Performance issues, possibly video.

My computer is by no means new (p4 2.4, 2GB, 128MB AGP video), however, I get particularly crappy performance through most simple tasks. Scrolling in any browswer is SUPER choppy (CPU usage of browser & Xorg spikes when scrolling). Window performance is decent but not as good as it probably should be. Even things like opening & switching tabs lags 1-2 seconds. Any ideas on narrowing & fixing this issue? (NVIDIA card, base xorg.conf + nvidia-xconfig)

lspci | grep VGA
01:00.0 VGA compatible controller: nVidia Corporation NV44 [GeForce 6200 A-LE] (rev a1)
dmesg | grep NVIDIA
nvidia: module license 'NVIDIA' taints kernel.
NVRM: loading NVIDIA UNIX x86 Kernel Module  195.36.15  Thu Mar 11 21:41:46 PST 2010
cat /etc/X11/xorg.conf
# nvidia-xconfig: X configuration file generated by nvidia-xconfig
# nvidia-xconfig:  version 1.0  (buildmeister@builder75)  Fri Mar 12 01:42:27 PST 2010
Section "ServerLayout"
    Identifier     "X.org Configured"
    Screen      0  "Screen0" 0 0
    InputDevice    "Mouse0" "CorePointer"
    InputDevice    "Keyboard0" "CoreKeyboard"
EndSection
Section "Files"
    ModulePath      "/usr/lib/xorg/modules"
    FontPath        "/usr/share/fonts/misc"
    FontPath        "/usr/share/fonts/100dpi:unscaled"
    FontPath        "/usr/share/fonts/75dpi:unscaled"
    FontPath        "/usr/share/fonts/TTF"
    FontPath        "/usr/share/fonts/Type1"
EndSection
Section "Module"
    Load           "dri2"
    Load           "record"
    Load           "dbe"
    Load           "glx"
    Load           "extmod"
EndSection
Section "InputDevice"
    Identifier     "Keyboard0"
    Driver         "kbd"
EndSection
Section "InputDevice"
    Identifier     "Mouse0"
    Driver         "mouse"
    Option         "Protocol" "auto"
    Option         "Device" "/dev/input/mice"
    Option         "ZAxisMapping" "4 5 6 7"
EndSection
Section "Monitor"
    Identifier     "Monitor0"
    VendorName     "Monitor Vendor"
    ModelName      "Monitor Model"
EndSection
Section "Device"
    Identifier     "Card0"
    Driver         "nvidia"
    VendorName     "nVidia Corporation"
    BoardName      "NV44 [GeForce 6200 A-LE]"
EndSection
Section "Screen"
    Identifier     "Screen0"
    Device         "Card0"
    Monitor        "Monitor0"
    SubSection     "Display"
        Viewport    0 0
    EndSubSection
    SubSection     "Display"
        Viewport    0 0
        Depth       4
    EndSubSection
    SubSection     "Display"
        Viewport    0 0
        Depth       8
    EndSubSection
    SubSection     "Display"
        Viewport    0 0
        Depth       15
    EndSubSection
    SubSection     "Display"
        Viewport    0 0
        Depth       16
    EndSubSection
    SubSection     "Display"
        Viewport    0 0
        Depth       24
    EndSubSection
EndSection
Idle is fine, only abnormality is the spike when scrolling that I mentioned in the original post, Xorg spikes when moving windows and things as well.
32-bit btw.

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    Know the media's bandwidth requirements. Looking at the worst-case scenario of what your ATVs can support, which would be 720p 30fps HD format. This would equate to around a minimum of 6-7 MBps (48-56 Mbps) of bandwidth between the video file source and the video player. Actually, I would recommend 20+ MBps as the minimum. 802.11g (at its best) would offer 6.75 MBps (54 Mbps), so 802.11n would be required for anything beyond SD video.
    Re-code the media if possible. If the data transfer peaks exceed the available bandwidth, the audio/video will experience drop-outs. You can always try re-encoding the media source with one that uses a tighter compression schema. However, as you can imagine, the greater the compression, the poorer the audio/video quality.

