No sound in Diablo 2

After a recent wine update, there is no sound at all in diablo 2.
Here are some errors I'm getting.
jgreen1tc ~ $ wine ~/Media/Games/Diablo\ II/Game.exe
err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm": libmpg123.so.0: cannot open shared object file: No such file or directory
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f26c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
I have tried switching DirectSound hardware acceleration to both Full and Emulation in winecfg and neither one work. Sound works everywhere else. What would have changed during the update to make this kind of thing happen?

Oh I see. I'm not sure how to read error reports sometimes because I don't know the significance of each error. It's all still pretty foreign to me. I did as you said though, and I still have no sound. I did some research and thought that using the -opengl parameter would work but no dice. The errors now read:
jgreen1tc ~ $ wine ~/Media/Games/Diablo\ II/Game.exe -opengl
fixme:advapi:SetSecurityInfo stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f26c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
err:ddraw:ddraw_surface7_Flip Can't find a flip target
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
fixme:d3d_surface:surface_get_gl_buffer Higher back buffer, returning GL_BACK
Also, on winecfg, I am noticing there is no checkbox for ALSA which seems to be what most other fixes I am google-ing suggest checking. Sorry I can't be much help to you guys, but I'm a little ignorant. All help is appreciated.
Edit: I just realized the sound options are grayed out in game...that cant be good.
Edit2: I was getting an unhandeled exception error when the cinematics displayed yesterday. Today, when I booted my computer, ran pacman -Syu, and started the game, I noticed I had sound, but got the unhandled exception error again. I started the game immediately afterwards and it worked. Sound and everything. I noticed I couldnt adjust volume at first, but then noticed kmix wasn't in the system tray so I started it and I could.
Then when my computer died, kmix was started automatically and I started getting the same sound issue as before. So far I have absolutely no idea what I did, but I'm gonna try to reproduce it.
Last edited by jgreen1tc (2011-09-14 21:21:37)

