Photo gallery (using Loader with no xml)
Hello, currently I'm doing a photo gallery.
Inside .fla, only 2 frame:
1st is for my 3 category: A, B, C.
stop();
A.addEventListener(MouseEvent.CLICK, clickSection);
B.addEventListener(MouseEvent.CLICK, clickSection);
C.addEventListener(MouseEvent.CLICK, clickSection);
function clickSection(evt:MouseEvent):void{
gotoAndStop("gallery");
loader.unload();
req = new URLRequest(evt.target.name + "_gallery.swf");
createLoader();
loader.load(req);
2nd is to load the swf externally.
var req:URLRequest
var container_mc:MovieClip
var loader:Loader = new Loader();
req = new URLRequest("A.swf");
createLoader();
loader.load(req);
function createLoader():void{
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, initListener);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, fileLoaded);
function initListener(evt:Event):void{
addChildAt(loader,1);
function fileLoaded(evt:Event):void{
container_mc = MovieClip(loader.content);
debug (click the button and it pop this):
RangeError: Error #2006: The supplied index is out of bounds.
at flash.display::DisplayObjectContainer/addChildAt()
at main_gallery_fla::MainTimeline/initListener()
any ideas why?
Yes, two... the first being the most important...
1) Learn how to use the help documentation (and Google). If you look up addChild in the help documents it will define what you need to know to be able to use it. The same goes for any other element of the AS3 language. The help documents are a primary tool in learning/using AS3 (or any language).
2) use: addChild(loader);
I couldn't really follow your description in the first posting, but I would almost expect a flurry of other errors unless I am misinterpretting what you described. Very often errors get reported in sequence, not all at once.
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As this example uses XML, I updated my file to look like this:
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Advanced photo gallery - need help with MCs
Hello all. I have a photo gallery I am creating that can
contain up to 120 images. Rather than create buttons and movie
clips for each, I am hoping to dynamically build it with 1 movie
clip. But I am having trouble with my code. Here's what I am trying
to do:
Duplicate a movie clip on the stage with an instance name of
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load external images into each movie clip representing images
e1 through e120
set the alpha of the movie clip to 50%
then onRollOver:
Set alpha to 100%, resetting to 50% onRollOut
onPress
assign a variable equal to the image loaded (e1 - e120)
pop up a box and pass the variable into it, which will then
load a larger version of the same image being called from a
different folder.
That being said, here's my flawed code
var i:Number;
for (i = 0; i < 119; i++) {
this.holder.duplicateMovieClip; //duplicates the MC holder
already on the stage
this._name = "e"+i;
this["e"+i]_x = _x + 50;
this["e"+i]._alpha = 50;
this.loadMovie("images/thumbnails/e" + i + ".jpg");
This code is not working on anything other than the first MC.
Here is the code for mouseover functions:
var i:Number;
for (i = 0; i < 119; i++) {
this["e"+i].onRollOver=function() {this["e"+i]._alpha=100};
this["e"+i].onRollOut=function() {this["e"+i]._alpha=50};
this["e"+i].onPress=function() {
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The problem with this section of code is that the dynamically
loaded movie clips do not accept any event commands (onRollOver,
onPress, etc). It is fine before I load external jpegs, but not
noce they are loaded
Any help would be GREATLY appreciated.
ThanksYou rollover code doesn't work because you are assigning the
functions
before you load the images. The loaded images remove your
code. You should
not use loadMovie and use the MovieClipLoader class instead.
Then, in its
onLoadInit method you can assign your functions - so that
they are assigned
after the clip is loaded. Also, I'd either just create empty
clips, on the
fly, to load into or attach from the library. And
duplicateMovieClip is not
a property it is a method - calling like you are doing will
not work. If
you'd look in the Help you'll see that duplicateMovieClip can
accept an init
object, and also returns a ref to the new clip... So your
code can be much
simplified:
this.holder.duplicateMovieClip; //duplicates the MC holder
already on the
stage
this._name = "e"+i;
this["e"+i]_x = _x + 50;
this["e"+i]._alpha = 50;
To:
this.holder.duplicateMovieClip("e" + i,
this.getNextHighestDepth(),
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And you can't set _x to _x + 50 like that... for one you'd
need to use more
like this._x = this._x + 50 or this._x += 50. But it still
won't work here
since all the new clips are going to be created at x=0. You
need to
increment a variable... or base the spacing on your loop
variable, i - like
i *50.
Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ -
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alphaFrom="1.0" alphaTo="0.5"
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blurXFrom="15.0" blurXTo="0.0"
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horizontalGap="10" verticalGap="15"
paddingLeft="10" paddingTop="10" paddingBottom="10" paddingRight="10" x="62" y="70" width="750" height="77">
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<mx:Script>
<![CDATA[
import mx.rpc.events.ResultEvent;
import mx.collections.ArrayCollection;
import flash.events.Event;
import mx.events.DropdownEvent;
public var mynewnum:String="Home";
private function changeEvt(event:Event):void {
mynewnum=event.currentTarget.selectedItem.label;
trace(mynewnum);
filterByCategory2();
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myImage.source ="images/Buddy.jpg";
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sourceTag1.text = "Home";
sourceTag0.text ="A Look into the Over-the-Rhine Community";
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myText.htmlText=movieData[num].text;
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myImage.source =event.image;
myText.htmlText=event.text;
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mynewnum=myhere;
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movieData.filterFunction = catFilter2;
movieData.refresh();
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[Bindable]
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var result:String = (value % 60).toString();
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result = Math.floor(value / 60).toString() + ":0" + result;
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My airport express doesn't seem to have extended the wifi range
I have recently bought an Airport Extreme which connects to my modem (broadband) via ethernet. This wifi signal does not reach the kitchen and we need internet access there, so I have bought an Airport Express, hoping it would extend the signal and g
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ITunes Hangs With Iphone 3G connected
Hello there. Well the story goes: I drag+drop my entire music library to my new iPhone earlier in the day and when I tried to connect it again, Itunes hangs and needless to say does not ever show the Iphone although windows DOES recognize the Iphone