  • Aperture performance issues.

    Dear members:
    After some disappointments with the latest version of Bridge (CS3) I decided to start working with Aperture as I found it offered some interesting tools for viewing and selecting images.
    First I worked on some test images and everything went well. However, last night I did my first import of "real world" images and experienced severe performance issues.
    I imported one folder containing 163 photos to two different locations - the folder and the images were the same but imported into two separate locations in Aperture as I was trying to create the ideal file structure for me.
    These are the questions and/or problems I have.
    1. This IS NOT a major problem. As much as I tried to import photos into an album or folder I couldn't do it. I don't like the project concept and prefer to have my images placed into folders or albums. My iPhoto library was imported by Aperture using this structure. The iPhoto library is a folder with albums as subdivisions as they were set up in iPhoto originally. However, this doesn't seem to be working as I import photos from other locations.
    Q: How can I import photos into folders or albums and completely avoid the projects concept and icons ?
    2. This IS major problem. Performance was very poor. I imported the folders last night and waited for approximately 30 min until I decided to turn my computer off. Aperture gave me a message stating that it was still generating previews and asking me if I wanted to quit. I pressed the OK button and turned the computer off. This morning I launced Aperture again and it went back to the spinning wheel on both projects. It must have taken approximately 45 min until the spinning wheels were no longer turning.
    This is a problem for me as I have a library with approximately 15,000 - 20,000 images. The ones I imported last night were CR2 generated by a Canon 1Ds MK II (17 MB each). I can only imagine how long it would have taken had I chosen to import the 120+ MB TIFF images I also have in my library from slide scans.
    My Aperture preferences have been set for Preview Quality = 12 and Limit Preview Size = Don't Limit. I have it set this way as I don't with to have reduced size previews so that (1) they can display with the highest possible quality as I mostly use the full screen mode for viewing and selecting images, and (2) in case I upgrade to a larger monitor in the near future (I have a 23" cinema display but am planning to upgrade to a 30") the previews will still work with that monitor.
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    Is there something obvious I have forgotten to look at or set up in Aperture ?
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    Joseph Chamberlain

