Problem with aggregates

Hi,
I have a query on inventory scenario , this query pulls a large amount of data hence is taking some time to populate.So i had made one aggregate on the infocube.But the performance is still the same.
I had traced the query with RSRT and found that on executing the "excecute+debug" button in RSRT and checking the option of "show aggregates found" i do not see the technical name of the aggregate but the name of the infocube appears, moreover the execution time of the query is still the same.
The "USAGE" column of the aggregate in the maintain aggregates screen is also "ZERO" and is not increasing inspite of executing the query many times.
I have also triedd the deativtion and the activation and fill of the aggregate, in case their might be some problem with it, the check aggregate button is also giving me the green signal.
Can anybody help me with this issue?

Hi Aman,
Have you verified that the aggregate has been filled with data? If your query is not hitting the agg then some characteristic is missing from it. Make sure you have all the chars from the rows in your query as well as the filters included in the aggregate.
Mahwish

Similar Messages

  • Problem with aggregate function

    Hello,
    the prerequisite is to have a table with the following columns (#id, a_date).
    Now the task is to select the maximum date from a range of rows of this table
    select max(t.a_date)
    from the_table t
    where <condition to get only some rows of the_table>
    and to get the id of the record which holds the maximum date. That's where the problem is located. It should look like the following code (yes, I know this cannot work because grouping by the id makes the aggregate senseless) just to make clear what I want to do.
    select max(t.a_date), t.id
    from the_table t
    where <condition to get only some rows of the_table>
    group by t.id
    Does anybody have any idea how to solve the problem?
    With regards,
    Cosima
    Message was edited by:
    Cosima Laube

    Hi all,
    as the condition in the where-clause is very complex, I decided to use the solution with the FIRST function. After googling and reading a bit, I have just two more questions for my deeper understanding:
    1) am I right that both snippets below do exactly the same?
    SELECT MAX (t.a_date)
         , MAX (t.ID)KEEP (DENSE_RANK FIRST ORDER BY t.a_date DESC)
      FROM the_table t
    WHERE <condition to get only some rows of the_table>
    SELECT MAX (t.a_date)
         , MAX (t.ID)KEEP (DENSE_RANK LAST ORDER BY t.a_date ASC)
      FROM the_table t
    WHERE <condition to get only some rows of the_table>2) can I use als the min function for t.ID as there the aggregate function does not have any effect (but is necessary in order to use KEEP and FIRST or KEEP and LAST)?
    With regards,
    Cosima
    Message was edited by:
    Cosima Laube

  • Problems with aggregate sound device

    Hi,
    when making an aggregate sound device in the Audio Setup, I only get one source to pass it's sound through the device. I've tried different sources: USB-microphone, usb-soundcard, internal microphone, soundflower and so on. They all work fine, but only one at a time. If I add multiple devices only the first one added will work.
    The odd thing is that the level indicator, e.g. in Quicktime, shows sound from both sources, while only the first one added will be recorded.
    And yes, I've set the sampling rates of all devices to the same value (44100,0 Hz).
    Please help!

    And to add to the saga one last time, I can't reproduce that success reported in the last message.
    Does anyone know where on the filesystem these settings are actually stored? /Library/Preferences/com.apple.audio.DeviceSettings.plist seems like a likely candidate, but it doesn't say anything about my aggregate device that Audio MIDI Setup clearly shows... And /Library/Preferences/com.apple.audio.AudioMIDISetup.plist is just a very short file containing a serialized ObjC object or three...
    Back to square 1.5,
    -ECL

  • Problem with toplink in jdev 10.1.3.1.0

    I was use toplink 10.1.3, and used aggregate mapping and every thing is ok! but when I migrate to jdeveloper 10.1.3.1.0 I have a problem with aggregate mapping, I got this error
    Error: TopLink deployment descriptor generation failed for IndicadoresMap. Please verify that reported problems are corrected and that the deployment descriptor path and name are valid.
    I tried change the toplink library in jdeveloper, but nothing change. please help me, because I need user Jdeveloper 10.1.3.1.0. it's very fast than Jdeveloper 10.1.3. thanks for some help
    Best Regards.
    Vander Litaiff

    Vander,
    Please open a support request if you can. It will allow us to track this important issue better and provide us a channel in case we need to see you JDev files.
    Doug

