New to Flash CS3
Hi Guys,
I really need your help. I used to use Flash MX a while back.
I can animate in flash really well.
but my problem is the action script. Basicly, i'm design a
simple learning interface.
at the begining, theintro loads up, but then i need it to
pause. a button appears, which you can click on and it will take
you to the menu screen where you have 3 options to click on to look
at different products.
my problem is that I can manage to stope theanimation, but i
don't understand how to get the button to go to Scene 2 (which is
the menu animation)
Am i doing this wrong? will it work with another scene or doi
have to create a new file?
If i'm doing right, can anyone help me with the coding
please?
I really appreciate you reading this
thanks
A very frustrated...
Shigeru :)
I'm new to flash too, and I created my website in two weeks
using flash and dreamweaver. I still have to fix a couple of bugs,
but after doing tons of reading and using good extensions I was
able to get it up and running. I totally recommend you for the
slide shows what I used for my website. It very easy to configurate
in many ways, not much actionscript required, almost none. Check
out my site:
www.mauriciolopez.info
This is the link for the flash extension called 'Creative FL
Stroller' I used to create my galleries:
http://www.extendstudio.com/
You can download it right away and comes with very easy to
follow materials.
I hope this helps!
Similar Messages
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How to creating a web banner in Flash CS3?
Hi all,
I'm very new to Flash CS3. Can anyone give me a step-by-step
instructions on how to make a banner for a web-site? Or a link were
i can find step-by-step instructions?
I have googled it but found no real help. I have tryed
"Youtube" hoping to even fine any one (most likely a child) with
directions on how to do this. Funny thing is that it seems most 8
year olds are better at Flash CS3 than I am & i'm 45.
Anyway, if you can help please make it simple or for the
simple minded. :)
Thanks to all!!
BJI understand your pain...I just posted a similar request
earlier today for help but finally figured it out on my own. I've
done lots of searching online and used Adobe's Flash Classroom in a
Book and also took an online ed2go class and I still don't have a
good handle on Flash. Nothing seems to give clear step by step
directions on animating images for web banners. You just have to do
a lot of trial and error. These websites may help if you don't have
time for the classes:
http://www.smartwebby.com/Flash/default.asp
http://animation.about.com/lr/flash_animation/150331/1/
mek113 -
How can I create a photo gallery in flash cs3, Iam a beginner in flash
How can I create a photo gallery to put into my current flash site Iam creating? Using flash cs3, can anybody suggest any tutorials (noting complicated with me being new to flash cs3)
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THanksIndeed, google ftw.
For example:
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reveals many including this one:
http://www.flashmagazine.com/Tutorials/detail/as3_photo_gallery/ -
I am trying to deactivate Flash CS3 on my laptop so that I
can install and use it it on my desktop machine. All I can find on
this subject is the instruction to select "deactivate" from the
"help" menu - but the help menu in my version of Flash CS3 doesn't
contain this option.
Is there another way to deactivate Flash?
The options in my menu are as follows:
- Flash Help
- Help Resources Online
- Whats new in Flash CS3
- Flash exchange
- Manage Extensions...
- Flash support Center
- Flash Developer Center
- Adobe online forums
- Adobe Training
- Registration...
- Download elicense...
- Return elicense...
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- About Adobe Flash CS3 ProfessionalI am putting this here because I had a lot of trouble finding help with this issue also.
1) You may be working with a Volume License (did you get it from you school/business or did you buy it retail?).
If this is the case, you DO NOT need to deactivate/reactivate anything with your version of CS3, all you need to do is uninstall/reinstall.
2) If you are unsure, I found that the Help Chat was relatively pain-free: http://www.adobe.com/support/contact/, just choose your topic and select "Chat with an agent". They will need the serial number (hopefully there is a slip of paper in the back of your CD case with the number or else you recorded it somewhere) and they will be able to tell you what kind of license you have.
Note: This only applies to when the Deactivate option is absent, and not when it is greyed out, which seems to be a different issue.
Message was edited by: AustinOla -
Flash CS3, Having Problems Creating Button Animation
I am relatively new to Flash CS3, and don't use action script... I am creating an animation with sound using the button graphic option so it is a clickable button. I have the animation finished, and the sound embeded, and everything is working great, except when I publish it, I have to click and hold over the graphic for the animation to happen... If I click and release, the animation and sound clips stop... What am I doing wrong and how on Earth can I fix it??? Thank you in advance for any suggestions!!