    Steve:
    Thank you very much for your reply to my post and for your suggestions. Some comments about my experience appear below. I am grateful for your help and don't wish in any way to discuss what you recommend below. I just wish to share my view of this issue and also to try to find the best answers for my problem.
    For 1, use File > Import > Folders Into A Project. That will retain your folder
    structure using brown folders and albums.
    See:
    http://www.bagelturf.com/aparticles/library/fivesimple/index.html and
    http://www.bagelturf.com/aparticles/library/brown/index.html and
    http://www.bagelturf.com/aparticles/library/libinadv/index.html
    A. You can't. Projects are the container for everything in Aperture. No
    projects, no images. So just live with them and subnvert them any way you
    like. I don't have "projects" so I just use months, vacations, events, or
    whatever keeps my image collections a reasonable size.
    As an user I would like to have control over my own filing structure. This works quite well in iPhoto and I don't understand why Aperture chose to adopt this less flexible file structure. Also I noticed that the imported iPhoto library appears in Aperture inside a folder with multiple albums. Since Aperture can do this for iPhoto I find it hard to understand why it can't do for other imported images.
    2. Turn off previews and delete the ones you have. When you find you need > them, use them selectively:
    http://www.bagelturf.com/aparticles/previews/pwho/index.html
    As stated in my previous post I always (no exception) use the full screen mode for viewing my images which is similar to a slide show. So according to the web page you reference above I would fall under the category of users that need previews.
    You don't need high res previews. Aperture already generates thumbnails
    for you.
    General speed tips:
    * Get the best video card with the most RAM you can afford
    I can't. My computer is fairly new as it was purchased a little more than 2 years ago. Although it is a fairly new computer Apple no longer offers parts for it. My video card is an ATI Radeon 9600 Pro with 64 MB of VRAM installed. I have contacted Apple about this issue and they tell me there is nothing they can do. I have also contacted both ATI Radeon and nVidia and both have discontinued the only two cards they would work in my system (X800 XT Mac Edition and GeForce 6800, respectively).
    * Smaller screens are faster than larger screens
    My screen is 23" which I would consider to be a medium size screen by today's standards. However, isn't the purpose of working with Aperture to be able to develop a professional workflow ? And don't most professionals like to use large screens to view their work ?
    * Avoid H&S adjustments until all the others are done
    * Make sure you have sufficient RAM (2G minimum, 3G on a Mac Pro)
    My system has 2.5 GB RAM installed. It has been suggested to me that I should add another 1 or 2 GB RAM as it would improve performance significantly. I have no problem doing that and would welcome that solution if I knew for a fact it was going to address my issues. However, I have already invested too much on hardware and software while still finding myself struggling with the issues I have described. Do you think the additional RAM would solve the problem ?
    * Don't use previews unless you need them
    Based on what I have read on the pages you referenced it seems to me I am one of those users who needs previews.
    * Keep projects small. Use blue folders to group projects
    My current filing structure is simple - I four folders each with subfolders containing in average 200 to 1000 images each. Some have as little as 1 image and some have 1000. But the majority would fall in the 300 to 400 images range.
    * Rebuild the database once in a while
    * Quit other apps if memory is restrictive
    It seems in this case that the RAM upgrade I mention above would be helpful. Would it allow me to run other applications while also running Aperture without any noticeable performance alteration ?
    To a great extent you have to rethink your workflow once you use Aperture.
    Many people do a lot of unnecessary things because they are coming from
    an environment that forced them to. Start from scratch and ask yourself
    why you do everything you do. Much of the effort you will find is wasted
    because Aperture either does it for you or make it unnecessary.
    I am trying to simply my workflow as much as I can but not at the expense of quality. Bridge CS2 did a very good job for me. In many ways it was the perfect application althout it didn't have many of the great features I find in Aperture for reviewing and selecting images. First it was simple - all you had to do was to create your own file structure and then point Bridge to the folders as it would create its own previews. Second it was fast - this process happened a lot faster compared to Aperture and Bridge CS3. Third it was high quality - the previews generated were high quality and could be seen with amazing resolution while in slide show viewing mode on my 23" screen. My upgrade to Bridge CS3 was disastrous as (1) it has many bugs Adobe hasn't taken the time to fix, (2) it is slow on average machines requiring the latest hardware to run efficiently which is unrealistic for most consumers and (3) the previews generated are soft and appear pixilated and in poor quality while in slide show view.
    I am going back to Aperture after a very disappointing start as I was one of the very first to purchase the software as soon as it was introduced only to be frustrated with all of its bugs and design flaws. Aperture has one of the best interfaces I have seen on any imaging application and I would really like to use but after this new attempt to use and the barriers I have encountered I am not sure I can.
    Joseph Chamberlain

