New to the Scene

I hhave just signed up for the 60 day trial but a few questions and needed some answers before I actually buy it.
If I buy a email only account .mac
- can I still sync my address book and calendar online
- why cant i add my POP and IMAP accounts to mail online

This forum is for the Mail app. It sounds like you may want the forum for .Mac mail:
http://discussions.apple.com/forum.jspa?forumID=961

Similar Messages

  • How do I move an object from one photo to another and then change the scene, i.e.  winter to sum?

    How do I move an object from one photo to another and then change the scene, i.e.  winter to summer?

    OK.
    Open the picture with the new scene. This will be your canvas.
    Open the picture with object A, select it with one of the selection tools, go to Edit>copy
    Go back to the new scene/canvas, Go to Edit>paste
    Repeat for object B
    Use the move tool to position A & B, each on its own layer. Use the corner handles of the bounding box to resize, if necessary
    You should have 3 layers: Background layer, and the 2 layers with A & B
    Note: It's best if the resolution of the 3 picture files is the same value.

  • In scene selection mode, can you make iDVD return to the scene selection menu after playing that scene without continuing to play all the other scenes?

    After selecting one scene from the scene selection menu, the following scenes play automatically, as if it were in "play movie" mode. Is there a way to stop that behavior and have the DVD return to the scene selection menu after playing just the selected scene?

    OK
    So what You want is a "Play All" button resp. a "Play one Chapter at a time" one.
    Then
    BAD News - There are Non ! in iDVD
    GOOD News - it can in part be faked.
    read on
    Play all resp. one chapter at a time
    Play All Button 
    1. There are NO - Play All - button in any version of iDVD
    2. It can be faked in several ways
    • Easiest and most fault proof way is to make a doublet movie containing All and with
    Chapters set to match. It will take up x2 space but is easy to understand and produce.
    Cons: Tried this in iMovie’11 by Exporting out each part as a full Quality QT.mov then Importing back into new events and putting these into a new project (Play All project). Resulting DVD had Audio that was OK (as parts) - BUT the picture was very bad and standing photo were cut of in height. So the Play All movie has to be created from same material and exactly in the same way as the individual parts + then Chapters has to be set to match.
    • It's said that one can put all movies into a Photo/SlideShow and this will also
    give the function of a Play All button - Tested - and ONE HAS TO un-cheque - Scale pictures to TV-Safe area else it will be a black frame all around and a small picture !
    Mike Evangelist1
    You might be able to get close to what you want by using a slideshow in iDVD. (It's not widely known, but you can put videos in a slideshow.) If you set the slide duration to manual, playback will pause after each movie/slide, and you can continue with the 'next' button.
    3. Using another program to do this e.g.. Roxio Toast™ where there is a Play All button option.
    Summary
    a. Making a Play All movie with same care as the individual Part movies - gives a very Good Result
    b. Using Roxio Toast™ - also an usable way to go
    Yours Bengt W

  • How to check that concrete object is on the scene?

    Hi
    I wonder how can i check that concrete object is on the scene for example:
    var sprite1:Sprite = new SPrite();
    stage.addChild(sprite1);
    if(?????)
        //do something with sprite1
    else
         //add sprite1 to display list and do something with it
    Is there any property or method to check this?

    If you mean that the object exists, you can try...
    if(sprite1)
        trace("it exists");
    else
         trace("it's not here");
    otherwise, if you mean you want to know if it's on the display list, you need to go thru the display list to see if it's in there...
    var child:DisplayObject;
    var spriteFound:Boolean = false;
    for (var i:uint=0; i < stage.numChildren; i++)
    child = stage.getChildAt(i);
    if(child == sprite1){
       spriteFound = true;
    if(spriteFound){
    trace("it's on display list");
    } else {
    trace("it's not here");

  • Q: Detecting when a Node is Detatched from the Scene Graph, How?

