Need help when swapping rooms in my point and click game
Ok i am making my first point and click game in flash to familiarize myself with some of the basics.
I have set up a room with a 2 walls(rooms) at the moment, and on the first frame there are 4 screws that when clicked play a small animation and are then removed, works fine so far. But if i leave that room then go back into it the screws are back in their original position. How do i stop this from happening, i am guessing i have to put an if formula somewhere on my addChild(TLscrew) or put it somewhere else besides in the enter_frame function. Anyway heres my code any help would be appreciated.
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.MovieClip;
stop();
myWords.addEventListener(MouseEvent.CLICK, cleartext);
doorHandle.addEventListener(MouseEvent.CLICK, losehandle);
doorBit.addEventListener(MouseEvent.CLICK, turnDoorBit);
tele.addEventListener(MouseEvent.CLICK, turnOnTele);
skyremote.addEventListener(MouseEvent.CLICK, gotoRemoteBack);
addEventListener(Event.ENTER_FRAME, loop);
var TLScrew:MovieClip = new screw();
var TRScrew:MovieClip = new screw();
var BLScrew:MovieClip = new screw();
var BRScrew:MovieClip = new screw();
var topBattery:MovieClip = new AABattery();
var bottomBattery:MovieClip = new AABattery();
var remoteHand:MovieClip = new Hand();
var TLout:Boolean = false;
var TRout:Boolean = false;
var BLout:Boolean = false;
var BRout:Boolean = false;
var doorBitStraight:Boolean = true;
var teleSwitchedOn:Boolean = false;
var beenToOtherRoom:Boolean = false;
TLScrew.addEventListener(MouseEvent.CLICK, screwout1);
TRScrew.addEventListener(MouseEvent.CLICK, screwout2);
BLScrew.addEventListener(MouseEvent.CLICK, screwout3);
BRScrew.addEventListener(MouseEvent.CLICK, screwout4);
function loop(e:Event):void{
tele.buttonMode = true;
TLScrew.buttonMode = true;
TRScrew.buttonMode = true;
BLScrew.buttonMode = true;
BRScrew.buttonMode = true;
doorHandle.buttonMode = true;
addChild(TLScrew);
TLScrew.x = 258;
TLScrew.y = 205.1;
addChild(TRScrew);
TRScrew.x = 268;
TRScrew.y = 205.1;
addChild(BRScrew);
BRScrew.x = 268;
BRScrew.y = 230.35
addChild(BLScrew);
BLScrew.x = 258;
BLScrew.y = 230.35;
if(TLScrew.currentFrame == 24){
removeChild(TLScrew);
if(TRScrew.currentFrame == 24){
removeChild(TRScrew);
if(BLScrew.currentFrame == 24){
removeChild(BLScrew);
if(BRScrew.currentFrame == 24){
removeChild(BRScrew);
function losehandle(e:MouseEvent):void{
myWords.text = "handle fell off";
doorHandle.gotoAndPlay(2);
doorHandle.removeEventListener(MouseEvent.CLICK, losehandle);
function turnDoorBit(e:MouseEvent):void{
if(TLout == true && TRout == true && BLout == true && BRout == true && doorBitStraight == true){
doorBit.rotation = 75;
doorBitStraight = false;
else if(TLout == true && TRout == true && BLout == true && BRout == true && doorBitStraight == false){
doorBit.rotation = 360;
doorBitStraight = true;
function gotoRemoteBack(e:MouseEvent):void{
gotoAndStop(2);
addChild(topBattery);
addChild(bottomBattery);
addChild(remoteHand);
topBattery.x = 174.8;
topBattery.y = 134.75;
bottomBattery.x = 127.8;
bottomBattery.y = 192.8;
bottomBattery.rotation = 180;
remoteHand.x = 360.3;
remoteHand.y = 143.75;
arrowBack.addEventListener(MouseEvent.CLICK, gotoMain);
beenToOtherRoom = true;
function gotoMain(e:MouseEvent):void{
removeChild(topBattery);
removeChild(bottomBattery);
removeChild(remoteHand);
gotoAndStop(1);
function turnOnTele(e:MouseEvent):void{
if(teleSwitchedOn == false){
tele.gotoAndStop(2);
teleSwitchedOn = true;
}else if(teleSwitchedOn == true){
tele.gotoAndStop(1);
teleSwitchedOn = false;
function cleartext(e:MouseEvent):void{
myWords.text = "";
function screwout1(e:MouseEvent):void{
TLScrew.gotoAndPlay(2);
TLout = true;
function screwout2(e:MouseEvent):void{
TRScrew.gotoAndPlay(2);
TRout = true;
function screwout3(e:MouseEvent):void{
BLScrew.gotoAndPlay(2);
BLout = true;
function screwout4(e:MouseEvent):void{
BRScrew.gotoAndPlay(2);
BRout = true;
Here is my new code including the suggestion of taking the false out of my Booleans which has got me a step closer to where i want to be (thanks) but now with this code when i click my TLscrew it plays the movieclip then when it reaches the end of the animation it removes itself(as intended), but none of the other screws are removing themselves when they reach the frame 24 like they are meant to. Any ideas where i have went wrong?