  • Adobe Premiere 4 Elements 4 performance issue

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    Willem,
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    This means that the heads on your HDD are being asked to be in several places at the same time. Partitioning is an element left over from a much earlier time in computing and should not be used nowadays, with very few exceptions. I will explain. You have a fixed number of platters and heads on a single HDD. Those heads are what access the data on the platters. In the case of PE, you are asking the heads to be:
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    2.) reading Premiere (your program)
    3.) reading & writing the Windows Page File (Windows' Virtual Memory)
    4.) reading & writing your media Assets (depending on what you're doing)
    5.) reading & writing your Scratch Disk data
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    The first step that I'd take would be to add another HDD, and do away with the partition on you Drive0. With two physical (not logical as you have) HDDs, the ideal setup would be:
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    2.) Project, Media and Scratch Disks on D:\
    Things would even better, though not to the %, that adding only one additional disk, if you added two. Ideal setup for 3 HDDs would be:
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    2.) Media and additional Assets on D:\
    3.) Project and Scratch Disks on E:\
    I've also found speed increases by having my Windows' Page File on a separate HDD, but that is overkill, really. Now, I've got 5 internals with 1.75TB of space, so it's easy for me to do this sort of thing.
    You have a 200GB SATA HDD (Drive0), and I'd keep that for your C:\ (no partition) and add another SATA in 500GB - 1TB range. If you have SATA II, make sure to go with a new HDD with the exact same connector (SATA, or SATA II). Most on-board controllers can handle 4x SATA channels, so it should not be a big deal.
    Most work will come from having to do a complete system backup of your Drive0 (your C:\ & D:\), as you'll need re-partition it. Another way around this would be to leave the C:\ & D:\ partitions, and just move all of your Media, Assets, Project and Scratch Disks to your new physical drive. Keep your D:\ partition, but use it only for storing maybe Audio Assets, that you use infrequently, and the like. Do not partition your new HDD (drive1).
    Note on load time: that will speed up somewhat, if you get another HDD, but PE does need time to read it's XML files, that tell it the location of all Assets, then go find them, and verify that they are correct. Only a bit of a speed up there. Almost everything else that you mention, regarding speed, will improve greatly.
    Others will have some more ideas, on ways to speed things up, and I'd consider them all, plus the addition of another fast, large physical HDD.
    BTW: great post. It is probably the most complete that I've seen in any of the Adobe forums. It's easy to read (good use of paragraphs) and contains all the data, that I could want. I'd hold this up as a model on how to ask a question on these boards.
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    Hunt
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  • Captivate 6 Output intermittent performance issues

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  • Interested by performance issue ?  Read this !  If you can explain, you're a master Jedi !