  • Problem with SLD and Creation of JCo

    Hello everyone!
    I have a problem with the SLD and the Creation of JCo on the Portal, in trying to create the JCo always tells me that the name used there in the SLD, being that the facility is new.
    Who performs the installation, set in the SLD the ECC 6 PRD, delete it to see if I could create a JCo but still the error again when creating the ECC 6 PRD in the SLD I said that already exists and can not create it.
    I found a forum which recommended re-import the cimsap .... .... zip and zip CR_Content which would clean everything, I managed to import the zip cimsap ... but in trying to raise CR_Content gives me the following message "All incremental updates of the selected aggregate import for export SAP_CR line have already been loaded before. You require a newer import to update your current content SAP_CR version 4.11." .
    I recommend, do the installation again, reload the cimsap.zip and CR_Content.zip a copy homogeneous.
    from already thank you very much
    Text of error to create JCo destination
    Failed to process request. Please contact your system administrator.
    [Hide]
    Error Summary
    While processing the current request, an exception occured which could not be handled by the application or the framework.
    If the information contained on this page doesn't help you to find and correct the cause of the problem, please contact your system administrator. To facilitate analysis of the problem, keep a copy of this error page. Hint: Most browsers allow to select all content, copy it and then paste it into an empty document (e.g. email or simple text file).
    Root Cause
    The initial exception that caused the request to fail, was:
       java.lang.NullPointerException
        at at com.sap.tc.webdynpro.serverimpl.wdc.sl.SystemLandscapeFactory.checkStatus(SystemLandscapeFactory.java:991)
        at at com.sap.tc.webdynpro.services.sal.sl.api.WDSystemLandscape.checkStatus(WDSystemLandscape.java:469)
        at at com.sap.tc.webdynpro.tools.sld.ButtonBar.onActionGoForward(ButtonBar.java:505)
        at at com.sap.tc.webdynpro.tools.sld.wdp.InternalButtonBar.wdInvokeEventHandler(InternalButtonBar.java:280)
        at at com.sap.tc.webdynpro.progmodel.generation.DelegatingView.invokeEventHandler(DelegatingView.java:87)
        ... 28 more
    See full exception chain for details.
    System Environment
    Client
    Web Dynpro Client Type HTML Client
    User agent Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; InfoPath.1)
    Version null
    DOM version null
    Client Type msie7
    Client Type Profile ie6
    ActiveX enabled
    Cookies enabled
    Frames enabled
    Java Applets enabled
    JavaScript enabled
    Tables enabled
    VB Script enabled
    Server
    Web Dynpro Runtime Vendor: SAP, build ID: 7.0017.20081210091801.0000 (release=NW04S_17_REL, buildtime=2009-01-12:09:43:27[UTC], changelist=52884, host=pwdfm114), build date: Tue Apr 28 19:28:39 CLT 2009
    J2EE Engine 7.00 patchlevel 48199.450
    Java VM IBM J9SE VM, version:2.2, vendor: IBM Corporation
    Operating system Linux, version: 2.6.18-92.el5, architecture: amd64
    Session & Other
    Session Locale en
    Time of Failure Fri Aug 28 11:43:53 CLT 2009 (Java Time: 1251474233677)
    Web Dynpro Code Generation Infos
    sap.com/tcwdtools
    No information available null
    sap.com/tcwddispwda
    No information available null
    sap.com/tcwdcorecomp
    No information available null
    Detailed Error Information
    Detailed Exception Chain
    java.lang.NullPointerException
         at com.sap.tc.webdynpro.serverimpl.wdc.sl.SystemLandscapeFactory.checkStatus(SystemLandscapeFactory.java:991)
         at com.sap.tc.webdynpro.services.sal.sl.api.WDSystemLandscape.checkStatus(WDSystemLandscape.java:469)
         at com.sap.tc.webdynpro.tools.sld.ButtonBar.onActionGoForward(ButtonBar.java:505)
         at com.sap.tc.webdynpro.tools.sld.wdp.InternalButtonBar.wdInvokeEventHandler(InternalButtonBar.java:280)
         at com.sap.tc.webdynpro.progmodel.generation.DelegatingView.invokeEventHandler(DelegatingView.java:87)
         at com.sap.tc.webdynpro.progmodel.controller.Action.fire(Action.java:67)
         at com.sap.tc.webdynpro.clientserver.window.WindowPhaseModel.doHandleActionEvent(WindowPhaseModel.java:420)
         at com.sap.tc.webdynpro.clientserver.window.WindowPhaseModel.processRequest(WindowPhaseModel.java:132)
         at com.sap.tc.webdynpro.clientserver.window.WebDynproWindow.processRequest(WebDynproWindow.java:335)
         at com.sap.tc.webdynpro.clientserver.cal.AbstractClient.executeTasks(AbstractClient.java:143)
         at com.sap.tc.webdynpro.clientserver.session.ApplicationSession.doProcessing(ApplicationSession.java:321)
         at com.sap.tc.webdynpro.clientserver.session.ClientSession.doApplicationProcessingStandalone(ClientSession.java:713)
         at com.sap.tc.webdynpro.clientserver.session.ClientSession.doApplicationProcessing(ClientSession.java:666)
         at com.sap.tc.webdynpro.clientserver.session.ClientSession.doProcessing(ClientSession.java:250)
         at com.sap.tc.webdynpro.clientserver.session.RequestManager.doProcessing(RequestManager.java:149)
         at com.sap.tc.webdynpro.serverimpl.defaultimpl.DispatcherServlet.doContent(DispatcherServlet.java:62)
         at com.sap.tc.webdynpro.serverimpl.defaultimpl.DispatcherServlet.doPost(DispatcherServlet.java:53)
         at javax.servlet.http.HttpServlet.service(HttpServlet.java:760)
         at javax.servlet.http.HttpServlet.service(HttpServlet.java:853)
         at com.sap.engine.services.servlets_jsp.server.HttpHandlerImpl.runServlet(HttpHandlerImpl.java:401)
         at com.sap.engine.services.servlets_jsp.server.HttpHandlerImpl.handleRequest(HttpHandlerImpl.java:266)
         at com.sap.engine.services.httpserver.server.RequestAnalizer.startServlet(RequestAnalizer.java:386)
         at com.sap.engine.services.httpserver.server.RequestAnalizer.startServlet(RequestAnalizer.java:364)
         at com.sap.engine.services.httpserver.server.RequestAnalizer.invokeWebContainer(RequestAnalizer.java:1039)
         at com.sap.engine.services.httpserver.server.RequestAnalizer.handle(RequestAnalizer.java:265)
         at com.sap.engine.services.httpserver.server.Client.handle(Client.java:95)
         at com.sap.engine.services.httpserver.server.Processor.request(Processor.java:175)
         at com.sap.engine.core.service630.context.cluster.session.ApplicationSessionMessageListener.process(ApplicationSessionMessageListener.java:33)
         at com.sap.engine.core.cluster.impl6.session.MessageRunner.run(MessageRunner.java:41)
         at com.sap.engine.core.thread.impl3.ActionObject.run(ActionObject.java:37)
         at java.security.AccessController.doPrivileged(AccessController.java:207)
         at com.sap.engine.core.thread.impl3.SingleThread.execute(SingleThread.java:102)
         at com.sap.engine.core.thread.impl3.SingleThread.run(SingleThread.java:172)