Thanks for the help
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.MovieClip;
stop();
var topBattery:MovieClip = new AABattery();
var bottomBattery:MovieClip = new AABattery();
var remoteHand:MovieClip = new Hand();
var TLout:Boolean;
var TRout:Boolean;
var BLout:Boolean;
var BRout:Boolean;
var doorBitStraight:Boolean = true;
var teleSwitchedOn:Boolean = false;
var TLScrew:MovieClip = new screw();
var TRScrew:MovieClip = new screw();
var BLScrew:MovieClip = new screw();
var BRScrew:MovieClip = new screw();
myWords.addEventListener(MouseEvent.CLICK, cleartext);
doorHandle.addEventListener(MouseEvent.CLICK, losehandle);
doorBit.addEventListener(MouseEvent.CLICK, turnDoorBit);
tele.addEventListener(MouseEvent.CLICK, turnOnTele);
skyremote.addEventListener(MouseEvent.CLICK, gotoRemoteBack);
addEventListener(Event.ENTER_FRAME, loop);
TLScrew.addEventListener(MouseEvent.CLICK, screwout1);
TRScrew.addEventListener(MouseEvent.CLICK, screwout2);
BLScrew.addEventListener(MouseEvent.CLICK, screwout3);
BRScrew.addEventListener(MouseEvent.CLICK, screwout4);
function loop(e:Event):void{
tele.buttonMode = true;
TLScrew.buttonMode = true;
TRScrew.buttonMode = true;
BLScrew.buttonMode = true;
BRScrew.buttonMode = true;
doorHandle.buttonMode = true;
if(!TLout){
addChild(TLScrew);
TLScrew.x = 258;
TLScrew.y = 205.1;
if(!TRout){
addChild(TRScrew);
TRScrew.x = 268;
TRScrew.y = 205.1;
if(!BRout){
addChild(BRScrew);
BRScrew.x = 268;
BRScrew.y = 230.35
if(!BLout){
addChild(BLScrew);
BLScrew.x = 258;
BLScrew.y = 230.35;
if(TLScrew.currentFrame == 24){
removeChild(TLScrew);
if(TRScrew.currentFrame == 24){
removeChild(TRScrew);
if(BLScrew.currentFrame == 24){
removeChild(BLScrew);
if(BRScrew.currentFrame == 24){
removeChild(BRScrew);
function losehandle(e:MouseEvent):void{
myWords.text = "handle fell off";
doorHandle.gotoAndPlay(2);
doorHandle.removeEventListener(MouseEvent.CLICK, losehandle);
function turnDoorBit(e:MouseEvent):void{
if(TLout == true && TRout == true && BLout == true && BRout == true && doorBitStraight == true){
doorBit.rotation = 75;
doorBitStraight = false;
else if(TLout == true && TRout == true && BLout == true && BRout == true && doorBitStraight == false){
doorBit.rotation = 360;
doorBitStraight = true;
function gotoRemoteBack(e:MouseEvent):void{
gotoAndStop(2);
addChild(topBattery);
addChild(bottomBattery);
addChild(remoteHand);
topBattery.x = 174.8;
topBattery.y = 134.75;
bottomBattery.x = 127.8;
bottomBattery.y = 192.8;
bottomBattery.rotation = 180;
remoteHand.x = 360.3;
remoteHand.y = 143.75;
arrowBack.addEventListener(MouseEvent.CLICK, gotoMain);
beenToOtherRoom = true;
function gotoMain(e:MouseEvent):void{
removeChild(topBattery);
removeChild(bottomBattery);
removeChild(remoteHand);
gotoAndStop(1);
function turnOnTele(e:MouseEvent):void{
if(teleSwitchedOn == false){
tele.gotoAndStop(2);
teleSwitchedOn = true;
}else if(teleSwitchedOn == true){
tele.gotoAndStop(1);
teleSwitchedOn = false;
function cleartext(e:MouseEvent):void{
myWords.text = "";
function screwout1(e:MouseEvent):void{
TLScrew.gotoAndPlay(2);
TLout = true;
TLScrew.removeEventListener(MouseEvent.CLICK, screwout1);
function screwout2(e:MouseEvent):void{
TRScrew.gotoAndPlay(2);
TRout = true;
function screwout3(e:MouseEvent):void{
BLScrew.gotoAndPlay(2);
BLout = true;
function screwout4(e:MouseEvent):void{
BRScrew.gotoAndPlay(2);
BRout = true;
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10K549
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com.apple.iokit.IOSMBusFamily 1.1