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    Talen: Many Beta Testers have conserns about the text size of the user interface being either to small, or to large.Do you have any plans at this time to introduce scaling o accessability options for the User Interface and Item Stat Text ?
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    Guest-847: What is the highest gem level that we can expect to drop?
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    Guest-505: Beyond what we have already seen and the sets in Inferno, how many unique weapons and armor sets can we expect to see in D3? Will more be added? (outstanding job so far!)
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    JayWilson: Not at release. With the challenge level of Inferno we did not see this as necessary.
    Guest-2444: Will Melee Wizards be Viable in **bleep** Mode?
    KevinMartens: For difficulty modes: certainly, the challenge will be harder in later difficulty modes. But really, this question points to a cool point of depth/awesomeness in our system. With the right gear and some practice, melee wizard will be viable--maybe barely but still. For Hardcore Mode: Again, with the right gear, maybe, but it is a risky thing to try. Let me know how you do
    Guest-906: are the angels wings from the CE, an emote thing? or is it like an item you can trigger on and off? also is there a cooldown on them?
    JasonBender: They're linked to a 1x1 item that goes in the inventory, but you can put them in your stash. You can click your wings to turn them on and off. There's no limit to how many times you can use them.
    JasonBender: (Also no cooldown on the wings.)
    Guest-128: Is there a separate appearance for the female barb when she goes berserker mode (the ability for 15 sec that you unlock at lvl 30)and how does she looks like can we not have a picture or something because we only see the male.
    JasonRegier: Yes, she looks different.
    Guest-523: Do bosses get more abilities through the difficulties to make them harder or do they just have scaling dmg and life? ie. in nightmare, he||, and inferno. Also, does Nephalem Valor only apply in Inferno?
    JayWilson: Not really. We have a couple cases, but they are mild enough that I'd say overall no. Bosses mainly scale in stats. And yes, Nephalem Valor is Inferno only.
    Guest-393: The new skill menu has been highly discussed by a large group of players awaiting Diablo III, and there has been much criticism (Despite it being an improvement over the early beta skill UI). Will there be further changes or did we see a finalized version of that system in the last patch of the beta?
    JayWilson: Other than polish-oriented improvements (of which I can't recall which made Beta and which didn't) the skill system is basically unchanged from the final one that appeared in Beta.
    Guest-347: Thank you for answering my first question. How far back does the behind the scenes in the CE cover? Does it cover any early D3 development or does it only cover the past couple years? Any word on when we can expect the web API for D3 or at least more information on it?
    JasonBender: The behind-the-scenes talks about all kinds of crazy stuff, so there should be some good history in there for you. Not sure about the API.
    Guest-446: Will certain areas in Diablo 3 have different treasure classes like they did in Diablo 2 for finding higher items or does it just come down to how far you have progressed into the game and is there a diminishing effect of the amount of mf your character can have eg. like a mf cap?
    JayWilson: I don't really know how to answer the treasure class one, lots of areas have different treasure classes but we try to make areas relatively equal depending on challenge and monster level. MF is not capped, though.
    Smeet: With Diablo 2, enemies in **bleep** difficulty almost all recieved an immunity to one type of damage. Does this trend continue into Diablo 3, or are the enemies / affixes made threatening in different ways?
    JayWilson: We do not use immunities as a monster affix. We focused more on powers that change up the monster's threat and challenge different classes in different ways.
    Guest-351: LOVE YOU GUYS & D3!!! Thanks for the Answer Also BTW how does sharing MF with a group work and is that group % amp'd up by "Nephalem Valor"
    JasonBender: MF is an average of the group's MF rating, so everyone either contributes combat power or boosts the group's MF. Valor covers the party.
    Guest-911: will I be able to have multiple keys on the same account IE: Collectors Edition and Standard? and are we able to use"Dual-Boxing" ?
    JasonRegier: No, you can have one license attached to the account. Dual boxing isn't supported... you'll need to have multiple battle.net accounts.
    Guest-561: How is Inferno difficulty being balanced as a sort of longterm endgame opportunity? Will characters struggle in inferno until they acquire really epic gear or is the aim for Inferno to always be very challenging even when characters are decked out? How does magic find gear play into the balance of being able to clear inferno (E.G. Being able to clear faster and safer vs wearing MF gear vs Nephalem Valor).
    KevinMartens: Inferno is balanced to never be trivial, even with the best gear. If some of you end up finding it trivial, we'll certainly be paying attention--good luck! Magic find gear vs. survivability gear works much like you think. You'll probably use MF gear when you are farming an area you know/think you can survive in and switch to survivability gear once you are trying to get further into a tough area.
    Guest-776: Send: Do you think that assigning a very specific/distinct personality to each character was a good call? A lot of people seem to be thrown away from wizard for example, just because of his not so cool attitude. Or the not-so-badass grandpa witchdoctor (character wise). Thanks
    JayWilson: Yes, we do think it was a good call. We think improving our game story by making the player characters active participants is worth the risk that a few players might get turned off by the choices for those characters. Without making this choice it weakens our story, and strong story is one of the most requested ways the community wanted us to improve Diablo.
    Guest-545: Is it an accurate assessment to say that expansions would follow the inferno progression and have a few levels but significant gear upgrades. Or will it be more like a level cap increase with inferno-like content at the end?
    JasonBender: We're concentrating on a smooth launch right now. Next up after that: PVP!
    Guest-401: Will there be a ladder and ladder-only items to keep Diablo 3 fresh for years to come? I know a lot of people still play Diablo 2, and were excited about the recent ladder reset.
    JayWilson: Not currently. We'd prefer to find better ways to accomplish this. If we can't come up with something better we'd consider a ladder in the future. It's not a problem that needs to be solved right away.
    DrowningRabbit: Speaking on Inferno mode, Blizzard has in the past made encounters like pre-patch C'Thun that were statistically impossible to finish. While that feat hasn't been repeated in World of Warcraft, is that a concern for Diablo 3's Inferno mode bosses?
    KevinMartens: There are not statistically impossible bosses/challenges, at least not by design. There are extremely difficult moments in Inferno but I do think that people, with practice and gear, will be able to finish it. Let the race to end of Inferno begin on May 15th, everyone!
    Guest-1326: Any plans for Lobby like Diablo 2?
    JasonBender: We support public chat channels, and we are always looking to improve the Battle.net service. It will evolve over time. (The trick is getting the chat gem working juuuuuuuuust right.) :-p
    JayWilson: BTW, I said earlier that Nephalem Valor is only available in Inferno. This is incorrect. It kicks in at level 60, regardless of your difficulty level.
    Guest-647: Hi Guys. Breathtaking work so far!, I wish you the best for the release!. My question would be how often can we expect to see new patches in terms game mechanics but also item stats in the span of perhaps one year?. Second question to Jay - will be rolling barb & monk combo for the first playthrough on hardcore, what would you say the chances are defeating **bleep**?
    JayWilson: We'll patch as the game needs it. Predicting a timeframe isn't something we'd do now. For your second question, need more information. How good are you? I'll just guess. I think you personally have a 37.4% chance to beat Hell.
    Guest-311: Can you implement a force Stop key (differing from force Stand Still), where pressing the key will stop all actions including movement and holding the key acts like force Stand Still? Finer movement controls will open up more mechanics!
    JasonBender: We always try to keep the controls streamlined where we can, but if there's a need for a new UI element we will surely consider it. No plans just yet on that particular item, though.
    Guest-625: Why are the Monk's heals not scaled by stats? The monk can never improve healing with gear. By contrast, the Barbarian's heals scale with damage or max HP.
    JayWilson: His heals scale with his level. They are powerful enough that we had concerns that if they scaled with gear they would be too good. Barb heals are personal, but Monk heals are group oriented, which is why they are handled differently.
    Guest-303: I Feel that a Dota style pvp map / pvp game mode would be perfect for Diablo..any plans in the works?
    JayWilson: That would be like making a whole new game inside our game. There are some parallels, but enough differences that I'd rather we focus on our core cooperative and PVE experiences.
    Guest-1639: How large is D3 compared to D2? Will it take as long or longer to clear the game (excluding inferno)?
    KevinMartens: Length of the game varies greatly depending on play-style and randomness. Play-style means completist poke around in every corner type people vs. rush the main objectives people--big difference. Randomness affects the length because you could be walking through an area and roll a 2 level dungeon (10-15 minutes of gameplay) or a 30 second ambush event. Depending on what rolls, that can really change your length. But regardless, length isn't the concern in a game so focused on replayability. Not that the game short so much as that is not what the design challenge is.
    Guest-785: Can you craft "inferno" level gear? if not what is the highest level gear you can craft?
    JasonBender: Yes, and it's awesome! It takes a lot of components to get to the best gear, though.
    Guest-846: Are you concerned that the current Skill UI along with the Skill tab for cycling through skills has perhaps been too categorized and requires a potential excessive amount of cycling through to find things? Example: with the Demon Hunter, why not just have three categories with Hatred Generators, Spenders, and Discipline skills instead of how things are split up now? Isn't that much easier to understand instead of the seeminly excessive categories at the moment?
    JasonRegier: We've found that categories in the current skill system UI is really helpful for newer players. And the "Elective Mode" option is there for advanced players to customize their builds to their heart's content.
    Guest-645: Some people say they will not be rolling a WD because it is a silly class, what do you say to them? Also, Soul Harvest seems too good at the moment....... 6 ..... more...... days ........
    JayWilson: I'd rather people be highly opinionated about our classes than not care. We made five classes just in case you don't like one of them.
    Guest-184: What's up with gems? Are they going to be socketable in more than just helms and weapons?
    JasonBender: Gems can be used in helms, weapons, and a variety of armor slots.
    Guest-538: In order to sell items on the real money auction house, do I have to have funds in my battle.net balance?
    JasonRegier: No, you can sell items without having any money in your account. There is no charge for posting items.
    Guest-340: Would you say that Diablo III's soundtrack is overall, Wagnerian in texture?
    KevinMartens: I'm not music history oriented enough to know the right pigeon-hole genre for our score. I think it is too varied to simply fit into one sub-genre.
    Guest-348: Do you have any comments on Athene vs Kripp for worlds first Inferno kill?
    JasonBender: I guess someone needs to take the other side of that bet, so Athene had better win. I like hot dogs. (The real question is: Who gets the world's first HARDCORE Inferno completion!)
    JayWilson: $20 and a coupon for a free hot dog on Kripp.
    Guest-520: Is it possible to place the dyes and wings from CE in the shared stash ? (so if i later upgrade my game to CE i could get the CE exclusives for my old heroes)
    JasonRegier: Yes.
    Guest-313: A new article on a fansite was just posted describing a way to use the WD to sacrafice zombies to do 25,000%+ weapon damage. How confident are you at this time that classes are balanced endgame?
    KevinMartens: There are billions of class and skill combinations--literally. They inherently cannot be balanced at time of ship due to lack of working time-machine technology and/or Groundhogs Day -style repeat testing days. We look forward to following all of you as you find incredibly awesome builds.
    Guest-844: Will Legendary/Set items have their own unique graphics independent of the "tier" sets or will they look the same?
    JasonBender: Legendary items and set always have unique art, stats, names and flavor text.
    Guest-876: Is the best gear in the game ("potentially," stats-wise) limited to dropping in Inferno difficulty, or are the differences between Inferno gear and end-game **bleep** gear mostly cosmetic or drop-chance related?
    JayWilson: The top three tiers of items, which are the best, only drop in Inferno.
    Guest-708: What class are each of you going to play at release? Softcore or hardcore?
    JasonRegier: Witchdoctor for me too. Hardcore!
    JasonBender: Witch Doctor. Also I'm looking forward to crying over my first hardcore character. And my second. And my third.
    KevinMartens: No pornography references, please! (Monk, softcore)
    Guest-869: Are there any non-set Legendaries that will only drop in Inferno Act III and IV?
    JasonBender: Yes. Legendary items are dropped based on the level of the monster or chest, so we have several at the max level that can only be found in the end of Inferno.
    Guest-720: Dueling: Will you ever consider patching in dueling “in-game” without having to lose the current play session and hit the arenas? The purpose is for fun things like settling disputes amongst friends, battling for items, or just killing time waiting for a friend to come back. It cannot be used for griefing due to mutually acceptance of the duel (and could even take a knee like in WoW so as there is no death).
    JayWilson: I'm not opposed to this, but it's not a trivial amount of work, and is not a priority for us right now. We want to focus on our team-based arena mode right now.
    Guest-547: Will there be any bosses that are only in certain difficulty modes?
    JasonBender: Bosses appear in each difficulty, but there are a handful of unique monsters that only appear in certain difficulties. Also there are a number of rare/champion affixes that don't show up until you reach later difficulties.
    JayWilson: Hold on, getting Wyatt for all your complex Witch Doctor questions.
    Guest-483: How does the treasure goblin scale, in regards to HP, in the higher difficulties? Will they always take a couple of hits to bring down?
    KevinMartens: Treasure Goblins are harder to kill at higher difficulties. I never miss one in normal but often fail to kill one in time in higher difficulties, usually because I'm too paranoid about being **bleep**ed by elite monsters to chase him aggressively.
    Guest-536: Will there be any more 'randomization pockets' (such as the Hanging Tree and the Corpse Pile) in the areas we played in the beta for us to discover?
    KevinMartens: I suspect that the beta players have discovered most, if not all, of the randomization pockets in the beta areas, but there is much more D3 to come. Also, there are rumors of secret things being secretly secreted somewhere secret.
    Guest-25: Will the mobs or bosses have diminishing returns/immunity on stun/slow/fear abilities? Or stunlocking them in inferno with 4 barbarians its totally possible?
    JayWilson: Elite mobs (bosses, champions, rares) are affected to a lesser degree by control skills, and are immune to a select few. We do not have a system for diminishing returns, as we want CC to be useful even against bosses.
    Guest-1803: Does the explosive beast rune for zombie charger work with the final gift rune for zombie dogs? ie zombie dogs from zombie charger dropping health globes? Thanks.
    KevinMartens: No, it does not.
    Guest-104: Are there any plans to ever had "hotkeys" in the game so we can quickly switch between different spells like in D2 with the F-keys?
    JasonRegier: The hotbar at the bottom of the screen gives you easy access to your current skills, and you can change the keybindings for it if you don't like the defaults.
    Guest-1064: How will the Monk and Witch Doctor passive skills that avoid death work in Hardcore mode?
    JayWilson: They will allow you to avoid death! Congratulations, hardcore player, you have outsmarted mortality!
    Guest-367: Do i need to read the quest dialog to fully understand the diablo lore ? or i can simply watch the cinematics and understand what is going on ?
    JasonBender: There are several ways to enhance your enjoyment of the story. The cinematics are meant to keep the story clear, but the more you read, the better it should be. (Even the item and skill flavor text adds to the lore.)
    JayWilson: Correction: we drop gems up to tier 8.
    Guest-376: can we follow treasure goblin through portal to a special dungon?
    JasonBender: One wonders where they go!
    Guest-1540: I heard a rumor around a month ago that players can recieve an extra reward if they don't switch their build for an entire Act, is this true?
    JasonBender: Not exactly true. It's good to explore builds. Nephalem Valor goes away if you respec, but that isn't based on the act.
    Guest-713: how will mf work in groups. say if 2 people have mf and 2 are just dps. will it take the groups mf number as a hole or just 1 person for their drops only?
    KevinMartens: Magic find is averaged across the party. If you have two MF people with 100% and two DPS people with 0%, then each person has 50% for their drops. Loot is, of course, per player.
    Guest-503: Is "rushing" a character possible? Or are there some kind of restrictions that keep a player from getting to Nightmare/**bleep**/Inferno in a significantly shorter time period than usual.
    JayWilson: A higher level character can help you jump past content within a difficulty, but you get greatly diminished XP, so you really need to go through legitimately. We have hard level requirements for difficulty levels, though, so no shortcuts there.
    Guest-661: I know you don't plan to support Diablo 3 to be a eSport - If the commnunity wants it to become a eSport(without the implied balance), would you support it with replays/spectator mode and more ? 
    JayWilson: No. We don't want Diablo 3 to become an E-sport. It's OK to have PVP just for fun. Our focus is on our PVE game, and we want it to stay there.
    Guest-302: What was it like being able to take a game I'm sure you all loved, and being able to expand the story, and create amazing things I bet the original creators would never even have thought of?
    JasonBender: It was a privilege. Personally, I feel incredibly lucky to be involved with Diablo, one of my favorite game worlds of all time. It was never hard to come up with cool ideas, just tough to pick the best to make the coolest game possible! 
    Guest-2203: Many people are trying to get world first 60 and think it is doable in as little as 20 hours. Can you give us any insight on this?
    JayWilson: World's first what?
    Guest-1729: How do you guys feel about the Barbarian in Inferno (being a melee class and all), especially regarding (the need for?) Shields?
    KevinMartens: Survivability is certainly something that you need to gear for in Inferno. Shield is the easiest vs. most obvious choice but certainly you can gear for a higher DPS with a different selection of gear and skills. It is still a fine balance between your play style, your DPS, your survivability stats, etc. None of those things can be out of balance for the way you play in order to survive at Inferno.
    Guest-1736: So, you guys are always talking about how diffcult Inferno will be. What about the others? Does this mean nightmare and **bleep** will also be too easy for us just like normal mode? Thats a serious concern for me...
    JasonBender: Different players find different things challenging. (This also depends on your gear.) Finishing Inferno in Hardcore mode will not be easy!
    Guest-2357: Is stun duration reduced in **bleep**/inferno or is the same as in normal?
    KevinMartens: It has been reduced.
    Guest-586: Will you share game statistics with the community? For example: ### different Monk builds have defeated <insert boss name>? or other misc data?
    JasonBender: We like sharing cool stats, but no specifics yet on what they will be. 
    JayWilson: To the person who asked if we might add or remove skills: we'll do whatever we think is right to balance the game and make the classes feel well rounded and effective. In other words...maybe.
    Kyle-BBY: Great chat everyone! Thank you for joining us fans and Diablo III Dev team!
    KevinMartens: Thank you, everyone, for attending
    JasonBender: Thank you so much! Great questions!
    JasonRegier: Thanks everyone! See you online!
    JayWilson: Thanks everyone! May 15th! WOOOOO!!!!!!