    Hello!!
    The "SLD" with which I am working up to Portal, the "ECC" installs itself as "ABAP.
    Who did the installation and initial configuration, do not leave any documentation about it.
    Now I need to create the systems and "JCo" necessary to enable them to implement the "ESS", but errors are presented above.
    Some days ago I managed to update the CR_Content, which allowed me to create the "JCo" but at the time of the test, says' com.sap.mw.jco.JCO $ Exception: (103) RFC_ERROR_LOGON_FAILURE "name or password incorrect .
    I managed to also create the portal systems, "System Administration -> System Configuration -> Content Portal" and to test it fails on "Test Connection with Connector", which as noted is associated with the connectors "JCo".
    For the creation of the system, I think I should create something in the Visual Administrator ", but within the documentation that I do not see anything about it.
    thanks for your help!

  • Problem with rank in OBIEE 11G

    Hi,
    I have a problem with the function rank in obiie, i have two columns the first is the id of employees, and the second is the rank of revenues of employees, when I filter one employee and the rank is always 1, someone can help me?
    Cumps

    I do not think this is going to be possible using a traditional filter on the query.
    In order for the rank function to correctly work, it has to be aware of the other column values in the query to assign a rank to each row. When you filter the query ( either on the ID or the Rank) all of the other column values will be FILTERED OUT of the query. Rank will only see 1 value in the column, so it gets the #1.
    You have 2 options here:
    Selection steps: use selection steps to "keep" only the rows you are interested in. Selection steps basically allow you to"hide" some of the rows your query has returned, but still calculate against them for aggregate functions. If you are focusing on a top or bottom % this solution will work well.
    If you are hell-bent on using a filter, the only way you will be able to get the rank function to work is to calculate the rank in a 2nd query, then use an outer join to attach the rank column onto your filtered employee query. 

  • Problem with return link from html page back to css page

    Here is the site..almost ready for publication
    http://www.matriley.com/glensite/index.html
    1) Go to properties for sale
    2)Choose a suberb
    3)click on a property with a video
    4) watch the crazy video if you like
    5) Click go back to properties
    ^) Yes the page is there but the property page is now
    inactive...why?
    8)The whole thing works fine on Firefox but we do have this
    Glitch on IE
    PLEAASSE Can someone help
    Regards Matthew [email protected]
    Everything works well but for the problem return link to the
    properties page after you have gone to the video.The property page
    becomes inactive

    Your page is a monster -
    Empty Cache
    10.6K 1 HTML/Text
    1.5K 1 Stylesheet File
    985.4K 25 Images
    997.7K Total size
    27 HTTP requests
    25 images with aggregate weight of ~1MB is much too large,
    you know?
    Anyhow, I cannot reproduce your problem in IE7. Are you
    referring to IE6,
    instead?
    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
    "fredbillmatt" <[email protected]> wrote in
    message
    news:fv0m9k$a7a$[email protected]..
    > Here is the site..almost ready for publication
    >
    http://www.matriley.com/glensite/index.html
    >
    > 1) Go to properties for sale
    > 2)Choose a suberb
    > 3)click on a property with a video
    > 4) watch the crazy video if you like
    > 5) Click go back to properties
    > ^) Yes the page is there but the property page is now
    inactive...why?
    > 8)The whole thing works fine on Firefox but we do have
    this Glitch on IE
    > PLEAASSE Can someone help
    > Regards Matthew [email protected]
    > Everything works well but for the problem return link to
    the properties
    > page
    > after you have gone to the video.The property page
    becomes inactive
    >

