Placing movieclips on the stage
Hello,
I am trying to place movieclips from the librari on the stage
but i only get one row.
This is wat i want to archieve. (for example M = a
movieclip).
M M M M M M
M M M M M M
M M M M M M
M M M M M M
If i also fill in the _y the result looks like this.
M
.. M
..... M
........ M
............. M
now it looks like this:
M M M M M M
This is the code i used:
var tegelhouder:MovieClip =
this.createEmptyMovieClip("tegelhouder",
this.getNextHighestDepth());
tegelhouder._x = -70;
tegelhouder._y = 0;
for(i=1; i<9; i++) {
tegelhouder.attachMovie("tegelanim", "tegels"+i, i);
tegelhouder["tegels"+i]._x = i*70;
So the first thing i am trying to archive is to place the
movieclips vertical as horizontal.
Can someone help me with this?
Regards,
Micheal
//this is very simple
//All is you need them in rows one by one
//do this
for (var a:Number = 1; a<=30; a++) {
attachMovie("dd", "dd"+a, a);
//if you want them in 5 clips in a row then
trace(a%5);
if (a == 1) {
// to place the first one at some point
_root["dd"+a]._x = 100;
_root["dd"+a]._y = 100;
} else {
if (a%5 == 1) {
_root["dd"+a]._y =
_root["dd"+(a-1)]._y+_root["dd"+(a-1)]._height+2;
_root["dd"+a]._x = 100;
} else {
_root["dd"+a]._y = _root["dd"+(a-1)]._y;
_root["dd"+a]._x =
_root["dd"+(a-1)]._x+_root["dd"+(a-1)]._width+2;
Hope you enjoy
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Here’s the stage code:
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like so:
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~chipleh -
Hello,
I am using the ActionScript 3 in a aplication and i have
problem to access the MovieClips that is on the Stage. Let me
explain.
I the stage i have two MovieClips, with instance of mc1 and
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without success.
I try using this:
trace(parent.mc2.width);
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I didn't know that loading another movie would remove
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"Rob Dillon" <[email protected]> wrote in message
news:fv4gou$bi3$[email protected]..
> You can create a variable to hold the name of the
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> If you only need one movie on the stage at any time,
then just have one
> movieClip on the stage that you load the others into.
>
> If as in your example code, everything is loaded into a
clip named
> MovieContainer, then you don't need to unload the
current movie. Loading a
> new
> movie into the same movieClip will remove the current
movie by default.
> -
Referring to functions on the stage from a movieclip.
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I'd also like to apologize for the title, if it in any way confuses you. Shortening down my problem to a single sentence was hard, please keep that in mind.
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Calling:
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Defining:
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Then for all instances of this movieclip (Library Name = Bats | instance name = none) add them to an Array.
Thank You,
DyamiI think we are having some missed communication. I do not wish to Change Flash's IDE or deveolp new features for flash. I was wondering if there was a way to do my question with AS3. something along the lines of :
var enemyList:Array = new Array;
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Hi
I am trying to call objects from the library for a collection game.
Having major issues with the best way to assign the good objects and the bad objects to later update a score.
Can anyone help me with how i can first assign the movieClips from the library into a good and bad array and then after randomally fill the stage with them.
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public function checkCollisions()
for (var i:int = objects.length - 1; i >= 0; i--)
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I was wondering if there was a way to add several instances
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Any help would be appreciated...
Thanks,
MuhlMuhl,
> I was wondering if there was a way to add several
> instances of the same movie clip to the stage
> dynamically utilizing one button.
Sure thing.
> I can do one with the following code placed on the
> button...
>
> on (release) {
> attachMovie ("filledCircle", "filled1", 5);
> filled1._x = 370;
> filled1._y = 225;
> }
Gotcha.
> But I want the user to be able to hit the button again
> and get yet another instance of "filledCircle" on the
> stage.
