Paint() method in awt??

whats the diffrence between these two codes??
import javax.swing.*;
import java.awt.*;
import java.awt.Graphics;
import java.awt.geom.*;
public class NotHelloWorldPanel extends Frame
     public void paint(Graphics g)
          g.drawRect(10,10,100,100);
     public NotHelloWorldPanel()
          setSize(300,300);
          setVisible(true);
     public static void main(String args[])
          NotHelloWorldPanel n1= new NotHelloWorldPanel();
and
import javax.swing.*;
import java.awt.*;
import java.awt.Graphics;
import java.awt.geom.*;
public class NotHelloWorldPanel
     public void paint(Graphics g)
          g.drawRect(10,10,100,100);
     public NotHelloWorldPanel()
          Frame f1 = new Frame();
          f1.setSize(300,300);
          f1.setVisible(true);
     public static void main(String args[])
          NotHelloWorldPanel n1= new NotHelloWorldPanel();
one of them seems to work!! not both??

First off, use code tags when posting code. You'll find the button for them next to the quote button.
As for your semi-readable code, why do you expect the second class to draw anything on the frame? You never told it to do so. All you did was implement a paint(Graphics) method that will never be called.

Similar Messages

  • Adding a JButton when there's a paint method

    I'm creating a game application, sort of like a maze, and I want to add buttons to the levelOne panel to be able to move around the maze. When I add the buttons to the panel they don't appear, I assume the paint method is the reason for this. here's my code, I have 3 files, ill post the user_interface, and the levels class, where the level is created and where i tried to add the button. I tried putting the buttons in a JOptionPane, but then my JMenu wouldn't work at the same time the OptionPane was opened. If anyone knows a way around this instead, please let me know. I also tried using a separate class with a paintComponent method in it, and then adding the button (saw on a forum, not sure if it was this one), but that didn't work either. Also, if there is a way just to simply have the user press the directional keys on the keyboard and have the program perform a certain function when certain keys are pressed, I'd like to know, as that would solve my whole problem. Thanks.
    //Libraries
    import java.awt.*;
    import java.io.*;
    import java.util.*;
    import javax.swing.*;
    import java.awt.event.*;
    import javax.swing.text.*;
    public class User_Interface extends JFrame
    static Levels l = new Levels ();
    static Delay d = new Delay ();
    private Container contentPane = getContentPane ();
    private JPanel main, levelOne;
    private String level;
    private CardLayout cc = new CardLayout ();
    private GridBagConstraints gbc = new GridBagConstraints ();
    private JPanel c = new JPanel ();
    private String label = "MainMenu";
    public User_Interface ()
    //Generates the User-Interface
    super ("Trapped");
    main = new JPanel ();
    GridBagLayout gbl = new GridBagLayout ();
    main.setLayout (gbl);
    c.setLayout (cc);
    // set_gbc (gbc, 2, 2, 5, 5, GridBagConstraints.NONE);
    c.add (main, "Main Page");
    contentPane.add (c, BorderLayout.CENTER);
    cc.show (c, "Main Page");
    levelOne = new JPanel ();
    levelOne.setLayout (new GridBagLayout ());
    levelOne.setBackground (Color.black);
    c.add (levelOne, "LevelOne");
    JMenuBar menu = new JMenuBar ();
    JMenu file = new JMenu ("File");
    JMenu help = new JMenu ("Help");
    JMenuItem about = new JMenuItem ("About");
    JMenuItem mainmenu = new JMenuItem ("Main Menu");
    mainmenu.addActionListener (
    new ActionListener ()
    public void actionPerformed (ActionEvent event)
    cc.show (c, "Main Page");
    label = "MainMenu";
    JMenuItem newGame = new JMenuItem ("New Game");
    newGame.addActionListener (
    new ActionListener ()
    public void actionPerformed (ActionEvent event)
    l.xCord = 2;
    l.yCord = 2;
    l.xLoc = 140;
    l.yLoc = 140;
    JPanel entrance = new JPanel ();
    entrance.setLayout (new FlowLayout ());
    c.add (entrance, "Entrance");
    label = "Entrance";
    level = "ONE";
    cc.show (c, "Entrance");
    JMenuItem loadgame = new JMenuItem ("Load Game");
    JMenuItem savegame = new JMenuItem ("Save Game");
    JMenuItem exit = new JMenuItem ("Exit");
    exit.addActionListener (
    new ActionListener ()
    public void actionPerformed (ActionEvent event)
    JFrame frame = new JFrame ();
    frame.setLocation (10, 10);
