Preloader and splash frame?

I'm not sure how to approach this, but right now I have a
preloader before my movie starts - and it works great. But it also
works as a quick intro/splash screen. I'd also like it to remain on
the screen for at least 5 seconds. Right now when I test it on
high-speed internet it loads so fast that it doesn't give enough
time for visitors to read what it says.
Is there a way to make it remain on screen for at least 5
seconds - even if the movie has completely loaded?
I'm not sure how to approach this.

here is a demo project set up similar to the main project having the problem.
https://dl.dropboxusercontent.com/u/154782/assetMultiProjectTestfield.zip
If you adjust the linkage on the directory ./export/normal/swc to external, on the web project it makes absolutely no difference. While in FB 4.6 or using ant build it is smaller and requires a swf to be loaded at runtime.
That being said, I am now in the process of seeing if the method we are trying to use will actually work, since the iOS packager refuses to make a release build if it cannot find the class definitions at compile time. 
The idea is basically that the compiler uses external linkage to flash assets, and then depending if the device is retina or not it loads the appropriate swf.

Similar Messages

  • Preloader and Document Class BIG question (yeap please help)

    Hy,
    I know that this its a question posted many, many times, but
    after searching the net, reading a lot of books and searching this
    forum too, I cant get out with a solution. If I'd say for sure
    there is no possibility to create something like this, I just go
    back to old methods but is not the scope of Adobe with AS3 to
    encourage the use of OOP principle or not?
    The problem:
    I have a single fla file (AS3) with a single frame on
    timeline, frame that its there when you will create the file with
    flash. In the library I have different symbols, that for simplicity
    are only jpg image, (BitmapData) checked for export for
    ActionScript and exported on frame one. An external .as file called
    DocumentClass its off course my Document Class
    This its all that I want to do with the fla, the goal its to
    create, animate etc. only with AS3 in external classes, no timeline
    script. I don't want to load external files, XML, or else in this
    movie. I just want a single swf after compilation, no additional
    files.
    Ok, how do I create a preloader that will take care of
    starting the logic after the whole swf its loaded and in the same
    time shows the user a percentage or a load bar or something that
    its not the blank screen when the swf its downloading. I want to do
    this without another swf that load this swf, or timeline scripts,
    or place all the content on second frame and then gotoAndStop to
    the third frame. All this are not solution but cheap tricks, that
    are against all this OOP principle that I just continue to read in
    books and here from guru programmers.
    The big question is:
    It is possible to create a preloader, when use a document
    class with your fla? And if yes, how?
    I know that the Document Class its not instantiated if its
    not fully loaded, if that's true when the document class will be
    fully loaded? maybe after the whole movie its loaded? And, if its
    true, it will never show a percentage bar "while" the movie its
    loaded. And if that's true WHY use a document class anyway?
    Thank you for reading this and I really wait to get some
    answer.

    I am pretty sure you cannot do self preloader with one frame
    and all the objects in the library. I guess the key here is
    one-frame design. Screen refreshes (renders) only when all the
    scripts in the frame are executed - this is a very important thing
    to understand about how Flash works. Yes, you can force screen
    refresh with updateAfterEvent() method but it is attached to a
    handful of events only (MouseEvent and TimerEvent) but, again, all
    this functionality is available only after first frame scripts are
    executed. Thus, it seems like the only way to create preloader from
    within SWF is to use multiple frames and set library objects to
    load in later (not first) frame.
    quote:
    And if that's true WHY use a document class anyway?
    Well, preloader is the last thing that would be on my mind in
    terms of using AS3 ability to link DocumentClass to the top movie.
    This feature allows for very sophisticated architectural
    approaches. It has no connection to preloader as to any other
    features developer wants to implement. Neither it depends on or
    negates timeline. As a matter of fact, although I love one-frame
    applications, I find on numerous occasions that my application
    would be more efficient if I used several (at least two) frames.
    gotoAndStop is not deprecated. It is a valid MovieClip class'
    method. After all, having only one frame doesn't mean not having
    frames at all - there is one already. Frames are fundament of
    Flash. AS3 did introduce frameless entities like Sprite, etc. but
    it doesn't mean that frames are going anywhere.
    I would agree that timeline code is inferior to
    classed/packaged (read: better organized) code but, still, how is
    it not OOP? Frame is an Object, right? Why using timeline is cheap
    and not a solution?
    On a side note, I see too many times how some authors (and
    managers) are pushing their agenda (or close mindedness) onto their
    audience with no real substantiation. Claiming that timeline in
    Flash is not valid architectural decision from OOP standpoint is
    totally wrong. As wrong as strict adherence to design patterns. I
    don't think there is sharply defined "right" or "wrong" in
    programming. One finds the best optimal solution. The goal is to
    create something that works fine. Unless, of course, the process is
    the goal - but very few of us can afford focusing on the process.