You're in luck, because this isn't very hard to do. The main
thing to
keep in mind is that each instance must have A) its own
unique instance name
and B) its own unique depth. In your example, the instance
name is filled1
and the depth is 5. The next clip's instance name should be
filled2 at a
depth of 6. Then filled3, depth 7, and so on. You can use a
single
variable to handle the incrementation.
// code in a frame
var counter:Number = 1;
// code on your button
on (release) {
attachMovie ("filledCircle", "filled" + counter, counter +
4);
With me so far? The variable counter contains the numeric
value 1. The
second parameter of attachMovie() is provided with a
concatenation of
"filled" + 1, which makes "filled1". The third parameter is
provided with
the sum of counter plus 4, which makes 5. Obviously, we need
a bit more.
The button must, in addition, increment the value of counter.
The ++
operator handles this perfectly.
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4);
counter++;
Now, it seems you also want to position the attached movie
clip to (370,
225). Are they call supposed to go to the same place? If so,
you may use a
second variable to hold a reference to the newly attached
clip. Look up
MovieClip.attachMovie(), and you'll see that the method
returns the exact
reference you need.
// code in a frame
var counter:Number = 1;
var mc:MovieClip;
// code on your button
on (release) {
mc = attachMovie ("filledCircle", "filled" + counter,
counter + 4);
counter++;
mc._x = 370;
mc._y = 225;
Make sense?
> I also want the user to be able to drag these instances
> around...
Then you need to handle a few events. You're dealing with
movie clips
here, so your best bet is to study up on the MovieClip class,
which defines
all movie clips. (Note, also, that the TextField class
defines all input
and dynamic text fields; the Sound class defines all sounds,
etc. This is a
very handy arrangement of the ActionScript 2.0 Language
Reference.)
// code in a frame
var counter:Number = 1;
var mc:MovieClip;
// code on your button
on (release) {
mc = attachMovie ("filledCircle", "filled" + counter,
counter + 4);
counter++;
mc._x = 370;
mc._y = 225;
mc.onPress = function() {
this.startDrag();
mc.onRelease = function() {
this.stopDrag();
Easy as that. You're simply assigning a function literal to
the event
of each new MovieClip instance as you create it. Take a look
and you'll see
each of these class members available to you -- that is, to
all movie clips.
MovieClip.onPress, MovieClip.startDrag(), MovieClip._x, etc.
Wherever it shows the term MovieClip in the Language
Reference, just
replace that with the instance name of your clip -- or a
reference to that
clip (which even includes the global "this" property).
David
stiller (at) quip (dot) net
Dev essays:
http://www.quip.net/blog/
"Luck is the residue of good design." -
Error when I put a component in the stage and I change any property
Hello
I'm using Flash CS4, as3 and adobe air file. I have an application with 3 scenes, first scene to login, second to set up, and third to see an video.
The problem is that, when I put a component in the second or third scene, if a change any property in the component inspector, any property it gives me error. So put the component and I change property by code in as3.
But I'm doing things with FLVPlayback component, and now before enter the scene gives me error, the solution will be to get the original properties, but I don't remember, I could install other time Flash CS4, but I can do that for any componet, better know the solution.
For example, I have an as file who is the class named p.e. MyMainclass, and in the scene3, I put FLVPlayback, who default values it's the last I used (I don't remember default after instalation), if any code in as3, it gives me this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.program::MyMainClass/__setProp___id2__scene3_myvideo1_1()[com.program.MyMainClass::__ setProp___id2__scene3_myvideo1_1:7]
I remove this component, I put another one I never used, it doesn't give me error, I change any property in the object inspector, p.e. color, it gives me error, I change to original property again, and then NO ERROR.
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Using an external as file so it displays on the stage?
