD for idoc 2.
    second FM will use the data from idoc 2 to populate EDIDD for idoc 3.
    when during processing, I encountered error message "No function module for input process code <second FM>".
    although i already link the FM to be used, why does FM 1 cannot call FM 2 directly?
    Thanks.

    In LSMW object attributes... give like this..
    Message Type         CREMAS                      Vendor master data distri
    Basic Type           CREMAS04                    Vendor master data distri
    Enhancement
    after that continue normal LSMW procedure.

  • Need help On Triggers/Change pointers in SAP

    Hi Experts,
    I Need help On Triggers/Change pointers in SAP.
    I have a requirement  as soon as an entry is created in one of the  Standard SAP  table it should check against my Ztable and update and create the corresponding entry in another Ztable.
    Can some one help me out on this with the syntax and how to do it

    Hi,
    Check whether you have any enhancement option (BADI, user exit, Customer enhancement etc) in the program which is used to save the data in the SAP standard table. If so, then try to write your code in that appropriate enhancement.

  • MSI K8T Neo2 FIR, need help installing drivers

    Hi there,
    I need help with installing drivers. Here’s my setup:
    CPU: AMD Athlon 64 3500+
    Mainbord: MSI K8T Neo2 FIR (VIA K8T800Pro)
    OS:  Windows XP Professional, SP2 installed
    ATI Radeon 9600 Pro
    I updated per MSI Live Monitor, but when I run ‘dxdiag’, I says I have to update the ‘VIA standard host bridge’. I don’t know what this is or where it can be found. It could be I saved the updated drivers in the wrong file (F:\ Program Files\...) where F is my primary harddisk and the drivers should be saved in F:\Windows\ System 32.
    Also, my hardware setup tells me there are two videocards 'installed': a Radeon 9600  Pro and a radeon 9600 Pro (secundary). Do I need to de-install the secundary one?
    Here’s a piece of my most recent dxdiag:
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    System Information
    Time of this report: 5/22/2005, 10:22:20
           Machine name: UIWDC2ARUPUS49X
       Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
               Language: Dutch (Regional Setting: Dutch)
    System Manufacturer: MSI
           System Model: MS-6702E
                   BIOS: Version 07.00T
              Processor: AMD Athlon(tm) 64 Processor 3500+,  MMX,  3DNow, ~2.2GHz
                 Memory: 1024MB RAM
              Page File: 285MB used, 2687MB available
            Windows Dir: F:\WINDOWS
        DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
         DxDiag Version: 5.03.2600.2180 32bit Unicode
    DxDiag Notes
      DirectX Files Tab: No problems found.
          Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful.
            Sound Tab 1: No problems found.
              Music Tab: DirectMusic test results: All tests were successful.
              Input Tab: No problems found.
            Network Tab: No problems found. DirectPlay test results: The tests were cancelled before completing.
    DirectX Debug Levels
    Direct3D:    0/4 (n/a)
    DirectDraw:  0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay:  0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow:  0/6 (retail)
    Display Devices
            Card name: RADEON 9600 SERIES   
         Manufacturer: ATI Technologies Inc.
            Chip type: ATI RADEON 9600 Series AGP (0x4150)
             DAC type: Internal DAC(400MHz)
           Device Key: Enum\PCI\VEN_1002&DEV_4150&SUBSYS_000217EE&REV_00
       Display Memory: 128.0 MB
         Current Mode: 1280 x 1024 (16 bit) (60Hz)
              Monitor: Plug en Play-monitor
      Monitor Max Res: 1600,1200
          Driver Name: ati2dvag.dll
       Driver Version: 6.14.0010.6546 (English)
          DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
     Driver Date/Size: 5/4/2005 04:28:54, 226816 bytes
          WHQL Logo'd: Yes
      WHQL Date Stamp: n/a
                  VDD: n.v.t.
             Mini VDD: ati2mtag.sys
        Mini VDD Date: 5/4/2005 04:28:34, 1133056 bytes
    Device Identifier: {D7B71EE2-0210-11CF-CC6D-0820A1C2CB35}
            Vendor ID: 0x1002
            Device ID: 0x4150
            SubSys ID: 0x000217EE
          Revision ID: 0x0000
          Revision ID: 0x0000
          Video Accel: ModeMPEG2_C ModeMPEG2_D
     Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                       {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                       {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
             Registry: OK
         DDraw Status: Enabled
           D3D Status: Enabled
           AGP Status: Enabled
    DDraw Test Result: All tests were successful.
     D3D7 Test Result: All tests were successful.
     D3D8 Test Result: All tests were successful.
     D3D9 Test Result: All tests were successful.
    Sound Devices
                Description: Sound Blaster Live! 24-bit
     Default Sound Playback: Yes
     Default Voice Playback: Yes
                Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_10061102&REV_00
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: P17.sys
             Driver Version: 5.12.0001.0314 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 6/4/2004 10:27:46, 840960 bytes
                Other Files:
            Driver Provider: Creative Technology Ltd.
             HW Accel Level: Full
                  Cap Flags: 0xF5F
        Min/Max Sample Rate: 4000, 96000
    Static/Strm HW Mix Bufs: 64, 63
     Static/Strm HW 3D Bufs: 64, 63
                  HW Memory: 0
           Voice Management: Yes
     EAX(tm) 2.0 Listen/Src: Yes, Yes
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
                   Registry: OK
          Sound Test Result: Not run
    Sound Capture Devices
                Description: Sound Blaster Live! 24-bit
      Default Sound Capture: Yes
      Default Voice Capture: Yes
                Driver Name: P17.sys
             Driver Version: 5.12.0001.0314 (English)
          Driver Attributes: Final Retail
              Date and Size: 6/4/2004 10:27:46, 840960 bytes
                  Cap Flags: 0x41
               Format Flags: 0xFFF
    DirectMusic
            DLS Path: F:\WINDOWS\SYSTEM32\drivers\GM.DLS
         DLS Version: 1.00.0016.0002
        Acceleration: n/a
               Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
                      Sound Blaster Live! 24-bit, Software (Kernel Mode), Output, DLS, Internal
                      Microsoft MIDI-mapper (emulatie), Hardware (Not Kernel Mode), Output, No DLS, Internal
                      Creative SoundFont Synth (emulatie), Hardware (Not Kernel Mode), Output, No DLS, Internal
                      Microsoft GS Wavetable SW Synth (emulatie), Hardware (Not Kernel Mode), Output, No DLS, Internal
            Registry: OK
         Test Result: All tests were successful.
    DirectInput Devices
          Device Name: Muis
             Attached: 1
        Controller ID: n/a
    Vendor/Product ID: n/a
            FF Driver: n/a
          Device Name: Toetsenbord
             Attached: 1
        Controller ID: n/a
    Vendor/Product ID: n/a
            FF Driver: n/a
    Poll w/ Interrupt: No
             Registry: OK
    USB Devices
    + USB-hoofdhub
    | Vendor/Product ID: 0x1106, 0x3038
    | Matching Device ID: usb\root_hub
    | Lower Filters: vulfntrs
    | Service: usbhub
    | Driver: usbhub.sys, 8/3/2004 23:08:44, 57600 bytes
    | Driver: usbd.sys, 9/7/2001 14:00:00, 4736 bytes
    Gameport Devices
    PS/2 Devices
    + Standaardtoetsenbord (101/102 toetsen) of Microsoft Natural PS/2-toetsenbord
    | Matching Device ID: *pnp0303
    | Service: i8042prt
    | Driver: i8042prt.sys, 8/4/2004 00:55:30, 53760 bytes
    | Driver: kbdclass.sys, 8/4/2004 00:57:18, 25216 bytes
    |
    + Toestenbordstuurprogramma voor Terminal Server
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    | Driver: termdd.sys, 8/4/2004 01:03:48, 40840 bytes
    | Driver: kbdclass.sys, 8/4/2004 00:57:18, 25216 bytes
    |
    + HID-compliant Wheel Mouse
    | Vendor/Product ID: 0x046D, 0xC03D
    | Matching Device ID: hid\vid_046d&pid_c03d
    | Upper Filters: LMouFlt2
    | Lower Filters: LHidFlt2
    | Service: mouhid
    | Driver: mouhid.sys, 9/6/2001 19:04:40, 12288 bytes
    | Driver: mouclass.sys, 8/4/2004 00:53:38, 23552 bytes
    | Driver: LHidFlt2.Sys, 12/17/2003 09:50:00, 25505 bytes
    | Driver: LMouFlt2.Sys, 12/17/2003 09:50:00, 70801 bytes
    | Driver: Logi_MwX.Exe, 12/17/2003 09:50:00, 19968 bytes
    |
    + Stuurprogramma voor muis van Terminal Server
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD
    | Driver: termdd.sys, 8/4/2004 01:03:48, 40840 bytes
    | Driver: mouclass.sys, 8/4/2004 00:53:38, 23552 bytes
    DirectPlay Service Providers
    DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
    DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
    DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
    DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
    Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
    IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
    Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
    Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
    DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
    DirectPlay Test Result: The tests were cancelled before completing.
    Registry: OK
    DirectPlay Adapters
    DirectPlay8 Serial Service Provider: COM1
    DirectPlay8 TCP/IP Service Provider: LAN-verbinding 2 - IPv4 -
    DirectPlay Voice Codecs
    Voxware VR12 1.4kbit/s
    Voxware SC06 6.4kbit/s
    Voxware SC03 3.2kbit/s
    MS-PCM 64 kbit/s
    MS-ADPCM 32.8 kbit/s
    Microsoft GSM 6.10 13 kbit/s
    TrueSpeech(TM) 8.6 kbit/s
    DirectPlay Lobbyable Apps
    Disk & DVD/CD-ROM Drives
          Drive: C:
     Free Space: 65.4 GB
    Total Space: 76.3 GB
    File System: NTFS
          Model: ST380011A
          Drive: F:
     Free Space: 56.7 GB
    Total Space: 78.2 GB
    File System: NTFS
          Model: Maxtor 6Y080L0
          Drive: D:
          Model: LITE-ON COMBO SOHC-5232K
         Driver: f:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (Dutch), 8/3/2004 22:59:54, 49536 bytes
          Drive: E:
          Model: LG CD-ROM CRD-8521B
         Driver: f:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (Dutch), 8/3/2004 22:59:54, 49536 bytes
    System Devices
         Name: VIA CPU to AGP2.0/AGP3.0 Controller
    Device ID: PCI\VEN_1106&DEV_B188&SUBSYS_00000000&REV_00\3&61AAA01&0&08
       Driver: F:\WINDOWS\system32\DRIVERS\VIAAGP1.SYS, 5.01.0000.3442 (English), 7/2/2003 04:42:00, 27904 bytes
         Name: VIA Standard Host Bridge
    Device ID: PCI\VEN_1106&DEV_7282&SUBSYS_00000000&REV_00\3&61AAA01&0&07
       Driver: n/a
         Name: VIA Standard Host Bridge
    Device ID: PCI\VEN_1106&DEV_4282&SUBSYS_00000000&REV_00\3&61AAA01&0&04
       Driver: n/a
         Name: VIA Standard Host Bridge
    Device ID: PCI\VEN_1106&DEV_3282&SUBSYS_00000000&REV_00\3&61AAA01&0&03
       Driver: n/a
         Name: VIA Standard PCI to ISA Bridge
    Device ID: PCI\VEN_1106&DEV_3227&SUBSYS_00000000&REV_00\3&61AAA01&0&88
       Driver: F:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (Dutch), 9/6/2001 18:20:18, 36352 bytes
         Name: VIA USB 2.0 Enhanced Host Controller
    Device ID: PCI\VEN_1106&DEV_3104&SUBSYS_70201462&REV_86\3&61AAA01&0&84
       Driver: F:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:38, 26624 bytes
       Driver: F:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 142976 bytes
       Driver: F:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (Dutch), 8/4/2004 01:03:24, 76288 bytes
       Driver: F:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 57600 bytes
       Driver: F:\WINDOWS\system32\hccoin.dll, 5.01.2600.2180 (English), 8/4/2004 01:03:12, 7168 bytes
         Name: VIA OHCI Compliant IEEE 1394 Host Controller
    Device ID: PCI\VEN_1106&DEV_3044&SUBSYS_702D1462&REV_46\3&61AAA01&0&70
       Driver: F:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.2180 (English), 8/3/2004 23:10:10, 61056 bytes
       Driver: F:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.2180 (English), 8/3/2004 23:10:08, 53248 bytes
       Driver: F:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.2180 (English), 8/3/2004 22:58:30, 61824 bytes
       Driver: F:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.2180 (English), 8/3/2004 22:58:30, 60800 bytes
       Driver: F:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/17/2001 23:46:40, 6400 bytes
         Name: VIA Rev 5 of later USB universele host-controller
    Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_70201462&REV_81\3&61AAA01&0&83
       Driver: F:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:38, 20480 bytes
       Driver: F:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 142976 bytes
       Driver: F:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (Dutch), 8/4/2004 01:03:24, 76288 bytes
       Driver: F:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 57600 bytes
         Name: VIA Rev 5 of later USB universele host-controller
    Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_70201462&REV_81\3&61AAA01&0&82
       Driver: F:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:38, 20480 bytes
       Driver: F:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 142976 bytes
       Driver: F:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (Dutch), 8/4/2004 01:03:24, 76288 bytes
       Driver: F:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 57600 bytes
         Name: VIA Rev 5 of later USB universele host-controller
    Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_70201462&REV_81\3&61AAA01&0&81
       Driver: F:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:38, 20480 bytes
       Driver: F:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 142976 bytes
       Driver: F:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (Dutch), 8/4/2004 01:03:24, 76288 bytes
       Driver: F:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 57600 bytes
         Name: VIA Rev 5 of later USB universele host-controller
    Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_70201462&REV_81\3&61AAA01&0&80
       Driver: F:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:38, 20480 bytes
       Driver: F:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 142976 bytes
       Driver: F:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (Dutch), 8/4/2004 01:03:24, 76288 bytes
       Driver: F:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:44, 57600 bytes
         Name: VIA Standard Host Bridge
    Device ID: PCI\VEN_1106&DEV_2282&SUBSYS_00000000&REV_00\3&61AAA01&0&02
       Driver: n/a
         Name: VIA Standard Host Bridge
    Device ID: PCI\VEN_1106&DEV_1282&SUBSYS_00000000&REV_00\3&61AAA01&0&01
       Driver: n/a
         Name: VIA Bus Master IDE Controller
    Device ID: PCI\VEN_1106&DEV_0571&SUBSYS_70201462&REV_06\3&61AAA01&0&78
       Driver: F:\WINDOWS\system32\DRIVERS\viaide.sys, 1.00.0001.0001 (English), 8/3/2004 22:59:44, 5376 bytes
       Driver: F:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.2180 (Dutch), 8/3/2004 22:59:42, 25088 bytes
       Driver: F:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.2180 (English), 8/3/2004 22:59:44, 95360 bytes
         Name: VIA Standard Host Bridge
    Device ID: PCI\VEN_1106&DEV_0282&SUBSYS_00000000&REV_00\3&61AAA01&0&00
       Driver: n/a
         Name: Sound Blaster Live! 24-bit
    Device ID: PCI\VEN_1102&DEV_0007&SUBSYS_10061102&REV_00\3&61AAA01&0&30
       Driver: F:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (Dutch), 8/4/2004 01:03:14, 4096 bytes
       Driver: F:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (Dutch), 8/4/2004 01:03:38, 130048 bytes
       Driver: F:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (Dutch), 8/3/2004 23:15:22, 140928 bytes
       Driver: F:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:00, 60288 bytes
       Driver: F:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/3/2004 23:15:50, 145792 bytes
       Driver: F:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (Dutch), 8/3/2004 23:08:04, 48640 bytes
       Driver: F:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/4/2004 01:03:40, 23552 bytes
       Driver: F:\WINDOWS\system32\CtDvInst.dll, 0.00.0000.0008 (English), 7/25/2003 11:35:48, 131072 bytes
       Driver: F:\WINDOWS\system32\drivers\ctoss2k.sys, 5.12.0001.0172 (English), 9/22/2003 02:47:38, 178672 bytes
       Driver: F:\WINDOWS\system32\drivers\ctsfm2k.sys, 5.12.0001.0172 (English), 9/22/2003 02:48:06, 130192 bytes
       Driver: F:\WINDOWS\system32\sfman32.dll, 5.12.0001.0130 (English), 8/17/2001 08:35:46, 36864 bytes
       Driver: F:\WINDOWS\system32\sfms32.dll, 5.12.0001.0172 (English), 9/22/2003 02:51:52, 172032 bytes
       Driver: F:\WINDOWS\system32\ct2mgm.sf2, 9/22/1999 09:18:00, 2167684 bytes
       Driver: F:\WINDOWS\system32\P17res.dll, 5.12.0001.0308 (English), 3/29/2004 04:02:48, 136704 bytes
       Driver: F:\WINDOWS\system32\P17.dll, 1.00.0001.0029 (English), 4/8/2004 04:37:40, 60928 bytes
       Driver: F:\WINDOWS\system32\drivers\P17.sys, 5.12.0001.0314 (English), 6/4/2004 10:27:46, 840960 bytes
       Driver: F:\WINDOWS\system32\drivers\Pfmodnt.sys, 3.00.0000.0003 (English), 3/5/2003 12:19:28, 15840 bytes
       Driver: F:\WINDOWS\system32\A3d.dll, 80.00.0000.0003 (English), 4/11/2002 03:41:06, 65536 bytes
       Driver: F:\WINDOWS\system32\P17CPI.dll, 1.00.0000.0002 (English), 10/2/2003 12:48:18, 53248 bytes
         Name: Ethernet-controller
    Device ID: PCI\VEN_10EC&DEV_8169&SUBSYS_702C1462&REV_10\3&61AAA01&0&58
       Driver: n/a
         Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1103&SUBSYS_00000000&REV_00\3&61AAA01&0&C3
       Driver: n/a
         Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1102&SUBSYS_00000000&REV_00\3&61AAA01&0&C2
       Driver: n/a
         Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1101&SUBSYS_00000000&REV_00\3&61AAA01&0&C1
       Driver: n/a
         Name: PCI standard host CPU bridge
    Device ID: PCI\VEN_1022&DEV_1100&SUBSYS_00000000&REV_00\3&61AAA01&0&C0
       Driver: n/a
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Help would be very much appriciated, thnx!