    Thanks to everyone who joined us on for the Diablo III Developer Chat today!  We had a great turnout and some even greater questions.  For those of you who weren’t able to make it, here is a transcript of the chat to tide you over until May 15th. 
    Pre-order Diablo III now!
    Developers:
    Jay Wilson, Game Director
    Jason Bender, Senior System Designer
    Jason Regier, Lead Software Engineer
    Kevin Martens, Lead Content Designer
    Transcript for Chat: 'Diablo III Developer Chat', Tue May 08 16:00:00 CDT 2012
    Kyle-BBY: Welcome to the Diablo III Developer Chat new arrivals! We'll be getting started in a few more minutes. Get your questions ready!
    Guest-74: When the option is selected to list things in the auction house for a real dollar value selling price, does that money go to the seller or Blizzard?
    JayWilson: We charge a $1 dollar service fee, or 15% for commodities. The remainder of the sale price goes to the seller.
    Guest-20: With some information out (may or maynot be correct) about how hard monsters hit in Inferno, will WD pets still be viable?
    JayWilson: Yes, pets scale pretty well in inferno. You do have to refresh them, but they are useful for tanking mobs.
    Guest-228: What was the hardest thing you had to cut from the game due to time/prodcution constraints?
    JasonRegier: For me, it was PvP. I had a ton of fun playing it against folks at BlizzCon, but it just wasn't ready for prime time yet.
    Guest-106: Will there be anyway to share the wings I get in the Collector's Edition with friends?
    JasonBender: Those are just for you, but you can apply them to as many of your characters as you like.
    Guest-26: Has anyone from the internal testing found a legendary item yet? Also, when are the stats for the legendaries going to be released?
    JasonRegier: I got one during testing, and when it dropped, I jumped up and cheered. It was awesome!
    Guest-25: Can you explain us about the bossfights? Will they be like Diablo 2 where the bosses had a fixed number of abilities and they just used them, or it will be more like WoW where the bosses have phases with different abilities and the scenery/positioning its crucial in the fight.
    JayWilson: Depends on the boss. Some have a set number of abilities, some have phases. Most are a little more complex than Diablo II.
    Guest-157: I will like to start of by saying the game is looking amazing so far, and I'm new to Diablo. Can you use the WASD keys for movement or just the left click on the mouse?
    JasonRegier: Basic control in Diablo 3 is very simple. Just click to move, and click on monsters to attack them.
    JayWilson: We don't support WASD for movement. We don't think it feels good as a movement scheme from an isometric view.
    tomt610: Will you make inferno difficulty easier if people will start telling you that you made it too hard and they cannot beat it, even that it is beatable at this point? Cause I remember in 90s games required skill to beat them and it would be nice to have at least one that kind of game at this point, without life regenerating itself etc.
    JasonBender: Inferno isn't for everyone. We would like to keep it as challenging as possible. Also, don't forget Hardcore mode. That's retro-hard!
    Guest-70: How many times was the codebase rewritten over the years or was reuse pretty standard?
    KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
    Guest-251: What was your inspiration for the Wizard?
    JayWilson: We were inspired by old school pen and paper RPG's. We wanted a magic user who could control time, disentegrate, cast illusions, etc.
    Guest-36: Do you have plans to implement the Necromancer or druid at any point in the future?
    JayWilson: Any future classes we do are shrouded in mystery (insert scary ghost sounds).
    Guest-283: what are the plans for launch day, are the servers prepared for the work load that is coming?
    KevinMartens: We've spent a lot of time and energy getting the servers to be as prepared as possible. The big stress test during the beta was very helpful (thanks for all who participated). We'll have a big support team standing by at launch.
    Guest-728: when you want to play with a friend who is much lower level than you, are you stuck playing the furthest ACT or DIFFICULTY they have achieved?
    JasonBender: They can jump in to your game at a higher level (up to the highest difficulty they've achieved), even though they might miss story points. If the lower level player creates the game you will be limited to their story progress. You're not limited by ACT, but you are limited by DIFFICULTY.
    Guest-253: What was the funniest / most awesome bug you discovered during the development of Diablo 3?
    JasonBender: Funniest bug? We accidentally had an event that summoned 5 treasure goblins at one time. It was great seeing people scramble to chase them as they ran in different directions. Serious chaos!
    KevinMartens: Perhaps a little less funny than awesome but I had an skeleton summoner with a bug with no limit on the number of skeletons and I went to a meeting, came back an the monitor was entirely filled with skeletons. I killed them all with a leap attack
    Guest-56: Besides PvP, do you have any plans on adding additional content to Diablo?
    JayWilson: To Guest-56 Nothing solid at this point.
    Guest-25: Will the game have support for clans/guilds at release? if not, is something its being considered to be added in the future? I remember in Diablo 2 we had to create new characters to add the clan's tag.
    JayWilson: No plans at this time.
    Guest-23: I have had troubles with the FPS in the beta with my pretty decent upper class notebook, especially when bigger waves of monsters where on the screen? Has the FPS been optimized for notebook users for release since beta?
    JasonRegier: It's hard to say without knowing more about your particular configuration. We work really closely with our hardware compatibility department to make sure that lots of people have a great experience with D3, and we're always looking to make performance better.
    Guest-236: If i am higher level then my freinds and want to play with them, will there be any kind of handicap? for example will they get less exp
    JasonBender: There is an XP penalty for killing monsters too high/low in level relative to your character. It scales based on your level, so at lower levels you can fight a broader range of creatures. This is good because player levels tend to be farther apart earlier in the game.
    Guest-389: In the beta I had a hard time determining how much damage a spell did. I later learned that if I held ctrl and moused over a spell it gave me a percentage. Has any changes been made to make actually spell damage info more accessible?
    JayWilson: You can set more advanced tooltips to permanently display so you don't need to hold down CTRL. I do feel these could be more accurate in displaying the exact damage you're doing, and we may improve it in the future.
    Guest-261: Due to the amount of time it must take to produce the cinematics, how does that influence/affect a more iterative game design process?
    KevinMartens: The cinematics team is very, very good at working with us to identify the moments of a cinematic that are most prone to change and leaving those to the last possible moment. There is seldom an issue that we can't change with a line change or a simple new shot. The process and time limits have not been much of a problem at all.
    Guest-278: I know that Diablo3 is a click-to-move type game, but for sufferers of Carpel Tunnel Syndrome, it can be very painful to click that much. Is controller support available in the future, if not, can players use applications such as Xpadder for use with controllers on the computer?
    JasonBender: Right-click drive mode allows you to automatically attack while moving when you hold the right mouse button down instead of clicking. Several of us use this to reduce clicks. (You can imagine how many times we've clicked in the process of making the game!) 
    Guest-217: Are the end of the act bosses still going to be the enemies with the highest drop rates for the most sought after gear resulting in "Baal Runs" being the best way to gear up, or will you encourage players to scour the map looking for rarespawns and giving them a higher drop rate instead
    JayWilson: We have a new system called "Nephalem Valor" that encourages you to kill randomly placed rares and champions. When you do, you get a stacking buff that increases your gold and magic find, and increases the drops on bosses. This makes it most beneficial to play through random content, then go fight bosses.
    Guest-224: Say for example that I am playing a high level character, but I want to play with my friend who only has a low level character. Will me joining his game ruin the experience for him because I could just blast through the content and make it too easy for him?
    JayWilson: You could blast him through the content, but his XP will be greatly diminished to the point that it's not very beneficial for your low level friend...unless he likes spoilers. But that's what Youtube is for.
    Guest-302: In regards to internal testing, did any of you try out a completely ridiculous build and manage to make it work in a later difficulty?
    KevinMartens: We spend a lot of time trying out "wacky" builds like melee Wizards or pet-less Witch Doctors and it is a fun, often challenging way to play. We often find ourselves changing a skill or two when we get stuck on a particular elite monster and sequence. Or more likely, we get tempted into to trying a completely different build when we get some particularly awesome piece of equipment. Melee wizard example above is a good one--I was playing recently with a typical mix of ranged spells and found a big bad-**bleep** sword that had such great stats, I changed my build to a melee wizard just to try out the sword.
    Guest-352: How much does the difficulty and greater item quality drop change when your buddy enters the world to play with you?
    JayWilson: Depends on the difficulty level you are playing in. I can't remember 'exact' numbers, though. It hovers around doubling monster health per player, but there are other variables as well.
    Guest-65: What happeneds after i beat inferno mode? P.S I LOVE YOU GUYS AWESOME JOB WITH THE GAME!
    JasonRegier: I'm pretty sure Jay comes to your house and gives you a big hug.
    Guest-249: Hey guys, what are the best moments you have from development time?
    JasonBender: Blizzcon was super-motivating. Also it's fun when we have hours long discussions about crazy design ideas, then see the exact same arguments happen on the forums.
    JasonRegier: For me, one of the best moments was seeing hundreds of people playing the game for the first time at BlizzCon. The response was fantastic! I can't wait for the public to finally play the full game.
    Guest-347: Bashiok stated that the display of BattleTags in games was a bug. Today Lylirra said that it wasn't. So is this a bug or not? If not then what exactly is the point of character names at all?
    JayWilson: It's not a bug, it is supposed to be displayed in game. We felt showing the Battle Tag was an essential element to identifying your friends and didn't want players displayed with different names in different situations. The purpose of character names is to help the player identify their characters in the case they have multiple of the same class and for extended presence.
    Guest-632: In diablo 2 as you got further into NM and **bleep** the areas became much bigger. Will the same happen with the later difficulties of Diablo 3? I remember Durance of Hate level 3 normal vs **bleep** and having a huge area difference.
    KevinMartens: The areas do not get bigger in later difficulties and it hasn't impacted the fun at all. Bigger does not equal better in level design, in the vast majority of cases. We've concentrated much more on the second-to-second challenge and item rewards for higher difficulty playthroughs.
    Guest-509: Can you keep teleporting if you are under 1 second, using the wormhole rune on the wizard?
    JayWilson: You can teleport as many times as the animation will allow in the time before the cooldown is triggered.
    Guest-351: My question is..... So if inferno has its own gear tiers Act1 - Act4 will all the normal thru **bleep** gear end up being trash or will some items end up being good way past their level unique items?? Thanks in advance .
    JasonBender: You'll need to gear up for a while prior to Inferno, so He|| gear will still be valuable for a while. Inferno ramps harshly, though, so you'll need to farm early inferno to handle late inferno. There is a point where gear becomes useless, but a perfectly rolled rare or legendary item can last a long time if it has the affixes you need. Don't forget crafting components, too. Old items can be used to crafter better ones.