Yup, that is how it works. You can't control which state a button is in. So when you click on it, it will go to the down state and when you let go it will go back to over (or up if you release outside).
Not sure exactly what the "fix" is. It depends upon what you are trying to do. Generally you would need to use MovieClips instead of buttons with event handlers to tell you "button" what to do. Very few people I know actually use buttons. -
Do new FLASH CS3 support s AS2 codes ?
Hi folks . . .
When we use AS3 development tools , will old flash codes (
AS1 and AS2 ) work correctly after this ?
And can we use AS2 codes by flash cs3 tools ?
Do ADOBE support AS1 and AS2 codes for a long time ??Yes. Flash CS3 is pretty much Flash 8 with new features and
support for what
it supported before (AS1 and AS2) and more (now additionally
AS3)
"firatadobeturk" <[email protected]> wrote
in message
news:f2l4f9$9i3$[email protected]..
> Hi folks . . .
> When we use AS3 development tools , Do old flash codes (
AS1 and AS2 )
> will work correctly after this ?
> For a long time , does ADOBE supports , AS1 and AS2
codes?
> -
Flash CS3 "slides" - any way to convert to newer version?
Hello,
I hope this is the right forum for my question. I'm working on a massive project of manually converting very old Flash CS3 FLA files to Flash CC or Flash CS6. I’m required to preserve all animation and functionality, but several thousand of these files were created in the discontinued “Insert Screen Type -> Slide” format.
Is there a tool or workaround that would allow me to quickly convert an FLA file containing these old Flash “slides” directly into individual slides in a newer version such as Flash CS6 or CC? My current process is extremely tedious and involves:
opening up the original file in CS3
selecting one of the many slides within the file
copying all Frames from each slide within original file
creating a new Flash file in a newer version of Flash for EACH ORIGINAL SLIDE
In the new Flash file: creating Layers to duplicate all Layers of EACH slide in original Flash file
copying EACH SLIDE’S individual frames and pasting them into similarly named Layers in a new file
unfortunately, half the time the animation is not preserved and I end up recreating the slide from scratch
There must be a more efficient way! Surely there is a way to preserve the endless hours of animation done by the original creators. Is there a tool that will export say, 100 slides into 100 new individual Flash files? I’ve used Captivate and Dreamweaver for years but I’m relatively new to Flash, so maybe I’m overlooking a simple solution.
Any assistance would be appreciated!
Thanks,
LisaSave as a Flash 8 FLA, then find someone with Flash 8 to save
it as a Flash 7 FLA. -
Adobe's Flash CS3 installs fine with no problems, and the
program runs (ie: It opens up without any visible problems.) But
when I go to try and create a new file to begin a project the
program crashes. The error window reads:
Flash.exe Application Error -- The instruction at
"0x042c6b6d" referenced memory at "0x0000000d". The memory could
not be "read".
I've tried uninstalling the application and reinstalling it,
but that didn't help either. I'm quite stumped and don't know what
else to do. Any advice would be greatly appreciated.
I also just tried to see if I could get by with using
Macromedia Flash 8; and the same thing happens when I try to open a
new file.
Tips? Tricks? ... This is irritating. I need to get a working
Flash program going for my Flash class ASAP.
Thanks!In other news, all other Adobe products I use work just fine;
but that's only Dreamweaver, Fireworks, Photoshop and Illustrator.
It just seems to be Flash that is having problems. Does anyone know
of any other programs that work like Flash and do pretty much the
same thing? Make the same kind of files that Flash can open/edit?
Has anyone else had the same issue I'm having? (In the first
post.) -
New 9.0.2 update for Flash CS3 Professional
I just ran the new Flash CS3 Professional update via the
Adobe Updater. Everything ran and reported the update was
successfully completed. However Flash still says it's 9.0.0.494 in
the Finder and when choosing About Flash from the program it says
9.0. Just wondering if the update really happened or not.Bentley: There is a downloadable update available NOW. And
based on what you say the language is confusing.
12/12/2007 Adobe Flash CS3 Professional (9.0.2) delivers
support for the latest update of Adobe Flash Player 9. This update
includes a new Video Playback component supporting H.264, support
for Flash Lite 3 Update for Flash CS3 Professional, and all Debug
and Release versions of this new Adobe Flash Player. For users of
Flash CS3 Professional, this update will also be available via
Adobe Update Manager in Flash CS3 Professional.
