Painting over components

Hi,
I have the following panel which displays a series of labels, however when i try and draw a string onto the panel, all of the components disappear when the string is drawn, can someone please help me.
Thanks
Cath
import javax.swing.*;
import javax.swing.border.*;
import java.awt.*;
import java.awt.event.*;
public class CurrentPlayersPane extends JPanel
     public CurrentPlayersPane()
          setLayout(null);
          red = new ImageIcon("images/red.gif");
          yellow = new ImageIcon("images/yellow.gif");
          green = new ImageIcon("images/green.gif");
          blue = new ImageIcon("images/blue.gif");
          cyan = new ImageIcon("images/cyan.gif");
          magenta = new ImageIcon("images/magenta.gif");
          red_l = new JLabel(red); red_l.setBounds(RIGHT, 10, 14, 14); add(red_l);
          yellow_l = new JLabel(yellow); yellow_l.setBounds(RIGHT, 27, 14, 14); add(yellow_l);
          green_l = new JLabel(green); green_l.setBounds(RIGHT, 44, 14, 14); add(green_l);
          blue_l = new JLabel(blue); blue_l.setBounds(RIGHT, 61, 14, 14); add(blue_l);
          cyan_l = new JLabel(cyan); cyan_l.setBounds(RIGHT, 78, 14, 14); add(cyan_l);
          magenta_l = new JLabel(magenta); magenta_l.setBounds(RIGHT, 95, 14, 14); add(magenta_l);
          player1 = new JLabel(); player1.setBounds(RIGHT+20, 10, 100, 14); add(player1);
          player2 = new JLabel(); player2.setBounds(RIGHT+20, 27, 100, 14); add(player2);
          player3 = new JLabel(); player3.setBounds(RIGHT+20, 44, 100, 14); add(player3);
          player4 = new JLabel(); player4.setBounds(RIGHT+20, 61, 100, 14); add(player4);
          player5 = new JLabel(); player5.setBounds(RIGHT+20, 78, 100, 14); add(player5);
          player6 = new JLabel(); player6.setBounds(RIGHT+20, 95, 100, 14); add(player6);
          arrow = new ImageIcon("images/arrow.gif");
          arrow_l = new JLabel(arrow); add(arrow_l);
     public void paint(Graphics g) {
          g.drawString("Hello World", 75, 50);
     // displayName() - Display the name of a player on the game board
     private void displayName(String name, int playerNo) {
          switch(playerNo)
               case 1:
                    player1.setText(name);
                    break;
               case 2:
                    player2.setText(name);
                    break;
               case 3:
                    player3.setText(name);
                    break;
               case 4:
                    player4.setText(name);
                    break;
               case 5:
                    player5.setText(name);
                    break;
               case 6:
                    player6.setText(name);
                    break;
     // moveArrow() - Move the arrow to point to the current player
     public void moveArrow(int playerNo) {
          arrow_l.setBounds(10, ARROWPOS[playerNo - 1], 29, 15);
     private Icon red, yellow, green, blue, cyan, magenta;
     private JLabel red_l, yellow_l, green_l, blue_l, cyan_l, magenta_l;
     private JLabel player1, player2, player3, player4, player5, player6;
     private ImageIcon arrow;
     private JLabel arrow_l;
     private final static int RIGHT = 45;
     private final static int[] ARROWPOS = {10, 27, 44, 61, 78, 95};
}

sorry, one more question, i need a panel which needs to shows some components (e.g. JSlider and labels) only at specific times. So there will be a blank panel most of the time but occasionally i will need to show these components, how can i achieve this?
Many thanks
Cath

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        public void setQtyInput0 (String s){
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    import java.text.*;
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            } // end if
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            gui.setProdNameLabel1 ("");
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    happy to include more detail if required.You've included too much detail.
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    //Put the drawing area in a scroll pane.