    Hi All,
    My nodes are regiserted observers with an Async service. I need to know when a nodes is detached/removed from the Scene graph so that I can remove it from the Async service.
    The only thing I can think of at the moment is to bind to Node.scene but I would like to think there is a more "standardized" way of doing this (I don't want to re-invent the wheel).
    Example (improved from 1st post):
    class MyCustomNode extends CustomNode {
            var sceneMonitor:Scene = bind scene on replace {onSceneChange()};       
            public var onSceneChange:function():Void = function():Void{
                    if (scene == null){
                        println("we have no scene");
                    } else {
                        println("we have a scene");
    }Edited by: AndrewHughes on Oct 12, 2009 6:13 AM

    You can add an "initialized" flag into your CustomNode and set it true in the postinit block
    var initialized = false;
    postinit { initialized = true }The parent and scene of the node won't be set until after the CustomNode is past the postinit phase. You can use this flag to determine whether or not the change in parent or scene is because the node is being added, or because the node is being removed.
    var fubar = bind scene on replace {
        if (initialized and scene == null) {
            // cleanup
    }You could also use the old value and the new value in the on replace:
    var fubar = bind scene on replace oldscene = newscene {
        if (oldscene != null and newscene == null) {
            // cleanup
    }

  • Difficulties adding 2D or 3D text to the scene.

    Hello!
    I have a 3D cube which I have created, and I've been able to add things to the scene such as spheres and dotted lines. I cannot, however, get any 2D or 3D text to show up. Here is some code I am using. Does this look correct?
            Text2D text2D = new Text2D("X Axis",
                                       new Color3f(0.0f, 0.0f, 0.0f),
                                       "Arial", 18, Font.ITALIC);
            sceneBranch.addChild(text2D);
            Font3D font3d = new Font3D(new Font("Arial", Font.PLAIN, 10),
                                new FontExtrusion());
            Text3D textGeom = new Text3D(font3d, new String("X Axis"),
                                  new Point3f(-2.0f, 0.0f, 0.0f));
            Shape3D textShape = new Shape3D(textGeom);
            sceneBranch.addChild(textShape);Thanks for the help!
    Chris
    Edited by: cmwa70 on Nov 3, 2009 1:55 PM

    hi,
            Color3f color = new Color3f(Color.WHITE);
            String fontName = Font.SERIF;
            int fontSize = 200;
            int fontStyle = Font.PLAIN;
            fpsText2D = new Text2D(fpsText, color, fontName, fontSize, fontStyle);
            tgFPS.addChild(fpsText2D);
            TransformGroup tgFPS = new TransformGroup();
            sceneGraph.add(tgFPS);this works fine for me

  • New to the inner workings of apples...

    I have a Power G5 running Version 10.4.10 / 2.1 Ghz with 1 GB of Ram. Initially it was 512 and added an additional 512 (which was what I was told the most that I could add...) I am having some issues with my program freezing when running CS2 - Illustrator. I'm not sure if it's merely because of the program I'm utilizing? Or perhaps my husband likes to play a few on-line games, could those be running in the background? Is it possible to clean up my RAM applications ? If so, how do I check what's running behind the scenes? Is it OK to expand the RAM. I was told the most I could add would be the 512 that's already been added. Not sure why because I see others discussing additional 1 and 2 GB sticks. Any help to a someone new to this all would be greatly appreciated! Thanks

    Hi amygallagher and welcome to the discussion boards. First things first....none of the G5 Power Macs run at 2.1 Ghz. They run 1.6, 1.8, 2.0, 2.3, 2.5 & 2.7. Under the blue apple in the upper left hand corner choose About this Mac and see what it says there. All G5's will accomodate at least 4 gig of ram and CS3 is a ram hog, too little ram could be causing your freezes. But the problem could also be software or file realted. Try starting up from your original install disc and running Disk Utility from the Utilities menu ro repair your hard disk.
    To see what applications and processes are running start Activity Monitor. You'll find it in your Applications/Utilities folder.
    Let us know how things are going.