    The two vis.cards issue is normal, it sees the primary output (VGA) as a device and the TV-out a separate device.
    Go to device manager to see if there's any device on ur rig that doesn't have drivers.
    Did u install the 4-in1 drivers, get the latest version from the MSI support site.
    good luck.

  • Hi, I have this green mark (with pointing arrow looks like a link) on some words show on my window screen when I open a web page, I wonder if it is a virus link or such. Need help how to get rid of it. Thanks

    Hi, I have this green mark (with pointing arrow looks like a link) on some words show on my window screen when I open a web page, I wonder if it is a virus link or such. Need help how to get rid of it. Here's the example:
    WING
    GAMES
    MAJORITY
    Thanks

    If the third link you posted (the link containing the word "majority") does not look like the following then you inadvertently installed adware.
    That particular page should resemble the following:
    The word "majority" in the third paragraph should not be a link and should not have the green icon associated with it.
    To learn how this may have occurred, and how to prevent it from occurring in the future, read How to install adware
    Most so-called "news" websites are nothing more than entertainment outlets that cater to prurient interests, and contain advertisements that leave the user about three clicks away from installing junk. If you decide to frequent those websites, Safari's "Reader" feature helps minimize that exposure.
    Try it:

  • Need help with interface development

    Hi i need help with requirement below with developing interface between or online order system and sap plz lemme know what is bapi i use for creating customer, update and assigining partner id to costumer.
    SAP Development
    1.     Using standards SAP functional module (with BAPI), create interface that will create/change Ordering party customer in SAP. Following fields are mandatory for customer creation:
    •     MANDT     Client
    •     VKORG     Sales organization
    •     VTWEG     Distribution Channel
    •     SPART     Division
    •     KDGRP     Customer Group (= “ZORP)
    •     KUNNR     Customer number
    •     NAME1     Name 1
    •     NAME 2     Name 2 (if required)
    •     SORTL     Search term (short description)
    •     ZZALTKN     Search term 2 (old customer number)
    •     LAND1     Country
    •     ORT01     City
    •     PSTLZ      Zip Code
    •     REGIO      Region (state in USA)
    •     STRAS     Street
    •     TELF1     Primary telephone number
    •     TELFX     Primary Fax number
    •     ZZPRPLANS     Payment Plan
    •     CCINS     Payment card: Card type
    •     CCNUM     Payment cards: Card number
    •     CCDEF     Payment Card: Default Card Indicator
    •     ZBDGID     Customer Budget ID
    •     ZHOLD     Budget Hold indicator
    •     ZZCOSTCENT     Cost Center
    2.     Upon successful customer creation system will issues “S” (success) message that customer has been created.
    3.     New ordering party customer created in step ½, will have to be assigned as new partner to its belonging Sold-to/Ship-to customer. Use standard SAP customer functional module in order to perform this partner ID assignment. Partner ID for ordering party should be “ZO”.
    1.7     Enhancement Functionality
    Apart from creating a new interface to do the required functionality, the Order Create Interface also has to be changed to accommodate a field to pass the Ordering Party Number on the Order. The technicalities of how we are going to implement the interface will be laid out in the Tech Specs.
    Thanks
    in advance

    You have double posted, please mark this one as "solved on my own" and refer to this thread
    need help with interface development
    Regards,
    Rich Heilman

  • Need Help Removing Background

    I need help removing a background from a picture.  My boss wants some t-shirts made but the only image I have is one with a tie-dye background and I need it to just be the black and white that is on the image.  I have been trying for 2 weeks to do this and I can get real close but it leaves the colors around the edges and I need this gone.  Any ideas?  Anyone that can help me out?  I have the original photo and the one with almost everything removed if someone can help me fine tune the rest that would be great.

    You've done all the hard work and are almost there!
    Starting with your b/w rendition, duplicate the background layer, and shut off the visibility of the background layer. Work on background copy layer
    Go to Enhance menu>convert to black and white>vivid landscape style
    Open a blank layer between the background and background copy layers and fill this layer with white
    Make the background copy layer active and use the eraser tool to clean up a few smudges on the background copy layer
    Open a blank layer at the top of the stack, and press CTRL+SHIFT+ALT+E to create a stamp visible layer
    With the rectangular marquee tool, make a rectangular block selection of "DRIVE-IN THEATRE" and place this on its own layer (CTRL+J). Make the blending mode multiply, then duplicate this layer 3-4 times.
    For the text on the bottom, suggest that you erase this and replace the information with the type tool.