    JOptionPane.showMessageDialog (frame, "Come Back Soon!", "TRAPPED", JOptionPane.INFORMATION_MESSAGE);
    System.exit (0);
    file.add (about);
    file.add (mainmenu);
    file.add (newGame);
    file.add (loadgame);
    file.add (savegame);
    file.add (exit);
    menu.add (file);
    menu.add (help);
    setJMenuBar (menu);
    //Sets the size of the container (columns by rows)
    setSize (750, 550);
    //Sets the location of the container
    setLocation (10, 10);
    //Sets the background colour to a dark blue colour
    main.setBackground (Color.black);
    //Makes the container visible
    setVisible (true);
    public void paint (Graphics g)
    super.paint (g);
    g.setColor (Color.white);
    if (label == "MainMenu")
    for (int x = 0 ; x <= 50 ; ++x)
    g.setColor (Color.white);
    g.setFont (new Font ("Arial", Font.BOLD, x));
    g.drawString ("T R A P P E D", 100, 125);
    d.delay (10);
    if (x != 50)
    g.setColor (Color.black);
    g.drawString ("T R A P P E D", 100, 125);
    if (label == "Entrance")
    l.Entrance ("ONE", g);
    label = "LevelOne";
    if (label == "LevelOne")
    l.LevelOne (g, levelOne, gbc);
    label = "";
    public static void main (String[] args)
    // calls the program
    User_Interface application = new User_Interface ();
    application.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
    } //End of Main Method
    //Libraries
    import java.awt.*;
    import java.io.*;
    import javax.swing.*;
    import java.awt.event.*;
    public class Levels extends Objects
    private JFrame frame = new JFrame ();
    //Sets location, size, and visiblity to the frame where the JOptionPane
    //will be placed
    frame.setLocation (600, 600);
    frame.setSize (1, 1);
    frame.setVisible (false);
    public int xCord = 2;
    public int yCord = 2;
    public void LevelOne (Graphics g, JPanel one, GridBagConstraints gbc)
    ***Trying to add the button, doesn't appear. Tried adding to the container, and any JPanel i had created***
    JButton button1 = new JButton ("TEST");
    one.add (button1);
    g.setColor (Color.white);
    g.fillRect (500, 100, 200, 300);
    g.setColor (Color.black);
    g.drawRect (500, 100, 200, 300);
    g.setFont (new Font ("Verdana", Font.BOLD, 25));
    g.setColor (Color.black);
    g.drawString ("LEVEL ONE", 525, 80);
    //ROW ONE
    counter = -80;
    counter2 = 200;
    for (int a = 1 ; a <= 7 ; ++a)
    if (xCord < a && yCord == 0)
    g.setColor (darkGray);
    g.fillRect (xLoc + counter, yLoc - 80, 40, 40);
    g.setColor (Color.black);
    g.drawRect (xLoc + counter, yLoc - 80, 40, 40);
    if (xCord > a - 1 && yCord == 0)
    g.setColor (darkGray);
    g.fillRect (xLoc + counter2, yLoc - 80, 40, 40);
    g.setColor (Color.black);
    g.drawRect (xLoc + counter2, yLoc - 80, 40, 40);
    counter += 40;
    counter2 += 40;
    *****Theres 9 more rows, just edited out to save space****
    int y = 100;
    int x = 100;
    for (int a = 0 ; a < 20 ; ++a)
    g.setColor (Color.white);
    g.fillRoundRect (x, y, 40, 40, 5, 5);
    g.setColor (Color.black);
    g.drawRoundRect (x, y, 40, 40, 5, 5);
    y += 40;
    if (a == 9)
    x += 320;
    y = 100;
    x = 140;
    y = 100;
    for (int a = 0 ; a < 14 ; ++a)
    g.setColor (Color.white);
    g.fillRoundRect (x, y, 40, 40, 5, 5);
    g.setColor (Color.black);
    g.drawRoundRect (x, y, 40, 40, 5, 5);
    x += 40;
    if (a == 6)
    x = 140;
    y += 360;
    g.setColor (Color.black);
    g.drawRect (100, 100, 360, 400);
    ImageIcon[] images = new ImageIcon [4];
    images [0] = new ImageIcon ("arrow_left.gif");
    images [1] = new ImageIcon ("arrow_up.gif");
    images [2] = new ImageIcon ("arrow_down.gif");
    images [3] = new ImageIcon ("arrow_right.gif");
    int direction = -1;
    *****This is where I tried to have the OptionPane show the directional buttons******
    //frame.setVisible (true);
    // direction = JOptionPane.showOptionDialog (frame, "Choose Your Path:", "Trapped", JOptionPane.YES_NO_CANCEL_OPTION,
    // JOptionPane.QUESTION_MESSAGE,
    // null,
    // images,
    // images [3]);
    // if (direction == 0)
    // if (xCord - 1 > 0)
    // xCord -= 1;
    // xLoc += 40;
    // if (direction == 1)
    // if (yCord - 1 > 0)
    // yCord -= 1;
    // yLoc += 40;
    // if (direction == 2)
    // if (yCord + 1 < 9)
    // yCord += 1;
    // yLoc -= 40;
    // if (direction == 3)
    // if (xCord + 1 < 13)
    // xCord += 1;
    // xLoc -= 40;
    //LevelOne (g, one, gbc);
    }