It states "Adobe Flash CS3 Professional (9.0.2)". You should
change that, as it does not appear to be the case. The language
definitely implies that the program itself will be updated to
9.0.2. -
Problem with FLVPlayer in Flash CS3 (need to save out as Actionscript 3.0 SWf file)
I am using Flash CS3 and am trying to publish a SWf file that
makes use of the "FLVPlayback" component. I need for this SWF file
to be published as an Actionscript 3.0 file, so I have set my
publish settings to Flash Player 9.0 and Actionscript 3.0, but keep
getting an error as follows:
"WARNING: The component 'FLVPlayback' requires ActionScript
2.0."
Has anyone encountered this?? I am doing something wrong? I'm
pretty comfortable within Actionscript/Flash 2.0, but am only
beginning my first steps into the relam of CS3 and AS3.
I have also attached a screenshot of the files that represent
my FLVPlayback component (or so I assume). (see this link for
attachments
http://www.actionscript.org/forums/showthread.php3?t=140886)
Thanks all,
Mark
http://www.actionscript.org/forums/showthread.php3?t=140886Mark,
> I have set my publish settings to Flash Player 9.0 and
Actionscript
> 3.0, but keep getting an error as follows:
>
> "WARNING: The component 'FLVPlayback' requires
ActionScript 2.0."
Gotcha. You must have started the document in AS2, then
changed the
publish settings. Each version of the language has its own
version of the
FLVPlayback Component (written in the relevant language).
Start over and
compare two compleley new FLA documents: make one for AS3 and
one for AS2.
Open the Components panel and note the differences between
the two. There
are a different set of Components depending on the language
chosen for the
document. Drag the FLVPlayback Component from the Components
panel in an
AS3 document, and you'll have the AS3 version.
David Stiller
Co-author, Foundation Flash CS3 for Designers
http://tinyurl.com/2k29mj
"Luck is the residue of good design." -
Quicktime movie export from Flash CS3 is skipping frame.
When I try to export Quicktime movie from Flash CS3, the
resulting mov file is skipping frames. i.e.: The movie is showing
frame number 1, 2, 3, 4, 5, 6, 7, 7, 7, 10, 11, 12, 12, 12, 15
etc...
As you can see the frame number 7 is repeated 3 times and
frame 8 and 9 are nowhere to be found.
The last configuration I used is 960x540, Sorenson video 3
medium quality, 25 fps, keyframe every 25 frames. 6400 kbits/s.
I tried various configurations,with different codecs and even
with keyframe all frames and I always get simillar problems.
Anyone have an idea what is going on, and how to fix this?
Thank you,
Olivier.The QT exporter in Flash is honestly my least favorite
feature - not the feature itself but how it
works (or how it doesn't work in some cases). For me it is
almost unusable unless you have a very
short timeline, small stage, lower frame rate - like AS
generated effects or something - otherwise,
for true frame accuracy to video output - it is not reliable
enough and not fast enough for any real
world production environment.
So typically for me - I love SWF2Video (www.flashants.com) as
it takes any SWF and makes it into an
AVI that is frame accurate no matter what the frame rate is -
quite incredible - enough so that I
always felt it should have been bundled with Flash (as well
as Wacom tablets).
Harmony is an incredible product - as is SOLO and TBS (Toon
Boom mStudio) - each of those programs
are dedicated animation programs designed for output to video
- Flash has a lot of hats to fill and
it was never really designed for animation to video even
though many of us have found it suitable
for all intents and purposes as an animation program for full
production.
But all in all - the quicktime exporter doesn't really
deliver how we would expect it too I am sorry
to say - I only hope it works as well as it does on the Mac
(Mac users could always choose to export
to Quicktime Video but not PC users).
For now if I am exporting to video I keep it all on the
timeline or nested in Graphic symbols or use
the SWF2Video tool.
hope this helps.
-chris
Chris Georgenes / mudbubble.com / keyframer.com / Adobe
Community Expert
OBastien wrote:
> Thank you for your reply Chris.
>
> I tried different possible solutions you listed but it's
not working.
> Disabling sound had no effects. Changing the FPS is not
an option, it has to be
> 25 FPS. I lowered the resolution to 300 something, it
seemed to be a little bit
> better, but it still dropped some frame, and the image
quality was horrible.
>
> I think it is really sad that we have to try different
settings in the hope
> that flash will grab all the frames. I'm really
disapointed in Adobe. I'm
> pretty sure it is the fault of Adobe and not Apple,
because I don't have does
> problems with Quicktime in ToonBoom Harmony. What is
strange is when I do an
> AVI export I never noticed a dropped frame. I'm not
using AVI video right now
> because I can not find a codec that gives me small size,
fast encoding times,
> the ability to seek in the movie by dragging the
timeline progress bar, and the
> possibility to edit in After Effects. If you know an AVI
codec that does all
> that it would be really great news.