  • Need help for Transfer PO

    need help for Transfer PO.
    i need help for to transfer PO from one season to onther season. pleas ehelp me how to proceed and how 2 approach the process.
    if any code is there please provide  me

    follow the link
    it may help you
    MM SCENARIO
    https://www.sdn.sap.com/irj/sdn/advancedsearch?cat=sdn_all&query=abapcodetotransferpurchaseorder&adv=true&sdn_author_name=&sdn_allusernamesofthread=&sdn_category=&sdn_forum=&sdn_updated_on_comparator=GE&sdn_updated_on=&sortby=cm_rnd_rankvalue
    reward if helpful
    Edited by: sharad narayan on Apr 8, 2008 3:16 PM

  • Need userexit / badi / bte to enhance the automatic clearing rules

    Dear All,
    My requirement is to enhance the automatic clearing rules for tcode ff_5.
    Program RFEBKA00 will upload bank statement items based on the external transaction codes provided by the banks .
    The standard posting rules will clear a GL bank account using a set of algorithms for further interpretation set of standard algorithms do not meet the clearing criteria.
    Hence I need userexit / badi / bte to enhance the automatic clearing rules. EXIT ZXF01U01 / FEB_BADI are triggering before posting the document.
    So we cannot use these. Please suggest me regarding the same.
    Thanks in advance
    Somu.

    Hi,
           Did you get a solution for this problem from any other means? Cause I am also facing the same problem. It will be great if you can  help me in this regard.
    Thanks
    Sudheer K

  • XI Realtime scenarios-need help

    Hello experts,
    I am new to XI and I need help with real time XI scenarios.
    can you please give me 2-3 examples of What kinds of systems involve in data transfer (both sap and non sap) for transfer of what kinds of data (general IDOCs, RFCs and other kinds of data)
    and what is the purpose of that scenario? also how many times the data will be transferred between the systems?
    Thanks in advance,
    Haritha.
    useful answers will be rewarded ***

