Pacman must make a random move , but how?

Hi, I have a moving pacman wich can move in 4 directions and with a faster/slower speed using four buttons.
But for the next assignment it must also have a random button wich makes the pacman do one of the other 6 possible actions.
But Math.random only reurns value's between 0.0 and 1.0 right?
How can I make the little bugger move random???
I have this source :
package pacman;
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class Autopacman extends Applet implements ActionListener
int x = 200, y = 200; //beginpositie pacman
int width = 50, height = 50; //formaat pacman
int stap = 20; //standaard stapgrootte
int stapVerander = 10; //stapgrootte wijziging
int angleA = 5; //beginhoeken pacman
int angleB = 345;
double toeval = Math.random();
public void init(){
Button links = new Button("links"); //knoppen worden gemaakt en gelabeld
Button rechts = new Button("rechts");
Button omhoog = new Button("omhoog");
Button omlaag = new Button("omlaag");
Button harder = new Button("harder");
Button zachter = new Button("zachter");
Button random = new Button("Random actie");
links.addActionListener(this); //action events worden aan knoppen gekoppeld
rechts.addActionListener(this);
omhoog.addActionListener(this);
omlaag.addActionListener(this);
harder.addActionListener(this);
zachter.addActionListener(this);
random.addActionListener(this);
add( links ); //knoppen worden op canvas gezet
add( rechts );
add( omhoog );
add( omlaag );
add( harder );
add( zachter );
add( random );
public void paint(Graphics g){
g.setColor( Color.black);
g.drawLine( 0, 34, 600, 34 );
g.setColor( Color.yellow );
g.fillArc(x, y, width, height, angleA, angleB); //teken de pacman voor het eerst
public void actionPerformed(ActionEvent e){
String str = e.getActionCommand();
if( str.equals("harder") ){ stap = stap + stapVerander;} //stap wordt 10 groter
if( str.equals("zachter") ){ stap = stap - stapVerander;} //stap wordt 10 kleiner
if( stap < 0){stap = 1;} //Stapgrootte wordt nooit negatief of nul
if( str.equals("links") ){ x -= stap;     //linksknop laat pacman links kijken en bewegen
angleA = 185;
angleB = 345;}
if( str.equals("rechts") ){ x += stap;    //rechtsknop laat pacman rechts kijken en bewegen
angleA = 5;
angleB = 345;}
if( str.equals("omhoog") ){ y -= stap;    //omhoogknop laat pacman omhoog kijken en bewegen
angleA = 95;
angleB = 345;}
if( str.equals("omlaag") ){ y += stap;    //omlaagknop laat pacman omlaag kijken en bewegen
angleA = 275;
angleB = 345;}
if( str.equals("random") ){ y += toeval*6 ;} //Een random actie wordt gedaan
if( x <= 0){ x = 0;} // houdt de pacman tegen als hij links/rechts wil verdwijnen
if( x > 550){ x = 550;}
if( y <= 35){ y = 35;} // houdt de pacman tegen als hij boven/onder wil verdwijnen
if( y > 550){ y = 550;}
repaint(); // zet de pacman opnieuw op het canvas
Please help me out!!!
Greetings,
Menno.

Add the following some where in your init() method.
Button random = new Button("RANDOM");
random.addActionListener(this);
add( random );
Add the following after second line in your action performed.
if( str.equals("RANDOM") ){
     int i = (int)(Math.random() * 10);
     switch(i){
     case 1: case 7 : str = "harder"; break;
     case 2: case 8 : str = "zachter"; break;
     case 3: case 9 : str = "links"; break;
     case 4: case 10 : str = "rechts"; break;
case 5: case 0: str = "omhoog"; break;
case 6: str = "omlaag"; break;
-------//other if conditions follow

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    Thanks a lot!
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