  • Problem with NVIDIA card

    Hello,
    I'm using a Sony VAIO-VGNFE41Z notebook with the NVIDIA GeForce Go 7600 graphics card. Approximately four days ago the card started to display artifacts on the screen even before the appearance of the VAIO logo during the BIOS initialization process. These artifacts look like green dotted squares, blue randomly placed rectangles and vertical green dotted lines. Since these artifacts appear even before grub takes over the boot process, I really think that this is a hardware issue.
    After the appearance of these artifacts the X server doesn't start up but I still have access to the text console and "nvidia-debugdump -l" displays the following:
    NVIDIA: could not open the device file /dev/nvidia0 (Input/output error).
    Error: nvmlInit(): Driver Not Loaded
    What bothers me however is the fact that I've been using Archlinux on my notebook for approximately one year and before that I used Windows XP for approximately seven years. So my question is whether or not it is possible that the proprietary NVIDIA drivers somehow slowly "destroyed" the graphics card perhaps due to incorrect temperature readings? This is the installation history for these proprietary drivers:
    [2014-05-29 11:03] [PACMAN] Running 'pacman -S nvidia-304xx'
    [2014-05-29 11:03] [PACMAN] installed nvidia-304xx-utils (304.121-2)
    [2014-05-29 11:03] [PACMAN] installed nvidia-304xx-libgl (304.121-2)
    [2014-05-29 11:04] [ALPM-SCRIPTLET] In order to use nvidia module, reboot the system.
    [2014-05-29 11:04] [PACMAN] installed nvidia-304xx (304.121-3)
    [2014-05-29 11:05] [PACMAN] Running 'pacman -S gtk2 opencl-nvidia-304xx'
    [2014-05-29 11:06] [PACMAN] installed opencl-nvidia-304xx (304.121-2)
    [2014-05-29 12:59] [ALPM-SCRIPTLET] >> If you have an NVIDIA card that supports libvdpau or Broadcom Crystal HD chips,
    [2014-05-29 12:59] [ALPM-SCRIPTLET] >> If you run into problems, please contact nVidia or Broadcom along with your system config info / driver version.
    [2014-06-03 14:30] [PACMAN] Running 'pacman -Sc nvidia-utils'
    [2014-06-18 20:19] [PACMAN] upgraded nvidia-304xx (304.121-3 -> 304.121-5)
    [2014-06-29 21:42] [PACMAN] upgraded nvidia-304xx-utils (304.121-2 -> 304.121-3)
    [2014-06-29 21:42] [PACMAN] upgraded nvidia-304xx-libgl (304.121-2 -> 304.121-3)
    [2014-06-29 21:42] [PACMAN] upgraded opencl-nvidia-304xx (304.121-2 -> 304.121-3)
    [2014-07-03 19:43] [PACMAN] upgraded nvidia-304xx (304.121-5 -> 304.121-6)
    [2014-07-13 19:27] [PACMAN] upgraded nvidia-304xx-utils (304.121-3 -> 304.123-1)
    [2014-07-13 19:27] [PACMAN] upgraded nvidia-304xx-libgl (304.121-3 -> 304.123-1)
    [2014-07-13 19:27] [PACMAN] upgraded nvidia-304xx (304.121-6 -> 304.123-1)
    [2014-07-13 19:27] [PACMAN] upgraded opencl-nvidia-304xx (304.121-3 -> 304.123-1)
    [2014-07-29 14:10] [PACMAN] upgraded nvidia-304xx (304.123-1 -> 304.123-2)
    [2014-07-29 21:56] [PACMAN] upgraded nvidia-304xx (304.123-2 -> 304.123-3)
    [2014-07-30 11:35] [PACMAN] upgraded nvidia-304xx (304.123-3 -> 304.123-4)
    [2014-08-13 12:21] [PACMAN] upgraded nvidia-304xx (304.123-4 -> 304.123-5)
    [2014-09-18 19:12] [PACMAN] upgraded nvidia-304xx (304.123-5 -> 304.123-6)
    [2014-10-06 20:18] [PACMAN] upgraded nvidia-304xx (304.123-6 -> 304.123-7)
    [2014-10-23 13:10] [PACMAN] upgraded nvidia-304xx (304.123-7 -> 304.123-9)
    [2014-11-26 20:17] [PACMAN] upgraded nvidia-304xx (304.123-9 -> 304.123-10)
    [2014-12-05 20:41] [PACMAN] upgraded nvidia-304xx-utils (304.123-1 -> 304.125-1)
    [2014-12-05 20:41] [PACMAN] upgraded nvidia-304xx-libgl (304.123-1 -> 304.125-1)
    [2014-12-05 20:41] [PACMAN] upgraded nvidia-304xx (304.123-10 -> 304.125-1)
    [2014-12-05 20:41] [PACMAN] upgraded opencl-nvidia-304xx (304.123-1 -> 304.125-1)
    [2014-12-11 21:30] [PACMAN] upgraded nvidia-304xx (304.125-1 -> 304.125-2)
    [2015-01-15 15:06] [ALPM] upgraded nvidia-304xx (304.125-2 -> 304.125-6)
    [2015-02-06 14:47] [ALPM] upgraded nvidia-304xx (304.125-6 -> 304.125-8)
    [2015-02-08 14:09] [ALPM] upgraded nvidia-304xx (304.125-8 -> 304.125-9)
    [2015-03-19 16:28] [ALPM] upgraded nvidia-304xx (304.125-9 -> 304.125-13)
    [2015-04-07 10:12] [ALPM] upgraded nvidia-304xx (304.125-13 -> 304.125-14)
    Is it possible that the last update on 2015-04-07 somehow messed up the graphics card? Although I find it weird, because the problems didn't appear until 2015-04-10. Nevertheless the temperature readings don't seem to work. Here's the result of nvidia-smi:
    ==============NVSMI LOG==============
    Timestamp : Mon Apr 13 17:34:42 2015
    Driver Version : 304.125
    Attached GPUs : 1
    GPU 0000:01:00.0
    Product Name : GeForce Go 7600
    Display Mode : N/A
    Persistence Mode : N/A
    Driver Model
    Current : N/A
    Pending : N/A
    Serial Number : N/A
    GPU UUID : N/A
    VBIOS Version : 05.73.22.47.04
    Inforom Version
    Image Version : N/A
    OEM Object : N/A
    ECC Object : N/A
    Power Management Object : N/A
    GPU Operation Mode
    Current : N/A
    Pending : N/A
    PCI
    Bus : 0x01
    Device : 0x00
    Domain : 0x0000
    Device Id : 0x039810DE
    Bus Id : 0000:01:00.0
    Sub System Id : 0x81EF104D
    GPU Link Info
    PCIe Generation
    Max : N/A
    Current : N/A
    Link Width
    Max : N/A
    Current : N/A
    Fan Speed : N/A
    Performance State : N/A
    Clocks Throttle Reasons : N/A
    Memory Usage
    Total : 121 MB
    Used : 0 MB
    Free : 121 MB
    Compute Mode : N/A
    Utilization
    Gpu : N/A
    Memory : N/A
    Ecc Mode
    Current : N/A
    Pending : N/A
    ECC Errors
    Volatile
    Single Bit
    Device Memory : N/A
    Register File : N/A
    L1 Cache : N/A
    L2 Cache : N/A
    Texture Memory : N/A
    Total : N/A
    Double Bit
    Device Memory : N/A
    Register File : N/A
    L1 Cache : N/A
    L2 Cache : N/A
    Texture Memory : N/A
    Total : N/A
    Aggregate
    Single Bit
    Device Memory : N/A
    Register File : N/A
    L1 Cache : N/A
    L2 Cache : N/A
    Texture Memory : N/A
    Total : N/A
    Double Bit
    Device Memory : N/A
    Register File : N/A
    L1 Cache : N/A
    L2 Cache : N/A
    Texture Memory : N/A
    Total : N/A
    Temperature
    Gpu : N/A
    Power Readings
    Power Management : N/A
    Power Draw : N/A
    Power Limit : N/A
    Default Power Limit : N/A
    Min Power Limit : N/A
    Max Power Limit : N/A
    Clocks
    Graphics : N/A
    SM : N/A
    Memory : N/A
    Applications Clocks
    Graphics : N/A
    Memory : N/A
    Max Clocks
    Graphics : N/A
    SM : N/A
    Memory : N/A
    Compute Processes : N/A
    The temperature for the GPU isn't shown. However I don't know, whether or not it's supposed to be this way for the GO 7600 graphics card. Here are the details of an lspci call:
    01:00.0 VGA compatible controller: NVIDIA Corporation G73M [GeForce Go 7600] (rev a1) (prog-if 00 [VGA controller])
    Subsystem: Sony Corporation Device 81ef
    Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx-
    Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
    Latency: 0
    Interrupt: pin A routed to IRQ 16
    Region 0: Memory at d1000000 (32-bit, non-prefetchable) [size=16M]
    Region 1: Memory at b0000000 (64-bit, prefetchable) [size=256M]
    Region 3: Memory at d0000000 (64-bit, non-prefetchable) [size=16M]
    Region 5: I/O ports at 2000 [size=128]
    Expansion ROM at <unassigned> [disabled]
    Capabilities: [60] Power Management version 2
    Flags: PMEClk- DSI- D1- D2- AuxCurrent=0mA PME(D0-,D1-,D2-,D3hot-,D3cold-)
    Status: D0 NoSoftRst- PME-Enable- DSel=0 DScale=0 PME-
    Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+
    Address: 0000000000000000 Data: 0000
    Capabilities: [78] Express (v1) Endpoint, MSI 00