>
> Thank you again,
> Olivier.
> -
How to add special characters in Flash CS3
Hi, i need the help of some flash guru… these last weeks we were working with cloversites.com to build a community website… the interface is awesome etc etc however we in Malta have eight special characters (GCZ with a dot on top of them and an H with a second strikethrough). Those at cloversites wrestled with the problem, they could see the characters on their computers but when they entered the text in the site, flash couldn't render the special characters. Here is their message:
I am extremely sorry about this, but we were unable to add in your characters. We attempted to add them into our software but they did not work. We worked on it all morning and realized that we need an extra add-on for our keyboards. Adding special characters is nothing new to us and have answered this request for many of our international users. For some reason, the Maltese characters did not work in our sites. For example, our "option-G" is the copyright symbol so it will need to be transferred over to international characters.
Unfortunately, we thing that this has to do with Adobe Flash CS3. The software allowed me to embed the characters, but we were unable to render them on the web. Which led us to think it had to do with the version Adobe is running and its inability to render the text through its software on the web. None of the characters worked on the web, and it looks like its just an Adobe bug. So we are able to type and use the Maltese characters, but Adobe Flash is having trouble with them.
Does anybody know of any possible solution?see if codepoints-to-string() is suitable for you ..
Re: how to concatenate hexadecimal value to string in XQuery in PS Message Flow -
New to flash actionscript, making a game.
Hi. My name's Rory.
I am an artist.
http://www.youtube.com/profile?user=PimpOfPixels
http://roaring23.cgsociety.org/gallery/
I am learning action script and Flash so that I can make
games.
I am not a complete novice in programming. I am proficient in
Java and in MaxScript (3DSMAX embedded language).
I have been making some progress in action script and I have
a functional (although incomplete) game in the works. You can view
it here:
http://secure2.streamhoster.com/~rlu...orniverous.swf
The idea is it's a color game
red beats green, green beats, blue beats red. Think paper
scissor rock.
The idea is to change the entire circle into one color.
The graphics are place holders BTW.
I am using FlexBuilder 2.0 and Flash CS3, and I have come
across a problem not covered in either of my books.
I'd really appreciate any help that you guys can offer.
I have gotten this far on my own.
My #1 question (and I have many more) is:
How do you through Flash specify animation segments for a
MovieClip Symbol?
Notice how the red creatures occasionally open their mouths.
I want to have a walk, an attack, an absorb, and a bounce animation
on the same timeline and trigger the appropriate one depending on
which color the creature collides with. I do not know how to go
about this problem. I’ve just been trying to get the walk
animation to loop without playing the attack animation so far.
I've tried frame-labeling in flash, with scripts on the key
frames of a second layer that specify when to stop or repeat the
animation... No dice.
I have a symbol named RedShot in the library of a flash
project named "graphics"
In my timeline I have 2 animation segments, and I have a
second layer denoting two corresponding frames named "walk" and
"attack" from the properties menu.
On the final frames of the animations I have scripts.
Code:
gotoAndPlay("walk");
and
Code:
gotoAndPlay("attack");
respectively.
Im my library I have linkage options specified as such:
Class:RedShot
BaseClass:flash.display.MovieClip
export of actionscript#CHECKED
export on 1st frame#CHECKED
on the main stage of my flash project I have actionscript for
2 functions:
Code:
function walk(){
red_shot.gotoAndPlay("walk");
function attack(){
red_shot.gotoAndPlay("attack");
I export the project and the opened window has the "walk"
animation looping properly.
In my FlexBuilder project I embed the symbol
Code:
//Inside class global variables:
[Embed(source="../graphics.swf", symbol="RedShot")]
public var RedShot:Class;
private var _shot:MovieClip;
Code:
//and in my buildShot function:
_shot = new RedShot();
addChild(_shot);
When I build the project the characters appear, and they
animate. The only trouble is that there are no breaks in the
animation. The animation loops right through the frames where I
have specified that the animation should "gotoAndPlay" from a
different part.
What's weirder is that I can call
Code:
"gotoAndPlay("attack");"
without an error and it will go to and play from that point.
The only trouble is that it will begin to loop the entire animation
again without stopping at the gotoAndPlay events stored in the
frames of the timeline.