  • Preloader and Sound Object

    My Flash site has a media player which uses the attachSound
    method to play and skip through 3 mp3s. As a result the preloader
    shows up after the movie has loaded 60%. To rectify this, i changed
    the Publish Settings under the Flash Tab so that the classes for AS
    2.0 load in the 2nd frame of the Preloader Scene(I have separated
    the preloader and the main movie to diffrerent scenes..)
    I read it somewhere that to correct a similar problem with
    MCs, you need to place them somewhere in the timeline (say,Off
    Stage), But how can same be done for Sound Objects.???

    if i do that then the preloader works fine,however the player
    doesnt work...since the audio files dont get loaded..

  • Preloader and moviecliploader class

    Hello
    Firstly thanks to kglad for some advice yesterday. More needed
    I am using FlashMX 2004 Professional.
    I have been having problems with my preloader which i have placed as a movieclip at the start of the pertinent scenes where it is needed. The problem has been one of file size in frame one -  a common problem I beieve. This causes the preloader script to malfunction and come in late and show just 100% loaded of the preloader animation - again a common problem I am reading. SO it seems clear having designed the whole website using LoadMovie Number that the movieClipLoaderClass would be the solution to getting my Preloader to work. Hmm..
    So can people tell me that if I now create a seperate scene for the preloader and have it listen for any downloading swf to activate using the moviecliploader class will this work ok in tandem with how I have connected all the other scenes using the loadmovienumber? Just need to now before I start trying that out. My hope is that the Preloader will then overcome the file size issue of the first frame because and it will not have to load itself every time afresh.
    Hope this makes sense, I am fairly inexperienced here...
    Cheers
    Pete

    I know everything about the file, I know that the sound starts on the first frame and also I know it ends on the last frame. If the sound data are on the main timeline, the sound could be streamed and you don't have to load it fully to start playback. The question is the same, how much I need to load to start the sound.
    I think it's not very clear why I need this. Imagine:
    - you need to play the external SWF file
    - you start to load it via the MovieClipLoader class
    - onLoadInit you stop the movie and wait for the load
    - check, if you can run the movie - based on bytes and/or frames you can determine, you preloaded enough, so the movie won't be stopped and you don't have to load more to continue
    - but, when you run the movie, the animation starts, just the sound doesn't, because more of it needs to be loaded.
    - then after short time the sound start to play and since it's streamed and on the timeline, it's sync with the animation
    So, in this scenario a few seconds of the sound are skipped / missing in playback. Of course, it could happen that the sound runs fine, because the SWF content could be different. I can't say 20% of the file size is audio and the rest is the animation.
    I wanted fully flash solution, but it seems I'll have to find it in combination with Java, because it seems there is no way to distinguish between audio and other data in the Flash movie in AS.
    Anyway, thank you for your help.