    This is the question we will try to answer...
    What si the bottle neck (hardware) of Adobe Premiere Pro CS6
    I used PPBM5 as a benchmark testing template.
    All the data and log as been collected using performance counter
    First of all, describe my computer...
    Operating System
    Microsoft Windows 8 Pro 64-bit
    CPU
    Intel Xeon E5 2687W @ 3.10GHz
    Sandy Bridge-EP/EX 32nm Technology
    RAM
    Corsair Dominator Platinum 64.0 GB DDR3
    Motherboard
    EVGA Corporation Classified SR-X
    Graphics
    PNY Nvidia Quadro 6000
    EVGA Nvidia GTX 680   // Yes, I created bench stats for both card
    Hard Drives
    16.0GB Romex RAMDISK (RAID)
    556GB LSI MegaRAID 9260-8i SATA3 6GB/s 5 disks with Fastpath Chip Installed (RAID 0)
    I have other RAID installed, but not relevant for the present post...
    PSU
    Cosair 1000 Watts
    After many days of tests, I wanna share my results with community and comment them.
    CPU Introduction
    I tested my cpu and pushed it at maximum speed to understand where is the limit, can I reach this limit and I've logged precisely all result in graph (See pictures 1).
    Intro : I tested my E5-XEON 2687W (8 Cores Hyperthread - 16 threads) to know if programs can use the maximum of it.  I used Prime 95 to get the result.  // I know this seem to be ordinary, but you will understand soon...
    The result : Yes, I can get 100% of my CPU with 1 program using 20 threads in parallel.  The CPU gives everything it can !
    Comment : I put 3 IO (cpu, disk, ram) on the graph of my computer during the test...
    (picture 1)
    Disk Introduction
    I tested my disk and pushed it at maximum speed to understand where is the limit and I've logged precisely all result in graph (See pictures 2).
    Intro : I tested my RAID 0 556GB (LSI MegaRAID 9260-8i SATA3 6GB/s 5 disks with Fastpath Chip Installed) to know if I can reach the maximum % disk usage (0% idle Time)
    The result : As you can see in picture 2, yes, I can get the max of my drive at ~ 1.2 Gb/sec read/write steady !
    Comment : I put 3 IO (cpu, disk, ram) on the graph of my computer during the test to see the impact of transfering many Go of data during ~10 sec...
    (picture 2)
    Now, I know my limits !  It's time to enter deeper in the subject !
    PPBM5 (H.264) Result
    I rendered the sequence (H.264) using Adobe Media Encoder.
    The result :
    My CPU is not used at 100%, the turn around 50%
    My Disk is totally idle !
    All the process usage are idle except process of (Adobe Media Encoder)
    The transfert rate seem to be a wave (up and down).  Probably caused by (Encrypt time....  write.... Encrypt time.... write...)  // It's ok, ~5Mb/sec during transfert rate !
    CPU Power management give 100% of clock to CPU during the encoding process (it's ok, the clock is stable during process).
    RAM, more than enough !  39 Go RAM free after the test !  // Excellent
    ~65 thread opened by Adobe Media Encoder (Good, thread is the sign that program try to using many cores !)
    GPU Load on card seem to be a wave also ! (up and down)  ~40% usage of GPU during the process of encoding.
    GPU Ram get 1.2Go of RAM (But with GTX 680, no problem and Quadro 6000 with 6 GB RAM, no problem !)
    Comment/Question : CPU is free (50%), disks are free (99%), GPU is free (60%), RAM is free (62%), my computer is not pushed at limit during the encoding process.  Why ????  Is there some time delay in the encoding process ?
    Other : Quadro 6000 & GTX 680 gives the same result !
    (picture 3)
    PPBM5 (Disk Test) Result (RAID LSI)
    I rendered the sequence (Disk Test) using Adobe Media Encoder on my RAID 0 LSI disk.
    The result :
    My CPU is not used at 100%
    My Disk wave and wave again, but far far from the limit !
    All the process usage are idle except process of (Adobe Media Encoder)
    The transfert rate wave and wave again (up and down).  Probably caused by (Buffering time....  write.... Buffering time.... write...)  // It's ok, ~375Mb/sec peak during transfert rate !  Easy !
    CPU Power management give 100% of clock to CPU during the encoding process (it's ok, the clock is stable during process).
    RAM, more than enough !  40.5 Go RAM free after the test !  // Excellent
    ~48 thread opened by Adobe Media Encoder (Good, thread is the sign that program try to using many cores !)
    GPU Load on card = 0 (This kind of encoding is GPU irrelevant)
    GPU Ram get 400Mb of RAM (No usage for encoding)
    Comment/Question : CPU is free (65%), disks are free (60%), GPU is free (100%), RAM is free (63%), my computer is not pushed at limit during the encoding process.  Why ????  Is there some time delay in the encoding process ?
    (picture 4)
    PPBM5 (Disk Test) Result (Direct in RAMDrive)
    I rendered the same sequence (Disk Test) using Adobe Media Encoder directly in my RamDrive
    Comment/Question : Look at the transfert rate under (picture 5).  It's exactly the same speed than with my RAID 0 LSI controller.  Impossible !  Look in the same picture the transfert rate I can reach with the ramdrive (> 3.0 Gb/sec steady) and I don't go under 30% of disk usage.  CPU is idle (70%), Disk is idle (100%), GPU is idle (100%) and RAM is free (63%).  // This kind of results let me REALLY confused.  It's smell bug and big problem with hardware and IO usage in CS6 !
    (picture 5)
    PPBM5 (MPEG-DVD) Result
    I rendered the sequence (MPEG-DVD) using Adobe Media Encoder.
    The result :
    My CPU is not used at 100%
    My Disk is totally idle !
    All the process usage are idle except process of (Adobe Media Encoder)
    The transfert rate wave and wave again (up and down).  Probably caused by (Encoding time....  write.... Encoding time.... write...)  // It's ok, ~2Mb/sec during transfert rate !  Real Joke !
    CPU Power management give 100% of clock to CPU during the encoding process (it's ok, the clock is stable during process).
    RAM, more than enough !  40 Go RAM free after the test !  // Excellent
    ~80 thread opened by Adobe Media Encoder (Lot of thread, but it's ok in multi-thread apps!)
    GPU Load on card = 100 (This use the maximum of my GPU)
    GPU Ram get 1Gb of RAM
    Comment/Question : CPU is free (70%), disks are free (98%), GPU is loaded (MAX), RAM is free (63%), my computer is pushed at limit during the encoding process for GPU only.  Now, for this kind of encoding, the speed limit is affected by the slower IO (Video Card GPU)
    Other : Quadro 6000 is slower than GTX 680 for this kind of encoding (~20 s slower than GTX).
    (picture 6)
    Encoding single clip FULL HD AVCHD to H.264 Result (Premiere Pro CS6)
    You can look the result in the picture.
    Comment/Question : CPU is free (55%), disks are free (99%), GPU is free (90%), RAM is free (65%), my computer is not pushed at limit during the encoding process.  Why ????   Adobe Premiere seem to have some bug with thread management.  My hardware is idle !  I understand AVCHD can be very difficult to decode, but where is the waste ?  My computer want, but the software not !
    (picture 7)
    Render composition using 3D Raytracer in After Effects CS6
    You can look the result in the picture.
    Comment : GPU seems to be the bottle neck when using After Effects.  CPU is free (99%), Disks are free (98%), Memory is free (60%) and it depend of the setting and type of project.
    Other : Quadro 6000 & GTX 680 gives the same result in time for rendering the composition.
    (picture 8)
    Conclusion
    There is nothing you can do (I thing) with CS6 to get better performance actually.  GTX 680 is the best (Consumer grade card) and the Quadro 6000 is the best (Profressional card).  Both of card give really similar result (I will probably return my GTX 680 since I not really get any better performance).  I not used Tesla card with my Quadro, but actually, both, Premiere Pro & After Effects doesn't use multi GPU.  I tried to used both card together (GTX & Quadro), but After Effects gives priority to the slower card (In this case, the GTX 680)
    Premiere Pro, I'm speechless !  Premiere Pro is not able to get max performance of my computer.  Not just 10% or 20%, but average 60%.  I'm a programmor, multi-threadling apps are difficult to manage and I can understand Adobe's programmor.  But actually, if anybody have comment about this post, tricks or any kind of solution, you can comment this post.  It's seem to be a bug...
    Thank you.