    DevCap: MaxPayload 128 bytes, PhantFunc 0, Latency L0s <256ns, L1 <4us
    ExtTag- AttnBtn- AttnInd- PwrInd- RBE- FLReset-
    DevCtl: Report errors: Correctable- Non-Fatal- Fatal- Unsupported-
    RlxdOrd+ ExtTag- PhantFunc- AuxPwr- NoSnoop+
    MaxPayload 128 bytes, MaxReadReq 512 bytes
    DevSta: CorrErr- UncorrErr- FatalErr- UnsuppReq- AuxPwr- TransPend-
    LnkCap: Port #0, Speed 2.5GT/s, Width x16, ASPM L0s L1, Exit Latency L0s <256ns, L1 <4us
    ClockPM- Surprise- LLActRep- BwNot- ASPMOptComp-
    LnkCtl: ASPM Disabled; RCB 128 bytes Disabled- CommClk+
    ExtSynch- ClockPM- AutWidDis- BWInt- AutBWInt-
    LnkSta: Speed 2.5GT/s, Width x16, TrErr- Train- SlotClk+ DLActive- BWMgmt- ABWMgmt-
    Capabilities: [100 v1] Virtual Channel
    Caps: LPEVC=0 RefClk=100ns PATEntryBits=1
    Arb: Fixed- WRR32- WRR64- WRR128-
    Ctrl: ArbSelect=Fixed
    Status: InProgress-
    VC0: Caps: PATOffset=00 MaxTimeSlots=1 RejSnoopTrans-
    Arb: Fixed- WRR32- WRR64- WRR128- TWRR128- WRR256-
    Ctrl: Enable+ ID=0 ArbSelect=Fixed TC/VC=01
    Status: NegoPending- InProgress-
    Capabilities: [128 v1] Power Budgeting <?>
    Kernel driver in use: nvidia
    Kernel modules: nouveau, nvidia
    Today the screen suddenly went dark and it became impossible to switch off the laptop. I had to pull (and then insert) the power cable and restart the system. Here's the output of Xorg.0.log.old, journalctl:
    [ 5302.217] (EE) NVIDIA(0): Error recovery failed.
    [ 5302.217] (EE) NVIDIA(0): *** Aborting ***
    [ 5302.217] (EE)
    Fatal server error:
    [ 5302.217] (EE) Failed to recover from error!
    [ 5302.217] (EE)
    [ 5302.217] (EE)
    Please consult the The X.Org Foundation support
    at http://wiki.x.org
    for help.
    [ 5302.217] (EE) Please also check the log file at "/var/log/Xorg.0.log" for additional information.
    [ 5302.217] (EE)
    [ 5305.218] (WW) NVIDIA(0): WAIT (2, 6, 0x8000, 0x000009e8, 0x00001288)
    [ 5312.217] (WW) NVIDIA(0): WAIT (1, 6, 0x8000, 0x000009e8, 0x00001288)
    [ 5315.225] (WW) NVIDIA(0): WAIT (2, 6, 0x8000, 0x000009e8, 0x000012bc)
    [ 5322.226] (WW) NVIDIA(0): WAIT (1, 6, 0x8000, 0x000009e8, 0x000012bc)
    [ 5325.226] (WW) NVIDIA(0): WAIT (2, 6, 0x8000, 0x000009e8, 0x000012d8)
    [ 5332.226] (WW) NVIDIA(0): WAIT (1, 6, 0x8000, 0x000009e8, 0x000012d8)
    [ 5335.227] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001304)
    [ 5342.227] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001304)
    [ 5345.228] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001328)
    [ 5352.228] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001328)
    [ 5355.229] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000134c)
    [ 5362.229] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000134c)
    [ 5365.230] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001370)
    [ 5372.230] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001370)
    [ 5375.231] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001394)
    [ 5382.231] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001394)
    [ 5385.232] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000013b8)
    [ 5392.232] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000013b8)
    [ 5395.233] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000013dc)
    [ 5402.233] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000013dc)
    [ 5405.234] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001400)
    [ 5412.234] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001400)
    [ 5415.235] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001424)
    [ 5422.235] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001424)
    [ 5425.236] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001448)
    [ 5432.236] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001448)
    [ 5435.237] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000146c)
    [ 5442.237] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000146c)
    [ 5445.238] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001490)
    [ 5452.238] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001490)
    [ 5455.239] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000014b4)
    [ 5462.239] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000014b4)
    [ 5465.240] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000014d8)
    [ 5472.240] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000014d8)
    [ 5475.241] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000014fc)
    [ 5482.241] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000014fc)
    [ 5485.242] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001520)
    [ 5492.242] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001520)
    [ 5495.243] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001544)
    [ 5502.243] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001544)
    [ 5505.244] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001568)
    [ 5512.244] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001568)
    [ 5515.245] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000158c)
    [ 5522.245] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000158c)
    [ 5525.246] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000015b0)
    [ 5532.246] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000015b0)
    [ 5535.247] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000015d4)
    [ 5542.247] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000015d4)
    [ 5545.248] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000015f8)
    [ 5552.248] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000015f8)
    [ 5555.249] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000161c)
    [ 5562.249] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000161c)
    [ 5565.250] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001640)
    [ 5572.250] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001640)
    [ 5575.251] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001664)
    [ 5582.251] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001664)
    [ 5585.252] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001688)
    [ 5592.252] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001688)
    [ 5595.253] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000016ac)
    [ 5602.253] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000016ac)
    [ 5605.254] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000016d0)
    [ 5612.254] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000016d0)
    [ 5615.255] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000016f4)
    [ 5622.255] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000016f4)
    [ 5625.256] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001718)
    [ 5632.256] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001718)
    [ 5635.257] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000173c)
    [ 5642.257] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000173c)
    [ 5645.258] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001760)
    [ 5652.258] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001760)
    [ 5655.259] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001784)
    [ 5662.259] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001784)
    [ 5665.260] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000017a8)
    [ 5672.260] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000017a8)
    [ 5675.261] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000017cc)
    [ 5682.261] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000017cc)
    [ 5685.262] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000017f0)
    [ 5692.262] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000017f0)