It seems like all embedded actions are ignored, add I can't
think of another way to controll the animation.
Any thoughts?After hours of searching the internet I finally got this
blasted question figured out.
How to you export a symbol from Flash for use in a Flex
Builder project without destroying actionscript stored within the
frames of the Symbol's timeline?
That's a long winded way of saying: "In FlexBuilder, how do
you control MovieClips from Flash". I'm trying to make games, and
this was a particularly important question for me :).
Here's how:
1) You need a hotfix from Adobe.
[HTML]http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401493&sliceId=2[/HTML]
This allows Flash CS3 to export a SWC file.
2)You have to set the linkage properties for your various
symbols in the flash library panel.
a)right click on symbol in library panel
b)choose "linkage"
c)"Class:" = (pick a name)
d)"Base class:" = flash.display.MovieClip;
e)"Export for ActionScript" = CHECKED
f)"Export in first frame"=CEHCKED
3)If you want to have multiple segmented animations as I
certainly did you'll want to create frames and actionscripts within
the symbols timeline to define where these animations are.
a) in the symbol's timeline make a second layer. We'll name
that layer "labels" for the sake of not having this get too
confusing.
b) on that layer create a new frame for each of the animation
segments that you'd like to define and stretch them to the length
of the corresponding animations.(I'm assuming that you have a
keyframe animation on the 1st layer... otherwise what's the point
of all this :P?)
c)in the properties panel name the frames in the "labels"
layer accordingly ie. "walk" "run" shoot" etc.
d)Define whether the various animations play once or loop by
adding a script to the last frame of the animation. If you want the
animation to loop add
[CODE]gotoAndPlay("name-of-the-animation");[/CODE]
if you want the animation to play once and stop add
[CODE]stop();[/CODE]
if you want the animation to play once and then return to a
different animation add
[CODE]gotoAndPlay("name-of-a-different-animation");[/CODE]
4) now you can export the symbols to an SWC file. Note: you
do not get this option unless you have installed the hotfix.
[HTML]http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401493&sliceId=2[/HTML] .
a)rightclick on a symbol in the library panel
b)choose "exportSWCfile..."
c)export the file to a logical place such as the root of your
FlexBuilder project.
5) Now you have to tell flexbuilder about the new SWC file.
Note: Once this file is added to the FlexBuilder library you can
instantiate classes from it as though they were included using the
"include" function.
a)Right clicking on the root of the project in the Navigator
view.
b)going to properties.
c)Going to library path. (2nd tab)
d)and pressing the "Add SWC" button
Now you're done and you can instantiate any of the symbols
from your library while preserving any actions from your symbols
timeline just as though you had imported it as a class from a
typical library.
Sweet huh?
Thanks to the countless people and internet resources I found
on the subject. Hopefully it will be easier for anyone who finds
this post.
Here's an adobe video which covers the basic process.
https://admin.adobe.acrobat.com/_a300965365/p75214263/ -
Problem Installing Flash CS3 Pro PLEASE HELP!!
I have downloaded the installer for about the 3rd time i
extract it all right but when i run the setup.exe its all fine
until it starts to install but then it says something like " insert
Adobe Flash CS3 Professional to continue" i keep trying but it
never works i even converted the folder to a .iso and mounted it
with the same name it told me but that still doesn't work. I have
run out of ideas please if anyone knows the problem please can you
help me out?FYI: "Br" is the Bridge application - try launching that to
see if it fully installed.
Chris Georgenes
Adobe Community Expert
mudbubble.com
keyframer.com
http://tinyurl.com/2urlka
Ms. Clause wrote:
> My computer is a brand new Vaio laptop loaded and 4 GB
RAM. I don't think I
> have a hardware problem. I tried to reinstall,
redownload and it still will
> not install the flash software. After I download I
clicked on the file and it
> install a folder in my drive, then I clicked on set up,
it went through a
> normal set up but for some reason it doesn't load Flash
CS3, it only load 2
> components from that I think it Br and something else.
> -
AIR Intrinsic Classes-Tried and Proven Approach to building AIR applications in the Flash CS3 IDE
Hi everyone,
For all of you out there who would like to develop AIR
applications
from the Flash CS3 IDE but aren't sure how to get those pesky
intrinsic
classes working, I have a technique that you can work with to
create
your classes and make fully functional AIR applications.