    Patrick,
    I can't explain everything, but let me give you some background as I understand it.
    The first issue is that CS6 has a far less efficient internal buffering or caching system than CS5/5.5. That is why the MPEG encoding in CS6 is roughly 2-3 times slower than the same test with CS5. There is some 'under-the-hood' processing going on that causes this significant performance loss.
    The second issue is that AME does not handle regular memory and inter-process memory very well. I have described this here: Latest News
    As to your test results, there are some other noteworthy things to mention. 3D Ray tracing in AE is not very good in using all CUDA cores. In fact it is lousy, it only uses very few cores and the threading is pretty bad and does not use the video card's capabilities effectively. Whether that is a driver issue with nVidia or an Adobe issue, I don't know, but whichever way you turn it, the end result is disappointing.
    The overhead AME carries in our tests is something we are looking into and the next test will only use direct export and no longer the AME queue, to avoid some of the problems you saw. That entails other problems for us, since we lose the capability to check encoding logs, but a solution is in the works.
    You see very low GPU usage during the H.264 test, since there are only very few accelerated parts in the timeline, in contrast to the MPEG2-DVD test, where there is rescaling going on and that is CUDA accelerated. The disk I/O test suffers from the problems mentioned above and is the reason that my own Disk I/O results are only 33 seconds with the current test, but when I extend the duration of that timeline to 3 hours, the direct export method gives me 22 seconds, although the amount of data to be written, 37,092 MB has increased threefold. An effective write speed of 1,686 MB/s.
    There are a number of performance issues with CS6 that Adobe is aware of, but whether they can be solved and in what time, I haven't the faintest idea.
    Just my $ 0.02

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