    [ 5695.263] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001814)
    [ 5702.263] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001814)
    [ 5705.264] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001838)
    [ 5712.264] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001838)
    [ 5715.265] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000185c)
    [ 5722.265] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000185c)
    [ 5725.266] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001880)
    [ 5732.266] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001880)
    [ 5735.267] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000018a4)
    [ 5742.267] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000018a4)
    [ 5745.268] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000018c8)
    [ 5752.268] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000018c8)
    [ 5755.269] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000018ec)
    [ 5762.269] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000018ec)
    [ 5765.270] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001910)
    [ 5772.270] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001910)
    [ 5775.271] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001934)
    [ 5782.271] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001934)
    [ 5785.272] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001958)
    [ 5792.272] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001958)
    [ 5795.273] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000197c)
    [ 5802.273] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000197c)
    [ 5805.274] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000019a0)
    [ 5812.274] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000019a0)
    [ 5815.275] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000019c4)
    [ 5822.275] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000019c4)
    [ 5825.276] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000019e8)
    [ 5832.276] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000019e8)
    [ 5835.277] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001a0c)
    [ 5842.277] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001a0c)
    [ 5845.278] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001a30)
    [ 5852.278] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001a30)
    [ 5855.279] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001a54)
    [ 5862.279] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001a54)
    [ 5865.280] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001a78)
    [ 5872.280] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001a78)
    [ 5875.281] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001a9c)
    [ 5882.281] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001a9c)
    [ 5885.282] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001ac0)
    [ 5892.282] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001ac0)
    [ 5895.283] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001ae4)
    [ 5902.283] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001ae4)
    [ 5905.284] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001b08)
    [ 5912.284] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001b08)
    [ 5915.285] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001b2c)
    [ 5922.285] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001b2c)
    [ 5925.286] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001b50)
    [ 5932.286] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001b50)
    [ 5935.287] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001b74)
    [ 5942.287] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001b74)
    [ 5945.288] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001b98)
    [ 5952.288] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001b98)
    [ 5955.289] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001bbc)
    [ 5962.289] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001bbc)
    [ 5965.290] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001be0)
    [ 5972.290] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001be0)
    [ 5975.291] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001c04)
    [ 5982.291] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001c04)
    [ 5985.292] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001c28)
    [ 5992.292] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001c28)
    [ 5995.293] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001c4c)
    [ 6002.293] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001c4c)
    [ 6005.294] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001c70)
    [ 6012.294] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001c70)
    [ 6015.295] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001c94)
    [ 6022.295] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001c94)
    [ 6025.296] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001cb8)
    [ 6032.296] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001cb8)
    [ 6035.297] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001cdc)
    [ 6042.297] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001cdc)
    [ 6045.298] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001d00)
    [ 6052.298] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001d00)
    [ 6055.299] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001d24)
    [ 6062.299] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001d24)
    [ 6065.300] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001d48)
    [ 6072.300] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001d48)
    [ 6075.301] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001d6c)
    [ 6082.301] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001d6c)
    [ 6085.302] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001d90)
    [ 6092.302] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001d90)
    [ 6095.303] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001db4)
    [ 6102.303] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001db4)
    [ 6105.304] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001dd8)
    [ 6112.304] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001dd8)
    [ 6115.305] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001dfc)
    [ 6122.305] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001dfc)
    [ 6125.306] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001e20)
    [ 6132.306] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001e20)
    [ 6135.307] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001e44)
    [ 6142.307] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001e44)
    [ 6145.308] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001e68)
    [ 6152.308] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001e68)
    [ 6155.309] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001e8c)
    [ 6162.309] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001e8c)
    [ 6165.310] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001eb0)
    [ 6172.310] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001eb0)
    [ 6175.311] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001ed4)
    [ 6182.311] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001ed4)
    [ 6185.312] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001ef8)
    [ 6192.312] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001ef8)
    [ 6195.313] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001f1c)
    [ 6202.313] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001f1c)
    [ 6205.314] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001f40)