    i tried adding a keylistener, that didn't work too well, i had tried to add it to a button and a textarea which i added to the 'one' frame, it didn't show up, and it didn't work. How would i go about changing the paint method so that it doesn't contain any logic? That's the only way I could think of getting the program to move forward in the game. Thanks.
    //Libraries
    import java.awt.*;
    import java.io.*;
    import java.util.*;
    import javax.swing.*;
    import java.awt.event.*;
    import javax.swing.text.*;
    public class User_Interface extends JFrame
        static Levels l = new Levels ();
        static Delay d = new Delay ();
        private Container contentPane = getContentPane ();
        private JPanel main, levelOne;
        private String level;
        private CardLayout cc = new CardLayout ();
        private GridBagConstraints gbc = new GridBagConstraints ();
        private JPanel c = new JPanel ();
        private String label = "MainMenu";
        public User_Interface ()
            //Generates the User-Interface
            super ("Trapped");
            main = new JPanel ();
            GridBagLayout gbl = new GridBagLayout ();
            main.setLayout (gbl);
            c.setLayout (cc);
            // set_gbc (gbc, 2, 2, 5, 5, GridBagConstraints.NONE);
            c.add (main, "Main Page");
            contentPane.add (c, BorderLayout.CENTER);
            cc.show (c, "Main Page");
            levelOne = new JPanel ();
            levelOne.setLayout (new GridBagLayout ());
            levelOne.setBackground (Color.black);
            c.add (levelOne, "LevelOne");
            JMenuBar menu = new JMenuBar ();
            JMenu file = new JMenu ("File");
            JMenu help = new JMenu ("Help");
            JMenuItem about = new JMenuItem ("About");
            JMenuItem mainmenu = new JMenuItem ("Main Menu");
            mainmenu.addActionListener (
                    new ActionListener ()
                public void actionPerformed (ActionEvent event)
                    cc.show (c, "Main Page");
                    label = "MainMenu";
            JMenuItem newGame = new JMenuItem ("New Game");
            newGame.addActionListener (
                    new ActionListener ()
                public void actionPerformed (ActionEvent event)
                    l.xCord = 2;
                    l.yCord = 2;
                    l.xLoc = 140;
                    l.yLoc = 140;
                    JPanel entrance = new JPanel ();
                    entrance.setLayout (new FlowLayout ());
                    c.add (entrance, "Entrance");
                    label = "Entrance";
                    level = "ONE";
                    cc.show (c, "Entrance");
            JMenuItem loadgame = new JMenuItem ("Load Game");
            JMenuItem savegame = new JMenuItem ("Save Game");
            JMenuItem exit = new JMenuItem ("Exit");
            exit.addActionListener (
                    new ActionListener ()
                public void actionPerformed (ActionEvent event)
                    JFrame frame = new JFrame ();
                    frame.setLocation (10, 10);
                    JOptionPane.showMessageDialog (frame, "Come Back Soon!", "TRAPPED", JOptionPane.INFORMATION_MESSAGE);
                    System.exit (0);
            file.add (about);
            file.add (mainmenu);
            file.add (newGame);
            file.add (loadgame);
            file.add (savegame);
            file.add (exit);
            menu.add (file);
            menu.add (help);
            setJMenuBar (menu);
            //Sets the size of the container (columns by rows)
            setSize (750, 550);
            //Sets the location of the container
            setLocation (10, 10);
            //Sets the background colour to a dark blue colour
            main.setBackground (Color.black);
            //Makes the container visible
            setVisible (true);
        public void paint (Graphics g)
            super.paint (g);
            g.setColor (Color.white);
            if (label == "MainMenu")
                for (int x = 0 ; x <= 50 ; ++x)
                    g.setColor (Color.white);
                    g.setFont (new Font ("Arial", Font.BOLD, x));
                    g.drawString ("T    R    A    P    P    E    D", 100, 125);
                    d.delay (10);
                    if (x != 50)
                        g.setColor (Color.black);
                        g.drawString ("T    R    A    P    P    E    D", 100, 125);
            if (label == "Entrance")
                l.Entrance ("ONE", g);
                label = "LevelOne";
            if (label == "LevelOne")
                l.LevelOne (g, levelOne, gbc);
                label = "";
            //g.setColor (new Color
        public static void main (String[] args)
            // calls the program