    Hi Haritha,
        Hi,
    Please go through the following are the links.
    Maybe this is a good start:
    http://help.sap.com/saphelp_nw04/helpdata/en/80/8e3841e26cef23e10000000a155106/frameset.htm
    <http://help.sap.com/saphelp_nw04/helpdata/en/80/8e3841e26cef23e10000000a155106/frameset.htm>
    https://www.sdn.sap.com/irj/sdn/developerareas/xi?rid=/webcontent/uuid/a680445e-0501-0010-1c94-a8c4a60619f8 [original link is broken]
    <https://www.sdn.sap.com/irj/sdn/developerareas/xi?rid=/webcontent/uuid/a680445e-0501-0010-1c94-a8c4a60619f8 [original link is broken]>
    This might help you
    http://help.sap.com/saphelp_nw04/helpdata/en/14/80243b4a66ae0ce10000000a11402f/frameset.htm
    <http://help.sap.com/saphelp_nw04/helpdata/en/14/80243b4a66ae0ce10000000a11402f/frameset.htm>
    Further, this thread deals with everything that is needed for a starter
    on XI. Do check them out,
    JDBC Receiver: exact SQL statement
    <JDBC Receiver: exact SQL statement>
    /message/527697#527697 [original link is broken]
    </message/527697#527697 [original link is broken]>
    And after you are done with the documentation probably you can go
    through this scenario,
    JDBC Receiver: exact SQL statement
    <JDBC Receiver: exact SQL statement>
    Also check the following threads which might help you a little more,
    Learning XI
    <Learning XI>
    XI 3.0 Training
    <XI 3.0 Training>
    https://www.sdn.sap.com/irj/servlet/prt/portal/prtroot/docs/library/uuid/13926f23-0a01-0010-149c-c1170e7a25db
    <https://www.sdn.sap.com/irj/servlet/prt/portal/prtroot/docs/library/uuid/13926f23-0a01-0010-149c-c1170e7a25db>
    /people/sravya.talanki2/blog/2006/12/25/aspirant-to-learn-sap-xiyou-won-the-jackpot-if-you-read-this-part-i
    </people/sravya.talanki2/blog/2006/12/25/aspirant-to-learn-sap-xiyou-won-the-jackpot-if-you-read-this-part-i>
    /people/sravya.talanki2/blog/2006/12/26/aspirant-to-learn-sap-xiyou-won-the-jackpot-if-you-read-this-part-ii
    </people/sravya.talanki2/blog/2006/12/26/aspirant-to-learn-sap-xiyou-won-the-jackpot-if-you-read-this-part-ii>
    /people/sravya.talanki2/blog/2006/12/27/aspirant-to-learn-sap-xiyou-won-the-jackpot-if-you-read-this-part-iii
    </people/sravya.talanki2/blog/2006/12/27/aspirant-to-learn-sap-xiyou-won-the-jackpot-if-you-read-this-part-iii>
    and once you are through ...follow the following links to weblogs which
    explain all the basic scenarios in XI
    Following are the links to weblogs which will help to develop the basic
    scenarios.
    /people/prateek.shah/blog/2005/06/08/introduction-to-idoc-xi-file-scenario-and-complete-walk-through-for-starters
    </people/prateek.shah/blog/2005/06/08/introduction-to-idoc-xi-file-scenario-and-complete-walk-through-for-starters> - IDoc to
    File
    /people/ravikumar.allampallam/blog/2005/03/14/abap-proxies-in-xiclient-proxy
    </people/ravikumar.allampallam/blog/2005/03/14/abap-proxies-in-xiclient-proxy> - ABAP
    Proxy to File
    /people/sap.user72/blog/2005/06/01/file-to-jdbc-adapter-using-sap-xi-30
    </people/sap.user72/blog/2005/06/01/file-to-jdbc-adapter-using-sap-xi-30> - File to
    JDBC
    /people/prateek.shah/blog/2005/06/14/file-to-r3-via-abap-proxy
    </people/prateek.shah/blog/2005/06/14/file-to-r3-via-abap-proxy> - File to
    ABAP Proxy
    /people/venkat.donela/blog/2005/03/02/introduction-to-simplefile-xi-filescenario-and-complete-walk-through-for-starterspart1
    </people/venkat.donela/blog/2005/03/02/introduction-to-simplefile-xi-filescenario-and-complete-walk-through-for-starterspart1> - File to
    File Part 1
    /people/venkat.donela/blog/2005/03/03/introduction-to-simple-file-xi-filescenario-and-complete-walk-through-for-starterspart2
    </people/venkat.donela/blog/2005/03/03/introduction-to-simple-file-xi-filescenario-and-complete-walk-through-for-starterspart2> - File to
    File Part 2
    /people/ravikumar.allampallam/blog/2005/06/24/convert-any-flat-file-to-any-idoc-java-mapping
    </people/ravikumar.allampallam/blog/2005/06/24/convert-any-flat-file-to-any-idoc-java-mapping> - Any flat
    file to any Idoc
    /people/arpit.seth/blog/2005/06/27/rfc-scenario-using-bpm--starter-kit
    </people/arpit.seth/blog/2005/06/27/rfc-scenario-using-bpm--starter-kit> - File to
    RFC
    https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/1685 [original link is broken] [original link is broken] [original link is broken] [original link is broken] [original link is broken]
    <https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/1685 [original link is broken] [original link is broken] [original link is broken] [original link is broken] [original link is broken]> - File to
    Mail
    /people/jayakrishnan.nair/blog/2005/06/20/dynamic-file-name-using-xi-30-sp12-part--i
    </people/jayakrishnan.nair/blog/2005/06/20/dynamic-file-name-using-xi-30-sp12-part--i> - Dynamic File Name Part 1
    /people/jayakrishnan.nair/blog/2005/06/28/dynamic-file-namexslt-mapping-with-java-enhancement-using-xi-30-sp12-part-ii
    </people/jayakrishnan.nair/blog/2005/06/28/dynamic-file-namexslt-mapping-with-java-enhancement-using-xi-30-sp12-part-ii> - Dynamic File Name Part 2
    /people/michal.krawczyk2/blog/2005/03/07/mail-adapter-xi--how-to-implement-dynamic-mail-address
    </people/michal.krawczyk2/blog/2005/03/07/mail-adapter-xi--how-to-implement-dynamic-mail-address> - Dynamic
    Mail Address
    /people/siva.maranani/blog/2005/05/25/understanding-message-flow-in-xi
    </people/siva.maranani/blog/2005/05/25/understanding-message-flow-in-xi> - Message
