Painting slow

Hello everybody!
I have a problem with painting in my canvas. I�m trying to do something like a Flash presentation.
What I have is a big JPanel With 12 canvas and I want to paint the first canvas, wait one second and paint the second canvas, wait anonther second and so on.
My way of doing that is calling a method for waiting between the calls of the repaint for each canvas.
The problem is all the canvas get paint at the same time and not one by one, or, at least all the canvas are displaying at the same time and what I want is the canvas to be displayed slowly.
Can anybody help me???
thx and sorry for my english

First of all you should mix AWT components with Swing components. Use a JComponent of JPanel to hold you images.
big JPanel With 12 canvas and I want to paint the first canvas,Use a [url http://java.sun.com/docs/books/tutorial/uiswing/layout/visual.html]Card Layout to hold individual components
Then use a [url http://java.sun.com/docs/books/tutorial/uiswing/misc/timer.html]Swing Timer to change the component as required.

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      rdi: 0x00007fff5b33aad0  rsi: 0x00000001061b93c8  rbp: 0x00007fff5b33aaf0  rsp: 0x00007fff5b33aad0
       r8: 0x00000001061b4ec8   r9: 0x00000001061b9578  r10: 0x00000001061b93d8  r11: 0x00000001060d40c8
      r12: 0x00007fee1c367490  r13: 0x00007fee23904cc0  r14: 0x0000000000000000  r15: 0x0000000000000088
      rip: 0x0000000105ec34d5  rfl: 0x0000000000010293  cr2: 0x0000000110dcc2e8
    Logical CPU: 2
    Binary Images:
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    0x10a64d000 -   
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    0x10ff45000 -   
    0x10ff62ff7  com.apple.openscripting (1.3.6 - 148.3) <C008F56A-1E01-3D4C-A9AF-97799D0FAE69> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting .framework/Versions/A/OpenScripting
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    0x10ff7aff7  com.apple.print.framework.Print (8.0 - 258) <34666CC2-B86D-3313-B3B6-A9977AD593DA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framewo rk/Versions/A/Print
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    0x10ff83fff  com.apple.securityhi (4.0 - 55002) <26E6D477-EF61-351F-BA8C-67824AA231C6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.fr amework/Versions/A/SecurityHI
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    0x11001cfff  com.apple.CorePDF (2.0 - 2) <EB5660B1-0D79-34F3-B242-B559AE0A5B4A> /System/Library/PrivateFrameworks/CorePDF.framework/Versions/A/CorePDF
    0x11006f000 -   
    0x11007aff7  com.apple.DisplayServicesFW (2.7.2 - 357) <EC87A00D-FE9C-3CFE-A98C-063C3D23085A> /System/Library/PrivateFrameworks/DisplayServices.framework/Versions/A/DisplayS ervices
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    0x1100e4fff  com.apple.ImageCaptureCore (5.0.2 - 5.0.2) <D6A71984-8FA2-3964-87C6-1936460FDF8C> /System/Library/Frameworks/ImageCaptureCore.framework/Versions/A/ImageCaptureCo re
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    0x110142ff7  com.apple.frameworks.preferencepanes (15.1 - 15.1) <8A3CDC5B-9FA5-32EB-A066-F19874193B92> /System/Library/Frameworks/PreferencePanes.framework/Versions/A/PreferencePanes
    0x11015c000 -   
    0x11025efff  libcrypto.0.9.8.dylib (47) <74F165AD-4572-3B26-B0E2-A97477FE59D0> /usr/lib/libcrypto.0.9.8.dylib
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    0x110570000 -   
    0x110570ffb +cl_kernels (???) <3F14B89A-329D-4964-A616-FC73F06B00B1> cl_kernels
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  • Very slow painting while reading and writing doubles into file

    for 15MB length file i = 7662080
    for 50MB length file i = 12414368
    Part of Code for writing into file follows like this:
    try{
    fos = new FileOutputStream("Angel.txt");
    File f = new File("Angel.txt");
         if(f.length() >=4)
         f.delete();
    fos = new FileOutputStream("Angel.txt");     
    dos = new DataOutputStream(new BufferedOutputStream(fos,1000000));
    int x=0;
    double y_last, y_new;
    for(int j=0 ;j<i ;j++)
    if(some condition)
    y_new = ....;
    try{
    //previously in vectors
    y_last = y_new;
    vect.add(new Line2D.Double(x, y_last, x, y_new)_;
    dos.writeDouble(y_new);
         }catch(Exception e){System.out.println(e);}
    dos.close();
    fos.close();
    x++;
    }catch(Exception excp){System.out.println(excp);}
    part of code for reading from file follows like this:
    public void paint(Graphics g)
    try{
         double y1, y2 =0;               
         Line2D.Double doub;
         raf = new RandomAccessFile("Angel.txt","r");
         dis = new DataInputStream(new BufferedInputStream(new FileInputStream(raf.getFD(),1000000)));
         raf.seek((rect.x*8));
         for (int i = 0/any value; (i < value as per choice); i++)
              g2.setStroke(new BasicStroke(0)); //2
              y1 = y2;
         y2 =dis.readDouble();
              doub=new Line2D.Double(i,y1,i,y2);
              g2.draw(doub);
    dis.close();
         raf.close();
    }catch(Exception excp){System.out.println(excp);}
    I tried using Object Streams but NotSerializable Exception is thrown as Line2D.Double objects
    are not serialized.
    Any idea to make reading and writing into file specially from MB files faster is appreciated.

    Why are you reading in the file in the paint method ?
    Create your data once before painting.
    I think you should explain what is your goal and what behavior you want.
    Denis

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