Problem when compiling for IOS

Hello to all guys, before today i compiled my little app for ios easely but from this morning i'm having this error using AIR 3.8:
however i can install my app on my iphone5 with no problems but i'm scared for this message
p.s. before using AIR 3.8(version 3.7) i had this problem and another like PIE error but with AIR 3.8 the PIE error disappeared

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  • Error when compiling for IOS

    When compiling for IOS in Standard mode an error ocurred:
    Error occurred while packaging the application:
    Exception in thread "main" com.adobe.air.ipa.ProcessError: Assembler failed
              at com.adobe.air.ipa.AOTCompiler.launchProcess(AOTCompiler.java:263)
              at com.adobe.air.ipa.AOTCompiler.compileBitcode(AOTCompiler.java:935)
              at com.adobe.air.ipa.AOTCompiler.trimAndCompileBitcode(AOTCompiler.java: 763)
              at com.adobe.air.ipa.ASMGenerator.main(ASMGenerator.java:72)
    Compilation failed while executing : ADT
    Flex 4.6
    Windows 7
    Any idea?

    Sinious thanks for your answer.
    I tried compiling from adt and it worked using this command line script.
    @set java_cmd="C:\Program Files\Common Files\Adobe\Adobe Flash CC\jre\bin\java.exe"
    @set java_param=-Xmx8192m -jar
    @set adt_cmd="C:\Program Files\Adobe\Adobe Flash CC\AIR4.0\lib\adt.jar"
    @set target=ipa-test
    @set cert=samples.p12
    @set cert_pass=12345
    @set provisioning=samples.mobileprovision
    @set build_file=Testing.ipa
    @set desc_files=Testing-app.xml
    @set files=Testing.swf assets externalSWF
    %java_cmd% %java_param% %adt_cmd% -package -target %target% -storetype pkcs12 -keystore %cert% -storepass %cert_pass%  -provisioning-profile %provisioning% %build_file% %desc_files% %files%
    pause
    Still there is now a different problem.
    When trying to compile more than a certain number of external swfs (eg. 350) then the process never ends. The java.exe  process consumes all of my memory and it is just stuck there for hours( I've waited for it to compile for nearly 10 hours before I killed the java.exe process). When I randomly remove some swfs then everything goes fine and the process finishes after nearly half an hour or so.
    The pc i'm using has an i7 processor with 16gb of ram and the java process consumes it all even though i've set a limit using the -Xmx8192m command.
    Is there a problem with the xmx command?
    Do i need even more ram to compile a larger number of swfs.
    Is there a way to monitor the java process in order to catch any errors that occur or maybe use any different java params to control ram usage limits?
    Thank you for your help.

  • Strange warning when compiling for iOS, "PIE disabled", Is it safe to submit to the App Store?

    I get this warning when building:
    ld: warning: PIE disabled. Absolute addressing (perhaps -mdynamic-no-pic) not allowed in code signed PIE, but used in _llvm_unwind from AOTBuildOutput-0.o. To fix this warning, don't compile with -mdynamic-no-pic or link with -Wl,-no_pie
    The app appears to be fine so far, and I haven't seen it mess up anything functionally yet, but am still testing.
    Edit: I am also curious as to what exactly this is. I think it is possibly related to an ANE that I NEED to use to work around a bug in AIR.

    I have never seen this warning cause any issues with the app so far.