    Flow in XI
    /people/krishna.moorthyp/blog/2005/06/09/walkthrough-with-bpm
    </people/krishna.moorthyp/blog/2005/06/09/walkthrough-with-bpm> - Walk
    through BPM
    /people/siva.maranani/blog/2005/05/22/schedule-your-bpm
    </people/siva.maranani/blog/2005/05/22/schedule-your-bpm> - Schedule
    BPM
    /people/sriram.vasudevan3/blog/2005/01/11/demonstrating-use-of-synchronous-asynchronous-bridge-to-integrate-synchronous-and-asynchronous-systems-using-ccbpm-in-sap-xi
    </people/sriram.vasudevan3/blog/2005/01/11/demonstrating-use-of-synchronous-asynchronous-bridge-to-integrate-synchronous-and-asynchronous-systems-using-ccbpm-in-sap-xi> - Use of
    Synch - Asynch bridge in ccBPM
    https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/1403 [original link is broken] [original link is broken] [original link is broken] [original link is broken] [original link is broken]
    <https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/1403 [original link is broken] [original link is broken] [original link is broken] [original link is broken] [original link is broken]> - Use of
    Synch - Asynch bridge in ccBPM
    /people/michal.krawczyk2/blog/2005/08/22/xi-maintain-rfc-destinations-centrally
    </people/michal.krawczyk2/blog/2005/08/22/xi-maintain-rfc-destinations-centrally> - Maintain
    RFC destination centrally
    /people/sravya.talanki2/blog/2005/08/18/triggering-e-mails-to-shared-folders-of-sap-is-u
    </people/sravya.talanki2/blog/2005/08/18/triggering-e-mails-to-shared-folders-of-sap-is-u> -
    Triggering Email from folder
    /people/sravya.talanki2/blog/2005/08/17/outbound-idocs--work-around-using-party
    </people/sravya.talanki2/blog/2005/08/17/outbound-idocs--work-around-using-party> - Handling
    different partners for IDoc
    /people/siva.maranani/blog/2005/08/27/modeling-integration-scenario146s-in-xi
    </people/siva.maranani/blog/2005/08/27/modeling-integration-scenario146s-in-xi> - Modeling Integration
    Scenario in XI
    /people/michal.krawczyk2/blog/2005/08/25/xi-sending-a-message-without-the-use-of-an-adapter-not-possible
    </people/michal.krawczyk2/blog/2005/08/25/xi-sending-a-message-without-the-use-of-an-adapter-not-possible> - Testing
    of integration process
    /people/michal.krawczyk2/blog/2005/05/25/xi-how-to-add-authorizations-to-repository-objects
    </people/michal.krawczyk2/blog/2005/05/25/xi-how-to-add-authorizations-to-repository-objects> -
    Authorization in XI
    http://help.sap.com/saphelp_nw04/helpdata/en/58/d22940cbf2195de10000000a1550b0/content.htm
    <http://help.sap.com/saphelp_nw04/helpdata/en/58/d22940cbf2195de10000000a1550b0/content.htm>
    - Authorization in XI
    /people/michal.krawczyk2/blog/2005/09/09/xi-alerts--step-by-step
    </people/michal.krawczyk2/blog/2005/09/09/xi-alerts--step-by-step> - Alert
    Configuration
    /people/michal.krawczyk2/blog/2005/09/09/xi-alerts--troubleshooting-guide
    </people/michal.krawczyk2/blog/2005/09/09/xi-alerts--troubleshooting-guide> - Trouble
    shoot alert config
    /people/sameer.shadab/blog/2005/09/21/executing-unix-shell-script-using-operating-system-command-in-xi
    </people/sameer.shadab/blog/2005/09/21/executing-unix-shell-script-using-operating-system-command-in-xi> - Call
    UNIX Shell Script
    /people/sravya.talanki2/blog/2005/11/02/overview-of-transition-from-dev-to-qa-in-xi
    </people/sravya.talanki2/blog/2005/11/02/overview-of-transition-from-dev-to-qa-in-xi> -
    Transport in XI
    /people/r.eijpe/blog/2005/11/04/using-abap-xslt-extensions-for-xi-mapping
    </people/r.eijpe/blog/2005/11/04/using-abap-xslt-extensions-for-xi-mapping> - Using
    ABAP XSLT Extensions for XI Mapping
    /people/prasad.ulagappan2/blog/2005/06/07/mail-adapter-scenarios-150-sap-exchange-infrastructure
    </people/prasad.ulagappan2/blog/2005/06/07/mail-adapter-scenarios-150-sap-exchange-infrastructure> - Mail Adaptor options
    /people/pooja.pandey/blog/2005/07/27/idocs-multiple-types-collection-in-bpm
    </people/pooja.pandey/blog/2005/07/27/idocs-multiple-types-collection-in-bpm> -
    Collection of IDoc to Single File
    /people/sap.user72/blog/2005/11/17/xi-controlling-access-to-sensitive-interfaces
    </people/sap.user72/blog/2005/11/17/xi-controlling-access-to-sensitive-interfaces> -
    Controlling access to Sensitive Interfaces
    /people/michal.krawczyk2/blog/2005/11/10/xi-the-same-filename-from-a-sender-to-a-receiver-file-adapter--sp14
    </people/michal.krawczyk2/blog/2005/11/10/xi-the-same-filename-from-a-sender-to-a-receiver-file-adapter--sp14> - The same
    filename from a sender to a receiver file adapter - SP14
    /people/prasad.illapani/blog/2005/11/14/payload-based-message-search-in-xi30-using-trex-engine
    </people/prasad.illapani/blog/2005/11/14/payload-based-message-search-in-xi30-using-trex-engine> - Payload
    Based Message Search in XI30 using Trex Engine
    /people/sap.user72/blog/2005/11/24/xi-configuring-ccms-monitoring-for-xi-part-i
    </people/sap.user72/blog/2005/11/24/xi-configuring-ccms-monitoring-for-xi-part-i> - XI :
    Configuring CCMS Monitoring for XI- Part I
    /people/michal.krawczyk2/blog/2005/11/23/xi-html-e-mails-from-the-receiver-mail-adapter
    </people/michal.krawczyk2/blog/2005/11/23/xi-html-e-mails-from-the-receiver-mail-adapter> - XI: HTML
    e-mails from the receiver mail adapter
    /people/sap.user72/blog/2005/11/22/xi-faqs-provided-by-sap-updated
    </people/sap.user72/blog/2005/11/22/xi-faqs-provided-by-sap-updated> - XI :
    FAQ's Provided by SAP