    JScrollPane scroller = new JScrollPane(drawingPane);
    // scroller.getViewport().setScrollMode(JViewport.SIMPLE_SCROLL_MODE);
    if(scroller.getViewport().getScrollMode() == JViewport.BACKINGSTORE_SCROLL_MODE)
    System.out.println("BACKINGSTORE_SCROLL_MODE");
    if(scroller.getViewport().getScrollMode() == JViewport.BLIT_SCROLL_MODE)
    System.out.println("BLIT_SCROLL_MODE");
    if(scroller.getViewport().getScrollMode() == JViewport.SIMPLE_SCROLL_MODE)
    System.out.println("SIMPLE_SCROLL_MODE");
    //Lay out this demo.
    add(instructionPanel, BorderLayout.PAGE_START);
    add(scroller, BorderLayout.CENTER);
    /** The component inside the scroll pane. */
    public class DrawingPane extends JPanel implements MouseListener {
    private class VisualNode {
    int x = 0;
    int y = 0;
    int id = 0;
    public VisualNode(int id, int x, int y) {
    this.id = id;
    this.x = x;
    this.y = y;
    title.setLineWrap(true);
    title.setAlignmentY(Component.TOP_ALIGNMENT);
    titlePanel.add(new JButton("Hi!"));
    titlePanel.add(title);
    nodePanel.add(titlePanel);
    nodePanel.setBorder(BorderFactory
    .createEtchedBorder(EtchedBorder.RAISED));
    box.add(nodePanel);
    ScrollDemo2WithBug.this.drawingPane.add(box);
    Box box = Box.createVerticalBox();
    Box titlePanel = Box.createHorizontalBox();
    JTextArea title = new JTextArea(1, 10); // 1 rows x 10 cols
    Box nodePanel = Box.createVerticalBox();
    public void paintNode(Graphics g) {
    int ix = (int) x + ScrollDemo2WithBug.this.getInsets().left;
    int iy = (int) y + ScrollDemo2WithBug.this.getInsets().top;
    title.setText(id + " (" + ix + "," + iy + ") ");
    box.setBounds(ix, iy, box.getPreferredSize().width, box
    .getPreferredSize().height);
    int n = 0;
    DrawingPane() {
    this.setLayout(null);
    addMouseListener(this);
    protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    g.fill3DRect(10, 10, 25, 25, true);
    Point point;
    for (int i = 0; i < circles.size(); i++) {
    point = (Point) circles.elementAt(i);
    VisualNode node = (VisualNode) components.get(i);
    node.paintNode(g);
    //Handle mouse events.
    public void mouseReleased(MouseEvent e) {
    final int W = 100;
    final int H = 100;
    boolean changed = false;
    if (SwingUtilities.isRightMouseButton(e)) {
    //This will clear the graphic objects.
    circles.removeAllElements();
    area.width = 0;
    area.height = 0;
    changed = true;
    } else {
    int x = e.getX() - W / 2;
    int y = e.getY() - H / 2;
    if (x < 0)
    x = 0;
    if (y < 0)
    y = 0;
    Point point = new Point(x, y);
    VisualNode node = new VisualNode(circles.size(), point.x,
    point.y);
    // add(node);
    components.add(node);
    circles.addElement(point);
    drawingPane.scrollRectToVisible(new Rectangle(x, y, W, H));
    int this_width = (x + W + 2);
    if (this_width > area.width) {
    area.width = this_width;
    changed = true;
    int this_height = (y + H + 2);
    if (this_height > area.height) {
    area.height = this_height;
    changed = true;
    if (changed) {
    //Update client's preferred size because
    //the area taken up by the graphics has
    //gotten larger or smaller (if cleared).
    drawingPane.setPreferredSize(area);
    //Let the scroll pane know to update itself
    //and its scrollbars.
    drawingPane.revalidate();
    drawingPane.repaint();
    public void mouseClicked(MouseEvent e) {
    public void mouseEntered(MouseEvent e) {
    public void mouseExited(MouseEvent e) {
    public void mousePressed(MouseEvent e) {
    * Create the GUI and show it. For thread safety, this method should be
    * invoked from the event-dispatching thread.
    private static void createAndShowGUI() {
    //Make sure we have nice window decorations.
