Cannot find lib when packaging for iOS

You can see the same question on StackOverflow here:
http://stackoverflow.com/questions/11547515/cannot-find-lib-when-packaging-for-ios
Hi,
I am developping an Air Native Extension (ANE) in order to be able to use the burstly(1) ads on mobile devices.
As for my setup, I am using the FlashDevelop 4.0.4(2) and Adobe Air 3.3 (3). I'm using Flex 4.6.0 SDK. The project is setup on Windows7.
In order to work on iOS devices, Burstly requires a number of frameworks and librares (4)
I managed to write and compile the .a library for iOS. I also have the interface (actionscript code) that will be shared for Android and iOS compiled into a swc and a librairy.swf. All of this is successfully packaged into a .ane which is included in my project.
When compiling a .a library on MacOS, all the framework and library used don't seems to be packaged in the ".a". This is why I had to use Air 3.3, for the -platformsdk option(5).
Since I work on Windows, I followed the instruction in this post to get the iOS SDK (6).
Following (4) and (5), I made a platformConfig.xml file like this, which is packaged in the .ane
    <platform xmlns="http://ns.adobe.com/air/extension/3.1">
        <sdkVersion>4.2</sdkVersion>
        <linkerOptions>
            <!-- to use the AssetsLibrary framework -->
            <option>-framework AssetsLibrary</option>
            <option>-framework AudioToolbox</option>
            <option>-framework AddressBook</option>
            <option>-framework AVFoundation</option>
            <option>-framework CFNetwork</option>
            <option>-framework CoreLocation</option>
            <option>-framework MapKit</option>
            <option>-framework MediaPlayer</option>
            <option>-framework MessageUI</option>
            <option>-framework OpenAL</option>
            <option>-framework OpenGLES</option>
            <option>-framework QuartzCore</option>
            <option>-framework StoreKit</option>
            <option>-framework SystemConfiguration</option>
            <option>-framework Foundation</option>
            <option>-framework CoreGraphics</option>
            <option>-libsqlite3</option>
            <option>-libxml2</option>
            <option>-libz</option>
        </linkerOptions>
    </platform>
and this is the line to compile the actuale .ane
    call "%FLEX_SDK%\bin\adt" -package -target ane ../release/burstlyadsextension.ane extension.xml -swc burstlyAds.swc -platform iPhone-ARM library.swf libBurstlyAds.a -platformoptions platformConfig.xml
Problem arises when I try to package the iOS app with ADT:
    call adt -package -target %TYPE%%TARGET% %OPTIONS% %SIGNING_OPTIONS% "%OUTPUT%" "%APP_XML%" %FILE_OR_DIR% -extdir lib/external/ -platformsdk ../Libraries/iPhoneOS5.0.sdk/
this happens:
"ld: library not found for -libsqlite3
Compilation failed while executing : ld64"
frameworks seems to be added fine, but the dylib are not. I tried to add the line:
    <option>-L usr/lib/</option>
before including the lib, but I got this error instead:
"ld: warning: directory not found for option '-Lusr/lib/'
ld: library not found for -libsqlite3
Compilation failed while executing : ld64"
I tried to use the full path, other relative path, but no matter what path I put in the option, I always get a "warning: directory not found for option". Even "<option>-L ../</option>" give me this warning. The only thing that seems to work is "<option>-L /../</option>", but my .dylib obviousle are not there.
So my questions are: What did I do wrong? Any idead what else I could try? Even an explanation as to why it is not working would be helpful!
Links:
#1: http://support.burstly.com/
#2: http://www.flashdevelop.org/
#3: http://get.adobe.com/fr/air/        //Sorry, my OS is in french
#4: http://support.burstly.com/kb/ios/required-compiler-flags-frameworks
#5: http://blogs.adobe.com/rajorshi/2011/11/16/ios5-support-for-airusing-external-sdks-to-pack age-apps/
#6: http://blogs.adobe.com/airodynamics/2012/05/18/using-platformsdk-for-ios-on-windows/

Thanks a lot, that took care of the
"ld: library not found for -libsqlite3
Compilation failed while executing : ld64"
But now, I'm stuck with this error instead:
ld: warning: -ios_version_min not specificed, assuming 4.0
Undefined symbols for architecture armv7:
  "_ADBannerContentSizeIdentifier480x32", referenced from:
      +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      -[Burstly_iad_Adaptor supportedSizes] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
  "_OBJC_CLASS_$_ADBannerView", referenced from:
      objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
  "_OBJC_CLASS_$_EKEventStore", referenced from:
      objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyORMMAView.o)
  "_OBJC_CLASS_$_FlurryAnalytics", referenced from:
      objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_flurry_Adaptor.o)
  "_OBJC_CLASS_$_CMMotionManager", referenced from:
      objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyORMMAJavascriptBridge.o)
  "_ADBannerContentSizeIdentifier320x50", referenced from:
      +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      -[Burstly_iad_Adaptor supportedSizes] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      -[Burstly_iad_Adaptor makeSizesSetWithArray:] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
  "_MedialetsShouldLogDebug", referenced from:
      -[MedialetsAdServer sendAppPixelWithURL:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer adFitsSlot:adID:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer nextAdFromList:forTargetKey:keywords:andBlockKeywords:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer isAdValidForSlot:forTargetKey:keywords:andBlockKeywords:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer nextAdForAdView:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer startCacheLoad] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer processReceivedData:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
  "_OBJC_CLASS_$_EKEvent", referenced from:
      objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyORMMAView.o)
  "_ADBannerContentSizeIdentifierPortrait", referenced from:
      +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
  "_OBJC_CLASS_$_CTTelephonyNetworkInfo", referenced from:
      objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyUtils.o)
  "_ADBannerContentSizeIdentifierLandscape", referenced from:
      +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
  "_MedialetsShouldLogInternal", referenced from:
      -[MedialetsAdServer init] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer qualifiedAdsFromList:forAdView:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer qualifiedAd:foradSlotKey:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer nextAdFromList:forTargetKey:keywords:andBlockKeywords:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer nextAdForAdView:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer attemptCacheLoad] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      -[MedialetsAdServer startCacheLoad] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
  "_OBJC_CLASS_$_FlurryAppCircle", referenced from:
      objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_flurry_Adaptor.o)
  "_OBJC_CLASS_$_ADInterstitialAd", referenced from:
      objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
ld: symbol(s) not found for architecture armv7
Compilation failed while executing : ld64
Which is the same error as when I did not include any library at all.
Any other insight?

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