    Guest-519: is there a way to switch weapons quickly on the run? (As we did with Diablo 2 by pressing "W") ?
    JayWilson: No. In polling players this seemed to primarily be used to hot swap to high magic find weapons right before a boss died, which didn't seem like great gameplay to encourage.
    Guest-552: Is there any customization to the character when making a character at the start screen? Also is there any customization later in the the game?
    JayWilson: You can also use dyes to customize gear, and even hide pieces of gear that have good stats that you don't like the look of.
    JasonRegier: At the starting screen, no. But within the game, there's a huge number of combinations of items and skills to choose from. Those choices really make your character unique.
    Guest-367: Was anyone in the internal test team able to beat the fourth difficulty of the game ? If not what is the reason for that ?
    KevinMartens: No one has beaten Inferno.
    Guest-415: Will third party programs that collect data about how much loot/gold is dropped where and when be allowed to use?
    JasonRegier: Using 3rd party programs like those is against the terms of use.
    Talen: Many Beta Testers have conserns about the text size of the user interface being either to small, or to large.Do you have any plans at this time to introduce scaling o accessability options for the User Interface and Item Stat Text ?
    JayWilson: Not at this time. Every feature has development cost. If there is demand for something like this we'll weigh it against other features we could add to the game. We did, however, increase font size late in the Beta.
    Guest-366: For the Witch Doctor, with Zombie Handler and Circle of Life passives, are you able to go well beyond having 4 summoned dogs on the field at once or is there some sort of cap?
    JasonBender:  4 is the max for dogs. You can get up to your max nyumber of dogs with a variety of skills (beyond just summoning them), which is good if they're dying a lot in higher difficulties, but that doesn't break the cap.
    Guest-335: Developers: Which act is your favorite to play through?
    JasonBender: I like Act 3. Because... er... *SPOILERS*!
    KevinMartens: Interesting question as that actually changes for me based on the difficulty. I like Act 3 on normal just because of certain battle sequences (no spoilers!!!) but like Act 2 on Nightmare because the bump in difficulty there is a fun challenge for me.
    JayWilson: Don't ask me to pick my favorite child.
    Guest-248: So I read that we can make a new characters in other regions other than our own, will we be able to copy a character over to that region or will we have to start a new one to play with our overseas friends?
    JasonRegier: You will have to start a new one.
    Guest-617: Did you find it difficult to convince others (Co-Wokers - Players) that a stat system wasn't very fun and just a math game? And also, was it easy to convince others that a skill system that was developed around experimentation would be more fun than a Diablo 2 system of constantly re-rolling? (I love the skill system lets me try whatever I want to try - I feel rewarded for experimenting. I feel more games should have this type of system.)
    JayWilson: Yes, it was difficult.
    Guest-847: What is the highest gem level that we can expect to drop?
    JayWilson: Tier 5 gems are the highest that drop.
    Guest-505: Beyond what we have already seen and the sets in Inferno, how many unique weapons and armor sets can we expect to see in D3? Will more be added? (outstanding job so far!)
    JasonBender: We have a ton of cool ideas that we would like to do. A bunch are in the works, but I can't yet say when they'll be ready for you. (The art team loves making these.)
    Guest-807: Will there be the option to change the strength of the monsters by pretending to have more players in a game? Like in D2?
    JayWilson: Not at release. With the challenge level of Inferno we did not see this as necessary.
    Guest-2444: Will Melee Wizards be Viable in **bleep** Mode?
    KevinMartens: For difficulty modes: certainly, the challenge will be harder in later difficulty modes. But really, this question points to a cool point of depth/awesomeness in our system. With the right gear and some practice, melee wizard will be viable--maybe barely but still. For Hardcore Mode: Again, with the right gear, maybe, but it is a risky thing to try. Let me know how you do
    Guest-906: are the angels wings from the CE, an emote thing? or is it like an item you can trigger on and off? also is there a cooldown on them?
    JasonBender: They're linked to a 1x1 item that goes in the inventory, but you can put them in your stash. You can click your wings to turn them on and off. There's no limit to how many times you can use them.
    JasonBender: (Also no cooldown on the wings.)
    Guest-128: Is there a separate appearance for the female barb when she goes berserker mode (the ability for 15 sec that you unlock at lvl 30)and how does she looks like can we not have a picture or something because we only see the male.
    JasonRegier: Yes, she looks different.
    Guest-523: Do bosses get more abilities through the difficulties to make them harder or do they just have scaling dmg and life? ie. in nightmare, he||, and inferno. Also, does Nephalem Valor only apply in Inferno?
    JayWilson: Not really. We have a couple cases, but they are mild enough that I'd say overall no. Bosses mainly scale in stats. And yes, Nephalem Valor is Inferno only.
    Guest-393: The new skill menu has been highly discussed by a large group of players awaiting Diablo III, and there has been much criticism (Despite it being an improvement over the early beta skill UI). Will there be further changes or did we see a finalized version of that system in the last patch of the beta?
    JayWilson: Other than polish-oriented improvements (of which I can't recall which made Beta and which didn't) the skill system is basically unchanged from the final one that appeared in Beta.
    Guest-347: Thank you for answering my first question. How far back does the behind the scenes in the CE cover? Does it cover any early D3 development or does it only cover the past couple years? Any word on when we can expect the web API for D3 or at least more information on it?
    JasonBender: The behind-the-scenes talks about all kinds of crazy stuff, so there should be some good history in there for you. Not sure about the API.
    Guest-446: Will certain areas in Diablo 3 have different treasure classes like they did in Diablo 2 for finding higher items or does it just come down to how far you have progressed into the game and is there a diminishing effect of the amount of mf your character can have eg. like a mf cap?
    JayWilson: I don't really know how to answer the treasure class one, lots of areas have different treasure classes but we try to make areas relatively equal depending on challenge and monster level. MF is not capped, though.
    Smeet: With Diablo 2, enemies in **bleep** difficulty almost all recieved an immunity to one type of damage. Does this trend continue into Diablo 3, or are the enemies / affixes made threatening in different ways?
    JayWilson: We do not use immunities as a monster affix. We focused more on powers that change up the monster's threat and challenge different classes in different ways.
    Guest-351: LOVE YOU GUYS & D3!!! Thanks for the Answer Also BTW how does sharing MF with a group work and is that group % amp'd up by "Nephalem Valor"
    JasonBender: MF is an average of the group's MF rating, so everyone either contributes combat power or boosts the group's MF. Valor covers the party.
    Guest-911: will I be able to have multiple keys on the same account IE: Collectors Edition and Standard? and are we able to use"Dual-Boxing" ?
    JasonRegier: No, you can have one license attached to the account. Dual boxing isn't supported... you'll need to have multiple battle.net accounts.
    Guest-561: How is Inferno difficulty being balanced as a sort of longterm endgame opportunity? Will characters struggle in inferno until they acquire really epic gear or is the aim for Inferno to always be very challenging even when characters are decked out? How does magic find gear play into the balance of being able to clear inferno (E.G. Being able to clear faster and safer vs wearing MF gear vs Nephalem Valor).
    KevinMartens: Inferno is balanced to never be trivial, even with the best gear. If some of you end up finding it trivial, we'll certainly be paying attention--good luck! Magic find gear vs. survivability gear works much like you think. You'll probably use MF gear when you are farming an area you know/think you can survive in and switch to survivability gear once you are trying to get further into a tough area.
    Guest-776: Send: Do you think that assigning a very specific/distinct personality to each character was a good call? A lot of people seem to be thrown away from wizard for example, just because of his not so cool attitude. Or the not-so-badass grandpa witchdoctor (character wise). Thanks
    JayWilson: Yes, we do think it was a good call. We think improving our game story by making the player characters active participants is worth the risk that a few players might get turned off by the choices for those characters. Without making this choice it weakens our story, and strong story is one of the most requested ways the community wanted us to improve Diablo.
    Guest-545: Is it an accurate assessment to say that expansions would follow the inferno progression and have a few levels but significant gear upgrades. Or will it be more like a level cap increase with inferno-like content at the end?
    JasonBender: We're concentrating on a smooth launch right now. Next up after that: PVP!
    Guest-401: Will there be a ladder and ladder-only items to keep Diablo 3 fresh for years to come? I know a lot of people still play Diablo 2, and were excited about the recent ladder reset.
    JayWilson: Not currently. We'd prefer to find better ways to accomplish this. If we can't come up with something better we'd consider a ladder in the future. It's not a problem that needs to be solved right away.
    DrowningRabbit: Speaking on Inferno mode, Blizzard has in the past made encounters like pre-patch C'Thun that were statistically impossible to finish. While that feat hasn't been repeated in World of Warcraft, is that a concern for Diablo 3's Inferno mode bosses?
    KevinMartens: There are not statistically impossible bosses/challenges, at least not by design. There are extremely difficult moments in Inferno but I do think that people, with practice and gear, will be able to finish it. Let the race to end of Inferno begin on May 15th, everyone!
    Guest-1326: Any plans for Lobby like Diablo 2?
    JasonBender: We support public chat channels, and we are always looking to improve the Battle.net service. It will evolve over time. (The trick is getting the chat gem working juuuuuuuuust right.) :-p
    JayWilson: BTW, I said earlier that Nephalem Valor is only available in Inferno. This is incorrect. It kicks in at level 60, regardless of your difficulty level.
    Guest-647: Hi Guys. Breathtaking work so far!, I wish you the best for the release!. My question would be how often can we expect to see new patches in terms game mechanics but also item stats in the span of perhaps one year?. Second question to Jay - will be rolling barb & monk combo for the first playthrough on hardcore, what would you say the chances are defeating **bleep**?
    JayWilson: We'll patch as the game needs it. Predicting a timeframe isn't something we'd do now. For your second question, need more information. How good are you? I'll just guess. I think you personally have a 37.4% chance to beat Hell.
    Guest-311: Can you implement a force Stop key (differing from force Stand Still), where pressing the key will stop all actions including movement and holding the key acts like force Stand Still? Finer movement controls will open up more mechanics!
    JasonBender: We always try to keep the controls streamlined where we can, but if there's a need for a new UI element we will surely consider it. No plans just yet on that particular item, though.
    Guest-625: Why are the Monk's heals not scaled by stats? The monk can never improve healing with gear. By contrast, the Barbarian's heals scale with damage or max HP.
