Opinions requested: new Mac Pro versus Mac Pro 4,1?

I've been toodling along for eight years now with a 2006 Mac Pro 1,1. It continues to serve me well because I do not require blazing speed. The hairiest program I use is Eclipse, which is quite fast enough for my needs. Otherwise, I'm just doing browsing, email, word processing, and a limited amount of image processing -- nothing requiring much speed. Over the years, I have added to the machine; it now has 8 GB of RAM, an SSD, and two monitors.
But Apple has moved on past the limitations of my Mac Pro. I'm stuck at OS 10.7.5; my Mac can't handle the newer OS's. I've been willing to live with this for several years, but I know that the walls are closing in on me. Slowly, steadily, the software I use is being made obsolete by the continuing evolution of the platform. I know that I'll have to replace my Mac this year.
But I balk at the $3000 price tag for the new Mac Pro. Sheesh, I don't get much benefit in reducing my compile times from 0.5 seconds to 0.1 second. The only thing I really need is to be able to handle is Mavericks. (Well, it would be nice to get BlueTooth build in -- that stupid BlueTooth dongle I used drops the connection about once a day).
I'm not enthusiastic about getting an iMac. In the first place, I consider an SSD absolutely necessary, and from what I have found on the Internet, installing an SSD on an iMac is too tricky an operation for me to attempt, even though I build my first computer in 1977.
The option I find most tempting is to buy a 2009 Mac Pro (Nehalem) on eBay. They run around $1000 and provide everything I want. Why spend an extra $2,000 to get power that I don't need?
The Growling Gotcha with this option is the fact that these machines are already five years old and Apple is certain to render them obsolete at some point. But how long will that be? How many years of service can I expect from such a machine before I am forced to abandon it?
It's all guesswork, of course. Which is why I post my question here. I'd like to tap the collective wisdom of this community. Please opinionate.

Have you considered building a PC?
Gag me with a spoon? I've been using and programming on Macs since May of 1984. Every time I've had to work with Windows, I puke. My wife occasionally asks my help with her Windows machine at work, and I always find the experience highly distasteful.
But, to each his own.

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    <*///><

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    http://www.macperformanceguide.com/
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    I bought a new Mac Pro to replace a dual G5 because I have a number of Motion projects to finish quickly. My local dealer recommended the NVIDIA 8800 as it has 512 mb RAM (versus 128 on my old machine). I'm finding that the render time is worse than with the G5. I have yet to successfully render a 1 minute segment using Compressor (I've left it to run overnight several times with no success).
    In Activity Monitor I'm seeing this message: CompressorTranscoder (Not Responding). But none of Batch Monitor, Compressor or Motion are unresponsive - not indicating any hung applications.
    I've read that version 10.5.5 has compromised the NVIDIA card with Motion but haven't been able to get any reliable corroboration. As the Mac Pro shipped with 10.5.5 I can't really roll back to an earlier version.
    Any advice? Anyone with similar experiences? I'm trying to render on a new iMac with 4 GB of RAM (with the ATI 2600 video card) but it doesn't seem to be working as it is an hour in and shows at least three more hours.

    ChineesYouth wrote:
    there's a better post just use the search and type in 3870 or best graphics card for motion
    or click here

  • After Effects and the new Mac Pro

    I recently got one of the new Mac Pros and it doesn't get along great with After Effects, particularly when it comes to ray-tracing.  There is no Nvidia GPU option for the new machines, so ray-tracing defaults to CPU.  But then, even with a simple solid, it gives you an out of memory error.  I've seen postings saying this is fixed in 12.2 but I've got 12.2 and the newest CUDA driver installed and run the machine with all other apps closed, but no luck.  Presumably I'll figure out how to get it running after a fashion eventually, but even then, even with the new machines' many fast cores etc, CPU ray-tracing on the new Mac Pro is not looking promising on the speed/usability front.
    Element 3D is an option, but its reflections can't interact with the comp the E3D object is within, only with the environment map in the plug-in itself, so there are many cases where it's a poor substitute.
    My question isn't really how to get ray-tracing to work with the new machines.  That would be great, but my sense is the answer there is, it effectively can't. 
    My question is, given that motion graphics increasingly involve the complex interplay of light, reflection, transparency, and three dimensional objects, and that from here on out Mac Pros will no longer accommodate nvidia cards, and that many creative types will only work on Macs, how long will this state of affairs continue?  How long can it continue?  Are there any plans to make After Effects fully functional on the new Mac Pros?  Ray-tracing has always been balky and wonky and prone to error messages and crashes, but despite all that it's also an indispensible part of After Effects. 