  • Start New clip a scene break

    I am importing HD footage into IMovie HD I have selected start new clip at scene break but all it does is import as one huge file and does not start a new clip at each scene break. I know the importing has to be done at 1/4 speed because of my older mac G4. Is this the reason it does not start a new clip at scene break? Is there another setting besides in preferences I need to adjust?
    Any help would be appreciated.
    Thanks

    Hi
    And there is no sceen-detection program in the Mac environment at all to my knowledge.
    Rumour says that there is such a program on the PC-platform. But how this is done
    and how many clips that a panoramic (panning) recording would split up into is
    a bit of my curiosity.
    No Not in iMovie
    Not in FinalCut Express
    Not in FinalCut Pro 6 (Studio 2 bundle)
    Yours Bengt W

  • Exchaging Nodes in the Scene Tree

    Hi,
    I use a web page like structure for my application. This means, I have a tabbed navigation on the top. When I press on a tab the whole content must be replaced inside the tabbed panel. So anywhere in my action handler I make something like this:
    group.content = [ ... new content ... ]
    This refills the content. Unfortunately this results in "on the fly layouting". In other words, at the beginning everything is displayed at the top-left while somehow "reloading" the new content. During this the layouting is done. It looks like an HTML page which iteratively calculates the positions of the elements. How can I avoid this?
    Edited by: kudi on Feb 25, 2009 1:58 AM

    Well, your content is certainly dynamic since you are replacing the group.content with new content. The term 'layout' in JavaFX could mean a lot of things. Nodes are positioned with dimensions in the scene graph and can also be transformed (or vbox/hbox layout). Everybody wants something specific from their idea of 'layout'. Some examples might be to handle different screen resolutions or dynamically handle unknown child node sizes, some want 3D it goes on and on.... If you are talking about not having to dynamically recreate the group.content everytime... then maybe you want to move the node "toBack" or "toFront" on the scene graph (effectivly switching between nodes as if they were 'layers' atop of each other) - something I am yet to test!
    Whatever the case, this probably requires more information about what you want to achieve. Hope this helps....

  • Flash slide show - buttons working on edit modus, not on the scene

    We have made a slide show of pictures scrolling down on the
    right side of the screen. We converted the slideshow to a movie
    clip. The pictures in the slide show are also buttons. When you
    click on a button (small picture), a big sample of the picture
    should be loaded on the scene, for this we use the LoadMovie
    command. But when I tried to put action on the buttons, the action
    didn't act on the scene, but on edit level since the movie clip
    became kind of a nested symbol.
    Do we have to copy and paste the frames (for the slideshow)
    back to the scene and get rid of the movie clip symbol? Or are
    there anything else we can do to solve the problem?

    Thankyou for trying to help.
    Yes, I guess that is the problem, it doesn't know where to
    load the picture, and starts a new window. I have tried several of
    the different global properties, but so far with no success. I also
    tried your suggestion, twice _parent, but it didn't work.
    I would be glad to upload the FLA file, but how do I do it?
    Should I use my normal mail system, or is there a way of doing it
    here? The filesize is 2.7 MB.

  • RPF Camera does not match the scene from 3DS Max or Maya in AE

    Hi, since I've been trying to integrate 3D with Motion Graphics, I've had trouble. First I read in VideoCopilot's website that I can import 3D cameras into AE, but when I first tried in AE CS6, right clicking on the RPF sequence layer (with the ZDepth info included), the camera was never imported, and never created a new camera layer.
    Then I tried in CS5.5 and from 3DS Max 2013 the camera was succesfully created but it's movement did not match the imported scene, because when creating and positioning some 3D layers, they did not stick correctly to the scene, and they never looked integrated. So it's a pain trying to make them match.
    So I also installed Maya 2008 and followed this tutorial (https://vimeo.com/32726702) with a locator for the scene, then saved it as a Maya ASCII, and again when trying to match the camera inside AE with the scene's camera, the movemet of the camera imported was again strange and the 3D layers did not stick correctly to the imported scene. Of course I know I have to position the 3D layers, and I get them to be in the camera sight.
    I need some real help because I've tried many times and asked a friend who knows of Maya and 3DS Max, but he could not help me neither inside AE. Again, the importing of the RPF in CS5.5 works fine, but the movement of the camera just doesn't seem to be right what I need.
    Thanks for any help.