    JayWilson: His heals scale with his level. They are powerful enough that we had concerns that if they scaled with gear they would be too good. Barb heals are personal, but Monk heals are group oriented, which is why they are handled differently.
    Guest-303: I Feel that a Dota style pvp map / pvp game mode would be perfect for Diablo..any plans in the works?
    JayWilson: That would be like making a whole new game inside our game. There are some parallels, but enough differences that I'd rather we focus on our core cooperative and PVE experiences.
    Guest-1639: How large is D3 compared to D2? Will it take as long or longer to clear the game (excluding inferno)?
    KevinMartens: Length of the game varies greatly depending on play-style and randomness. Play-style means completist poke around in every corner type people vs. rush the main objectives people--big difference. Randomness affects the length because you could be walking through an area and roll a 2 level dungeon (10-15 minutes of gameplay) or a 30 second ambush event. Depending on what rolls, that can really change your length. But regardless, length isn't the concern in a game so focused on replayability. Not that the game short so much as that is not what the design challenge is.
    Guest-785: Can you craft "inferno" level gear? if not what is the highest level gear you can craft?
    JasonBender: Yes, and it's awesome! It takes a lot of components to get to the best gear, though.
    Guest-846: Are you concerned that the current Skill UI along with the Skill tab for cycling through skills has perhaps been too categorized and requires a potential excessive amount of cycling through to find things? Example: with the Demon Hunter, why not just have three categories with Hatred Generators, Spenders, and Discipline skills instead of how things are split up now? Isn't that much easier to understand instead of the seeminly excessive categories at the moment?
    JasonRegier: We've found that categories in the current skill system UI is really helpful for newer players. And the "Elective Mode" option is there for advanced players to customize their builds to their heart's content.
    Guest-645: Some people say they will not be rolling a WD because it is a silly class, what do you say to them? Also, Soul Harvest seems too good at the moment....... 6 ..... more...... days ........
    JayWilson: I'd rather people be highly opinionated about our classes than not care. We made five classes just in case you don't like one of them.
    Guest-184: What's up with gems? Are they going to be socketable in more than just helms and weapons?
    JasonBender: Gems can be used in helms, weapons, and a variety of armor slots.
    Guest-538: In order to sell items on the real money auction house, do I have to have funds in my battle.net balance?
    JasonRegier: No, you can sell items without having any money in your account. There is no charge for posting items.
    Guest-340: Would you say that Diablo III's soundtrack is overall, Wagnerian in texture?
    KevinMartens: I'm not music history oriented enough to know the right pigeon-hole genre for our score. I think it is too varied to simply fit into one sub-genre.
    Guest-348: Do you have any comments on Athene vs Kripp for worlds first Inferno kill?
    JasonBender: I guess someone needs to take the other side of that bet, so Athene had better win. I like hot dogs. (The real question is: Who gets the world's first HARDCORE Inferno completion!)
    JayWilson: $20 and a coupon for a free hot dog on Kripp.
    Guest-520: Is it possible to place the dyes and wings from CE in the shared stash ? (so if i later upgrade my game to CE i could get the CE exclusives for my old heroes)
    JasonRegier: Yes.
    Guest-313: A new article on a fansite was just posted describing a way to use the WD to sacrafice zombies to do 25,000%+ weapon damage. How confident are you at this time that classes are balanced endgame?
    KevinMartens: There are billions of class and skill combinations--literally. They inherently cannot be balanced at time of ship due to lack of working time-machine technology and/or Groundhogs Day -style repeat testing days. We look forward to following all of you as you find incredibly awesome builds.
    Guest-844: Will Legendary/Set items have their own unique graphics independent of the "tier" sets or will they look the same?
    JasonBender: Legendary items and set always have unique art, stats, names and flavor text.
    Guest-876: Is the best gear in the game ("potentially," stats-wise) limited to dropping in Inferno difficulty, or are the differences between Inferno gear and end-game **bleep** gear mostly cosmetic or drop-chance related?
    JayWilson: The top three tiers of items, which are the best, only drop in Inferno.
    Guest-708: What class are each of you going to play at release? Softcore or hardcore?
    JasonRegier: Witchdoctor for me too. Hardcore!
    JasonBender: Witch Doctor. Also I'm looking forward to crying over my first hardcore character. And my second. And my third.
    KevinMartens: No pornography references, please! (Monk, softcore)
    Guest-869: Are there any non-set Legendaries that will only drop in Inferno Act III and IV?
    JasonBender: Yes. Legendary items are dropped based on the level of the monster or chest, so we have several at the max level that can only be found in the end of Inferno.
    Guest-720: Dueling: Will you ever consider patching in dueling “in-game” without having to lose the current play session and hit the arenas? The purpose is for fun things like settling disputes amongst friends, battling for items, or just killing time waiting for a friend to come back. It cannot be used for griefing due to mutually acceptance of the duel (and could even take a knee like in WoW so as there is no death).
    JayWilson: I'm not opposed to this, but it's not a trivial amount of work, and is not a priority for us right now. We want to focus on our team-based arena mode right now.
    Guest-547: Will there be any bosses that are only in certain difficulty modes?
    JasonBender: Bosses appear in each difficulty, but there are a handful of unique monsters that only appear in certain difficulties. Also there are a number of rare/champion affixes that don't show up until you reach later difficulties.
    JayWilson: Hold on, getting Wyatt for all your complex Witch Doctor questions.
    Guest-483: How does the treasure goblin scale, in regards to HP, in the higher difficulties? Will they always take a couple of hits to bring down?
    KevinMartens: Treasure Goblins are harder to kill at higher difficulties. I never miss one in normal but often fail to kill one in time in higher difficulties, usually because I'm too paranoid about being **bleep**ed by elite monsters to chase him aggressively.
    Guest-536: Will there be any more 'randomization pockets' (such as the Hanging Tree and the Corpse Pile) in the areas we played in the beta for us to discover?
    KevinMartens: I suspect that the beta players have discovered most, if not all, of the randomization pockets in the beta areas, but there is much more D3 to come. Also, there are rumors of secret things being secretly secreted somewhere secret.
    Guest-25: Will the mobs or bosses have diminishing returns/immunity on stun/slow/fear abilities? Or stunlocking them in inferno with 4 barbarians its totally possible?
    JayWilson: Elite mobs (bosses, champions, rares) are affected to a lesser degree by control skills, and are immune to a select few. We do not have a system for diminishing returns, as we want CC to be useful even against bosses.
    Guest-1803: Does the explosive beast rune for zombie charger work with the final gift rune for zombie dogs? ie zombie dogs from zombie charger dropping health globes? Thanks.
    KevinMartens: No, it does not.
    Guest-104: Are there any plans to ever had "hotkeys" in the game so we can quickly switch between different spells like in D2 with the F-keys?
    JasonRegier: The hotbar at the bottom of the screen gives you easy access to your current skills, and you can change the keybindings for it if you don't like the defaults.
    Guest-1064: How will the Monk and Witch Doctor passive skills that avoid death work in Hardcore mode?
    JayWilson: They will allow you to avoid death! Congratulations, hardcore player, you have outsmarted mortality!
    Guest-367: Do i need to read the quest dialog to fully understand the diablo lore ? or i can simply watch the cinematics and understand what is going on ?
    JasonBender: There are several ways to enhance your enjoyment of the story. The cinematics are meant to keep the story clear, but the more you read, the better it should be. (Even the item and skill flavor text adds to the lore.)
    JayWilson: Correction: we drop gems up to tier 8.
    Guest-376: can we follow treasure goblin through portal to a special dungon?
    JasonBender: One wonders where they go!
    Guest-1540: I heard a rumor around a month ago that players can recieve an extra reward if they don't switch their build for an entire Act, is this true?
    JasonBender: Not exactly true. It's good to explore builds. Nephalem Valor goes away if you respec, but that isn't based on the act.
    Guest-713: how will mf work in groups. say if 2 people have mf and 2 are just dps. will it take the groups mf number as a hole or just 1 person for their drops only?
    KevinMartens: Magic find is averaged across the party. If you have two MF people with 100% and two DPS people with 0%, then each person has 50% for their drops. Loot is, of course, per player.
    Guest-503: Is "rushing" a character possible? Or are there some kind of restrictions that keep a player from getting to Nightmare/**bleep**/Inferno in a significantly shorter time period than usual.
    JayWilson: A higher level character can help you jump past content within a difficulty, but you get greatly diminished XP, so you really need to go through legitimately. We have hard level requirements for difficulty levels, though, so no shortcuts there.
    Guest-661: I know you don't plan to support Diablo 3 to be a eSport - If the commnunity wants it to become a eSport(without the implied balance), would you support it with replays/spectator mode and more ? 
    JayWilson: No. We don't want Diablo 3 to become an E-sport. It's OK to have PVP just for fun. Our focus is on our PVE game, and we want it to stay there.
    Guest-302: What was it like being able to take a game I'm sure you all loved, and being able to expand the story, and create amazing things I bet the original creators would never even have thought of?
    JasonBender: It was a privilege. Personally, I feel incredibly lucky to be involved with Diablo, one of my favorite game worlds of all time. It was never hard to come up with cool ideas, just tough to pick the best to make the coolest game possible! 
    Guest-2203: Many people are trying to get world first 60 and think it is doable in as little as 20 hours. Can you give us any insight on this?
    JayWilson: World's first what?
    Guest-1729: How do you guys feel about the Barbarian in Inferno (being a melee class and all), especially regarding (the need for?) Shields?
    KevinMartens: Survivability is certainly something that you need to gear for in Inferno. Shield is the easiest vs. most obvious choice but certainly you can gear for a higher DPS with a different selection of gear and skills. It is still a fine balance between your play style, your DPS, your survivability stats, etc. None of those things can be out of balance for the way you play in order to survive at Inferno.
    Guest-1736: So, you guys are always talking about how diffcult Inferno will be. What about the others? Does this mean nightmare and **bleep** will also be too easy for us just like normal mode? Thats a serious concern for me...
    JasonBender: Different players find different things challenging. (This also depends on your gear.) Finishing Inferno in Hardcore mode will not be easy!
    Guest-2357: Is stun duration reduced in **bleep**/inferno or is the same as in normal?
    KevinMartens: It has been reduced.
    Guest-586: Will you share game statistics with the community? For example: ### different Monk builds have defeated <insert boss name>? or other misc data?
    JasonBender: We like sharing cool stats, but no specifics yet on what they will be. 
    JayWilson: To the person who asked if we might add or remove skills: we'll do whatever we think is right to balance the game and make the classes feel well rounded and effective. In other words...maybe.
    Kyle-BBY: Great chat everyone! Thank you for joining us fans and Diablo III Dev team!
    KevinMartens: Thank you, everyone, for attending
    JasonBender: Thank you so much! Great questions!
    JasonRegier: Thanks everyone! See you online!
    JayWilson: Thanks everyone! May 15th! WOOOOO!!!!!!