  • HELP: Preloader and Button AS3

    Hi guys!
    I used to work on AS2 to make my animations, buttons and portfolios, but now I needed to use AS3 to make some forms interact with some PHP script.
    TextInputs and Buttons on COMPONENTS are working and interacting normally with PHP. My PreLoader is working great too. But what should the easiest is not working: MY SIMPLE BUTTONS! It used to be so easy in AS1 and 2, but now on AS3 it's not working. I am putting all my action and codes in a ACTIONS FRAME in the top of my animation, but it is not working!
    I have my Preloader on my frame 1 working, calling my animation on frame 2. The code is here (it's working):
    stop();
    addEventListener(Event.ENTER_FRAME, loading);
    function loading(event:Event) {
    var bytestotal = stage.loaderInfo.bytesTotal;
    var bytesloaded = stage.loaderInfo.bytesLoaded;
    var sclbar = Math.round(bytesloaded*100/bytestotal);
    custom_animation.gotoAndPlay(sclbar);
    if (bytesloaded >= bytestotal) {
    removeEventListener(Event.ENTER_FRAME, loading);
    removeChild(custom_animation);
    gotoAndPlay(2);
    Then I placed my buttons actions on the frame 2.
    If I use the action:
    home_btn.addEventListener(MouseEvent.CLICK,clickHome);
    function clickHome(evt:MouseEvent):void {
    gotoAndPlay(2);}
    release_btn.addEventListener(MouseEvent.CLICK,clickRelease);
    function clickRelease(evt:MouseEvent):void {
    gotoAndPlay(2690);}
    My movie pauses and no action is added to my buttons.
    I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at index_Scene1_fla::MainTimeline/frame2()
    If I use the action:
    addEventListener("addedToStage", oas);
    function oas(ev){
    init();
    home_btn.addEventListener(MouseEvent.CLICK,clickHome);
    function clickHome(evt:MouseEvent):void {
    gotoAndPlay(2);}
    release_btn.addEventListener(MouseEvent.CLICK,clickRelease);
    function clickRelease(evt:MouseEvent):void {
    gotoAndPlay(2690);}
    The movie plays complete, but I get no actions in buttons and a error in my components textinput and button (they look like shaking).
    I get this error: 1180: Call to a possibly undefined method init.
    I tried to use the import flash.display.SimpleButton too, but it doesn't work too.
    Anyone could help me????
    Thanks,
    Pedro

    If you can provide a clear explanation of where the buttons are and where the code for them is located that might help lead to a solution.  From what you have described already it is not clear where the code is and where the buttons are.  You should not have to use an init function if you are doing so to wait for the buttons to be loaded... they are already loaded when you get wherever they are.
    For the 1009 error, it is indicative of the object targeted by your code does not exist in theframe where that code is.  SO if you have your code on frame 1 and your buttons are in frame 2, that would account for that error, as well as a few other possible scenarios.

  • Use preloader for individual frames?

    I have followed this video on how to build a preloader and I was able to incorporate it into my own site.  Now, I'm wondering now how to build a preloader for individual frames.  For example, I have a link called "Videos" that, when clicked, jumps to frame 10.  This is where I have all the videos visible in the main content area of my site.  However, I'd like to add a preloader so that as the videos load, visitors can see the progress.  Is there a way I can reuse the preloader.swf file I have already built for individual frames of my main site?
    Here is the code for the preloader.swf file which consists of a single dynamic text field located in the center called preloaderTxt:
    var l:Loader = new Loader();
    l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
    l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
    l.load(new URLRequest("WebsiteTest.swf"));
    function loop(e:ProgressEvent):void
        var perc:Number = e.bytesLoaded / e.bytesTotal;
        preloaderTxt.text = Math.ceil(perc*100).toString() + "%";
    function done(e:Event):void
        removeChildAt(0);
        preloaderTxt = null;
        addChild(l);

    (1)Java class name should begin with a capital letter. See: http://java.sun.com/docs/codeconv/
            JButton save = new JButton("Save");
            JButton save2 = new JButton("Save and add another");
            // ... etc. ...(2)Don't redeclare class members in a method as its local variable. Your class members become eternally null, a hellish null.
    how to make them work when clicked on(3)Add action listener to them.