    Cameras in RPF files must be embedded accordingly. Just because it has depth data doesn't mean there's camera data as well. I'm sure there is some simple check box somewhere. The rest sounds like mundane scale and coordinate issues because you do not set up your 3D scenes properly, but that's impossible to tell for certain...
    Mylenium

  • Best way to move sprites around in the scene?

    What is the best way to move sprites around on the scene?
    So far I came up with this code to move all the sprites from the right to the left
    var anim = Timeline {
    repeatCount: Timeline.INDEFINITE
    keyFrames: KeyFrame {
    time: 0.1s;
    action : function(){
    for(n in container.content){
    def item = n as Sprite;
    item.posX -= 2;
    it moves the sprites for 2px every 0.1s, but it's not so smoth.
    Is there a better way for doing it?

    netsuvi wrote:
    But this approach limits me in someway that i am unable to change yet. It means that I have to know
    the end position on the sprite at the beginning? But how about user interaction? I would like to adjust the speed, during running.
    Or how about collision detections?To use this technique, you have to know the end position, at least provisionally, at the start.
    If something changes during the timeline (such as the user clicking) you can always stop the timeline
    and recompute a new trajectory and start another timeline.
    Collision detection is harder, especially among objects that are all moving.
    I saw some people are just generation tics. Like 10 per seconds, Then then calculate the whole stuff in a function.
    probably it would be enough to have 2 calculation tics per second and let the javaFX engine calculate the necessary frames in between.This is a reasonable approach, and it's fairly straightforward. However, even in some cases like BrickBreaker, you can compute
    the endpoint or do collision detection (mostly) up front without having to compute frame-by-frame. For example, when the ball
    is heading up, you can tell from its position and velocity whether it's going to hit a brick or a wall and when it will hit. When the
    ball is heading down, you don't know whether the ball will hit the paddle, because the user can move it. However, the paddle
    moves only horizontally along a certain Y-position, so you can compute the time and location at which the ball will reach that
    Y-position. If the paddle is there, it bounces, otherwise the ball drops off the bottom and the turn ends.
    If you want to compute collision detection among two or more moving objects, well, that's a lot harder. It probably requires doing
    a bunch of math, and it might be possible to do in closed form. If not, successive approximation might be the easiest way to do
    it.
    So in pseudo code it would something like this:
    Animation Start 0Seconds: Sprites have this position
    Animation Start 0.5Seconds: Move sprite to this position // JavaFX makes the in between steps
    do function() {
    calculate speed,
    calculate collision detection or whatever
    then restart the Animation steps.I think the key is to decouple the position and collision computations from the actual graphics animation.
    For example, suppose you have an object heading towards a wall that's 500 pixels away, and it's moving at 250
    pixels/sec. (Assume constant velocity.) Then you know that the object will be at the wall in 2 seconds, so
    you just set up a KeyFrame with that information, put it into a Timeline, and run it. You'll need to put an action
    function in the KeyFrame as well. But note that this doesn't necessarily compute the next 0.5 seconds or the
    next 2 seconds. Instead, it should look at the new state and compute the time at which the next event occurs
    and then set up KeyFrames to run all the objects until that time.
    I tried something with the timeline.playFromStart() but it didn't work. It just repeated the same animation instead of doing a new one.
    You have any clue how to do that?The playFromStart() function will simply replay the same animation, as you noted. What you want to do is
    recompute KeyFrames starting from the current state that show animation to some future state. Then,
    load these KeyFrames into the Timeline (or create a new Timeline) and run it.

