Playing sound n canvas

I am trying to call the following function in paint()
public void record() throws IOException {
        String url="file://tuner1.wav";
        try {
            // Create a Player that captures live audio.
            Player p = Manager.createPlayer(url);
            p.start();
        } catch (IOException ioe) {
            ioe.getMessage();
        } catch (MediaException me) {
            me.getMessage();
    }but i doesnt seem to work , i am also not sure where exactly to put the wav file

I didn't have any issues with this but I did load the .mp3 or .wav dynamically. Once it started to play audio in my app is would fade out the iPod audio (music) automatically.
Here is the AS I used:
var mySoundReq:URLRequest = new URLRequest("sound.mp3");
var mySound:Sound = new Sound();
mySound.load(mySoundReq);
mySound.addEventListener(Event.COMPLETE, playSong);
function playSong(event:Event):void {
     mySound.play();
I attached a zip file of example I made up it also has a .ipa file so you can test it.
Download Example
http://www.filefactory.com/file/b4d4c78/n/sound_stop_ipod.zip
Let me know
Tim

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