  • Cannot find lib when packaging for iOS

    You can see the same question on StackOverflow here:
    http://stackoverflow.com/questions/11547515/cannot-find-lib-when-packaging-for-ios
    Hi,
    I am developping an Air Native Extension (ANE) in order to be able to use the burstly(1) ads on mobile devices.
    As for my setup, I am using the FlashDevelop 4.0.4(2) and Adobe Air 3.3 (3). I'm using Flex 4.6.0 SDK. The project is setup on Windows7.
    In order to work on iOS devices, Burstly requires a number of frameworks and librares (4)
    I managed to write and compile the .a library for iOS. I also have the interface (actionscript code) that will be shared for Android and iOS compiled into a swc and a librairy.swf. All of this is successfully packaged into a .ane which is included in my project.
    When compiling a .a library on MacOS, all the framework and library used don't seems to be packaged in the ".a". This is why I had to use Air 3.3, for the -platformsdk option(5).
    Since I work on Windows, I followed the instruction in this post to get the iOS SDK (6).
    Following (4) and (5), I made a platformConfig.xml file like this, which is packaged in the .ane
        <platform xmlns="http://ns.adobe.com/air/extension/3.1">
            <sdkVersion>4.2</sdkVersion>
            <linkerOptions>
                <!-- to use the AssetsLibrary framework -->
                <option>-framework AssetsLibrary</option>
                <option>-framework AudioToolbox</option>
                <option>-framework AddressBook</option>
                <option>-framework AVFoundation</option>
                <option>-framework CFNetwork</option>
                <option>-framework CoreLocation</option>
                <option>-framework MapKit</option>
                <option>-framework MediaPlayer</option>
                <option>-framework MessageUI</option>
                <option>-framework OpenAL</option>
                <option>-framework OpenGLES</option>
                <option>-framework QuartzCore</option>
                <option>-framework StoreKit</option>
                <option>-framework SystemConfiguration</option>
                <option>-framework Foundation</option>
                <option>-framework CoreGraphics</option>
                <option>-libsqlite3</option>
                <option>-libxml2</option>
                <option>-libz</option>
            </linkerOptions>
        </platform>
    and this is the line to compile the actuale .ane
        call "%FLEX_SDK%\bin\adt" -package -target ane ../release/burstlyadsextension.ane extension.xml -swc burstlyAds.swc -platform iPhone-ARM library.swf libBurstlyAds.a -platformoptions platformConfig.xml
    Problem arises when I try to package the iOS app with ADT:
        call adt -package -target %TYPE%%TARGET% %OPTIONS% %SIGNING_OPTIONS% "%OUTPUT%" "%APP_XML%" %FILE_OR_DIR% -extdir lib/external/ -platformsdk ../Libraries/iPhoneOS5.0.sdk/
    this happens:
    "ld: library not found for -libsqlite3
    Compilation failed while executing : ld64"
    frameworks seems to be added fine, but the dylib are not. I tried to add the line:
        <option>-L usr/lib/</option>
    before including the lib, but I got this error instead:
    "ld: warning: directory not found for option '-Lusr/lib/'
    ld: library not found for -libsqlite3
    Compilation failed while executing : ld64"
    I tried to use the full path, other relative path, but no matter what path I put in the option, I always get a "warning: directory not found for option". Even "<option>-L ../</option>" give me this warning. The only thing that seems to work is "<option>-L /../</option>", but my .dylib obviousle are not there.
    So my questions are: What did I do wrong? Any idead what else I could try? Even an explanation as to why it is not working would be helpful!
    Links:
    #1: http://support.burstly.com/
    #2: http://www.flashdevelop.org/
    #3: http://get.adobe.com/fr/air/        //Sorry, my OS is in french
    #4: http://support.burstly.com/kb/ios/required-compiler-flags-frameworks
    #5: http://blogs.adobe.com/rajorshi/2011/11/16/ios5-support-for-airusing-external-sdks-to-pack age-apps/
    #6: http://blogs.adobe.com/airodynamics/2012/05/18/using-platformsdk-for-ios-on-windows/

    Thanks a lot, that took care of the
    "ld: library not found for -libsqlite3
    Compilation failed while executing : ld64"
    But now, I'm stuck with this error instead:
    ld: warning: -ios_version_min not specificed, assuming 4.0
    Undefined symbols for architecture armv7:
      "_ADBannerContentSizeIdentifier480x32", referenced from:
          +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
          -[Burstly_iad_Adaptor supportedSizes] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      "_OBJC_CLASS_$_ADBannerView", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      "_OBJC_CLASS_$_EKEventStore", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyORMMAView.o)
      "_OBJC_CLASS_$_FlurryAnalytics", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_flurry_Adaptor.o)
      "_OBJC_CLASS_$_CMMotionManager", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyORMMAJavascriptBridge.o)
      "_ADBannerContentSizeIdentifier320x50", referenced from:
          +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
          -[Burstly_iad_Adaptor supportedSizes] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
          -[Burstly_iad_Adaptor makeSizesSetWithArray:] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      "_MedialetsShouldLogDebug", referenced from:
          -[MedialetsAdServer sendAppPixelWithURL:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer adFitsSlot:adID:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer nextAdFromList:forTargetKey:keywords:andBlockKeywords:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer isAdValidForSlot:forTargetKey:keywords:andBlockKeywords:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer nextAdForAdView:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer startCacheLoad] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer processReceivedData:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      "_OBJC_CLASS_$_EKEvent", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyORMMAView.o)
      "_ADBannerContentSizeIdentifierPortrait", referenced from:
          +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      "_OBJC_CLASS_$_CTTelephonyNetworkInfo", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyUtils.o)
      "_ADBannerContentSizeIdentifierLandscape", referenced from:
          +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
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          -[MedialetsAdServer init] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer qualifiedAdsFromList:forAdView:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer qualifiedAd:foradSlotKey:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer nextAdFromList:forTargetKey:keywords:andBlockKeywords:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer nextAdForAdView:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer attemptCacheLoad] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer startCacheLoad] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      "_OBJC_CLASS_$_FlurryAppCircle", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_flurry_Adaptor.o)
      "_OBJC_CLASS_$_ADInterstitialAd", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
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    Compilation failed while executing : ld64
    Which is the same error as when I did not include any library at all.
    Any other insight?

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