  • Compaq Presario R3000 how to get the sound to work with Windows 7 RC

    1) Download     SP29586.exe: ftp://ftp.hp.com/pub/softpaq/sp29501-30000/sp29586.exe
    2) Run it, Create a directory  c:\ swsetup 
    3) Once all the Files are extracted DO NOT INSTALL
    4) Now Goto the Start Menu  Click on Devices and Printers, the Click on the Name you have called your  machine this will be marked will a yellow triangle as the sound driver windows 7 has install already is a realtek ac 97 which is not working, 
    5) Once your Machinename  you will see a general tab and and hardware tab select the hardware tab.
    6) Look for the Realtek ac 97  under the Device functions, select that and click properties,
    7) Now tab to the Driver, now click update driver,
    8) Select the option let me pick from a list of devices drivers, now click have disk
    9) Click on Browse  select the following location Swsetup\SP29586\SMAXWDM\W2K_XP and click on  smwdmCH6.inf 
    10)Now the Soundmax Driver should come up select ok and  next. Now your Sound will work
    This question was solved.
    View Solution.

    I am basicaly having the same problem with my labtop. I tried the following above and yet I still have not been able to get my sound to work. I have had some problems with my power and sound cards before but after I reinstalled windows my graphics card and sound card have not been working to their full potential. I thaught that it was a 64 bit graphics card, but now I am not so sure. I had to jostle the power cord in the back till I mannaged to find a perfect spot to keep the computer running. Before the reinstallation I had to put pressure on the left side of the computer to get the sound to work.. but even then it still came in and out.. "The sound that is." I can see the same driver in the codex menue and it is yellow but, what you stated above did not work.
    It says (Cannot continue the hardware update) The wizard cannot find a better match for your hardware than the software that you curently have installed. and then tells me to keep the current software. My sound Icon does not show up when I go to the settings.... I can't play diablo 2 on this no idea why... But my screen is choppy when I scroll through internet sites and it did not do that before. I have a 400mbs connection .... here is my computer information. :Compaq Presario R3000 Intel pent4  2.80ghz    2.80ghz       1.12GB ram and im running on windows xp2 professional.

  • Issues with External Sound Devices & others - 13" Late 2011

    Good day community,
    Out of curiosity, I run Diablo 3 on OS X and its been unplayable since ROS expansion, massive fps drops and crashes, Blizzard claims Apple stopped improving hd3000 drivers on 10.8.3, is this true? Also when I run the game through windows via bootcamp it performs better and doesn't not crash, is this related to hd3000 driver support still being improved in windows?
    Other issues I'm experiencing, facetime most of the time fails if I try to pickup a call from the macbook, sometimes it notifies me of the incoming call (iphone 5s) sometimes it doesn't. Bluetooth doesn't work, not even with apple devices, I can't pair any of them. External sound devices such as m-audio fast track pro, native instruments audio 8 dj, allen & heath xone 4d, they all have latency issues and sound clips and pops, even with the onboard sound I experience this if I open a couple graphic editing software while playing itunes. Checked sample rate in audio/midi setup, drivers, firmware, everything seems up to date, I'm not using a USB hub, I updated to Yosemite from Mavericks, which was a terrible upgrade from Mountain Lion and it completely lagged the computer, so when I upgraded to Yosemite I ran disk utility from boot and apparently repaired the hard drive successfully. Performance is better but none of the above issues were solved.
    So I'm thinking about formatting from scratch but wanted to drop a line here and see if others have any of these issues and/or some tips.
    Thank you for your time.
    OS X 10.10.1
    hd3000 (512mb)
    8gb ram
    i5

    Hi Lyndon4321,
    I know that can be frustrating when using an external display, but take a look at the article below to continue troubleshooting. I would take a look at Reset the system and work you way down. 
    Apple computers: Troubleshooting issues with video on internal or external displays
    https://support.apple.com/en-us/HT201177
    Take it easy,
    -Norm G.  

  • Adobe Flash Crashes, no sound.

    Hello,
    I am constantly battling Flash, and resetting my computer because the sound will abruptly stop working. I was hoping that someone could provide some insight. I am currently running Windows 7 64bit, and flash crashes on all of the web browsers that I have (latest versions of Firefox, IE and Chrome).
    I am unsure if this is related or not, but the sound will abruptly stop working for my Steam Games as well as Spotify. Are these adobe based systems as well? Other programs, such as Diablo III work just fine with no sound issues what-so-ever.
    The latest bugs reported on Firefox are as follows:
    bp-4c61a903-43ae-414c-96f2-645cb2141031    10/31/2014    9:02 AM
    bp-1ca027ab-33ae-4919-bd7c-110d02141029    10/29/2014    12:16 AM
    bc6a6689-a542-4bcd-86c7-9c5105ba8093    10/23/2014    11:49 PM
    ad39279c-363e-4fbb-9e42-f337167e1118    10/16/2014    9:47 AM
    feccf086-ff06-4035-b7e9-346cc82a18ec    10/16/2014    1:55 AM
    If anyone has any idea on how to fix this, I would be sincerely grateful.

