Page flipping with Volatile Image.  Need help :)

Hello all,
Could someone point me to a nice tutorial which specifically addresses setting up page flipping with Volatile Images as the buffer? I haven't had any trouble with the generic BufferStrategy way of doing things, but it looks like the absolute fastest way to go is page flipping. Any info on this subject would be appreciated. I am a student who is making his first attempt at setting up a fullscreen video game...well if you want to call it that! :) I am shooting for Pong as a first project!
Please feel free to send me the info at [email protected], and thanks much.
Kmyers

If you're using Windows, then your picture is already most likely
being stored as volatile. You should look for an article on the
web discussing Java rendering internals as of 1.4 do a search for
"java automatic images" you'll probably find some useful info.
But if you insist you can just fire up a debugger and
play with it until you finally figure out what it's doing..
You just need to do a createVolatileImage as opposed to createImage
when creating your buffers.. make sure to use
createBufferStrategy(2) (or if you want to be totally sure print out
the capabilities of the buffers available and select one that you
know for sure supports back and front buffers that are "truly"
volatile..
it turns out in my experience on win2k that using normal "automatic"
images via Component.createImage() are faster than volatiles perhaps
because I tend to do alot of scaling ops which are not as of yet
accelerated..
here's some stuff that might help you:
good luck!
static public void printBufferCapabilities(BufferCapabilities bc) {
System.out.println("Printing Buffer Capabilities: ");
if (bc.isFullScreenRequired())
System.out.println("Full screen is required");
else
System.out.println("Full screen is required");
if (bc.isMultiBufferAvailable())
System.out.println("MultiBuffering is available");
else
System.out.println("MultiBuffering is not available");
if (bc.isPageFlipping())
System.out.println("PageFlipping is available");
else
System.out.println("PageFlipping is not available");
ImageCapabilities ic = bc.getBackBufferCapabilities();
if (ic.isAccelerated())
System.out.println("BackBuffer is accelerated");
else
System.out.println("BackBuffer is not accelerated");
if (ic.isTrueVolatile())
System.out.println("BackBuffer is truly volatile");
else
System.out.println("BackBuffer is not truly volatile");
ic = bc.getFrontBufferCapabilities();
if (ic.isAccelerated())
System.out.println("FrontBuffer is accelerated");
else
System.out.println("FrontBuffer is not accelerated");
if (ic.isTrueVolatile())
System.out.println("FrontBuffer is truly volatile");
else
System.out.println("FrontBuffer is not truly volatile");
static public void printImageCapabilities(ImageCapabilities ic) {
System.out.println("Printing Image Capabilities: ");
if (ic.isAccelerated())
System.out.println("Image is accelerated");
else
System.out.println("Image is not accelerated");
if (ic.isTrueVolatile())
System.out.println("Image is truly volatile");
else
System.out.println("Image is not truly volatile");
static public void printFlipContents(BufferCapabilities.FlipContents flip) {
if (flip == null) { System.out.println("Dude your flip is flipping NULL!"); return; }
if (flip.equals(BufferCapabilities.FlipContents.BACKGROUND))
System.out.println("Flip Contents are BACKGROUND");
else if (flip.equals(BufferCapabilities.FlipContents.COPIED))
System.out.println("Flip Contents are COPIED");
else if (flip.equals(BufferCapabilities.FlipContents.PRIOR))
System.out.println("Flip Contents are PRIOR");
else if (flip.equals(BufferCapabilities.FlipContents.UNDEFINED))
System.out.println("Flip Contents are UNDEFINED");
else System.out.println("Where the hell did you find this flipping Flip Contents, now flip off!");
static public void printElapsedTime(String desc, long start, long stop ) {
long s = stop - start;
double elapsed = (double) s/1000;
System.out.println("The elapsed time for "+desc+" :"+elapsed);
public static void chooseBestDisplayMode(GraphicsDevice device) {
DisplayMode best = getBestDisplayMode(device);
if (best != null) {
device.setDisplayMode(best);