    Books from SAP PRESS...add this link to your favourites...
    http://www.sap-press.de/international?GalileoSession=97477303A3.xx-M0Y78
    Real World Scenarios of SAP XI ...VERY VERY GOOD....AWESOME
    https://www.sdn.sap.com/irj/servlet/prt/portal/prtroot/docs/media/uuid/0
    b95b488-0701-0010-57b9-e861b1ad572f
    Check this up:
    Exchange Infrastructure How-to Guides for SAP NetWeaver 2004 [original link is broken] (how to guides)
    http://help.sap.com/saphelp_nw04/helpdata/en/14/80243b4a66ae0ce10000000a11402f/frameset.htm (very nice XI help)
    Here is some scenarios from SDN:
    /people/prateek.shah/blog/2005/06/08/introduction-to-idoc-xi-file-scenario-and-complete-walk-through-for-starters - IDoc to File
    /people/ravikumar.allampallam/blog/2005/03/14/abap-proxies-in-xiclient-proxy - ABAP Proxy to File
    /people/sap.user72/blog/2005/06/01/file-to-jdbc-adapter-using-sap-xi-30 - File to JDBC
    /people/prateek.shah/blog/2005/06/14/file-to-r3-via-abap-proxy - File to ABAP Proxy
    /people/venkat.donela/blog/2005/03/02/introduction-to-simplefile-xi-filescenario-and-complete-walk-through-for-starterspart1 - File to File Part 1
    /people/venkat.donela/blog/2005/03/03/introduction-to-simple-file-xi-filescenario-and-complete-walk-through-for-starterspart2 - File to File Part 2
    /people/ravikumar.allampallam/blog/2005/06/24/convert-any-flat-file-to-any-idoc-java-mapping - Any flat file to any Idoc
    /people/arpit.seth/blog/2005/06/27/rfc-scenario-using-bpm--starter-kit - File to RFC
    https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/1685 [original link is broken] [original link is broken] [original link is broken] [original link is broken] [original link is broken] - File to il
    /people/jayakrishnan.nair/blog/2005/06/20/dynamic-file-name-using-xi-30-sp12-part--i - Dynamic File Name Part 1
    /people/jayakrishnan.nair/blog/2005/06/28/dynamic-file-namexslt-mapping-with-java-enhancement-using-xi-30-sp12-part-ii - Dynamic File Name Part 2
    /people/michal.krawczyk2/blog/2005/03/07/mail-adapter-xi--how-to-implement-dynamic-mail-address - Dynamic Mail Address
    /people/siva.maranani/blog/2005/05/25/understanding-message-flow-in-xi - Message Flow in XI
    /people/krishna.moorthyp/blog/2005/06/09/walkthrough-with-bpm - Walk through BPM
    /people/siva.maranani/blog/2005/05/22/schedule-your-bpm - Schedule BPM
    /people/sriram.vasudevan3/blog/2005/01/11/demonstrating-use-of-synchronous-asynchronous-bridge-to-integrate-synchronous-and-asynchronous-systems-using-ccbpm-in-sap-xi - Use of Synch - Asynch bridge in ccBPM
    https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/1403 [original link is broken] [original link is broken] [original link is broken] [original link is broken] [original link is broken] - Use of Synch - Asynch bridge in ccBPM
    /people/michal.krawczyk2/blog/2005/08/22/xi-maintain-rfc-destinations-centrally - Maintain RFC destination centrally
    /people/sravya.talanki2/blog/2005/08/18/triggering-e-mails-to-shared-folders-of-sap-is-u - Triggering Email from folder
    /people/sravya.talanki2/blog/2005/08/17/outbound-idocs--work-around-using-party - Handling different partners for IDoc
    /people/siva.maranani/blog/2005/08/27/modeling-integration-scenario146s-in-xi - Modeling Integration Scenario in XI
    /people/michal.krawczyk2/blog/2005/08/25/xi-sending-a-message-without-the-use-of-an-adapter-not-possible - Testing of integration process
    /people/michal.krawczyk2/blog/2005/05/25/xi-how-to-add-authorizations-to-repository-objects - Authorization in XI
    http://help.sap.com/saphelp_nw04/helpdata/en/58/d22940cbf2195de10000000a1550b0/content.htm - Authorization in XI
    /people/michal.krawczyk2/blog/2005/09/09/xi-alerts--step-by-step - Alert Configuration
    /people/michal.krawczyk2/blog/2005/09/09/xi-alerts--troubleshooting-guide - Trouble shoot alert config
    /people/sameer.shadab/blog/2005/09/21/executing-unix-shell-script-using-operating-system-command-in-xi - Call UNIX Shell Script
    /people/sravya.talanki2/blog/2005/11/02/overview-of-transition-from-dev-to-qa-in-xi - Transport in XI
    /people/r.eijpe/blog/2005/11/04/using-abap-xslt-extensions-for-xi-mapping - Using ABAP XSLT Extensions for XI Mapping
    /people/prasad.ulagappan2/blog/2005/06/07/mail-adapter-scenarios-150-sap-exchange-infrastructure - Mail Adaptor options
    /people/pooja.pandey/blog/2005/07/27/idocs-multiple-types-collection-in-bpm - Collection of IDoc to Single File
    /people/sap.user72/blog/2005/11/17/xi-controlling-access-to-sensitive-interfaces - Controlling access to Sensitive Interfaces
    /people/michal.krawczyk2/blog/2005/11/10/xi-the-same-filename-from-a-sender-to-a-receiver-file-adapter--sp14 - The same filename from a sender to a receiver file adapter - SP14
    /people/prasad.illapani/blog/2005/11/14/payload-based-message-search-in-xi30-using-trex-engine - Payload Based Message Search in XI30 using Trex Engine
    /people/sap.user72/blog/2005/11/24/xi-configuring-ccms-monitoring-for-xi-part-i - XI : Configuring CCMS Monitoring for XI- Part I
    /people/michal.krawczyk2/blog/2005/11/23/xi-html-e-mails-from-the-receiver-mail-adapter - XI: HTML e-mails from the receiver mail adapter
    /people/sap.user72/blog/2005/11/22/xi-faqs-provided-by-sap-updated - XI : FAQ's Provided by
    SAP
    https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/6051-Performance [original link is broken] [original link is broken] [original link is broken] [original link is broken] Tuning for PI
    Please give reward points if it is useful.
    Regards,
    Sai.