    System Information
    Time of this report: 11/2/2014, 10:00:55
           Machine name: HUANDESK-PC
       Operating System: Windows 7 Ultimate N 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140706-1506)
               Language: English (Regional Setting: English)
    System Manufacturer: System manufacturer
           System Model: System Product Name
                   BIOS: BIOS Date: 07/22/10 16:12:13 Ver: 08.00.15
              Processor: Intel(R) Core(TM) i7 CPU         870  @ 2.93GHz (8 CPUs), ~2.9GHz
                 Memory: 8192MB RAM
    Available OS Memory: 8158MB RAM
              Page File: 2261MB used, 14052MB available
            Windows Dir: C:\Windows
        DirectX Version: DirectX 11
    DX Setup Parameters: Not found
       User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
        DWM DPI Scaling: Disabled
         DxDiag Version: 6.01.7601.17514 32bit Unicode
    DxDiag Notes
          Display Tab 1: No problems found.
            Sound Tab 1: No problems found.
            Sound Tab 2: No problems found.
            Sound Tab 3: No problems found.
            Sound Tab 4: No problems found.
              Input Tab: No problems found.
    DirectX Debug Levels
    Direct3D:    0/4 (retail)
    DirectDraw:  0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay:  0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow:  0/6 (retail)
    Display Devices
              Card name: NVIDIA GeForce GTX 460
           Manufacturer: NVIDIA
              Chip type: GeForce GTX 460
               DAC type: Integrated RAMDAC
             Device Key: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_086510DE&REV_A1
         Display Memory: 4050 MB
       Dedicated Memory: 978 MB
          Shared Memory: 3071 MB
           Current Mode: 1600 x 1200 (32 bit) (60Hz)
           Monitor Name: Generic PnP Monitor
          Monitor Model: SyncMaster
             Monitor Id: SAM0613
            Native Mode: 1920 x 1080(p) (60.000Hz)
            Output Type: HDMI
            Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 9.18.0013.1106 (English)
         Driver Version: 9.18.13.1106
            DDI Version: 11
           Driver Model: WDDM 1.1
      Driver Attributes: Final Retail
       Driver Date/Size: 2/25/2013 23:32:38, 18055184 bytes
            WHQL Logo'd: Yes
        WHQL Date Stamp:
      Device Identifier: {D7B71E3E-4D62-11CF-3C77-68281CC2C435}
              Vendor ID: 0x10DE
              Device ID: 0x0E22
              SubSys ID: 0x086510DE
            Revision ID: 0x00A1
    Driver Strong Name: oem35.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section022:9.18.13.1106:pci\ven_10de&dev_0e22
         Rank Of Driver: 00E02001
            Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
       Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                         {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
           D3D9 Overlay: Supported
                DXVA-HD: Supported
           DDraw Status: Enabled
             D3D Status: Enabled
             AGP Status: Enabled
    Sound Devices
                Description: Speakers (2- High Definition Audio Device)
    Default Sound Playback: Yes
    Default Voice Playback: Yes
                Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438436&REV_1003
            Manufacturer ID: 1
                 Product ID: 65535
                       Type: WDM
                Driver Name: HdAudio.sys
             Driver Version: 6.01.7601.17514 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 11/20/2010 19:24:14, 350208 bytes
                Other Files:
            Driver Provider: Microsoft
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
                Description: Digital Audio (S/PDIF) (2- High Definition Audio Device)
    Default Sound Playback: No
    Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438436&REV_1003
            Manufacturer ID: 1
                 Product ID: 65535
                       Type: WDM
                Driver Name: HdAudio.sys
             Driver Version: 6.01.7601.17514 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 11/20/2010 19:24:14, 350208 bytes
                Other Files:
            Driver Provider: Microsoft
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
                Description: SyncMaster-1 (NVIDIA High Definition Audio)
    Default Sound Playback: No
    Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_10DE&DEV_0012&SUBSYS_10DE0101&REV_1001
            Manufacturer ID: 1
                 Product ID: 100
                       Type: WDM
                Driver Name: nvhda64v.sys
             Driver Version: 1.03.0018.0000 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 2/18/2013 08:22:16, 189288 bytes
                Other Files:
            Driver Provider: NVIDIA Corporation
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
                Description: Digital Audio (S/PDIF) (2- High Definition Audio Device)
    Default Sound Playback: No
    Default Voice Playback: No
                Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10438436&REV_1003
            Manufacturer ID: 1
                 Product ID: 65535
                       Type: WDM
                Driver Name: HdAudio.sys
             Driver Version: 6.01.7601.17514 (English)
          Driver Attributes: Final Retail
                WHQL Logo'd: Yes
              Date and Size: 11/20/2010 19:24:14, 350208 bytes
                Other Files:
            Driver Provider: Microsoft
             HW Accel Level: Basic
                  Cap Flags: 0xF1F
        Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
                  HW Memory: 0
           Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
       I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
    Sound Capture Devices
                Description: Desktop Microphone (2- Studio - Microsoft LifeCam.)
      Default Sound Capture: Yes
      Default Voice Capture: Yes
                Driver Name: USBAUDIO.sys
             Driver Version: 6.01.7601.18208 (English)
          Driver Attributes: Final Retail
              Date and Size: 7/12/2013 02:40:58, 109824 bytes
                  Cap Flags: 0x1
               Format Flags: 0xFFFFF
    DirectInput Devices
          Device Name: Mouse
             Attached: 1
        Controller ID: n/a
    Vendor/Product ID: n/a
            FF Driver: n/a
          Device Name: Keyboard
             Attached: 1
        Controller ID: n/a
    Vendor/Product ID: n/a
            FF Driver: n/a
          Device Name: Microsoft® LifeCam Studio(TM)
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x045E, 0x0772
            FF Driver: n/a
          Device Name: Microsoft Hardware USB Mouse
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x045E, 0x07B1
            FF Driver: n/a
          Device Name: Micr
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x045E, 0x07B1
            FF Driver: n/a
          Device Name: Micr
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x045E, 0x07B1
            FF Driver: n/a
          Device Name: Micr
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x045E, 0x07B1
            FF Driver: n/a
          Device Name: Micr
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x045E, 0x07B1
            FF Driver: n/a
          Device Name: USB Receiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC52B
            FF Driver: n/a
          Device Name: USB Receiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC52B
            FF Driver: n/a
          Device Name: USB Receiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC52B
            FF Driver: n/a
          Device Name: USB Receiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC52B
            FF Driver: n/a
          Device Name: USB Receiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC52B
            FF Driver: n/a
          Device Name: USB Receiver
             Attached: 1
        Controller ID: 0x0
    Vendor/Product ID: 0x046D, 0xC52B
            FF Driver: n/a
    Poll w/ Interrupt: No
    USB Devices
    + USB Root Hub
    | Vendor/Product ID: 0x8086, 0x3B3C
    | Matching Device ID: usb\root_hub20
    | Service: usbhub
    |
    +-+ Generic USB Hub
    | | Vendor/Product ID: 0x8087, 0x0020
    | | Location: Port_#0001.Hub_#0001
    | | Matching Device ID: usb\class_09
    | | Service: usbhub
    Gameport Devices
    PS/2 Devices
    + Microsoft USB Dual Receiver Wireless Keyboard (Mouse and Keyboard Center)
    | Vendor/Product ID: 0x045E, 0x07B1
    | Matching Device ID: hid\vid_045e&pid_07b1&mi_00
    | Service: kbdhid
    |
    + HID Keyboard Device
    | Vendor/Product ID: 0x046D, 0xC52B
    | Matching Device ID: hid_device_system_keyboard
    | Service: kbdhid
    |
    + Terminal Server Keyboard Driver
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    |
    + Microsoft USB Dual Receiver Wireless Mouse (Mouse and Keyboard Center)
    | Vendor/Product ID: 0x045E, 0x07B1
    | Matching Device ID: hid\vid_045e&pid_07b1&mi_01&col01
    | Upper Filters: Point64
    | Service: mouhid
    |
    + HID-compliant mouse
    | Vendor/Product ID: 0x046D, 0xC52B
    | Matching Device ID: hid_device_system_mouse
    | Service: mouhid
    |
    + Terminal Server Mouse Driver
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD
    Disk & DVD/CD-ROM Drives
          Drive: C:
    Free Space: 5.5 GB
    Total Space: 122.0 GB
    File System: NTFS
          Model: CORSAIR CMFSSD-128GBG2D ATA Device
          Drive: E:
    Free Space: 432.8 GB
    Total Space: 457.9 GB
    File System: NTFS
          Model: ST480HM000-1G5162 ATA Device
    System Devices
         Name: Intel(R) processor System Management Registers - D155
    Device ID: PCI\VEN_8086&DEV_D155&SUBSYS_00830043&REV_11\3&11583659&0&40
       Driver: n/a
         Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 5 - 3B4A
    Device ID: PCI\VEN_8086&DEV_3B4A&SUBSYS_83831043&REV_06\3&11583659&0&E4
       Driver: n/a
         Name: Standard Dual Channel PCI IDE Controller
    Device ID: PCI\VEN_8086&DEV_3B20&SUBSYS_83831043&REV_06\3&11583659&0&FA
       Driver: n/a
         Name: Intel(R) QuickPath Interconnect - D151
    Device ID: PCI\VEN_8086&DEV_D151&SUBSYS_00000000&REV_11\3&11583659&0&81
       Driver: n/a
         Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 4 - 3B48
    Device ID: PCI\VEN_8086&DEV_3B48&SUBSYS_83831043&REV_06\3&11583659&0&E3
       Driver: n/a
         Name: Intel(R) H55 Express Chipset LPC Interface Controller - 3B06
    Device ID: PCI\VEN_8086&DEV_3B06&SUBSYS_83831043&REV_06\3&11583659&0&F8
       Driver: n/a
         Name: Intel(R) QuickPath Interconnect - D150
    Device ID: PCI\VEN_8086&DEV_D150&SUBSYS_00000000&REV_11\3&11583659&0&80
       Driver: n/a
         Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 3 - 3B46
    Device ID: PCI\VEN_8086&DEV_3B46&SUBSYS_83831043&REV_06\3&11583659&0&E2
       Driver: n/a
         Name: Intel(R) 82801 PCI Bridge - 244E
    Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_83831043&REV_A6\3&11583659&0&F0
       Driver: n/a
         Name: Intel(R) processor PCI Express Root Port 1 - D138
    Device ID: PCI\VEN_8086&DEV_D138&SUBSYS_83831043&REV_11\3&11583659&0&18
       Driver: n/a
         Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 1 - 3B42
    Device ID: PCI\VEN_8086&DEV_3B42&SUBSYS_83831043&REV_06\3&11583659&0&E0
       Driver: n/a
         Name: Standard Dual Channel PCI IDE Controller
    Device ID: PCI\VEN_197B&DEV_2368&SUBSYS_824F1043&REV_00\4&5C759D9&0&00E0
       Driver: n/a
         Name: Intel(R) processor DMI - D131
    Device ID: PCI\VEN_8086&DEV_D131&SUBSYS_83831043&REV_11\3&11583659&0&00
       Driver: n/a
         Name: Standard Enhanced PCI to USB Host Controller
    Device ID: PCI\VEN_8086&DEV_3B3C&SUBSYS_83831043&REV_06\3&11583659&0&D0
       Driver: n/a
         Name: Broadcom 802.11g Network Adapter
    Device ID: PCI\VEN_14E4&DEV_4318&SUBSYS_00421737&REV_02\4&3A440333&0&10F0
       Driver: n/a
         Name: Intel(R) processor Miscellaneous Registers - D158
    Device ID: PCI\VEN_8086&DEV_D158&SUBSYS_00000000&REV_11\3&11583659&0&43
       Driver: n/a
         Name: Intel(R) Management Engine Interface
    Device ID: PCI\VEN_8086&DEV_3B64&SUBSYS_83831043&REV_06\3&11583659&0&B0
       Driver: n/a
         Name: Standard Enhanced PCI to USB Host Controller
    Device ID: PCI\VEN_8086&DEV_3B34&SUBSYS_83831043&REV_06\3&11583659&0&E8
       Driver: n/a
         Name: Realtek PCIe GBE Family Controller
    Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_83A31043&REV_03\4&100198E&0&00E4
       Driver: n/a
         Name: Intel(R) processor System Control and Status Registers - D157
    Device ID: PCI\VEN_8086&DEV_D157&SUBSYS_00830043&REV_11\3&11583659&0&42
       Driver: n/a
         Name: High Definition Audio Controller
    Device ID: PCI\VEN_8086&DEV_3B56&SUBSYS_84351043&REV_06\3&11583659&0&D8
       Driver: n/a
         Name: Intel(R) 5 Series/3400 Series Chipset Family SMBus Controller - 3B30
    Device ID: PCI\VEN_8086&DEV_3B30&SUBSYS_83831043&REV_06\3&11583659&0&FB
       Driver: n/a
         Name: NVIDIA GeForce GTX 460
    Device ID: PCI\VEN_10DE&DEV_0E22&SUBSYS_086510DE&REV_A1\4&113C73B2&0&0018
       Driver: n/a
         Name: Intel(R) processor Semaphore and Scratchpad Registers - D156
    Device ID: PCI\VEN_8086&DEV_D156&SUBSYS_00830043&REV_11\3&11583659&0&41
       Driver: n/a
         Name: Intel(R) 5 Series/3400 Series Chipset Family PCI Express Root Port 6 - 3B4C
    Device ID: PCI\VEN_8086&DEV_3B4C&SUBSYS_83831043&REV_06\3&11583659&0&E5
       Driver: n/a
         Name: Standard Dual Channel PCI IDE Controller
    Device ID: PCI\VEN_8086&DEV_3B26&SUBSYS_83831043&REV_06\3&11583659&0&FD
       Driver: n/a
         Name: High Definition Audio Controller
    Device ID: PCI\VEN_10DE&DEV_0BEB&SUBSYS_086510DE&REV_A1\4&113C73B2&0&0118
       Driver: n/a
    DirectShow Filters
    DirectShow Filters:
    WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
    ffdshow Video Decoder,0xff800001,2,1,ffdshow.ax,1.01.3977.0000
    ffdshow DXVA Video Decoder,0xff800002,2,1,ffdshow.ax,1.01.3977.0000
    ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.01.3977.0000
    ffdshow Audio Decoder,0xff800001,1,1,ffdshow.ax,1.01.3977.0000
    DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
    Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.18526
    LAV Splitter,0x00400001,1,1,LAVSplitter.ax,0.33.0000.0000
    WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
    AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.18526
    VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.18526
    SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.17037
    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
    MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18526
    MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.18526
    SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.18526
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
    Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
    SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18526
    MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.18526
    WavPack Audio Decoder,0x00600000,1,1,WavPackDSDecoder.ax,1.01.0000.0484
    DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
    Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.18526
    Haali Media Splitter,0x00800001,0,1,splitter.ax,1.11.0096.0014
    Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.11.0096.0014
    Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
    ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.18526
    madFlac Decoder,0x00600000,1,1,madFlac.ax,1.10.0000.0000
    Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.18526
    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.18611
    Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.18526
    Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.18526
    Haali Video Renderer,0x00200000,1,0,dxr.dll,
    VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
    WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
    File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
    Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.11.0096.0014
    DirectVobSub,0x00200000,2,1,vsfilter.dll,1.05.0003.3705
    DirectVobSub (auto-loading version),0x00800002,2,1,vsfilter.dll,1.05.0003.3705
    DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.18611
    Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.18611
    Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.11.0096.0014
    AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.18526
    RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
    Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
    ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.01.3977.0000
    LAV Splitter Source,0x00400001,0,1,LAVSplitter.ax,0.33.0000.0000
    SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18501
    Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
    madFlac Source,0x00600000,0,1,madFlac.ax,1.10.0000.0000
    MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
    Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
    StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
    Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.18611
    AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.18526
    AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.18526
    Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.18526
    MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.18526
    Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.18526
    File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.18526
    WavPack Audio Splitter,0x00600000,1,1,WavPackDSSplitter.ax,1.01.0000.0323
    ffdshow subtitles filter,0x00200000,2,1,ffdshow.ax,1.01.3977.0000
    Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
    StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
    AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
    Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.18526
    File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.18526
    File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.18526
    LAV Audio Decoder,0x00400001,1,1,LAVAudio.ax,0.33.0000.0000
    LAV Video Decoder,0x00800003,1,1,LAVVideo.ax,0.33.0000.0000
    Haali Video Sink,0x00200000,1,0,splitter.ax,1.11.0096.0014
    Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
    BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.18526
    WDM Streaming Tee/Splitter Devices:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Video Compressors:
    DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
    ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.01.3977.0000
    MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.18526
    Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Audio Compressors:
    IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18526
    PCM,0x00200000,1,1,quartz.dll,6.06.7601.18526
    Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.18526
    GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.18526
    CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.18526
    CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.18526
    Audio Capture Sources:
    Desktop Microphone (2- Studio -,0x00200000,0,0,qcap.dll,6.06.7601.17514
    PBDA CP Filters:
    PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
    PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
    PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
    Midi Renderers:
    Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.18526
    Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.18526
    WDM Streaming Capture Devices:
    ,0x00000000,0,0,,
    Microsoft LifeCam Studio,0x00200000,1,1,LcProxy2.ax,3.60.0250.0000
    Studio - Microsoft LifeCam.,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    WDM Streaming Rendering Devices:
    NVIDIA High Definition Audio,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    HD Audio Speaker,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    HD Audio SPDIF out 5,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    BDA Network Providers:
    Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
    Video Capture Sources:
    Microsoft LifeCam Studio,0x00200000,1,1,LcProxy2.ax,3.60.0250.0000
    Multi-Instance Capable VBI Codecs:
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
    BDA Transport Information Renderers:
    BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
    BDA CP/CA Filters:
    Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
    Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    WDM Streaming Communication Transforms:
    Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    Audio Renderers:
    Speakers (2- High Definition Au,0x00200000,1,0,quartz.dll,6.06.7601.18526
    Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.18526
    Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.18526
    Digital Audio (S/PDIF) (2- High,0x00200000,1,0,quartz.dll,6.06.7601.18526
    DirectSound: Digital Audio (S/PDIF) (2- High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.18526
    DirectSound: Speakers (2- High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.18526
    DirectSound: SyncMaster-1 (NVIDIA High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.18526
    SyncMaster-1 (NVIDIA High Defin,0x00200000,1,0,quartz.dll,6.06.7601.18526
    EVR Power Information
    Current Setting:     Unknown  Quality Flags: 0
        Enabled:
        Unknown    Decode Power Usage: 0
      Balanced Flags: 0
        Enabled:
        Unknown    Decode Power Usage: 0
      PowerFlags: 0
        Enabled:
        Unknown    Decode Power Usage: 0