Hi,
How do I get this code to work?
package
import fl.controls.*;
import flash.display.*;
import flash.events.*;
dynamic public class MainTimeline extends MovieClip
public var btSubmit:Button;
public var btAlpha:Button;
public var mytween:MovieClip;
public var i:String;
public var tiAge:TextInput;
public var people:Array;
public function MainTimeline()
addFrameScript(0, frame1);
__setProp_btSubmit_Scene1_objects_1();
__setProp_btAlpha_Scene1_objects_1();
return;
}// end function
function __setProp_btSubmit_Scene1_objects_1()
try
btSubmit["componentInspectorSetting"] = true;
catch (e:Error)
btSubmit.emphasized = false;
btSubmit.enabled = true;
btSubmit.label = "Submit";
btSubmit.labelPlacement = "right";
btSubmit.selected = false;
btSubmit.toggle = false;
btSubmit.visible = true;
try
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catch (e:Error)
return;
}// end function
function frame1()
stop();
people = new Array("julie", "bill", "steve", "paul");
btAlpha.addEventListener(MouseEvent.CLICK, clickHandler);
for (i in people)
trace(people[i]);
btSubmit.addEventListener(MouseEvent.CLICK, Ageval);
return;
}// end function
public function clickHandler(event:MouseEvent) : void
mytween.alpha = 0.5;
return;
}// end function
public function Ageval(event:MouseEvent) : void
var _loc_2:* = undefined;
_loc_2 = tiAge.text;
if (_loc_2 > "18")
trace("You are " + _loc_2 + " years old you are old enough to vote!");
else
trace("You are " + _loc_2 + " years old you are not old enough to vote yet!");
return;
}// end function
function __setProp_btAlpha_Scene1_objects_1()
try
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catch (e:Error)
btAlpha.emphasized = false;
btAlpha.enabled = true;
btAlpha.label = "Alpha";
btAlpha.labelPlacement = "right";
btAlpha.selected = false;
btAlpha.toggle = false;
btAlpha.visible = true;
try
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catch (e:Error)
return;
}// end function
I can't tell how to get the code to interact with the objects on the stage.
Thanks,
NightwalkerFollow steps below:
Open your fla file.
Click on stage area.
opne Properties window from either the "Window" menu or using shortcut CTRL+F3
You will see one text field with the label 'Document class:' type your class name.
Make sure you are placing your class file i.e. .as file in the same directory as that of your fla file.
To check click on the edit Icon infront of that text field and it should open your .as file
Also keep in mind that you will have to write the class as public and should have the same name as that of your file or vice-e-versa'
I guess this will help you.
P.S.: A flash program starts with the constructor of the Document class assigned to that Fla. -
Dragging the stage newbie question
I'm using Flash CS3 and wish to create a movie where the stage is a certain size but the actual content of the movie extends further than the stage. The user will be able to drag the stage from left to right to show hidden parts of the movie. Similar to the idea of a horizontal scrolling image gallery but without the scrollbar (see attached for example image). Does anyone know how this is done or where I can find a tutorial explaining how to do it?
CheersI have done this type of interaction (AS2), not left to right, but up and down, so you will have to make some adjustments.
I placed the large image on the stage converted it to a movieclip and gave it an instance name of mc_portletlist.
I then created a mask for the area I wanted the image to be visible.
This is optional, but I created a popup that tells the user what to do (btn_popup).
I then placed the code below on the actions layer.
The numbers limit the movement of the image, so if you want the user to be able to move the image around without limits, just remove them.
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Is Altiverb 3 compatible with Logic7.1 / OSX 10.4.2?
Hi all, Is Altiverb 3 compatible with Logic7.1 / OSX 10.4.2? .....Or do I need to upgrade Altiverb to version 5? What about version 4 ? Will that do? thanx, SvK
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Installing printers from a VBScript HTA
Hi, I have just started with VBScript, and I'm trying to make a simple portal for printer installation. The problem is that we have a setup with different printservers, with printers with some standard names. So the HTA lets you choose where you sit
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Major Spotlight & iTunes Issues After Time Machine Restore
I lost my hard drive recently and was able to get a new drive from Apple through Applecare. They installed a fresh copy of OS X, when I loaded my Time Machine backup it didn't copy preferences or the /Applications/ folder, so I booted into the instal