            User_Interface application = new User_Interface ();
            application.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
        } //End of Main Method
    //Libraries
    import java.awt.*;
    import java.io.*;
    import javax.swing.*;
    import java.awt.event.*;
    import javax.swing.ActionMap;
    import javax.swing.plaf.*;
    public class Levels extends Objects
        implements KeyListener
        //static final String newline = System.getProperty ("line.separator");
        JButton button;
        private JFrame frame = new JFrame ();
            //Sets location, size, and visiblity to the frame where the JOptionPane
            //will be placed
            frame.setLocation (600, 600);
            frame.setSize (1, 1);
            frame.setVisible (false);
        JButton button1;
        public int xCord = 2;
        public int yCord = 2;
        public void LevelOne (Graphics g, JPanel one, GridBagConstraints gbc)
        //    button = new JButton ("TEST");
        //    ButtonHandler handler = new ButtonHandler ();
         //   button.addActionListener (handler);
          //  one.add (button);
            g.setColor (Color.white);
            g.fillRect (500, 100, 200, 300);
            g.setColor (Color.black);
            g.drawRect (500, 100, 200, 300);
            g.setFont (new Font ("Verdana", Font.BOLD, 25));
            g.setColor (Color.black);
            g.drawString ("LEVEL ONE", 525, 80);
            //ROW ONE
            counter = -80;
            counter2 = 200;
            for (int a = 1 ; a <= 7 ; ++a)
                if (xCord < a && yCord == 0)
                    g.setColor (darkGray);
                    g.fillRect (xLoc + counter, yLoc - 80, 40, 40);
                    g.setColor (Color.black);
                    g.drawRect (xLoc + counter, yLoc - 80, 40, 40);
                if (xCord > a - 1 && yCord == 0)
                    g.setColor (darkGray);
                    g.fillRect (xLoc + counter2, yLoc - 80, 40, 40);
                    g.setColor (Color.black);
                    g.drawRect (xLoc + counter2, yLoc - 80, 40, 40);
                counter += 40;
                counter2 += 40;
            int y = 100;
            int x = 100;
            for (int a = 0 ; a < 20 ; ++a)
                g.setColor (Color.white);
                g.fillRoundRect (x, y, 40, 40, 5, 5);
                g.setColor (Color.black);
                g.drawRoundRect (x, y, 40, 40, 5, 5);
                y += 40;
                if (a == 9)
                    x += 320;
                    y = 100;
            x = 140;
            y = 100;
            for (int a = 0 ; a < 14 ; ++a)
                g.setColor (Color.white);
                g.fillRoundRect (x, y, 40, 40, 5, 5);
                g.setColor (Color.black);
                g.drawRoundRect (x, y, 40, 40, 5, 5);
                x += 40;
                if (a == 6)
                    x = 140;
                    y += 360;
            g.setColor (Color.black);
            g.drawRect (100, 100, 360, 400);
            ImageIcon[] images = new ImageIcon [4];
            images [0] = new ImageIcon ("arrow_left.gif");
            images [1] = new ImageIcon ("arrow_up.gif");
            images [2] = new ImageIcon ("arrow_down.gif");
            images [3] = new ImageIcon ("arrow_right.gif");
            int direction = -1;
            //frame.setVisible (true);
            // direction = JOptionPane.showOptionDialog (frame, "Choose Your //\Path:", "Trapped", JOptionPane.YES_NO_CANCEL_OPTION,
            //         JOptionPane.QUESTION_MESSAGE,
            //         null,
            //         images,
            //         images [3]);
            // if (direction == 0)
            //     if (xCord - 1 > 0)
            //         xCord -= 1;
            //         xLoc += 40;
            // if (direction == 1)
            //     if (yCord - 1 > 0)
            //         yCord -= 1;
            //         yLoc += 40;
            // if (direction == 2)
            //     if (yCord + 1 < 9)
            //         yCord += 1;
            //         yLoc -= 40;
            // if (direction == 3)
            //     if (xCord + 1 < 13)
            //         xCord += 1;
            //         xLoc -= 40;
            one.addKeyListener (this);
            // one.add (button1);
            if (xCord == 1)
                LevelOne (g, one, gbc);
        /** Handle the key typed event from the text field. */
        public void keyTyped (KeyEvent e)
        /** Handle the key pressed event from the text field. */
        public void keyPressed (KeyEvent e)
            if (e.getSource () == "Up")
                JOptionPane.showMessageDialog (null, "Hi", "Hi", 0, null);
        /** Handle the key released event from the text field. */
        public void keyReleased (KeyEvent e)
            // displayInfo (e, "KEY RELEASED: ");
    }