    JFrame.setDefaultLookAndFeelDecorated(true);
    //Create and set up the window.
    JFrame frame = new JFrame("ScrollDemo2");
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    //Create and set up the content pane.
    JComponent newContentPane = new ScrollDemo2WithBug();
    newContentPane.setOpaque(true); //content panes must be opaque
    frame.setContentPane(newContentPane);
    //Display the window.
    frame.setSize(800, 600);
    frame.pack();
    frame.setVisible(true);
    public static void main(String[] args) {
    //Schedule a job for the event-dispatching thread:
    //creating and showing this application's GUI.
    javax.swing.SwingUtilities.invokeLater(new Runnable() {
    public void run() {
    createAndShowGUI();
    }

    I changed the name so you can run this as-is without name clashing. It works okay now.
    import javax.swing.*;
    import javax.swing.border.EtchedBorder;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.*;
    public class SD2 extends JPanel {
        public SD2() {
            super(new BorderLayout());
            //Set up the instructions.
            JLabel instructionsLeft = new JLabel(
                    "Click left mouse button to place a circle.");
            JLabel instructionsRight = new JLabel(
                    "Click right mouse button to clear drawing area.");
            JPanel instructionPanel = new JPanel(new GridLayout(0, 1));
            instructionPanel.add(instructionsLeft);
            instructionPanel.add(instructionsRight);
            //Set up the drawing area.
            DrawingPane drawingPane = new DrawingPane(this);
            drawingPane.setBackground(Color.white);
            drawingPane.setPreferredSize(new Dimension(200, 200));
            //Put the drawing area in a scroll pane.
            JScrollPane scroller = new JScrollPane(drawingPane);
            // scroller.getViewport().setScrollMode(JViewport.SIMPLE_SCROLL_MODE);
            if(scroller.getViewport().getScrollMode() == JViewport.BACKINGSTORE_SCROLL_MODE)
                System.out.println("BACKINGSTORE_SCROLL_MODE");
            if(scroller.getViewport().getScrollMode() == JViewport.BLIT_SCROLL_MODE)
                System.out.println("BLIT_SCROLL_MODE");
            if(scroller.getViewport().getScrollMode() == JViewport.SIMPLE_SCROLL_MODE)
                System.out.println("SIMPLE_SCROLL_MODE");
            //Lay out this demo.
            add(instructionPanel, BorderLayout.PAGE_START);
            add(scroller, BorderLayout.CENTER);
         * Create the GUI and show it. For thread safety, this method should be
         * invoked from the event-dispatching thread.
        private static void createAndShowGUI() {
            //Make sure we have nice window decorations.
            JFrame.setDefaultLookAndFeelDecorated(true);
            //Create and set up the window.
            JFrame frame = new JFrame("ScrollDemo2");
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            //Create and set up the content pane.
            JComponent newContentPane = new SD2();
            newContentPane.setOpaque(true);      //content panes must be opaque
            frame.setContentPane(newContentPane);
            //Display the window.
            frame.setSize(800, 600);
            frame.pack();
            frame.setVisible(true);
        public static void main(String[] args) {
            //Schedule a job for the event-dispatching thread:
            //creating and showing this application's GUI.
            javax.swing.SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    createAndShowGUI();
    /** The component inside the scroll pane. */
    class DrawingPane extends JPanel implements MouseListener {
        SD2 sd2;
        private Dimension area;     //indicates area taken up by graphics
        private Vector circles;     //coordinates used to draw graphics
        private Vector components;
        int n = 0;
        final int
            W = 100,
            H = 100;
        DrawingPane(SD2 sd2) {
            this.sd2 = sd2;
            area = new Dimension(0, 0);
            circles = new Vector();
            components = new Vector();
            this.setLayout(null);
            addMouseListener(this);
         * The 'paint' method is a Container method and it passes its
         * Graphics context, g, to each of its Component children which
         * use it to draw themselves into the parent. JComponent overrides
         * this Container 'paint' method and in it calls this method in
         * addition to others - see api. So the children of DrawingPane will
         * each paint themselves. Here you can do custom painting/rendering.