com.apple.security.TMSafetyNet 6
com.apple.kext.AppleMatch 1.0.0d1
com.apple.driver.DiskImages 289
com.apple.iokit.IOStorageFamily 1.6.3
com.apple.driver.AppleACPIPlatform 1.3.6
com.apple.iokit.IOPCIFamily 2.6.8
com.apple.iokit.IOACPIFamily 1.3.0
Model: iMac12,2, BootROM IM121.0047.B1F, 4 processors, Intel Core i5, 2.7 GHz, 4 GB, SMC 1.72f1
Graphics: AMD Radeon HD 6770M, AMD Radeon HD 6770M, PCIe, 512 MB
Memory Module: global_name
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 0 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Serial ATA Device: ST31000528AS, 931.51 GB
Serial ATA Device: OPTIARC DVD RW AD-5680H
USB Device: FaceTime HD Camera (Built-in), 0x05ac (Apple Inc.), 0x850b, 0xfa200000 / 3
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 4
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8215, 0xfa111000 / 6
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0xfd120000 / 4
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0xfd110000 / 3
What is going on with this error?It hasn't been acting up since I:
1) Since I unplug my all in one printer with wifi (Hewlett Packard). I barely use the printer and it keeps cleaning out the jets and wasting my **** ink. Plus it'll do a loud self test @ 3:00 in the morning & by this time, I pulled my baseball bat from under the bed and ready to smash some skulls in the office room thinking its a burglar.
But seriously it stop doing it.
This is a late reply but confirmed after 7 months.
Note: I shut down instead of sleep my Imac now because I hardly use it. -
Flash player won't install on firefox, where do I point and click to get it going
flash player will not install on firefox. What is the EASY remedy?
Where do I point and click? Ver 10 Flash Player will not load.Priya Rao wrote:
Flash Player is not working in my Firefox browser while my other browser working with it, so what can i do.I am using mostly Firefox.
So please anyone can help me.....?
Thanks
Which version of Flash Player do you have installed, and are you running Windows 7, Windows Vista, Windows XP Pro, Windows XP Home, Linux, Ubuntu, Fedora, or do you have an Apple Mac? If you have an Apple computer, which version of OSX do you have installed? Without this specific information, we cannot assist you very much.
Message was edited by: Xircal -
Question: When I want to send SMS and click on the contact, the contact came out with names and numbers, as if the whole contacts are there in the phone. However, when I open the contact, I can only see 3 contact names and the rest of 4000 plus contacts are not listed, and it makes you difficult to call through contact
The iPhone remembers information about previous contacts.
Complelely independently, you have a Contacts app with a contacts list. It sounds like your contacts list has 3 names on it. You need to add a few names. -
Bluetooth Mouse Pointer and Clicker Freezing
Hello,
I bought a Genius Navigator Mouse model 905BT and connected to my MacAir 11.6". I noticed that my mouse pointer and clicker froze every 15 seconds. I tried this same mouse connecting to my old Macbook 13 inch (version 10.6.2) and on my Windows Laptop with no problems encountered. There were no notifications that the mouse is disconnected and reconnected. It just freezes when I am currently using it. The batteries are new.
Regards
EdHi,
It has been fixed when I upgraded the Mac OS to 10.6.5 which just released today.
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