Preventing "Paste" into java applets

First of all, I am sorry that I was not able to search these forums. I searched but the "Sun Search" did not seem to allow a specific forum search and threw more than a page of non-forum hits.
I would like to know whether it is possible to prevent paste (as in copy and paste) into the text field of a java applet as run on a browser as part of an online application.
I know that there are javascript applications for preventing "right click" the use of the control keys and also (the best or most annoying in my experience) flushing the system clipboard.
However, all these measures can be circumvented and I thin that the Opera browser in is good at circumventing them.
When it comes to a java applet however, without interferting with the system, I would have thought it would be possible to control
1) Connections to the system clipboard
2) Which keys can be used to enter into a text field.
So I would have though that preventing paste into a java text field would be possible.
But today I was asked "Do you understand computers"? And made a fool of when I suggested that such a thing may be possible, by a Java programmer. I am surprised.
Is it possible to prevent paste (ctrl v, or using the mouse) into a java text field?
Tim

cleaner way to do it (cleaner meaning not so many inner classes!) is to just add a key adapter to whatever text component you want (textfields, textareas, anything that takes KeyListener)
example..
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
class NoPaste extends KeyAdapter {
     public void keyPressed(KeyEvent e) {
          if (e.isControlDown() && e.getKeyCode() == KeyEvent.VK_V) {
               e.consume();
public class Test extends JFrame {
     public Test() {
          super("Test");
          setDefaultCloseOperation(EXIT_ON_CLOSE);
          addKeyListener(new NoPaste());
          JTextField jf = new JTextField(20);
          Container c = getContentPane();
          c.setLayout(new FlowLayout(FlowLayout.CENTER));
          c.add(new JLabel("Paste: "));
          c.add(new JTextField(20));
          c.add(new JLabel("No Paste: "));
          c.add(jf);
          jf.addKeyListener(new NoPaste());
          pack();
          show();
     public static void main(String[] args) {
          new Test();
}by calling addKeyListener(new NoPaste()); with each component you want, you can disable the ctrl+v key function. the negative side is that a context menu (or any other 3rd party component) could still call paste(), but then again they could call setText anyway, so its not much difference. not to mention Swing does not feature context menus by default..

