Pr Premier monthly Cloud subscription open CS6 and CC at the same time with one subscription?
I download both CS6 and CC version.
I have a subscription for montly Premier Pro, but open just a CC version and not a CS6
WHY??
Do i need a second subscription for the same program??
Thanks!
But as the CC version opens, the CS6 version does not open and says it has expired.
Do I have miss to set something?
Similar Messages
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Reading and recording at the same time with AudioUnit
Hi,
I am trying to read and record at the same time on the iPhone with AudioUnit. For the reading part I made an AUGraph which works fine, constructed like that:
NewAUGraph(&_graph);
_outputUnitComponentDescription.componentType = kAudioUnitType_Output;
_outputUnitComponentDescription.componentSubType = kAudioUnitSubType_RemoteIO;
_outputUnitComponentDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
_outputUnitComponentDescription.componentFlags = 0;
_outputUnitComponentDescription.componentFlagsMask = 0;
AUGraphAddNode(_graph, &_outputUnitComponentDescription, &_outputNode);
_mixerUnitComponentDescription.componentType = kAudioUnitType_Mixer;
_mixerUnitComponentDescription.componentSubType = kAudioUnitSubType_MultiChannelMixer;
_mixerUnitComponentDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
_mixerUnitComponentDescription.componentFlags = 0;
_mixerUnitComponentDescription.componentFlagsMask = 0;
AUGraphAddNode(_graph, &_mixerUnitComponentDescription, &_mixerNode);
AUGraphConnectNodeInput(_graph, _mixerNode, 0, _outputNode, 0);
AUGraphOpen(_graph);
AUGraphNodeInfo(_graph, _outputNode, NULL, &_outputUnit);
AUGraphNodeInfo(_graph, _mixerNode, NULL, &_mixerUnit);
_generatorUnitComponentDescription.componentType = kAudioUnitType_MusicDevice;
_generatorUnitComponentDescription.componentSubType = kAudioUnitSubType_RemoteIO;
_generatorUnitComponentDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
_generatorUnitComponentDescription.componentFlags = 0;
_generatorUnitComponentDescription.componentFlagsMask = 0;
for(int i=0; i< [_urlList count]; i++)
SoundBuffer* soundBufferTemp = [_bufferSoundList objectAtIndex:i];
AURenderCallbackStruct renderCallbackStruct;
renderCallbackStruct.inputProc = MyFileRenderCallback;
renderCallbackStruct.inputProcRefCon = soundBufferTemp;
AudioStreamBasicDescription* inputAsbd = [soundBufferTemp getASBD];
err = AudioUnitSetProperty(_mixerUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
i,
inputAsbd,
sizeof(AudioStreamBasicDescription));
UInt32 zero = 0;
err = AudioUnitSetProperty(_mixerUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
kInputBus,
&zero,
sizeof(zero));
err = AUGraphSetNodeInputCallback(_graph,
_mixerNode,
i,
&renderCallbackStruct);
This works well, for the recording AudioUnit I did the following:
OSStatus err;
AudioComponentDescription audioComponentDescription;
AudioComponent audioComponent;
audioComponentDescription.componentType = kAudioUnitType_Output;
audioComponentDescription.componentSubType = kAudioUnitSubType_RemoteIO;
audioComponentDescription.componentManufacturer = kAudioUnitManufacturer_Apple;
audioComponentDescription.componentFlags = 0;
audioComponentDescription.componentFlagsMask = 0;
audioComponent = AudioComponentFindNext(NULL, &audioComponentDescription);
err = AudioComponentInstanceNew(audioComponent, &_audioUnit);
UInt32 size;
size = sizeof(AudioStreamBasicDescription);
err = AudioUnitGetProperty(_audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
1,
&_soundFileDataFormat,
&size);
_soundFileDataFormat.mSampleRate = 44100.00;
AudioUnitSetProperty(_audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
kInputBus,
&_soundFileDataFormat,
size);
AudioUnitSetProperty(_audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
kOutputBus,
&_soundFileDataFormat,
size);
AURenderCallbackStruct renderCallbackStruct;
renderCallbackStruct.inputProc = MyRecorderCallback;
renderCallbackStruct.inputProcRefCon = self;
UInt32 one = 1;
UInt32 zero = 0;
err = AudioUnitSetProperty(_audioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
kInputBus,
&one,
sizeof(one));
err = AudioUnitSetProperty(_audioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output,
kOutputBus,
&zero,
sizeof(zero));
err = AudioUnitSetProperty (_audioUnit,
kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global,
0,
&renderCallbackStruct,
sizeof(AURenderCallbackStruct));
err = AudioUnitInitialize(_audioUnit);
Then in I setup a file to write in:
- (void) openFile
OSStatus err;
err = ExtAudioFileCreateWithURL((CFURLRef) _soundFileUrl,
kAudioFileCAFType,
&_soundFileDataFormat,
NULL,
kAudioFileFlags_EraseFile,
&_extAudioFileRef);
err = ExtAudioFileSetProperty(_extAudioFileRef,
kExtAudioFileProperty_ClientDataFormat,
sizeof(AudioStreamBasicDescription),
&_soundFileDataFormat);
err = ExtAudioFileWriteAsync(_extAudioFileRef,
0,
NULL);
All this things works well (I check by printing err in the log which I removed here for clarity).