    A fun update, long after the fact:
    So I've learned Cinema 4D in order to reacquire the capability After Effects once offered internally and have succeeded after a fashion.  Let's look at the relative ease of the new method versus the old one using a real-world scene from my project:  Adding a bus shelter over actors on a bench.
    In ray-trace enabled After Effects of old, I could draw simple draw shapes in Illustrator, extrude them into objects, collect them under a null and position it in my scene.  Particularly powerfully, I could bend 2D photograph layers into half-domes for a fun roof, and create planes of transparent glass of any thickness I chose with refraction levels that made for interesting visuals as actors moved behind it, and add reflectivity to any layer I chose -- including the dome roof, for instance, which would then pick up the reflections of any other objects in my scene.  I could also put 2D layers in front of my bus shelter as easily as placing a layer closer to the camera than the makeshift model.  Well, sometimes it didn't work as advertised; sometimes you also had to have the foreground layer above the background one in your comp even when both were 3D and that wasn't supposed to still apply, but at least it was After-Effectsy.  The whole thing was After-Effectsy, which of course is good because presumably AE users know AE, but also it was similarly logical.
    To achieve a similar end with C4D and Cineware, all you have to do is this:  Build your bus shelter model in Cinema 4D.  Wait, first learn Cinema 4D, a hugely complicated piece of software.  Come back in 3 months, I'll wait.  Hi again.  I see you've built your bus shelter.  In fairness, you were able to add textures and complicated curves you couldn't in After Effects.  But then you always could, if you were willing to learn a hugely complicated piece of software.  Anyway, let's get that model into after effects.  Just drag that C4D project into your AE project and put it in the comp.  Put other layers in front of it or behind it.  Easy!  Now just a few caveats.  1.  Scale.  There is no formula available anywhere for the relative scales of your two projects.  So tweak that.  Just go back and forth between the two software suites -- I hope your computer can have both up and running at the same time! -- until you get that right.  2.  Cameras.  You can import your AE camera into C4D and vice-versa as easy as pressing a button in Cineware.  It shows up somewhere strange in C4D unless you use a workaround unless you are also camera tracking in AE in which case you can't.  3.  Scale again:  Your camera will match its moves in both suites now.  But they are drastically different sizes.  If you import your C4D camera into AE it becomes tiny tiny tiny, if the scale of commercial C4D models is to be considered at all standard.  Just shrink your model down to say 1% and you should be good to go.  And if you tweak your camera in AE or C4D, you have to junk your imported camera and re-do that step.  4.  Reflectivity.  Your C4D model will only reflect items in your C4D project, not the, um, scene it's going in.  5.  Refraction.  Transparent C4D items will indeed show your AE items behind them.  But you can't add refraction.  6.  I've saved the best for last.  Say you want your actors in your bus shelter, meaning part of the model is in front of them and part behind them.  You used to place them (shot on a greenscreen or roto'd) in the bus shelter model.  Now you simply do this:  Divide your bus shelter model into halves, the in-front half and the behind half.  Put both under nulls.  Give the front null a C4D "tag" called compositing.  At least its name makes sense.  Then go into the tag and enable a numerical "object buffer."  You're almost done!  Next simply go into "render options" in C4D and into "multi-pass" there and then enable object buffers again there, so intuitive!  Make sure to enable the same numerical object buffer you enabled in your compositing tag. Good?  Good!  Now, all you have to do is place two copies of your C4D project heirarchically in your AE project.  You're still almost done!  Now all you have to do is go into "multi-pass" in your Cineware plug in in the instance of it that goes in front of the actors and specify your numerical object buffer again.  Wait, one tiny thing:  If your Cineware plug-in is still set on the default "Standard" setting that option will be grayed-out.  Just switch it to the much slower-rendering C4D opions and you're good to go!  And don't worry about two copies of your C4D project in your AE one meaning it will now take twice as long to render, because it will.  But, as a bonus, you've probably learned a lot of ways to render C4D models really well when learning C4D because Adobe made you.  So you can use those to make your AE comp really shine... or wait, could, but they're not supported.  You can however render it in that flat ugly video early Pixar style, but life is full of trade offs, no?  You end up rendering out the layer you need in C4D and comping it into AE exactly as effects artists have done ever since always.  Which is to say AE gave up even trying to do 3D and sent you into the waiting arms of a more-capable competitor, their seeming specialty in the world of video.  Maybe it's better this way.  AE was only ever for comping.  It briefly got a swole head.  Now it's back in its comfort zone.  The end

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