  • Preloader not on frame 1

    ok,so this is probably a stupidly simple fix, BUT - i have tinkered with it for a few hours now and im getting no where....
    i have my site tween in a graphic ( my logo ), and then the preloader pops up......
    the preloader is on frame 15 inside its own MC....
    inside the MC is another MC named loadBar, and here is the code:
    function loadProgress(root:ProgressEvent):void {
    var percent:Number = Math.floor( (root.bytesLoaded*100)/root.bytesTotal );
    loadBar.width = percent * 3;
    function loadComplete(e:Event):void {
    loadBar.width = 300;
    MovieClip(root).gotoAndPlay("begin");
    loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);
    loaderInfo.addEventListener(Event.COMPLETE, loadComplete);
    now, if you have the MC that has the preloader on frame 1, it works....but since its on frame 15, its not doing anything.....
    what am i overlooking? im sure this question is on the newbie level  -  any help or direction is appreciated...
    as always - thanks!
    wr3ck

    you're not out of luck.
    there's just no point to having a preloader appear long after everything's loaded.  you can use the following if it makes you feel better:
    var t:Timer=new Timer(500,1);
    t.addEventListener(TimerEvent.TIMER,f);
    t.start();
    function f(e:Event){
        MovieClip(root).gotoAndPlay("begin");
    function loadProgress(e:ProgressEvent):void {
        var percent:Number = Math.floor(  (e.bytesLoaded*100)/e.bytesTotal );
        t.stop();
        loadBar.width  = percent * 3;
    function loadComplete(e:Event):void {
        loadBar.width  = 300;
        MovieClip(root).gotoAndPlay("begin");
    this.parent.loaderInfo.addEventListener(ProgressEvent.PROGRESS,  loadProgress);this.parent.loaderInfo.addEventListener(Event.COMPLETE,  loadComplete);

  • Deleting/hiding a preloader and a button

    Pls help - i have to figure this out before 2pm ESP today. I
    purchased a flash intro template and switched out the text, images,
    etc. for a colleague for an internal presentation. Here's the
    problem: he wanted the intro to run twice - seemlessly - so at the
    end of the first .fla file I changed the 'stop" action to a
    loadMovie action. The problem is the preloader and button that is
    OK when the first .swf file runs is fine but I can't figure out how
    to delete it from the 2nd .swf file. (The company i bought the
    template from said this modification is out of their realm...) I'm
    desparate now... The .fla files are huge - but I can send a link to
    show what I mean. Thanks,
    Lisa

    I solved it in this way:
    package untitled24;
    import javax.swing.UIManager;
    import java.awt.*;
    import java.io.*;
    import java.awt.event.*;
    public class Application1 extends Frame
       private TextArea tekstgebied;
       private MenuItem ok;
       public Application1()
        MenuBar menubalk = new MenuBar();
        setMenuBar(menubalk);
        Menu hoogste = new Menu("ok");
        menubalk.add(hoogste);
        ok = new MenuItem("test");
        ok.addActionListener(new MenuHandler());
        hoogste.add(ok);
        tekstgebied = new TextArea();
        add(tekstgebied);
        addWindowListener(new WindowAdapter()
          public void windowClosing(WindowEvent e)
            dispose();
            System.exit(0);
        setSize(300,200);
        setTitle("oef 1");
        setVisible(true);
        public static void main(String[] args )
          new Application1();
        public class MenuHandler implements ActionListener
          public void actionPerformed(ActionEvent f)
            FileWriter uit;
            String inhoud;
            inhoud = tekstgebied.getText();
            try
              uit = new FileWriter("bestand.txt");
              uit.write(inhoud);
              uit.close();
            catch (IOException e)
              System.out.println("Fout bij het openen, maken of sluiten bestand");
              e.printStackTrace();
      }