    [ 6212.314] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001f40)
    [ 6215.315] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001f64)
    [ 6222.315] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001f64)
    [ 6225.316] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001f88)
    [ 6232.316] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001f88)
    [ 6235.317] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001fac)
    [ 6242.317] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001fac)
    [ 6245.318] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001fd0)
    [ 6252.318] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001fd0)
    [ 6255.319] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00001ff4)
    [ 6262.319] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00001ff4)
    [ 6265.320] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002018)
    [ 6272.320] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002018)
    [ 6275.321] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000203c)
    [ 6282.321] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000203c)
    [ 6285.322] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002060)
    [ 6292.322] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002060)
    [ 6295.323] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002084)
    [ 6302.323] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002084)
    [ 6305.324] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000020a8)
    [ 6312.324] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000020a8)
    [ 6315.325] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000020cc)
    [ 6322.325] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000020cc)
    [ 6325.326] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000020f0)
    [ 6332.326] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000020f0)
    [ 6335.327] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002114)
    [ 6342.327] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002114)
    [ 6345.328] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002138)
    [ 6352.328] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002138)
    [ 6355.329] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000215c)
    [ 6362.329] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000215c)
    [ 6365.330] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002180)
    [ 6372.330] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002180)
    [ 6375.331] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000021a4)
    [ 6382.331] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000021a4)
    [ 6385.332] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000021c8)
    [ 6392.332] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000021c8)
    [ 6395.333] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000021ec)
    [ 6402.333] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000021ec)
    [ 6405.334] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002210)
    [ 6412.334] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002210)
    [ 6415.335] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002234)
    [ 6422.335] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002234)
    [ 6425.336] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002258)
    [ 6432.336] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002258)
    [ 6435.337] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000227c)
    [ 6442.337] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000227c)
    [ 6445.338] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000022a0)
    [ 6452.338] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000022a0)
    [ 6455.339] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000022c4)
    [ 6462.339] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000022c4)
    [ 6465.340] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000022e8)
    [ 6472.340] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000022e8)
    [ 6475.341] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000230c)
    [ 6482.341] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000230c)
    [ 6485.342] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002330)
    [ 6492.342] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002330)
    [ 6495.343] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002354)
    [ 6502.343] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002354)
    [ 6505.344] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002378)
    [ 6512.344] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002378)
    [ 6515.345] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000239c)
    [ 6522.345] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000239c)
    [ 6525.346] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000023c0)
    [ 6532.346] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000023c0)
    [ 6535.347] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000023e4)
    [ 6542.347] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000023e4)
    [ 6545.348] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002408)
    [ 6552.348] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002408)
    [ 6555.349] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000242c)
    [ 6562.349] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000242c)
    [ 6565.350] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002450)
    [ 6572.350] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002450)
    [ 6575.351] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002474)
    [ 6582.351] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002474)
    [ 6585.352] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002498)
    [ 6592.352] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002498)
    [ 6595.353] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000024bc)
    [ 6602.353] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000024bc)
    [ 6605.354] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000024e0)
    [ 6612.354] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000024e0)
    [ 6615.355] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002504)
    [ 6622.355] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002504)
    [ 6625.356] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002528)
    [ 6632.356] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002528)
    [ 6635.357] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000254c)
    [ 6642.357] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000254c)
    [ 6645.358] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002570)
    [ 6652.358] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002570)
    [ 6655.359] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002594)
    [ 6662.359] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002594)
    [ 6665.360] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000025b8)
    [ 6672.360] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000025b8)
    [ 6675.361] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000025dc)
    [ 6682.361] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000025dc)
    [ 6685.362] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002600)
    [ 6692.362] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002600)
    [ 6695.363] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002624)
    [ 6702.363] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002624)
    [ 6705.364] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002648)
    [ 6712.364] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002648)
    [ 6715.365] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000266c)