And then in the callback for recording I do the following:
static OSStatus MyRecorderCallback(void *inRefCon,
AudioUnitRenderActionFlags* inActionFlags,
const AudioTimeStamp* inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumFrames,
AudioBufferList* ioData)
OSStatus err= noErr;
AudioUnitRecorder* auRec = (AudioUnitRecorder*) inRefCon;
[auRec allocateAudioBufferList:1 size:inNumFrames*4];
err = AudioUnitRender(auRec.audioUnit,
inActionFlags,
inTimeStamp,
inBusNumber,
inNumFrames,
auRec.audioBufferList);
err = ExtAudioFileWriteAsync(auRec.extAudioFileRef,
inNumFrames,
auRec.audioBufferList);
return err;
(Then I close the file after recording at the same time I close the AudioUnit)
Now the strange thing is that all this works perfectly well in the simulator: I can record and play at the same time but on the device, the callback for recording is not ran (I check by trying to print something in the log in the callback function.) which men no writing in the file and an empty file in the end.
Any one has any idea of what could be causing this?
Thanks
AlexandreJust in case some one might need it, I solved my problem:
I simply needed to initialize the AudioSession before playing/recording. I did so with the following code:
OSStatus err;
AudioSessionInitialize(NULL, NULL, MyInterruptionListener, self);
UInt32 sessionCategory = kAudioSessionCategory_PlayAndRecord;
err = AudioSessionSetProperty (kAudioSessionProperty_AudioCategory,
sizeof (sessionCategory),
&sessionCategory);
AudioSessionSetActive(TRUE); -
Can we use CS6 and CC at the same time on different machines?
We have a Creative Cloud subscription and have software downloaded to an iMac and also to a PC. I understand that we can't use the applications on both machines at the same time, but could one of my colleagues use the CS6 versions at the same time on the PC?
Hi Carol
A subscription to Creative Cloud gives you access to the CC version and the CS6 version of the software. From the original question, it seemed to me that they were asking if they can share the subscription between 2 colleagues if one used the CC version and the other used the CS6 version. That is not permitted as the subscription is licensed to one user.
If you have a Creative Cloud subscription and a perpetual license for CS6 then you can use them concurrently on 2 machines as they are separate licenses.
Does this help clarify?
Thanks
Bev -
Creative Cloud in my PC and Lap at the same time?
I have hired Account CC creative cloud, I can have it installed on my PC and my lap at the same time?
Previously had hired Creative Suite version 5.5 but I keep getting notifications to update 5.5 software, I have to completely uninstall?Yes, you are allowed to have the software installed/active on two machines.
You are not required to uninstall older versions. If you are getting update notifications for CS5.5 then you can get the updates. If there is some other problem then you need to explain further. -
Intel and nVidia at the same time, with OpenGL
Hi all,
I'd like to set up a multi-seat Xorg config, with the onboard Intel video powering three monitors connected to that card, and an nVidia card powering two monitors connected to it.
This seems straightforward enough to configure in the Xorg config which I have done, but when the time comes to install the "nvidia" package, it conflicts with the Intel driver. Specifically I can't have mesa-libgl (Intel) and nvidia-libgl installed at the same time.
I guess this is fair enough as they both want to become the default GL driver, but in my case the actual GL driver will depend on which seat is being used - sitting at the Intel monitors the GL driver should be Intel, and sitting at the nVidia monitors it should be the nvidia GL driver.
Is there a way to install both drivers at the same time, and specify which libGL to use by e.g. changing the library search path?
I have looked at Bumblebee but it seems aimed at duplicating displays across to the other video card, whereas I want the displays to appear on directly attached hardware.Short answer: No.
Long answer: Arch wiki NVIDIA (replace nouveau with the intel driver package).
They do not work at the same time, however. -
Open/close 2 doors at the same time
Im having trouble (again).. this time - I need to open/close
two doors at the same time with the activation being from a button
(object) that is not linked to the doors. How can i get this done?