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    backGroundImage.getHeight(this)/2-gifImages[0].getHeight(this)/2) ;
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    Point position = spriteManager.
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    // milliseconds
    spriteManager.update();
    repaint();
    try
    time += animationDelay;
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    catch (InterruptedException e)
    System.out.println(e);
    }//end catch
    }//end while loop
    if (spriteManager.getGameOver())
    message = 4 ;
    while (message != 0)
    spriteManager.update();
    repaint();
    try
    time += animationDelay;
    Thread.sleep(Math.max(0,time - System.currentTimeMillis()));
    catch (InterruptedException e)
    System.out.println(e);
    }//end catch
    you_lose = true ;
    if (spriteManager.getFinishedStage())
    message = 2 ;
    while (message != 0)
    spriteManager.update();
    repaint();
    try
    time += animationDelay;
    Thread.sleep(Math.max(0,time - System.currentTimeMillis()));
    catch (InterruptedException e)
    System.out.println(e);
    }//end catch
    } // end for difficulty loop
    } // end for max_speed
    } // end infinite loop
    }//end run method
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    return new Sprite(
    this,
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    }//end makeSprite()
    //Overridden graphics update method
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    if (offScreenGraphicsCtx == null)
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    }//end if
    if (message == 0)
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    spriteManager.drawScene(offScreenGraphicsCtx);
    else if (message == 1)
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    else if (message == 2)
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    else if (message == 3)
    GamePausedSprite.drawSpriteImage(offScreenGraphicsCtx);
    else if (message == 4)
    YouLoseSprite.drawSpriteImage(offScreenGraphicsCtx);
    // Draw the scene onto the screen
    if(offScreenImage != null)
    g.drawImage(offScreenImage, 0, 0, this);
    }//end if
    }//end overridden update method
    //Overridden paint method on the
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    public void paint(Graphics g)
    //Nothing required here. All
    // drawing is done in the update
    // method above.
    }//end overridden paint method
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    public void keyPressed(KeyEvent evt)
    int key = evt.getKeyCode(); // Keyboard code for the pressed key.
    if (key == KeyEvent.VK_SPACE)
    if (message != 0)
    message = 0 ;
    else
    message = 3 ;
    if (key == KeyEvent.VK_LEFT)
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    if (spriteManager != null)
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    else if (key == KeyEvent.VK_UP)
    if (spriteManager != null)
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    else if (key == KeyEvent.VK_DOWN)
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    if (spriteManager != null)
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    public void keyTyped(KeyEvent e)
    char key = e.getKeyChar() ;
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    //===================================//
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    public void setImage(Image image){
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    }//end setImage()
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    }//end drawBackgroundImage()
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    //===========================
    class SpriteManager extends Vector
    private BackgroundImage backgroundImage;
    private boolean finished_stage = false ;
    private boolean game_over = false ;
    private int difficulty ;
    private int max_speed ;
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    finished_stage = true ;
    for (int cnt = difficulty ; cnt < size(); cnt++)
    Sprite sprite = (Sprite)elementAt(cnt);
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    max_speed = speed ;
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    for (int cnt = 0;cnt < size(); cnt++)
    sprite = (Sprite)elementAt(cnt);
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    this.backgroundImage = backgroundImage ;
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    public Point getEmptyPosition(Dimension spriteSize)
    Rectangle trialSpaceOccupied = new Rectangle(0, 0,
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    spriteSize.height);
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    trialSpaceOccupied.x =
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    trialSpaceOccupied.y =
    Math.abs(rand.nextInt() %
    backgroundImage.
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    }//end while loop
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    }//end getEmptyPosition()
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    // treat special case of sprite #0 (the player)
    sprite = (Sprite)elementAt(0);
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    if (hitIndex != -1)
    if (hitIndex < difficulty)
    { // if player collides with an hunter (red ball), he loose
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    game_over = true ;
    else
    // if player collides with an hunted (green ball), he eats the green
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    for (int cnt = 1;cnt < size(); cnt++)
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    if (hitIndex >= 0)
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    }//end if
    }//end for loop
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    //Iterate through sprite list
    for (int cnt = 0;cnt < size(); cnt++)
    sprite = (Sprite)elementAt(cnt);
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    Sorry,
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    "experiments": []
    }

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    YES!!!!!!!
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  • I have a station that will not display a particular java applet.

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    I think any version below version 1.6 doesn't have
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            } catch (Exception e) {
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        private void addItem(boolean alreadyInEDT, String newWord) {
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  • Need help with Java applet, might need NetBeans URL

    I posted the below question. It was never answered, only I was told to post to the NetBeans help forum. Yet I don't see any such forum on this site. Can someone tell me where the NetBeans help forum is located (URL).
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    I have some Java source code from a book that I want to compile. The name of the file is HashTest.java. In order to compile and run this Java program I created a project in the NetBeans IDE named javaapplication16, and I created a class named HashTest. Once the project was created, I cut and pasted the below source code into my java file that was default created for HashTest.java.
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    import java.applet.*;
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    BigDaddyLoveHandles wrote:
    h1. {color:red}MULTIPOST: [http://forums.sun.com/thread.jspa?threadID=5358840&messageID=10564025]{color}
    That wasn't attention-grabbing enough apparantly. Let's try it again.
    h1. {color:red}MULTIPOST: [http://forums.sun.com/thread.jspa?threadID=5358840&messageID=10564025]{color}
    h1. {color:red}MULTIPOST: [http://forums.sun.com/thread.jspa?threadID=5358840&messageID=10564025]{color}
    h1. {color:red}MULTIPOST: [http://forums.sun.com/thread.jspa?threadID=5358840&messageID=10564025]{color}
    h1. {color:red}MULTIPOST: [http://forums.sun.com/thread.jspa?threadID=5358840&messageID=10564025]{color}
    h1. {color:red}MULTIPOST: [http://forums.sun.com/thread.jspa?threadID=5358840&messageID=10564025]{color}

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