  • Paint() method is in infinite loop when focus is set to JTextPane

    Hi All,
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              pane = new JScrollPane(panel);
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    Any help will be useful for me.
    Regards
    Kishore.

    What are you trying to do? You are adding the textPane to the panel and then overriding the paint() method. The textPane will never be painted if you do this.
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    http://java.sun.com/docs/books/tutorial/uiswing/overview/draw.html
    Don't forget to read the "Working With Graphics" link at the bottom.

  • Problem about calling paint method

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    import java.awt.Graphics;
    import javax.swing.*;
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    String result;
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    double num1,num2,num3;
    firstNumber=JOptionPane.showInputDialog("enter first number");
    secondNumber=JOptionPane.showInputDialog("Enter second number");
    thirdNumber=JOptionPane.showInputDialog("Enter thrid number");
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    num2=Double.parseDouble(secondNumber);
    num3=Double.parseDouble(thirdNumber);
    sum=num1+num2+num3;
    product=num1*num2*num3;
    average=(num1+num2+num3)/3;
    result="";
    if(num1<num2 && num2<num3)
    result=result+num3+" is the largest number";
    if(num2>num1 && num2>num3)
    result=result+num2 +" is the largest number";
    if(num1>num2 && num2>num3)
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    however, after I compiled, it gave me the error message as:
    java:40: cannot resolve symbol
    symbol : method paint (java.awt.Graphics)
    location: class java.lang.Object
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    Message was edited by:
    ritchie_lin

    your class doesn't extend japplet or any other object for that matter. It does extend Object as all classes do, and Object has no paint method.
    Consider changing:
      public class Numbersto
      public class Numbers extends JAppletAlso, please use code tags next time you're posting code.
    Addendum: If this is not the JApplet portion of your code, it still has to subclass a Swing component that can accept painting such as JPanel. Also, with Swing you use paintComponent rather than paint.
    Message was edited by:
    petes1234

  • How to call paint() method during creating object

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    import javax.swing.*;
    import java.awt.event.*;
    import javax.swing.event.*;
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         public void paint(Graphics g) {
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              int i = 10;
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    import javax.swing.*;
    import java.awt.event.*;
    import javax.swing.event.*;
    class SomeShape extends JPanel {
         protected static float width;
         protected static BasicStroke line = new BasicStroke(width, BasicStroke.CAP_ROUND, BasicStroke.CAP_ROUND);
    class Oval extends SomeShape {
         static int x, y;
         Oval(float width, int x, int y) {
              this.width = width;
              this.x = x;
              this.y = y;
              line = new BasicStroke(width, BasicStroke.CAP_ROUND, BasicStroke.CAP_ROUND);
         public void paint(Graphics g) {
              Graphics2D pen = (Graphics2D)g;
                   g.setColor(Color.blue);
                   pen.setStroke(line);
                   g.drawOval(x, y, 90, 90);
                   System.out.println("Oval.paint()"+"x="+x+"y="+y);
    class Rect extends SomeShape {
         static int x, y;
         Rect(float width, int x, int y) {
              this.width = width;
              this.x = x;
              this.y = y;
              line = new BasicStroke(width, BasicStroke.CAP_ROUND, BasicStroke.CAP_ROUND);
         public void paint(Graphics g) {
              Graphics2D pen = (Graphics2D)g;
                   g.setColor(new Color(250, 20, 200, 255));      
                   pen.setStroke(line);
                   g.drawRect(x, y, 80, 80);
                   System.out.println("Rect.paint()"+"x="+x+"y="+y);
    public class FinalVersionFactory extends JFrame {
        Container cp = getContentPane();
        float width = 0;
        int x = 0;
        int y = 0;
            boolean rect = false;
        SomeShape getShape() {
             SomeShape s;
              if(rect) {
                   s = new Rect(width, x, y);
                   System.out.println("boolean="+rect);
              } else {
                   s = new Oval(width++, x, y);
                   System.out.println("boolean="+rect);
              System.out.println("!!!"+s); //print Oval or Rect OK
              return s; //return Oval or Rect OK
         public FinalVersionFactory() {
              setSize(400, 400);
              SomeShape shape = getShape();
              cp.add(shape); //First object which is add to Container(Oval or Rect), returned by getShape() method
              //will be paint all the time. Why? Whats wrong?
              cp.addMouseListener(new MouseAdapter() {
                   public void mouseReleased(MouseEvent e) {
                        x = e.getX();
                        y = e.getY();
                        rect = !rect;
                        getShape();
                        cp.repaint(); //getShape() return Oval or Rect object
                                      //but repaint() woks only for object which was added(line 67) as first
              setVisible(true);
         public static void main(String[] args) { new FinalVersionFactory(); }
    }I almost finish my program but I have last problem. I explained it in comment. Please look at it and correct my mistakes. I will be very greatful!!!
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  • Passing Data to a Paint Method

