Particles "white pixel" Bug

I discovered that when using Particle Playground, with the particle type set to faded sphere, and the color of the particle set in the purple/violet hue range, that a ring of white pixels dust appears around the circumference of each particle. If I change the particle color to green or orange or something outside the violet range, the artifact vanishes.
This is in CS3, and it appears during both preview and render to RAM.

The pure white pixels are abruptly-gone when the hue is rotated away from the violet range, so I don't think it's an HDR issue. Also, I noticed on the larger particles passing closer to the 'camera' that the white pixels form a complete circle, which gets cropped off as the 'bubble' (what the white pixel outline looks like) passes about 1/4 of the preview window width to the right. The left 1/4 of the window shows this artifact--the rest does not. I also confirmed that this does not show up on rendered images.

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