In addition to this, can i get lights to turn on/off at this very
same moment. For instance green light you can open the door... red
light door is already open.. or in process of open/close. Any help
is appreciated!jah_p,
I would use an object-oriented approach, using parent scripts
as the object envelop, so to speak;
if you are not familiar with object-oriented programming, you
would need at least a day to get it under control; once you have
figured it out you would create one generic 'door' object which
would have rotation amounts and opening and closing
methods/functions in it;
when you would instantiate a new door 'object' you would feed
it the door model that you want to open/close;
example:
[ code]
global purple_door_object
global yellow_door_object
on startmovie
purple_door = member("your_world").model("purple_door")
purple_door_object = script(
"generic_parent_script_for_doors" ).new( me , purple_door )
yellow_door = member("your_world").model("yellow_door")
yellow_door_object = script(
"generic_parent_script_for_doors" ).new( me , yellow_door )
end
[/code]
so at the beginning of the movie you create the door
'objects';
later when you press a button or whatever you would call one
of these objects, or both, and tell them to do their thing, such as
'open';
example:
[code]
global purple_door_object
global yellow_door_object
on someevent
purple_door_object.open_it( )
yellow_door_object.open_it( )
end
[/code]
your generic door object parent script would look something
like this:
[code]
property this_door_model
property total_degrees_to_open
property amount_to_open_each_frame
on new me , arg_door_model
this_door_model = arg_door_model
total_degrees_to_open = 85
amount_to_open_each_frame = 3
return me
end
on open_it me
-- the 'me' thing is confusing; you will have to read up on
it; I can't explain it;
-- here you will probably create a timeout object that will
call a rotate script every 50 milliseconds or so; and you will have
to do the math to see if the door is completely open yet; if so
then kill the timeout
end
[/code]
I hope that this helps;
dsdsdsdsd -
Can we use both INSERT and UPDATE at the same time in JDBC Receiver
Hi All,
I would like to know is it possible to use both INSERT and UPDATE at the same time in one interface because I have a requirement in which I have to perform both the task.
user send the file which contains both new and old record and I need to save those in MS SQL database.
If the record exist then use UPDATE otherwise use INSERT.
I looked on sdn but didn't find any blog which perform both the things at the same time.
Interface Requirement
FILE -
> PI -
> JDBC(INSERT & UPDATE)
I am thinking to use JDBC Lookup but not sure if it good to use for bulk record.
Can somebody please suggest me something or send me the link of any blog or anything to solve this problem.
Thanks,Hi ,
If I have understood properly the scenario properly,you are not performing insert and update together. As you posted
"If the record exist then use UPDATE otherwise use INSERT."
Thus you are performing either an insert or an update which depends on outcome of a search if the records already exist in database or not. Obviously to search the tables you need " select * from ... where ...." query. If your query returns some results you proceed with update since this means there are some old records already in database. If your query returns no rows you proceed with "insert into tablename....." since there are no old records present in database.
Now perhaps the best method to do the searching, taking a decision to insert or update, and finally insert or update operation is to be done by a stored procedure in MS SQL database. A stored procedure is a subroutine available to applications accessing a relational database system. Here the application is PI server. If you need further help on how to write and call stored procedure in MS SQL you can look into these links
http://www.daniweb.com/web-development/databases/ms-sql/threads/146829
http://www.sqlteam.com/article/stored-procedures-parameters-inserts-and-updates
[ This part you can ignore, Since its not sure that you will face this situation
Still you might face some problems while your scenario runs. Lets consider this scenario, after the stored procedure searches the database it found no rows. Thus you proceed with an insert operation. If your database table is being accessed by multiple applications (or users) other than yours then it is very well possible that after the search operation completed with a null result, an insert/update operation has been performed by some other application with the same primary key. Now when you are trying to insert another row with same primary key you get an error message like "duplicate entry not possible for same primary key value". Thus you need to be careful in this respect. MS SQL has a feature called "exclusive locks ". Look into these links for more details on the subject
http://msdn.microsoft.com/en-us/library/aa213039(v=sql.80).aspx
http://www.mssqlcity.com/Articles/Adm/SQL70Locks.htm
http://www.faqs.org/docs/ppbook/r27479.htm
http://msdn.microsoft.com/en-US/library/ms187373.aspx
http://msdn.microsoft.com/en-US/library/ms173763.aspx
http://msdn.microsoft.com/en-us/library/e7z8d5hf(v=vs.80).aspx
http://mssqlserver.wordpress.com/2006/11/08/locks-in-sql/
http://www.mollerus.net/tom/blog/2008/03/using_mssqls_nolock_for_faster_queries.html
There must be other methods to avoid this problem. But the point is you need to be sure that all access to database for insert/update operations are isolated.
regards
Anupam -
I have an iPad 2 (Wifi + 3G). Is it correct to use the Wifi and 3G at the same time, or one at a time, depending on connectivity? Thanks in advance.
Your iPad will use wifi first if available. If wifi is not available, it will use 3G.
