Need help when swapping rooms in my point and click game

Ok i am making my first point and click game in flash to familiarize myself with some of the basics.
I have set up a room with a 2 walls(rooms) at the moment, and on the first frame there are 4 screws that when clicked play a small animation and are then removed, works fine so far.  But if i leave that room then go back into it the screws are back in their original position.  How do i stop this from happening, i am guessing i have to put an if formula somewhere on my addChild(TLscrew) or put it somewhere else besides in the enter_frame function.  Anyway heres my code any help would be appreciated. 
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.MovieClip;
stop();
myWords.addEventListener(MouseEvent.CLICK, cleartext);
doorHandle.addEventListener(MouseEvent.CLICK, losehandle);
doorBit.addEventListener(MouseEvent.CLICK, turnDoorBit);
tele.addEventListener(MouseEvent.CLICK, turnOnTele);
skyremote.addEventListener(MouseEvent.CLICK, gotoRemoteBack);
addEventListener(Event.ENTER_FRAME, loop);
var TLScrew:MovieClip = new screw();
var TRScrew:MovieClip = new screw();
var BLScrew:MovieClip = new screw();
var BRScrew:MovieClip = new screw();
var topBattery:MovieClip = new AABattery();
var bottomBattery:MovieClip = new AABattery();
var remoteHand:MovieClip = new Hand();
var TLout:Boolean = false;
var TRout:Boolean = false;
var BLout:Boolean = false;
var BRout:Boolean = false;
var doorBitStraight:Boolean = true;
var teleSwitchedOn:Boolean = false;
var beenToOtherRoom:Boolean = false;
TLScrew.addEventListener(MouseEvent.CLICK, screwout1);
TRScrew.addEventListener(MouseEvent.CLICK, screwout2);
BLScrew.addEventListener(MouseEvent.CLICK, screwout3);
BRScrew.addEventListener(MouseEvent.CLICK, screwout4);
function loop(e:Event):void{
tele.buttonMode = true;
TLScrew.buttonMode = true;
TRScrew.buttonMode = true;
BLScrew.buttonMode = true;
BRScrew.buttonMode = true;
doorHandle.buttonMode = true;
addChild(TLScrew);
  TLScrew.x = 258;
  TLScrew.y = 205.1;
addChild(TRScrew);
  TRScrew.x = 268;
  TRScrew.y = 205.1;
addChild(BRScrew);
  BRScrew.x = 268;
  BRScrew.y = 230.35
addChild(BLScrew);
  BLScrew.x = 258;
  BLScrew.y = 230.35;
if(TLScrew.currentFrame == 24){
  removeChild(TLScrew);
if(TRScrew.currentFrame == 24){
  removeChild(TRScrew);
if(BLScrew.currentFrame == 24){
  removeChild(BLScrew);
if(BRScrew.currentFrame == 24){
  removeChild(BRScrew);
function losehandle(e:MouseEvent):void{
myWords.text = "handle fell off";
doorHandle.gotoAndPlay(2);
doorHandle.removeEventListener(MouseEvent.CLICK, losehandle);
function turnDoorBit(e:MouseEvent):void{
if(TLout == true && TRout == true && BLout == true && BRout == true && doorBitStraight == true){
  doorBit.rotation = 75;
  doorBitStraight = false;
else if(TLout == true && TRout == true && BLout == true && BRout == true && doorBitStraight == false){
  doorBit.rotation = 360;
  doorBitStraight = true;
function gotoRemoteBack(e:MouseEvent):void{
gotoAndStop(2);
addChild(topBattery);
addChild(bottomBattery);
addChild(remoteHand);
topBattery.x = 174.8;
topBattery.y = 134.75;
bottomBattery.x = 127.8;
bottomBattery.y = 192.8;
bottomBattery.rotation = 180;
remoteHand.x = 360.3;
remoteHand.y = 143.75;
arrowBack.addEventListener(MouseEvent.CLICK, gotoMain);
beenToOtherRoom = true;
function gotoMain(e:MouseEvent):void{
removeChild(topBattery);
removeChild(bottomBattery);
removeChild(remoteHand);
gotoAndStop(1);
function turnOnTele(e:MouseEvent):void{
if(teleSwitchedOn == false){
tele.gotoAndStop(2);
teleSwitchedOn = true;
}else if(teleSwitchedOn == true){
  tele.gotoAndStop(1);
  teleSwitchedOn = false;
function cleartext(e:MouseEvent):void{
myWords.text = "";
function screwout1(e:MouseEvent):void{
TLScrew.gotoAndPlay(2);
TLout = true;
function screwout2(e:MouseEvent):void{
TRScrew.gotoAndPlay(2);
TRout = true;
function screwout3(e:MouseEvent):void{
BLScrew.gotoAndPlay(2);
BLout = true;
function screwout4(e:MouseEvent):void{
BRScrew.gotoAndPlay(2);
BRout = true;

Here is my new code including the suggestion of taking the false out of my Booleans which has got me a step closer to where i want to be (thanks) but now with this code when i click my TLscrew it plays the movieclip then when it reaches the end of the animation it removes itself(as intended), but none of the other screws are removing themselves when they reach the frame 24 like they are meant to.  Any ideas where i have went wrong?