  • How to change the scene from an external class?

    I'm trying to change the scene (gotoAndPlay(1,"secondScene")) from an external as3 class from flash professional, but I can't. I also tried root.gotoAndPlay(1,"secondScene") and stage.gotoAndPlay(1,"secondScene"). What is the better way to do it?
    Thank you.

    Its crucial that if you want to access root or the displaylist in general that an instance of your class is added to the displaylist as child. This is achieved by sth like:
    var _myClass:myClass = new myClass();
    addChild(_myClass);
    only then you will be able to reach root
    your class also has to met certain conditions: it must at least extend DisplayObject but its common that it extends MovieClip.
    so a basic class should look sth like this:
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        import flash.display.MovieClip;
        public class myClass extends MovieClip {
            public function myClass() {
                // constructor code

  • The scene Breaks out over Hyde Park and the like

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    CloudUser,
    Are you sure there is an issue?
    In vector artwork, white normally means nothing (literally).
    What happens if you create a coloured rectangle and place it behind the artwork (beneath it in the stacking order as shown in the Layers palette)?

  • New to the WRT300N - Firmware & help needed

    Hi. First off, I apologize that this is going to be very long.  I really hope someone will take the time to read it all and give me some help.
    I posted about a week ago about problems with my WRT54GS.  All of a sudden with no changes, the wireless stopped working.  I tried for a few days to fix it with no luck.  I decided to order the WRT300N (I figured if I was going to buy a new one, I'd upgrade and this is the one that Linksys recommended).
    I should mention that after ordering the new router, the wireless on the old one started working again but it wasn't working normal.  The signal quality had always pretty much been excellent and now it started going up & down but at least it was staying connected.
    The new router came today.  I disconnected the old one and connected the new one and everything went smoothly.  Both my wired & wireless computers worked great.  Less than an hour later, the wireless disconnected.  I went to view available networks and my network (I use our last name) was gone.  I shut off the laptop and it still didn't see the network.  So I started looking at the router settings just to be sure that nothing had changed.  About 15 minutes later, the laptop found the network and connected again.  The signal quality dropped to good and has stayed there ever since.
    Just for information, when the laptop is on the desk (which it is 90% of the time), it's only about 5 feet away from the router.  I have not tried to take the laptop out of the room yet.  Also more information if it helps.  I have a large "U" shaped desk.  My monitor for my desktop sits in the middle.  On either side are the speakers.  To my left (in front of me) is a UPS (plugged into this UPS is the tower, monitor, speakers, cradle for my mouse, modem & router), then the tower (I can't put it on the floor because I have physical issues that would prevent me from accessing it there).  Now if I turn my chair to the left, the desk has an upper level.  This is where my DSL modem & the router are.  They are on the end near where the computer is on the lower level.  This is the same setup we were using before.  Old router worked great for almost 2 years with signal strength at excellant on the laptop.  It just started acting up all of a sudden.  If I go back to facing center and then turn to the right, that's where my husband's laptop sits.  The only other equipment there is a calculator and a lamp and on the floor is another UPS which has his laptop (which has an Intel wireless G card in it), a laser printer, and the above mentioned calculator & lamp plugged in.
    Prior to today, I had the Logitech MX3100 keyboard & mouse set.  I had purchased a new mouse (Logitech MX Revolution).  So I was using the keyboard from the MX3100 with the new mouse and everything was fine running that way for weeks before the problem kicked in.  So I don't think it's got anything to do with the mouse.  Today's setup is a little different.  I am no longer using the MX3100 keyboard.  I am using Logitech DiNovo Edge, which uses a bluetooth dongle.  I also don't think it's any interference from this keyboard since this is a pre-existing problem.
    I do have a cordless phone in the room (it's on the left hand side of the desk from where I sit at the opposite end from the modem & router...also it's one of those that doesn't need a phone line)but it's a 5.8 ghz.
    The old router had the option to change the channel, etc.  This one has auto for standard channel & wide channel & there's no way to change it that I can see.  Radio band is also set to auto but does have 2 choices under it (standard & wide).  As I said before, I use our last name for our SSID.  It's the same one I've been using for years.  There is no one else around here with that SSID.  Network mode is mixed.
    Concerning the firmware....the information for mine is WRT300N V1.1 firmware v1.51.2.  I tried to look for an update but the only one in the list is the WRT300N V1.0.  I did click on that but the firmware version is lower and I don't want to screw anything up.  Is there a firmware update for me or not?  If so, please point me in the right direction as I can't find it.
    Concerning the signal strength....would it help to buy a new wireless card for the laptop?  The Intel card has been updated with the newest software.  The card is internal and to my knowledge can only be replaced with the same card or a bluetooth card.  (Computer is a Dell XPS M140.)  I do have a card slot but I'm confused because I think Dell called it an Express Card slot and I don't know whether or not the Linksys notebook card that is recommended for this router would work in this slot.  If the card would work, is it worth the expense?
    What else can I try.  I thought about moving the router furthur to the left but it would require moving a few other items and I'm not sure if the cords are long enough.  Would it help if the router & modem were not plugged into the same UPS?  I do have a regular surge protecter near where my phone is.  I would really rather leave them plugged into the UPS though for obvious reasons.
    Also if it helps, I have the router on it's side with the 2 antennas on the end pointing straight up and the flat one in the middle I have angled this way.
    I hope I have given enough information for some suggestions.
    Thanks,
    Lisa