  • Playback of clips only plays between 4 and 12 frames

    Hi all,
    I am fairly new to Premiere, have used After Effects CS4 to produce some clips, but need something that handles editing better, and I thought I would give Premiere CS4 a try.
    Unfortunately, I can't get Source or Sequence preview working.  I click the play button and the video plays for about 1/2 to 1/4 or a second (between 4 and 16 frames) and then stops, returning to the place where I hit play.  Almost like I had selected an in and out of 14 frames and hit "play in to out".
    The duration of the playback is random, but never more than a full second.
    The computer I am on is:
      Model Name: MacBook Pro
      OS: Snow Leopard 10.6.2
      Processor Name: Intel Core 2 Duo
      Processor Speed: 2.4 GHz
      L2 Cache: 3 MB
      Memory: 4 GB
      Bus Speed: 800 MHz
      Chipset Model: GeForce 8600M GT   
      Bus: PCIe
      VRAM (Total): 256 MB
      Vendor: NVIDIA (0x10de)
      RAM Size: 4 GB
      Type: DDR2 SDRAM 667 MHz
      HDD: 500Gb 7200RPM (50% empty)
    Apple system updater says I am up to date.
    I have Adobe Premiere CS4 installed (trial) 4.2.1 (003 (MC: 166418))
    Adobe Updater says I am up to date.
    I have done the following to try and resolve:
    * Tried different source files (mp4, mov)
    * Tried rendering a video in After Effects CS4 as MOV H264 and importing
    * Tried putting still frames on the time line and playing those (no effects, no transitions)
    * Tried playing no video, just music
    * Ensure that "clear all markers" is done on the source and preview monitors
    * Ensure loop is not playing
    * Force in and out markers to a 5 second clip and press play
    * Full deinstall and reinstall of all adobe products (I had some CS3 left overs that I cleaned out)
    * Deleted all adobe application preferences folders before reinstall
    * Deleted plugin cache
    * Created new projects and tried all the above.
    I have tried shutting down every other program before running Premiere, it is definitely not a resources problem, there is 3Gb of RAM free and CPUs sitting at 5% when I try this.
    I am looking at buying Premiere, but if I can't get playback to work it's a bit of a waste
    Anyway, any help or pointers would be appreciated!
    Mikel

    Thanks everyone for the long thread and lots of comments, unfortunately I have tried them all.
    I even purchased a full copy of Premiere Pro (as part of a Masters collection set) and this still has not fixed the problem.
    The screen recording of my problem is exactly the same as the one linked to here: Screen Recording 2 720p.mov, and I am also going to open a support ticket with Adobe.
    Another point is that it even does not work on a tiny video that I used (320 x 240px)  Still same problems.
    This is very frustrating.
    It should be noted that After Effects and Encore both play videos fine in a similar situation, it is just Premiere that is bombing out.
    See the first post for my configuration, it is still the same, except now I own a full copy of Premiere Pro as part of CS4 Masters collection.
    Any further ideas?
    Mikel

  • Hello, 2 questionss here is it possible or is there a way to convert all object s outlines in all frames to fills at once and not frame by frame? and why sometimes erases the outline instead of converting it to fill?

    Hello, 2 questionss here>is it possible or is there a way to convert all object s outlines in all frames to fills at once and not frame by frame? and why sometimes erases the outline instead of converting it to fill?

    Hello, 2 questionss here>is it possible or is there a way to convert all object s outlines in all frames to fills at once and not frame by frame? and why sometimes erases the outline instead of converting it to fill?

  • Can only see first and last frame of clip in the timeline HELP PLEASE

    Hi, my first time and I did look for an answer, but can't find one. I have premiere elements 4 and I am trying out ver. 9. In ver. 4 the clips in the timelin shows all the frames, but in ver. 9 it only shows the first and last frame of the clips. Is there any way to make all the frames show. By "all the frames", I mean the clips fill with frames.I liked to see all the frames in the timeline, it is easier for me to select and trim the bits out.
    My specs are Core 2 Duo 6750, Nvidia 8600GTS, 4G Ram, Vista Home Premium. 3 HDD 3TB.
    Thank you for answering
    Werner

    As for the GUI, PrE had one more like PrPro (the early versions), up through PrE 3. With PrE 4, they streamlined the GUI (and some of the operation), and went with the "dark look." PrPro went in that direction starting with CS3, and now, the two programs' GUI looks more alike - darker. Personally, I like PrPro 2.0's brighter GUI. Now, one can alter the brightness, but the contrast can work against doing much of that - give me the lighter GUI....
    The look of PrE 4 thru PrE 9 is very similar, though things have moved about some. Still the look is similar. Same for PrPro CS 3 through CS 5.5.
    As for the trial, things have changed in PrPro, as of CS 5.5. Once, the PrPro trial was very crippled, but had no watermark. No more. No crippling, and still no watermark. The trial for PrE is far less crippled, but does have the watermark. We do not know what changes might be coming with the trial of PrE10. We will just have to wait and see. One great option that Adobe offers is the 30-day, money-back guarantee. If you buy Premiere (either flavor), and use it for 29 days, but do not like it, then you return it for your money back. This is the full-paid version (both flavors) with nothing crippled, and no watermark. Not that many companies make such an offer. Basically, on can use the trial for 30 days, to see some of the powers of the program, and then buy it, and try it fully for another 29 days. If not completely satisfied, they get their money back - essentially a 59 day trial.
    Were I doing AVCHD, I would definitely look at buying PrE 9, and giving it a 29 day shakedown. The only caveat is that AVCHD requires a lot of computer "horsepower," and not all computers (especially if more than a year, or so old) are up to that task. I find it amazing that a consumer format, like AVCHD, requires more computer power to process, than most professional formats, until one gets up to, say RED 2K/4K. However, that is the nature of the H.264 CODEC, and by that, I mean all H.264, not just the AVCHD version.
    Good luck and happy editing,
    Hunt