Thanks for the help
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.MovieClip;
stop();
var topBattery:MovieClip = new AABattery();
var bottomBattery:MovieClip = new AABattery();
var remoteHand:MovieClip = new Hand();
var TLout:Boolean;
var TRout:Boolean;
var BLout:Boolean;
var BRout:Boolean;
var doorBitStraight:Boolean = true;
var teleSwitchedOn:Boolean = false;
var TLScrew:MovieClip = new screw();
var TRScrew:MovieClip = new screw();
var BLScrew:MovieClip = new screw();
var BRScrew:MovieClip = new screw();
myWords.addEventListener(MouseEvent.CLICK, cleartext);
doorHandle.addEventListener(MouseEvent.CLICK, losehandle);
doorBit.addEventListener(MouseEvent.CLICK, turnDoorBit);
tele.addEventListener(MouseEvent.CLICK, turnOnTele);
skyremote.addEventListener(MouseEvent.CLICK, gotoRemoteBack);
addEventListener(Event.ENTER_FRAME, loop);
TLScrew.addEventListener(MouseEvent.CLICK, screwout1);
TRScrew.addEventListener(MouseEvent.CLICK, screwout2);
BLScrew.addEventListener(MouseEvent.CLICK, screwout3);
BRScrew.addEventListener(MouseEvent.CLICK, screwout4);
function loop(e:Event):void{
tele.buttonMode = true;
TLScrew.buttonMode = true;
TRScrew.buttonMode = true;
BLScrew.buttonMode = true;
BRScrew.buttonMode = true;
doorHandle.buttonMode = true;
if(!TLout){
addChild(TLScrew);
  TLScrew.x = 258;
  TLScrew.y = 205.1;
if(!TRout){
addChild(TRScrew);
  TRScrew.x = 268;
  TRScrew.y = 205.1;
if(!BRout){
addChild(BRScrew);
  BRScrew.x = 268;
  BRScrew.y = 230.35
if(!BLout){
addChild(BLScrew);
  BLScrew.x = 258;
  BLScrew.y = 230.35;
if(TLScrew.currentFrame == 24){
  removeChild(TLScrew);
if(TRScrew.currentFrame == 24){
  removeChild(TRScrew);
if(BLScrew.currentFrame == 24){
  removeChild(BLScrew);
if(BRScrew.currentFrame == 24){
  removeChild(BRScrew);
function losehandle(e:MouseEvent):void{
myWords.text = "handle fell off";
doorHandle.gotoAndPlay(2);
doorHandle.removeEventListener(MouseEvent.CLICK, losehandle);
function turnDoorBit(e:MouseEvent):void{
if(TLout == true && TRout == true && BLout == true && BRout == true && doorBitStraight == true){
  doorBit.rotation = 75;
  doorBitStraight = false;
else if(TLout == true && TRout == true && BLout == true && BRout == true && doorBitStraight == false){
  doorBit.rotation = 360;
  doorBitStraight = true;
function gotoRemoteBack(e:MouseEvent):void{
gotoAndStop(2);
addChild(topBattery);
addChild(bottomBattery);
addChild(remoteHand);
topBattery.x = 174.8;
topBattery.y = 134.75;
bottomBattery.x = 127.8;
bottomBattery.y = 192.8;
bottomBattery.rotation = 180;
remoteHand.x = 360.3;
remoteHand.y = 143.75;
arrowBack.addEventListener(MouseEvent.CLICK, gotoMain);
beenToOtherRoom = true;
function gotoMain(e:MouseEvent):void{
removeChild(topBattery);
removeChild(bottomBattery);
removeChild(remoteHand);
gotoAndStop(1);
function turnOnTele(e:MouseEvent):void{
if(teleSwitchedOn == false){
tele.gotoAndStop(2);
teleSwitchedOn = true;
}else if(teleSwitchedOn == true){
  tele.gotoAndStop(1);
  teleSwitchedOn = false;
function cleartext(e:MouseEvent):void{
myWords.text = "";
function screwout1(e:MouseEvent):void{
TLScrew.gotoAndPlay(2);