    Thanks for the response.  I was wondering if anyone would take the time to read such a long post.  I wanted to be sure to try to give as much information as possible.
    My desktop (Dell XPS400) tower is made out of metal...but the router is actually not sitting on it.  There is a shelf to the left of my tower (when I'm facing it, otherwise it's to the right of it).  That's where the modem & router sit.  The shelf sits about 3" over from the edge of the computer and it's about 7" above it.
    As far as the wireless card for my husband's laptop...I'm still thinking about it.  I'm wondering if there would be any improvement in speed or the quality of the connection with the N card.
    Now I just went into the router's settings and tried to make the changes you suggested.  I was able to change  the radio band from auto to wide BUT once I do that, I loose the ability to leave the wide channel & standard channels on auto.  The options for the wide channel are 3-9 and the standard are 1 & 5.  I don't know which ones are best to pick so for now I'm not changing anything.  I didn't change the advanced settings either as I wasn't sure if I could do that without changing the other settings first.
    My husband has noted that he does see the quality of the connection occasionally jump to excellant.  For the most part it's staying on good in here.  We haven't brought it out into the living room yet to see what it does out there.  He hasn't needed to.  He has had it disconnect on him a couple of times as well.
    I did forgot to mention in that book I wrote that we do live in an apartment building.  We are on the 1st floor in the back of the building.  Our office is between our living room & another bedroom.  There is an apartment above us.  There is another apartment on the other side of the other bedroom.  Our bathroom is across the hall from this room, other side of that is the kitchen and then there is an apartment in the front of the building.  Our front door is off the living room, a hallway seperates our apartment from another one.  There are 4 apartments on each floor.  Laundry (directly under us) & storage in basement.
    I give all these details to try to get the best help.  I don't know if all this extra info is helpful or not.  We have been using Linksys routers for quite a few years now.  This is our 3rd one and our 2nd wireless one.  We have been in this apartment for a year now and had no trouble until a few weeks ago.  Previously lived in another apartment of the same floor plan in the same complex but on the 3rd floor (boy did we hate walking up those stairs!) with no trouble.
    Looking forward to hearing back from  you so I can try to make the changes you suggested.
    Thanks,
    Lisa

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