  • [solved] WINE+Diablo 2+Noveau with Mesa 8.0.2 not working

    Hi all,
    I just installed arch on my old barebone which has an NVidia GF4 Ti 4400.
    I am aware that 3D support for older chips like my NV24 is more limited than for newer cards (e.g. 9800GT).
    The strange thing here:
    Diablo2 launched via WINE stopped working.
    3D acceleration is fine in place as I can tell both from the output of glxinfo and Urban Assault running blazingly fast:
    OpenGL vendor string: Nouveau
    OpenGL renderer string: Mesa DRI nv25 x86/MMX+/3DNow!+/SSE
    OpenGL version string: 1.2 Mesa 8.0.2
    Launching Diablo 2 causes an unhandled exception and I suspect Noveau being the problem here.
    At least the error message sounds like this:
    ..games\diablo2\Game.exe: nv20_state_fb.c:50: get_rt_format: Assertion `0' failed.
    As Diablo 2 worked fine on the same box several days before when I had Trisquel installed (older Noveau / WINE version though) there seems to be a regression bug.
    Has anyone experienced similar behaviour running Noveau on older GeForce cards ?
    Thanks,
    D$
    Last edited by Darksoul71 (2012-05-10 09:47:44)

    Hm, and a bug report should be filled with more than just an educated guess, no ?
    I asked here for someone else to step in because I just recently switched back from Trisquel to arch on my "tinker box".
    So we talk here about at least four components which have changed:
    - Xorg
    - Noveau plus Mesa stack
    - WINE
    - Kernel
    Hard to tell what causes the issue. My guess is that something in Noveau changed between 7.11 and 8.0 but only one with a similar GPU following the arch's rolling updates for a longer period can really evaluate this issues. My bug report would be pointless and just filled with speculations. Not very worthwile for the noveau devs to read. Esp. since they should and will rather concentrate on newer cards than old, legacy stuff as my GF4 4400, I guess
    Edit:
    According to the Noveau wiki (http://nouveau.freedesktop.org/wiki/MesaDrivers) one should not file bug reports at all for this driver:
    nouveau_vieux (NV04 - NV20)
    nouveau_vieux_dri.so is a classic Mesa DRI driver, and not a Gallium3D driver, because these cards do not have enough shader capabilities to reasonably support the Gallium3D infrastructure.
    Do not file bug reports about this driver.
    Hm, so my guess is that I simply can wait if a newer version of Mesa fixes the issue.
    Edit: I added solved to the topic. Mainly not because the issue itself is solved but because of the facts that this is "only" my scrap system which I hardly would use for WINE gaming anyway and secondly because the issues is either really solved but a future version of nouveau or will never go away.
    Last edited by Darksoul71 (2012-05-10 09:49:42)

  • No sound with Audigy 2 ZS and WinFast PVR softwa

    Hi! I run Windows Vista build 5744 and WinFast PVR software with WinFast PVR 2000 tv tuner, the problem is, when I run li've tv I can`t get li've sound just when I record, it`s recording with sound. In Vista Media Center it`s all ok.
    Help please!

    Still no reply? I d like to make it straight. My SB Audigy 2 ZS is connected through analog to creative 5. speaker system. The speakers are calibrated so I can hear surround music in media players or in All games which supports EAX. (e.g. Doom3, Half-Life 2). The only problem I have with good-old Diablo 2. The game supports Dolby Surround ( Pro-logic?) and EAX2. I enabled 3D sound and environmental Effects but I hear sound only from front speakers (L+F, center, subw). The rear speakers are quiet. Do you have any expirience with this issue? Do I need an external decoder through SPDIF for DD surround? The cinematics are encoded in dolby surround so Audigy might not to recognize it's Too many questions...
    The Blizzard support is not replying..

  • No surround sound with Audigy 2 ZS in Diabl

    Hello,
    I have bought Diablo 2 + expansion set but I cannot setup sound to be surround on Audigy 2 ZS. I have recent drivers all other games have great sound. In diablo 2 I have 3d sound and environmental effects enabled but the rear speakers are calm. The only pseudo-3d sound i can get by enabling 3d-CMSS but its not real. Any ideas? Thanks

    Still no reply? I d like to make it straight. My SB Audigy 2 ZS is connected through analog to creative 5. speaker system. The speakers are calibrated so I can hear surround music in media players or in All games which supports EAX. (e.g. Doom3, Half-Life 2). The only problem I have with good-old Diablo 2. The game supports Dolby Surround ( Pro-logic?) and EAX2. I enabled 3D sound and environmental Effects but I hear sound only from front speakers (L+F, center, subw). The rear speakers are quiet. Do you have any expirience with this issue? Do I need an external decoder through SPDIF for DD surround? The cinematics are encoded in dolby surround so Audigy might not to recognize it's Too many questions...
    The Blizzard support is not replying..

  • [Wine] Direct sound options missing from audio configuration

    Hi all, I'm trying to get audio working for Diablo 2 in Wine. I've seen in several places, such as the wiki documentation for winecfg at http://wiki.winehq.org/winecfg and some threads like http://ubuntuforums.org/showthread.php? … st10366357 that what I should be doing is changing the Direct Sound hardware acceleration level to "Emulation". But my Audio configuration tab in winecfg has no options like that. Here is a screenshot:
    I'm very confused, does anyone know how to change Direct Sound options?

    This has changed a while ago. Try using wine 1.3.19-2.

  • Steelseries Diablo 3 Headset problem

    I recently purchased a Steelseries Diablo 3 USB headset from Best Buy. I am very content with the purchase however I've been having a slight problem since day one. When I listen to any form of audio whether it be youtube videos or itunes music, I get a slight static or clicking sound randomly throughout the video or song. The sound is not loud, but is very annoying. It is harder to notice when on Skype or Vent but it is still there. What bothers me is that this only occurs on my computer (Dell XPS 9100) and not on any other computers or laptops in my house. I've tried all the suggestions about similar problems on other forums but nothing is fixing my problem. I'm not really experienced with technical problems like this so any suggestions could help.. Thanks.

    Sadly, I do not have another usb headset, however headphones that plug into the headphone jack work perfectly. I'm beginning to think the problem has to do with the usb inputs in my computer because the headset works fine when plugged into the usb slot of any other computer in my house

  • How to import and play sound file from mxl link?

    I need to load different sound files dependent on which link you previously clicked in my app, but cannot figure out how to call the link to the sound file from my mxl file:
    <carRace>http://www.unisux.org/zik-car/lamborghini-diablo-gtr_standing-start.mp3</carRace>
    Can someone tell me what I am doing wrong in this code?
    <fx:Script>
       <![CDATA[
                                            private var req:URLRequest;
                                            private var context:SoundLoaderContext = new SoundLoaderContext(1000);
                                            private var bCall:Sound;
                                            private var bSong:Sound;
      private function playSong():void
                                                      var urlSong:String = "{carRace}";
                                                      var request:URLRequest = new URLRequest(urlSong);
                                                      bSong = new Sound(request, context);
                                                      bSong.play();
      ]]>
    </fx:Script>
    because this code does work:
    <fx:Script>
       <![CDATA[
      private var req:URLRequest;
      private var context:SoundLoaderContext = new SoundLoaderContext(1000);
      private var bCall:Sound;
      private var bSong:Sound;
      private function playSong():void
      var urlSong:String = "http://www.unisux.org/zik-car/lamborghini-diablo-gtr_standing-start.mp3";
                                                      var request:URLRequest = new URLRequest(urlSong);
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