TLout = true;
TLScrew.removeEventListener(MouseEvent.CLICK, screwout1);
function screwout2(e:MouseEvent):void{
TRScrew.gotoAndPlay(2);
TRout = true;
function screwout3(e:MouseEvent):void{
BLScrew.gotoAndPlay(2);
BLout = true;
function screwout4(e:MouseEvent):void{
BRScrew.gotoAndPlay(2);
BRout = true;

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    com.apple.driver.IOPlatformPluginFamily          4.7.0a1
    com.apple.driver.AppleSMBusPCI          1.0.10d0
    com.apple.driver.AppleBacklightExpert          1.0.2
    com.apple.iokit.IONDRVSupport          2.2.1
    com.apple.driver.AppleSMC          3.1.0d5
    com.apple.driver.AppleThunderboltEDMSink          1.1.3
    com.apple.driver.AppleThunderboltEDMSource          1.1.3
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    com.apple.kext.ATISupport          6.4.2
    com.apple.iokit.IOGraphicsFamily          2.2.1
    com.apple.driver.IOBluetoothHIDDriver          2.4.5f3
    com.apple.driver.AppleMultitouchDriver          207.11
    com.apple.driver.AppleThunderboltDPOutAdapter          1.5.9
    com.apple.driver.AppleThunderboltDPInAdapter          1.5.9
    com.apple.driver.AppleThunderboltDPAdapterFamily          1.5.9
    com.apple.driver.AppleThunderboltPCIDownAdapter          1.2.1
    com.apple.iokit.IOUSBMassStorageClass          2.6.7
    com.apple.iokit.IOSCSIBlockCommandsDevice          2.6.9
    com.apple.iokit.IOUSBHIDDriver          4.2.5
    com.apple.driver.BroadcomUSBBluetoothHCIController          2.4.5f3
    com.apple.driver.AppleUSBBluetoothHCIController          2.4.5f3
    com.apple.iokit.IOBluetoothFamily          2.4.5f3
    com.apple.iokit.IOSCSIMultimediaCommandsDevice          2.6.9
    com.apple.iokit.IOBDStorageFamily          1.6
    com.apple.iokit.IODVDStorageFamily          1.6
    com.apple.iokit.IOCDStorageFamily          1.6.1
    com.apple.driver.XsanFilter          402.1
    com.apple.iokit.IOAHCISerialATAPI          1.2.6
    com.apple.iokit.IOSCSIArchitectureModelFamily          2.6.9
    com.apple.driver.AppleThunderboltNHI          1.3.2
    com.apple.iokit.IOThunderboltFamily          1.7.4
    com.apple.driver.AppleUSBMergeNub          4.2.5
    com.apple.driver.AppleUSBComposite          3.9.0
    com.apple.iokit.IOFireWireFamily          4.2.7
    com.apple.iokit.IOUSBUserClient          4.2.4
    com.apple.iokit.IOAHCIFamily          2.0.7
    com.apple.iokit.IOUSBFamily          4.2.6
    com.apple.driver.AppleEFIRuntime          1.4.0
    com.apple.iokit.IOHIDFamily          1.6.6
    com.apple.iokit.IOSMBusFamily          1.1
    com.apple.security.TMSafetyNet          6
    com.apple.kext.AppleMatch          1.0.0d1
    com.apple.driver.DiskImages          289
    com.apple.iokit.IOStorageFamily          1.6.3
    com.apple.driver.AppleACPIPlatform          1.3.6
    com.apple.iokit.IOPCIFamily          2.6.8
    com.apple.iokit.IOACPIFamily          1.3.0
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    USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0xfd120000 / 4
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