    Total newbie here just learning the basics of Java on my own. Working a little application that will display a filled polygon which shows the correct heading of ship based on previously input Ship Heading, length and width. I have the application working fine to generate the 5 points, and then it will display correctly when I enter the points in the paint method by hand. Thing is I want to have the coords passed to the paint method. and am having some trouble doing this. All the examples I have seen show the points to be displayed already being declared in the paint method. Here is the Paint Method I have come up with based on examples I have seen. Still pretty new and trying to read through the APIs and other books, but haven't broken the code on understanding them.
    import java.awt.*;
    import javax.swing.*;
    public class DrawShip5
       public static void main(String[] a)
        JFrame f = new JFrame();
        f.setTitle("Ship Heading");
        f.setSize(700,700);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setContentPane(new DrawShip2());
        f.setVisible(true);
       static class DrawShip2 extends JComponent
           static public void paintData(int [] finalCoordsArray )
        int finalBowACoordX = finalCoordsArray[0];
        int finalBowACoordY = finalCoordsArray[1];
        int finalPortMidACoordX = finalCoordsArray[2];
        int finalPortMidACoordY = finalCoordsArray[3];
        int finalPortSternACoordX = finalCoordsArray[4];
        int finalPortSternACoordY = finalCoordsArray[5];
        int finalStarSternACoordX = finalCoordsArray[6]; 
        int finalStarSternACoordY = finalCoordsArray[7]; 
        int finalStarMidACoordX = finalCoordsArray[8];
        int finalStarMidACoordY = finalCoordsArray[9];       
        public void paint(Graphics g )
             // Am sure my problem lies in here
            int finalBowACoordX = paintData.finalBowACoordX;
            int finalBowACoordY = paintData.finalBowACoordY;
            int finalPortMidACoordX = paintData.finalPortMidACoordX;
            int finalPortMidACoordY = paintData.finalPortMidACoordY;
            int finalPortSternACoordX = paintData.finalPortSternACoordX;
            int finalPortSternACoordY = paintData.finalPortSternACoordY;
            int finalStarSternACoordX = paintData.finalStarSternACoordX; 
            int finalStarSternACoordY = paintData.finalStarSternACoordY; 
            int finalStarMidACoordX = paintData.finalStarMidACoordX;
            int finalStarMidACoordY = paintData.finalStarMidACoordY;    
             g.setColor(Color.black);
             g.drawLine(350, 0, 350, 700);
             g.drawLine(0, 350, 700, 350);
             g.setColor(Color.blue);
             Polygon shipPic = new Polygon();
             shipPic.addPoint( finalBowACoordX, finalBowACoordY ); // Bow Coords
             shipPic.addPoint( finalPortMidACoordX, finalPortMidACoordY ); // Port Midship Coords
             shipPic.addPoint( finalPortSternACoordX, finalPortSternACoordY ); // Port Aft Coords
             shipPic.addPoint( finalStarSternACoordX, finalStarSternACoordY ); // Starboard Aft Coords
             shipPic.addPoint( finalStarMidACoordX, finalStarMidACoordY ); // Starboard Midship Coords
             g.fillPolygon( shipPic );
    } Thanks for any help

    Looks like I was typing as Malcom was responding....where would I add that bit of code?
    import java.awt.*;
    import javax.swing.*;
    public class DrawShip5
       public static void main(String[] a)
        JFrame f = new JFrame();
        f.setTitle("Ship Heading");
        f.setSize(700,700);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setContentPane(new DrawShip2());
        f.setVisible(true);    
        // Place the code here? Get an error for the finalCoordsArray not recognized
       static class DrawShip2 extends JComponent
                private int finalBowACoordX;
             private int finalBowACoordY;
             private int finalPortMidACoordX;
             private int finalPortMidACoordY;
             private int finalPortSternACoordX;
             private int finalPortSternACoordY;
             private int finalStarSternACoordX; 
             private int finalStarSternACoordY; 
             private int finalStarMidACoordX;
             private int finalStarMidACoordY; 
              static public void setCoords(int [] finalCoordsArray)
                 int finalBowACoordX = finalCoordsArray[0];
                 int finalBowACoordY = finalCoordsArray[1];
                 int finalPortMidACoordX = finalCoordsArray[2];
                 int finalPortMidACoordY = finalCoordsArray[3];
                 int finalPortSternACoordX = finalCoordsArray[4];
                 int finalPortSternACoordY = finalCoordsArray[5];
                 int finalStarSternACoordX = finalCoordsArray[6]; 
                 int finalStarSternACoordY = finalCoordsArray[7]; 
                 int finalStarMidACoordX = finalCoordsArray[8];
                 int finalStarMidACoordY = finalCoordsArray[9];
              // Print final coords after array passed and parsed
                 System.out.println("Paint Final Bow Coords: (" + finalBowACoordX + ", " + finalBowACoordY + ")");
                 System.out.println("Paint Final Port Midship Coords: (" + finalPortMidACoordX + ", " + finalPortMidACoordY + ")");
                 System.out.println("Paint Final Port Stern Coords: (" + finalPortSternACoordX + ", " + finalPortSternACoordY + ")");
                 System.out.println("Paint Final Starboard Stern Coords: (" + finalStarSternACoordX + ", " + finalStarSternACoordY + ")");
                 System.out.println("Paint Final Starboard Midship Coords: (" + finalStarMidACoordX + ", " + finalStarMidACoordY + ")");
          public void paintComponent(Graphics g )
            g.setColor(Color.black);
             g.drawLine(350, 0, 350, 700);
             g.drawLine(0, 350, 700, 350);
             g.setColor(Color.blue);
             Polygon shipPic = new Polygon();
             shipPic.addPoint( finalBowACoordX, finalBowACoordY ); // Bow Coords
             shipPic.addPoint( finalPortMidACoordX, finalPortMidACoordY ); // Port Midship Coords
             shipPic.addPoint( finalPortSternACoordX, finalPortSternACoordY ); // Port Aft Coords
             shipPic.addPoint( finalStarSternACoordX, finalStarSternACoordY ); // Starboard Aft Coords
             shipPic.addPoint( finalStarMidACoordX, finalStarMidACoordY ); // Starboard Midship Coords
             g.fillPolygon( shipPic );
    }Tried placing that code in a few spots and got errors.
    Appreciate the help, These are my first attempts at actually getting away from a single method program. Am getting it ...slowly, but I am getting it.