  • Effects and key-frames not working on some clips Premiere CC 2014

    Hi. I am having an issue where effects and key frames applied to both audio and video are not working, but only sometimes. Even after I render or export the video, the effects are not showing up. For example, trying to adjust volume using key-frames on some clips works fine, and not at all on others. The key-frames show up and I can see the volume changing in the effects panel, but it is not happening. Another example is changing the opacity on some video clips and it does not work sometimes. Same thing, I can see the key-frames and the values changing, but it's not actually happening. I have uninstalled and re-installed premiere pro and media encoder with no luck. I have uninstalled and re-installed the latest Nvidia drivers with no luck. Just to restate, this only happens on some clips and rendering or exporting the video does not help. My computer specs are:
    MSI GT60 Laptop:
    Intel Core i7 4800MQ (2.70GHz)
    16GB Memory 1TB HDD 128GB SSD
    NVIDIA GeForce GTX 880M 8GB
    2880 x 1620 16:9 3K Display
    Windows 8.1 64-Bit

    Here is the exact screenshot.  Now I'm also trying other effects as stated in my original post.  But this effect is just an example.  Is there really something that I'm doing wrong here?  Or am I forgetting something?  Is there some special "adobe doesn't let keyframes work on mpg's" rule or something silly like that?
    I wish that I could post a video, but I don't know how.
    Please let me know what I need to do to make this work properly.
    TEX

  • AE CC 2014 Corrupted and Glitched frames when rendering to Quicktime

    Ever since upgrading to the newest version of After Effects, I've been getting corrupted and glitched frames when rendering videos with a Quicktime holder.  My normal workflow is rendering the video straight out of AE, but it also happens when rendering with Adobe Media Encoder, or even while using the "BG Renderer" script for AE that renders from the terminal.  It happens whether I have multiprocessing enabled or not.
    The corruption differs depending on what codec I'm using, but in the Cineform Codec it shows up as green frames:
    On DNxHD they show up as Red frames (don't have a screencap of this one but you get the idea).
    Using the QT Animation Codec they show up as static or distortion:
    I have not found a codec that does not become corrupted when encased in the QT holder.  Image sequences render out fine, and Cineform with an AVI holder renders out fine.
    Even more strangely, I can fix the problem if I link the AE composition to Premiere, then render the QT file out through Premiere itself.  The fact that Premiere calls and renders the Comp fine but AE does not, makes me think this is a bug in AE's treatment of Quicktime rather then a driver/system incompatibility on my end.  But I'm certainly willing to try any suggestions the community might have for me =]
    Specs:
    Windows 7 64-bit
    AMD Firepro V7800
    AMD Phenom II X6 1090T
    16 GB RAM
    Rendering to a local drive
    Fully Updated AE
    Latest version of Quicktime

    solutions for problems with QuickTime files in After Effects CC (12.0) because of conflict with DVCPROHDVideoOutput Quic…