  • NEED HELP with ut2004 patch mu

    HEY,
    GREAT PRODUCT..BUT I GOT ONE QUESTION.
    I RECENTLY INSTALLED THE NEW SOUNDBLASTEER X-FI UT2004 PATCH..WOW ITS AMAZING BUT WHEN EVERYTHING IS INPUTED WITH THE SOUND OPTIONS IN THE GAME.. THE "H/W 3D + EAX"... THE MUSIC DOESNT PLAY BUT WHEN I CHOOSE H/W + audio.. THE MUSIC PLAYS REGULAR BUT THE NEW WEAPON SOUNDS AND MUSIC ENHANCEMENT ISNT THERE.. PLEASE HELP ME TO GET THE MUSIC RUNNING IN THIS NEW PATCH, THE WEAPONS R AMAZING.. I JUST NEED HELP WITH THE MUSIC PLAYING.
    thanks,
    DANNY

    Have you actually read what the patch does? If not, check it out here. http://www.soundblaster.com/products/x-fi/technology/ut2004/ What you are hearing is probably it. The weapon sounds itself don't change. It just sounds more immersi've in that you can hear the rockets flying from one side to another more clearly, or hearing flak scattering when it hits the ground, etc.. It's nothing significant, but it does make it a bit more interesting to play.

Maybe you are looking for