  • Help with 2D Graphics - How do I send Variable data to paint method?

    I am working on a program that figures mortgage payments and an amortization schedule when a user inputs the principle, APR, and term length in years. After it figures all of those, I want to be able to display a chart that shows the principle and interest amounts for each year. My problem is, how do I get my loan information into my paint method so that I can draw a chart using that data? Any help would be greatly appreciated. The graph class in the code below is called after pressing a "Display Graph" button from my GUI.
    I'm pasting my code below. This does not include my main method or my GUI method. I can post those if necessary. Here is my code so far:
    import java.util.*;
    import java.lang.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.geom.*;
    import javax.swing.*;
    import java.io.*;
    import java.lang.Math;
    public class Graph extends JFrame
         public Graph(double dCurrentBalance, double dMonthlyPmt, double dRate, int iTime)
              final double balance = dCurrentBalance;
              JFrame graphFrame;
              int iCounter = 0;
              int iPmtNumber = 0;
              double dCurrentInt = 0.0;
              double dCurrentPrinciple = 0.0;
              double dMPR = 0.0;
              int yCoordInt = 0;               //integer for Y coordinate for Interest
              int yCoordPrinciple = 0;     //integer for Y coordinate for Principle
              iTime *= 12;               //determine number of months for this loan
              iCounter = iTime;          //set loop counter to number of months for this loan
              dMPR = dRate/12;          //determine monthly periodic rate
              graphFrame = new JFrame ("mCalc Graph");
              graphFrame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
              graphFrame.setSize(800,600);
              graphFrame.setResizable(false);
              // center graphFrame on the screen
         Dimension ScreenSize = Toolkit.getDefaultToolkit().getScreenSize();
         Dimension FrameSize = graphFrame.getSize();
         if (FrameSize.height > ScreenSize.height)
         FrameSize.height = ScreenSize.height;
         if (FrameSize.width > ScreenSize.width)
         FrameSize.width = ScreenSize.width;
         graphFrame.setLocation((ScreenSize.width - FrameSize.width) / 2,
                   (ScreenSize.height - FrameSize.height) / 2);
              //Displays graphFrame
              Graphic graphicPane = new Graphic();
              graphFrame.add(graphicPane);
              graphFrame.setVisible(true);
              //This loops until all payments have been figured
              for (; iCounter > 0; )
         iPmtNumber++;
         dCurrentInt = dCurrentBalance * dMPR;
         dCurrentPrinciple = dMonthlyPmt - dCurrentInt;
         dCurrentBalance = dCurrentBalance - dCurrentPrinciple;
                   if (iPmtNumber%12 == 0)
    //           System.out.println("dCurrentBalance = " + dCurrentBalance);
    //                    System.out.println("Payment # = " + iPmtNumber);
    //                    System.out.println("dCurrentInt = " + dCurrentInt);
    //                    System.out.println("dCurrentPrinciple = " + dCurrentPrinciple);
         iCounter = iCounter-1;
              } //end for loop
         } //end Graph constructor
    /* This class needs to be personalized to include my own variable names,
    *     etc. I also need to find a way to bring in data from the Graph class.
         class Graphic extends JPanel
              public void paintComponent(Graphics comp)
                             int i; // Declare the variables used to generate the chart
    float xLoc = 50; // Location of the X Axis along Y
    float yLoc = 50; // Location of the Y Axis along X
    Line2D.Float LnA; //
    super.paintComponent(comp);
                   // Establish a tie between this subroutine and the Graphic
    Graphics2D comp2D = (Graphics2D) comp;
    // Cast the Graphics named comp to a Graphics2D as comp2D
    comp2D.setColor(Color.white);
    // Set the background color
    comp2D.fillRect(0,0,800,600);
    // Draw the X and Y axis
    comp2D.setColor(Color.black); // Set the pen color to black
    Line2D.Float YAxis = new Line2D.Float(50,50,50,getSize().height - 50); // Define the Y-Axis
    Line2D.Float XAxis = new Line2D.Float(50F,getSize().height - 50F, getSize().width -50F, getSize().height -50F); //Define the X-Axis
    comp2D.draw(YAxis); // Draw the Y-Axis
    comp2D.draw(XAxis); // Draw the X-Axis
    Font font = new Font("Dialog", Font.BOLD, 12); // Set the font for the Axis labels
    comp2D.setFont(font);
    float increment = 15;
    // Draw the line
    xLoc += increment;
    comp2D.setColor(Color.red);
    /* Need to find a way to bring in my own data to use for the
    * yLoc variables.
    for (i=1; i<=45; i++)
    { // Begin making the graph
    if (i < 30)
         yLoc += increment;
    } else {
         yLoc -= increment;
    // Scale the location to the graph height
    LnA = new Line2D.Float( xLoc, getSize().height - 50F , xLoc, yLoc); // Create the line
    comp2D.draw(LnA); // Draw the line
    xLoc += increment;
                             }//end for
                   }//end paintComponent
              } //end class Graphic
    } //end class Graph
    Any help would be GREATLY appreciated! Thanks.
    Message was edited by:
    russedl
    My email address iss [email protected] if you wish to reply privately. I can send my entire program code if that will help. Thanks!

