Peer to Peer on Mobile Devices

I am trying to develop a real-time game for mobile devices that will allow multiple players. The basic connection concept is:
1) One person puts their game in "host" mode. That causes it to listen for outside connections.
2) A player (client) fires up their game and says to search for a host. The  client goes in sequence through all addresses in its IP stack (255 of them) and sends a  server connect request. All but one, probably, will come up with no  connection. But we get that response from one address and...
3) Server receives the connect request, does a bit of handshaking,  assigns the connected player to be one of the players in the game.
4) Once the game is started, the client sends only action-signals to  the server.
5) The server calculates the action and sends data packets to all  connected clients, perhaps once every 1/10th of a second, containing all  updates to the in-game action. This time cycle will be the subject of  some trial and error.
6) The server must be sensitive to clients logging out or losing connection mid-game.
The ServerSocket class is designed for the Host machine to listen for incoming connection requests and handle them. However, it is NOT available on AIR for mobile devices! I read this in documentation and proved it by my own testing.
So, how can I set up a multiplayer game, using socket TCP communications (not UDP, which can be lossy and time-insensitive), for mobile devices like my Android phone? What programming can I do on the "host" to listen for and handle incoming connections without the ServerSocket class?
It is important that we do not involve an intermediary server to handle the multiplayer communications. The game engine should be able to find any "host" on its local network and communicate with it directly.
I do not want to use the UDP-based Stratus, which also would require setting up my own user-management server.

Create a content , any text like "Top" and then apply scroll to this content with no value in direction fields. This would fix the content on page, means while scrolling the page this object will stay in its position.
Link this to anchor which is placed on header , now on page bottom or middle or any section if you tap this object then it would scroll up the page to top.
We can only define the function and feature on site page not outside of it.
So in case you are referring to browser section where site url is open and tap function on browser itself should scroll up the page , then you would need to look out for custom solution which you have to do for all supported browsers on mobile devices.
Thanks,
Sanjit

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