Problem, trying to play many sound files

hello,
I did not find a specific answer to my question in most of the archives and so I am posting here.
my problem is that I have to play a sound when mouse moves over an object and another sound when the same object is clicked.
there are many such items on the screen and so it is expected that when the mouse entered from the mouse listener is fired, the sound must play.
but what really happens is that when the mouse moves over the first object the sound plays all right. but there is no sound played when the mouse click happens.
I have properly loaded the sound files and I am sure that the code is right.
infact the major thing that has frustrated me is that if I move the mouse on an opject (an icon) the sound is properly played. and if I wait for a long time and then move the mouse on another icon the other sound is played as well. but if I move the mouse quickly from one object to another no sound is played for the second object. or if I click the mouse on an icon after a long holt even the click sound playes.
what could be the problem. why is it that sound only play when the actions are done after long haults?
is it an issue of java performance. should I try to do the sound playing stuff in different threads for each icon's mouse events?
I also tried to stop the file on the mouse exit method to make sure that there is no sound left playing.
this game is depending a lot on mouse movements with sounds and so I have to get the sounds playing at the same time mouse moves over the objects.
I use the audioClip to load my sounds with the method in the applet class.
I really don't know abt the latest java media api and will like to know if that is what I must use for my task or audioClip is ok with me.
thanks
Krishnakant.

I dont know exactly, but I dont know if applets support various files at one time.
Have your tried to do that with javax.media or with javax.sound.sampled?
Or could your post the code?
R. Hollenstein

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