First of all, those solutions out there that list
"intrinsic" functions
in their class definitions won't work. That keyword has been
taken out
and simply won't work. The "native" keyword also doesn't work
because
Flash will reject it. The solution is to do dynamic name
resolution at
runtime to get all the classes you need.
Here's a sample class that returns references to the "File",
"FileStream", and "FileMode" classes:
package com.adobe{
import flash.utils.*;
import flash.display.*;
public class AIR extends MovieClip {
public static function get File():Class {
try {
var classRef:*=getDefinitionByName('flash.filesystem.File');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get File
public static function get FileMode():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileMode');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileMode
public static function get FileStream():Class {
try {
var
classRef:*=getDefinitionByName('flash.filesystem.FileStream');
} catch (err:ReferenceError) {
return (null);
}//catch
return (classRef);
}//get FileStream
}//AIR class
}//com.adobe package
I've defined the package as com.adobe but you can call it
whatever you
like. You do, however, need to import "flash.utils.*" because
this
package contains the "getDefinitionByName" method. Here I'm
also
extending the MovieClip class so that I can use the extending
class
(shown next) as the main Document class in the Flash IDE.
Again, this is
entirely up to you. If you have another type of class that
will extend
this one, you can have this one extend Sprite, Math, or
whatever else
you need (or nothing if it's all the same to you).
Now, in the extending class, the Document class of the FLA,
here's the
class that extends and uses it:
package {
import com.adobe.AIR;
public class airtest extends AIR{
public function airtest() {
var field:TextField=new TextField();
field.autoSize='left';
this.addChild(field);
field.text="Fileobject="+File;
}//constructor
}//airtest class
}//package
Here I'm just showing that the class actually exists but not
doing much
with it.
If you run this in the Flash IDE, the text field will show
"File
object=null". This is because in the IDE, there really is no
File
object, it only exists when the SWF is running within the
Integrated
Runtime. However, when you run the SWF as an AIR application
(using the
adl.exe utility that comes with the SDK, for example), the
text field
will now show: "File object=[object File]". Using this
reference, you
can use all of the File methods directly (have a look here
for all of
them:
http://livedocs.adobe.com/labs/flex/3/langref/flash/filesystem/File.html).
For example, you can call:
var appResource:File=File.applicationResourceDirectory;
This particular method is static so you don't need an
instance. If you
do (such as when Flash tells you the property isn't static),
simply
create an instance like this:
var fileInstace:File=new File();
fileInstance.someMethod('abc'); //just an example...read the
reference
for actual function calls
Because the getter function in the AIR class returns a Class
reference,
it allows you to perform all of these actions directly as
though the
File class is part of the built in class structure (which in
the
runtime, it is!).
Using this technique, you can create references to literally
*ALL* of
the AIR classes and use them to build your AIR application.
The beauty
of this technique is its brevity. When you define the class
reference,
all of the methods and properties are automatically
associated with it
so you don't need reams of code to define each and every
item.
There's a bit more that can be done with this AIR class to
make it
friendlier and I'll be extending mine until all the AIR
classes are
available. If anyone's interested, feel free to drop me a
line or drop
by my site at
http://www.baynewmedia.com
where I'll be posting the
completed class. I may also make it into a component if
there's enough
interest. To all of you who knew all this already, I hope I
didn't waste
your time.
Happy coding,
PatrickWow, you're right. The content simply doesn't show up at all.
No
JavaScript or HTML parsing errors, apparently. But no IE7
content.
I'll definitely have to look into that. In the meantime, try
FireFox :)
I'm trying to develop a panel to output AIR applications from
within the
Flash IDE. GSkinner has one but I haven't been able to get it
to work
successfully. Mine has exported an AIR app already so that's
a step in
the right direction but JSFL is a tricky beast, especially
when trying
to integrate it using MMExecute strings.
But, if you can, create AIR applications by hand. I haven't
yet seen an
application that allows you to change every single option
like you can
when you update the application.xml file yourself. Also, it's
a great
fallback skill to have.
Let me know if you need some assistance with AIR exports.
Once you've
done it a couple of times, it becomes pretty straightforward.
Patrick
GWD wrote:
> P.S. I've clicked on your link a few times over the last
couple of days to
> check it out but all I get is a black page with a BNM
flash header and no way
> to navigate to any content. Using IE7 if that's any
help.
>
>
>
http://www.baynewmedia.com
Faster, easier, better...ActionScript development taken to
new heights.
Download the BNMAPI today. You'll wonder how you ever did
without it!
Available for ActionScript 2.0/3.0.
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