         * But this is not the place to ask components to paint themselves.
         * That would get swing very confused...
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            g.fill3DRect(10, 10, 25, 25, true);
            g.setColor(Color.red);
            Point point;
            for (int i = 0; i < circles.size(); i++) {
                point = (Point) circles.elementAt(i);
                g.fillOval(point.x-2, point.y-2, 4, 4);
        //Handle mouse events.
        public void mousePressed(MouseEvent e) {
            if (SwingUtilities.isRightMouseButton(e)) {
                //This will clear the graphic objects.
                circles.removeAllElements();
                components.removeAllElements();
                removeAll();                    // to clear the components
                area.width = 0;
                area.height = 0;
                setPreferredSize(area);
                revalidate();
                repaint();
            } else {
                int x = e.getX() - W / 2;
                int y = e.getY() - H / 2;
                if (x < 0)
                    x = 0;
                if (y < 0)
                    y = 0;
                Point point = new Point(x, y);
                VisualNode node = new VisualNode(this, circles.size(), point.x, point.y);
                // add(node);
                components.add(node);       // not needed
                circles.addElement(point);
                checkBoundries(x, y, node);
        private void checkBoundries(int x, int y, VisualNode node) {
            boolean changed = false;
            // since we used the setPreferredSize property to set the size
            // of each box we'll have to use it again to let the JScrollPane
            // know what size we need to show all our child components
            int this_width = (x + node.box.getPreferredSize().width + 2);
            if (this_width > area.width) {
                area.width = this_width;
                changed = true;
            int this_height = (y + node.box.getPreferredSize().height + 2);
            if (this_height > area.height) {
                area.height = this_height;
                changed = true;
            if (changed) {
                //Update client's preferred size because
                //the area taken up by the graphics has
                //gotten larger or smaller (if cleared).
                setPreferredSize(area);
                scrollRectToVisible(new Rectangle(x, y, W, H));
                //Let the scroll pane know to update itself
                //and its scrollbars.
                revalidate();
            repaint();
        public void mouseReleased(MouseEvent e) { }
        public void mouseClicked(MouseEvent e)  { }
        public void mouseEntered(MouseEvent e)  { }
        public void mouseExited(MouseEvent e)   { }
    * We are adding components to DrawingPanel so there is no need to get
    * into the paint methods of DrawingPane. Components are designed to draw
    * themseleves when their parent container passes them a Graphics context
    * and asks them to paint themselves into the parent.
    class VisualNode {
        DrawingPane drawPane;
        int x;
        int y;
        int id;
        Box box;
        public VisualNode(DrawingPane dp, int id, int x, int y) {
            drawPane = dp;
            this.id = id;
            this.x = x;
            this.y = y;
            box = Box.createVerticalBox();
            Box titlePanel = Box.createHorizontalBox();
            JTextArea title = new JTextArea(1, 10);     // 1 rows x 10 cols
            Box nodePanel = Box.createVerticalBox();
            title.setLineWrap(true);
            title.setAlignmentY(Component.TOP_ALIGNMENT);
            titlePanel.add(new JButton("Hi!"));
            titlePanel.add(title);
            nodePanel.add(titlePanel);
            nodePanel.setBorder(BorderFactory.createEtchedBorder(EtchedBorder.RAISED));
            box.add(nodePanel);
            // here we are adding a component to drawPane so there is really
            // no need to keep this VisualNode in a collection
            drawPane.add(box);
            int ix = (int) x + drawPane.getInsets().left;
            int iy = (int) y + drawPane.getInsets().top;
            title.setText(id + " (" + ix + "," + iy + ") ");
            // since we are using the preferredSize property to setBounds here
            // we'll need access to it (via box) for the scrollPane in DrawPane
            // so we expose box as a member variable
            box.setBounds(ix, iy, box.getPreferredSize().width,
                                  box.getPreferredSize().height);
    }

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