    Hi Deca,
    You can use the CmdExecuteSync method of the DIAdem.TOCommand interface to set the value of a text channel. For example passing the string "CHT(1,1) := 'test'" as a parameter to the CmdExecuteSync method will set the 1st row of the 1st channel to "test". Please refer to the DIAdem help for more documentation on the CHT function.
    I hope this helps! Please post back if I wasn't clear enough in explaining how to do this or if you have any problems getting it to work.
    Regards,
    Sarah Miracle
    National Instruments

  • How to add more than one paint method

    hi everyone
    I am doing a project in which i have already created a paint method but i find that there is necessity to create one more
    paint method within the same file in which i have a paint method pls tell me how to how to add a paint method how to call the repaint method
    please its very urgent

    By even suggesting that I can gather you have a horrible design of what ever you are doing--DON'T! And go back and refactor your application so you do not need or even want such a thing to happen.
    1 - paint is for use in AWT. If you are using AWT, then very well, you are at least using the right method to override. If you are using SWING, then you are totally messed up before you even arrived at this ill conceived plan of 2 paint methods.
    2 - your paint (AWT)/paintComponent (SWING) is a system called method driven by events you haven't any control over. You need to treat it as such.
    3 - your painting method should be very tight. I will bet your's is a horrid mess: overstuffed with attempted control and logic processes.
    4 - Even if you are using active rendering, your approach to 2 painting methods is horrible at best.
    If you need help in designing your process better, then post what you have and ask for help. IMO what you are doing can only lead to ugliness.

  • Paint() method in an entity class

    Hi,
    I am trying to draw 2 shapes in a Canvas, one rectangle and a circle.
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    public MyRectangle() { ... }
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    Thanks in advance.
    SK

    Hi,
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         Ball aBall = new Ball();
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         myPanel.setBackground(Color.white);
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  • How to use an object's paint method

    I have created a class imagePanel which extends a jPanel to display an image. When I create a new imagePanel object I pass it an image argument which is used to paint my image on the jPanel, so far so good. I don't wish to have to continuously create new ImamePanels to display new images so I thought I could make a set_Image method that would set a new image in an exising imagePanel object. This is where I run into problems how to use the existing object paint method to replace the image. I tried this without success:
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    Something must be wrong on how I access the paint method. Thanks for any help.
    Jack

    Yahoooo, got it. This was the code I needed and thanks for your help:
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  • Problem in paint() method

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    I gave a try to your approach but it doesn't seem that the graphics object passed to the paint method during the printing process implements PrintGraphics. I'll keep trying stuff with that idea until some new input is given, but thanks for the idea, it sure could have worked out ;)

  • Invoking paint method in Java3D

    I have some example programs in using Java3D but none of them paints 'directly' on the canvas3D.
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    [http://slick.cokeandcode.com/|http://slick.cokeandcode.com/]
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  • More than one paint method?

    Hi
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    (sorry to hijack this thread...) Yes, it'swindows,
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