  • Problems working with non drop and drop frame DVCPRO HD material in project

    I am having playback problems with my non drop frame HDV material. It stutters.
    All of our projects up to this point have been shot in drop frame. During our last shoot however the Bcam was recorded in non drop. I loaded both the non drop bcam tapes as non drop and the drop frame Acam tapes as drop. All of the drop frame Acam material plays back fine in the source viewer and the timeline. The non drop Bcam material seems to randomly stutter in the source viewer, or causes the system to serve a "dropped frames warning" in the timeline.
    Is there a bug with fcp 5.1.2 about mixing non drop and drop frame material in a project. Or is this not possible? They are the same frame rate.
    I have exported the non drop clips in a drop frame timeline and re-imported them as drop frame clips - thus correcting the problem. Is this the best solution?
    All of the material was loaded thru a kona card as 1080i60 DVCPROHD 29.97
    I had no problems capturing the material as long as I used the corrrect firewire setting (ndf vs df).
    Anyone have a problem like this? I would greatly appreciate a response.
    Thanks,
    Mark

    http://bssc.sel.sony.com/BroadcastandBusiness/DisplayModel?m=10014&p=2&sp=141&id =78439
    The camera can record 60i, and 30F:
    "HDV 1080, 50i/60i/30F/25F Recording and Playback capable"
    Look at the clips...look at their frame rates. What do they say? Is one 59.94? Is the other 29.97?
    You would never need to render if you mixed NDF and DF footage. The footage runs at the same speed, on the TC numbers are different. But, you would need to render if your footage had different frame rates. LOOK AT THE CLIPS.
    Shane

  • Accessibility: Reading order of tables and anchored frames

    I am creating accessible, tagged (section 508 compliant) PDFs in FrameMaker 9. The reading order for tables and frames is not correct.
    When I view the PDF reading order using Adobe Acrobat Professional or another screen reader, anchored items such as tables and anchored frames are  placed last in the reading order, regardless of where they appear in the document flow or page layout. The reading order skips over all tables and frames, reading all paragraphs on a page first, then reading the tables and frames as the last objects on the page. This logically doesn't make sense to skip over tables/frames as they generally apply to the content that preceeds it.
    For example, the following document structure:
    <Paragraph 1>
    <Table 1>
    <Paragraph 2>
    <Anchored Frame 1>
    <Paragraph 3>
    <Anchor Frame 2>
    <Paragraph 4>
    is being read by assistive technology as:
    <Paragraph 1>
    <Paragraph 2>
    <Paragraph 3>
    <Paragraph 4>
    <Table 1>
    <Anchored Frame 1>
    <Anchor Frame 2>
    I want the document structure to be read correctly as intended.
    In otherwords, the PDFs generated by FrameMaker 9 are not completely accessible because of incorrect reading order output by default. This information is not listed in the VPAT for FrameMaker 9.
    I want to avoid any post processing using Acrobat's Touch Up Reading Order tool. Is there a way to automate updates to reading order?
    Can FrameMaker 9 logically place tables and anchored frames into the correct reading order? How do I adjust these settings?
    Thanks in advance!

    As mentioned above, tables and anchored frames are inserted into thier own paragraph style "Frame". The paragraph style "Frame" is tagged. To my knowledge, there are no options for tagging or not tagging tables or anchored frames.
    Regardless of which paragraph type the table or anchor frame is inserted into, and what that paragraphs tagging settings are, it is still last in the reading order.
    I've tried a variety of options: tagging the "Frame" paragraph style as a sibling, child, and parent of my other paragraphs; I've even tried omitting it from the reading order. None of these options present anchored frames (and tables) in the logical reading order.
    Even images that are inline (within a paragraph; not in thier own paragraph) are not being read as part of the paragraph.  Inline images get skipped over by screen readers and get read at the end of the page, which makes no sense whatsoever.
    All tables and images end up at the end of the reading order (after ALL paragraphs) regardless of the tagging settings.
    Refer to my previous screenshot for a clear diagram of what is happening to the reading order. Each of those anchors is in it's own paragraph style. I want tables and anchored frames to be sequential in the reading order along with paragraphs. (1,2,3,4,5,6 not 1,4,2,5,3,6.)
    I'm using the Tags tab of the "PDF Setup" dialog to adjust these settings. Is there somewhere else I should be making changes to the reading order?
    This is a bit disturbing because FrameMaker touts creating accessible documents and this severe reading order issue impares my ability to do so. I would not consider documents that jump around the page in an illlogical, fixed order, to be accessible. I'm very suprised that no one else has encountered this issue (at least that I can find...)

Maybe you are looking for