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    0x2ae000 - 0x31cfff com.apple.Bluetooth 2.1 (2.1f16) /System/Library/Frameworks/IOBluetooth.framework/Versions/A/IOBluetooth
    0x368000 - 0x4b9fff com.apple.viceroy.framework 363.1 /System/Library/PrivateFrameworks/VideoConference.framework/Versions/A/VideoCon ference
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    0x95c3b000 - 0x95d20fff com.apple.CoreData 100.1 (186) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
    0x95e33000 - 0x960adfff com.apple.Foundation 6.5.4 (677.15) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x960ae000 - 0x960b5fff com.apple.agl 3.0.9 (AGL-3.0.9) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
    0x960b6000 - 0x961fbfff com.apple.ImageIO.framework 2.0.1 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/ImageIO
    0x96215000 - 0x96247fff com.apple.LDAPFramework 1.4.3 (106) /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP
    0x96248000 - 0x96658fff com.apple.Accelerate.vecLib 3.4.2 (vecLib 3.4.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libBLAS.dylib
    0x96659000 - 0x9667dfff libxslt.1.dylib /usr/lib/libxslt.1.dylib
    0x9667e000 - 0x966c0fff com.apple.NavigationServices 3.5.1 (161) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationSer vices.framework/Versions/A/NavigationServices
    0x966c1000 - 0x966cafff com.apple.speech.recognition.framework 3.7.24 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
    0x966cb000 - 0x966cbfff com.apple.audio.units.AudioUnit 1.5 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
    0x966fc000 - 0x96a92fff com.apple.QuartzCore 1.5.2 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
    0x96a93000 - 0x96a96fff com.apple.help 1.1 (36) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framewor k/Versions/A/Help
    0x96a97000 - 0x96a9cfff com.apple.DisplayServicesFW 2.0 /System/Library/PrivateFrameworks/DisplayServices.framework/Versions/A/DisplayS ervices
    0x96a9d000 - 0x96aa7fff com.apple.audio.SoundManager 3.9.2 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.f ramework/Versions/A/CarbonSound
    0x96aa8000 - 0x96db0fff com.apple.HIToolbox 1.5.2 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
    0x96de2000 - 0x96de4fff com.apple.securityhi 3.0 (30817) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.fr amework/Versions/A/SecurityHI
    0x96de5000 - 0x96debfff com.apple.print.framework.Print 218.0.2 (220.1) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framewo rk/Versions/A/Print
    0x96ecc000 - 0x96ed3fff libgcc_s.1.dylib /usr/lib/libgcc_s.1.dylib
    0x96ed4000 - 0x96ed8fff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
    0x96ed9000 - 0x96f65fff com.apple.QTKit 7.4.1 (14) /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit
    thank you!!!!!!!!

    The error you are getting is common when you have a router (wired and wireless) that doesn't work properly with iChat. The problem can be at either end or even both ends of the conversation, due to the equipment that's installed. All internet traffic travels through "ports". There are thousands of ports for specific types of data. Web pages use port 80, mail others, iChat yet others. A firewall is like a honeycomb with some of the holes punched through to let data through, and others blocked with wax. The ports are blocked to protect you from "bad guys" who are trying to get in and take over your machine for their own purposes.
    Home routers come with a service called NAT firewall. It is usually turned on by default and will block all but the most common ports to the Internet (these can be disabled, but it's fairly dangerous to do so). Since the hardware router blocks the ports, it doesn't matter what you set your software firewall to accept. The incoming data doesn't get that far. Some routers will automatically open the proper ports when they are requested by a program like iChat, but many do not open them automatically and have to have the ports manually opened and forwarded to a computer.
    Setting ports and port-forwarding can be a daunting task. You'll either need to find a 'techie' friend who understands how to set up your routers for special services, or get a router that is certified by Apple to work with iChat.
    http://docs.info.apple.com/article.html?artnum=93333 - The list hasn't been updated since July 2007, so there are many more that will work, but no official list. Of course, Apple's own hardware is set up for their programs, but they can be a little pricey. Apple does support their products, and you can get an Employee at an Apple Store to help you set up one of their devices.
    Note: All of my post assumes you have routers that are separate from your modem. If your broadband provider has sold or leased you a modem/router combo unit you will need to get more information (and possibly hardware) to proceed.

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