Cheers, Tom -
Backup to file system and sbt_tape at the same time?
hello!
is it possible to do a rman backup to disk and sbt_tape at the same time (just one backup, not two)? the reason is, that i want to copy the rman backup files from the local file system via robocopy to another server (in a different building), so that i can use them for fast restores in the case of a crash.
if not, what is the recommended strategy in this case? backups should be available on tape AND the file system of a different machine.
environment: oracle 10g, windows server 2008, commvault for backup on tape
thanks for your advice.
best regards,
christianIf you manually copy backupsets out of the FRA to another location, but still accessible as "local disks", you can use the CATALOG command in RMAN to "catalog" the copies.
Thus, if you opy or move files from the FRA to /mybackups/MYDB, you would use
"CATALOG START WITH /mybackups/MYDB" or individually "CATALOG BACKUPPIECE /mybackups/MYDB/backuppiece_1" etc
Once you have moved or removed the backupsets out of the FRA, you must use
"CROSSCHECK BACKUP"
and
"DELETE EXPIRED BACKUP"
to update the RMAN repository. Else, Oracle will continue to "account" for disks pace consumed by the BackupPieces in V$FLASH_RECOVERY_AREA_USAGE and will soon "run out of space".
You would do the same for ArchiveLogs (CROSSCHECK ARCHIVELOG ALL; DELETE EXPIRED ARCHIVELOG ALL) if your ArchiveLogs go to the FRA as USE_DB_RECOVERY_FILE_DEST -
Capter and edit at the same time
Can I capture and edit at the same time with cs4, Also can i export to dvd or to tape and edit at the same time?
SebastianNo.
-
Ringing and vibrating at the same time
Is there a way to set my iPhone 3 so that it will ring and vibrate at the same time with an incoming call?
Go to Settings > Sounds > Vibrate On.
-
Cannot open CS6 Bridge. Always the same ERROR: Bridge has a problem and cannot read the cache
Try this. This is for CS6 but substitue CC and Bridge 6.
~library/caches/Adobe/Bridge CS6 and inhere should be 2 files:
Adobe Bridge Plug-in Cache
and the folder called Cache. Inhere should be 4 folders called '254', '1024', 'data' and 'full'
All those folders carry the content of the respective quality of the thumbs and preview as well as 100 % cache and Bridge database.
Any way, Since you have not used Bridge you have no relevant amount of cache and I would suggest you quit both PS and Bridge and manual delete both the items (plug in and folder called cache at the end of the Bridge CS6 path mentioned above.
(both files will refresh itself after a restart of Bridge).
To be on the save side also visit in same user library the folder Preferences and look for the file called "com.adobe.bridge5.plist" (yes it is Bridge 5 that comes with CS6, all Adobe apps have their own version number and they are presented in the same Suite version. CS6 has PS version 13 and Bridge version 5 )
also drag this file to the trash.
Then hold down option key (alt) while starting Bridge and this should give you the option to reset the preferences as mentioned earlier in this thread.
Choose reset prefs and try again. -
Flash CS6 and CC on the same computer?
Can I run Flash CS6 and CC on the same computer? I need inverse kinematics now only in CS6 but my computer in from my university and will shortly be converted over to FlashCC but I need many of the dropped old feratures. I'm seriously in trouble as I have a large animation I have been working onwith my students for months and very soon the workflow will come to a grinding stop. It's already bad as the lab computers have already moved over to CC. My laptop is now my only worrking option along with the students who have a copy of CS6. The ones who moved over to CC can no longer work on the project. Thanks Adobe!
Hi Hugzelpod,
You can run Flash CS6 and Flash CC on the same computer.
Thanks,
Preran -
My wifes iphone was too full to record a video so I upgraded her cloud storage to 20g and did mine at same time. Cloud is showing 15g free storage butshe still cannot take any mor photos as "not enough memory" What is the point of paying for the extr
Hello Pushtheriver,
After reviewing your post, I have located an article that can help in this situation. It contains a number of troubleshooting steps and helpful advice concerning iCloud storage issues:
Get help using iCloud storage
This may also help:
Understanding iOS device capacity
You can sync and download many different types of content on your device. Some types of content (such as music and videos) typically take more space than others (such as notes and books). The amount of space taken by an app depends on the app's purpose; complex or graphically intense apps usually take more space than simpler apps.
If your device is near its capacity, you can remove some of the less used content to make room for more.
Thank you for contributing to Apple Support Communities.
Cheers,
BobbyD -
Creative Cloud: Can I have it on a PC and Apple at the same time?
I have a prescription for Creative Cloud on my PC. I bought an Apple Mac Pro. Can I have Creative Cloud on both computers or must I choose one? If so I want the new Apple. How do I make this change?
Cloud License allows 2 activations http://www.adobe.com/legal/licenses-terms.html
-Install on a 2nd computer http://forums.adobe.com/thread/1452292?tstart=0
-Windows or Mac does not matter... 2 on the same operating system, or 1 on each
-Both subscriptions MAY be in use at the same time https://forums.adobe.com/thread/1683787
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