Overflow issues in IE 6

Hello,
I have tried using the recommendations from the browser capability and it does not appear to be doing the trick, it is a little tricky because I do not have IE 6 installed on my machine so testing it is falling short, but I am having a content overflow issues, I have tried adjusting sizes adding up everything to fit in the box model but I appear to be missing something. Here is my site http://www.majorleaguesunglasses.com. Any help would be greatly apperciated.
Cheers,
Heather

Fix your validation errors first.  Then worry about layout.
http://validator.w3.org/check?uri=http%3A%2F%2Fwww.majorleaguesunglasses.com%2F&charset=%2 8detect+automatically%29&doctype=Inline&group=0&user-agent=W3C_Validator%2F1.2

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    >
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    PID: 407
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    r12: 0x0000000080808080 r13: 0x00000000008881a8 r14: 0x0000000000888220 r15: 0x00000000a29407f0
    r16: 0x0000000000888224 r17: 0x0000000000888300 r18: 0x0000000000888228 r19: 0x0000000000888270
    r20: 0x00000000a000447c r21: 0x00000000a000447c r22: 0x00000000a0001fac r23: 0x0000000000000000
    r24: 0x00000000a0001fac r25: 0x000000000cdd4dd0 r26: 0x00000000ffffffff r27: 0x0000000000000000
    r28: 0x000000000cdd6be0 r29: 0x0000000000000001 r30: 0x0000000000000160 r31: 0x000000000cd85b68
    Binary Images Description:
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    0x91cb5000 - 0x91cb8fff libRadiance.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libRadiance.dylib
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    0x92e82000 - 0x92ea0fff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
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    Model: PowerMac3,5, BootROM 4.3.3f2, 2 processors, PowerPC G4 (2.1), 1 GHz, 1.5 GB
    Graphics: ATI Radeon 9800 Pro, ATY,R350, AGP, 128 MB
    Memory Module: DIMM0/J21, 512 MB, SDRAM, PC133-333
    Memory Module: DIMM1/J22, 512 MB, SDRAM, PC133-333
    Memory Module: DIMM2/J23, 512 MB, SDRAM, PC133-333
    Modem: Spring, UCJ, V.90, 7.0F, APPLE VERSION 0007, 7/31/2000
    Network Service: Built-in Ethernet, Ethernet, en0
    PCI Card: pci9004,7850, sppciscsibus, SLOT-5
    Parallel ATA Device: ST3250823A, 232.89 GB
    Parallel ATA Device: ST380021A, 74.53 GB
    Parallel ATA Device: PIONEER DVD-RW DVR-104,
    USB Device: Photosmart 8400 series, HP, Up to 12 Mb/sec, 500 mA
    USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
    USB Device: USB Receiver, Logitech, Up to 12 Mb/sec, 100 mA
    USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA

    I wrote "dynamiclibrarydaemon" as meaning of 'dyld' in my previous message but it should go "the dynamic loader" as defined by Apple. Having a quick study about inside Mac OS X 10.4 APIs, I came to understand a bit more.
    You wrote that Exception: EXCBADACCESS (0x0001) occurs if the Quake 3 name is still in the left hand corner after the game is over.
    I believe Quake 3 at runtime need to take advantages of functionality from a system source called dyld (the dynamic loader-- an Application Binary Interface) in Mach-O layer (part of Mac OS X kernel). A code something like 'stEbnfcFlexar' in Quake 3 application seems retaining a bug to handle with dyld functionality. Presumably, Quake 3 does not follow "Dynamic Loader Compatibility Functions" sufficiently. Otherwise, the cause is a conflict with some other application.
    Here are the major events:
    Thread 0: This is the cause of the crash, which is stEbnfcFlexar.
    Thread 2: A 'removeImage' function is called when a component for 3D image handling (ImageLoader) in Quake 3 executes the code in thread 1 to do a termination. This execution is derived by cross-referencing register address (at 0x8fe080a0-- Thread 3) in the microprocessor called the program counter.
    Thread 3: NSUnLinkModule... Unlinks the given module from Quake 3
    Now, you need to narrow down by verifying the reproducibility testing on Mac OS X + Quake 3, but no other third-party applications. You may also want to disconnect all third-party hardware as well-- because some devices require kernel extensions to be installed for some functionality in inter-processing with Mac OS X system sources.
    There MIGHT be a little possibility of a security threat if the issue would lead up to a critical buffer overflow. An issue was found on a Linux platform in May 2006. The dynl Application Programming Interface for Mac OS X last updated in November 2005. Quake 3 released in Feb 2006(?). I am not a software engineer, but I think a few months interval is not good enough.
    I hope you have troubleshooted with caches, plists and permissions at the first place. When Mac OS X 10.4.9 is updated, incorrect files/directories permissions may occur.
    References:
    - CrashReporter overview (Apple)
    - Mac OS X ABI Dynamic Loader Overview (Apple)
    - dyld debugg (Apple)
    - Buffer Overflow issue on Quake 3
    Hope this helps.
    Message was edited by: Fumiaki Kawashima

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