    [ 6722.365] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000266c)
    [ 6725.366] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002690)
    [ 6732.367] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002690)
    [ 6735.367] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000026b4)
    [ 6742.368] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000026b4)
    [ 6745.368] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000026d8)
    [ 6752.369] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000026d8)
    [ 6755.369] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000026fc)
    [ 6762.370] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000026fc)
    [ 6765.370] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002720)
    [ 6772.371] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002720)
    [ 6775.371] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002744)
    [ 6782.372] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002744)
    [ 6785.372] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002768)
    [ 6792.373] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002768)
    [ 6795.373] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000278c)
    [ 6802.374] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000278c)
    [ 6805.374] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000027b0)
    [ 6812.375] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000027b0)
    [ 6815.375] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000027d4)
    [ 6822.376] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000027d4)
    [ 6825.376] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000027f8)
    [ 6832.377] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000027f8)
    [ 6835.377] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000281c)
    [ 6842.377] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000281c)
    [ 6845.378] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002840)
    [ 6852.379] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002840)
    [ 6855.379] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002864)
    [ 6862.380] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002864)
    [ 6865.380] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002888)
    [ 6872.381] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002888)
    [ 6875.381] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000028ac)
    [ 6882.382] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000028ac)
    [ 6885.382] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000028d0)
    [ 6892.383] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000028d0)
    [ 6895.383] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000028f4)
    [ 6902.384] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000028f4)
    [ 6905.384] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002918)
    [ 6912.385] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002918)
    [ 6915.385] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000293c)
    [ 6922.386] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000293c)
    [ 6925.386] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002960)
    [ 6932.387] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002960)
    [ 6935.387] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002984)
    [ 6942.387] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002984)
    [ 6945.388] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000029a8)
    [ 6952.388] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000029a8)
    [ 6955.389] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000029cc)
    [ 6962.389] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000029cc)
    [ 6965.390] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000029f0)
    [ 6972.390] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000029f0)
    [ 6975.391] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002a14)
    [ 6982.391] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002a14)
    [ 6985.392] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002a38)
    [ 6992.392] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002a38)
    [ 6995.393] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002a5c)
    [ 7002.394] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002a5c)
    [ 7005.394] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002a80)
    [ 7012.395] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002a80)
    [ 7015.395] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002aa4)
    [ 7022.395] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002aa4)
    [ 7025.396] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002ac8)
    [ 7032.396] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002ac8)
    [ 7035.397] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002aec)
    [ 7042.397] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002aec)
    [ 7045.398] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002b10)
    [ 7052.398] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002b10)
    [ 7055.399] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002b34)
    [ 7062.399] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002b34)
    [ 7065.400] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002b58)
    [ 7072.400] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002b58)
    [ 7075.401] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002b7c)
    [ 7082.402] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002b7c)
    [ 7085.402] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002ba0)
    [ 7092.402] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002ba0)
    [ 7095.403] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002bc4)
    [ 7102.403] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002bc4)
    [ 7105.404] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002be8)
    [ 7112.404] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002be8)
    [ 7115.405] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002c0c)
    [ 7122.405] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002c0c)
    [ 7125.406] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002c30)
    [ 7132.406] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002c30)
    [ 7135.407] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002c54)
    [ 7142.407] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002c54)
    [ 7145.408] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002c78)
    [ 7152.408] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002c78)
    [ 7155.409] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002c9c)
    [ 7162.409] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002c9c)
    [ 7165.410] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002cc0)
    [ 7172.410] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002cc0)
    [ 7175.411] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002ce4)
    [ 7182.411] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002ce4)
    [ 7185.412] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002d08)
    [ 7192.412] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002d08)
    [ 7195.413] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002d2c)
    [ 7202.413] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002d2c)
    [ 7205.414] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002d50)
    [ 7212.414] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002d50)
    [ 7215.415] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002d74)
    [ 7222.415] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002d74)
    [ 7225.416] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002d98)
    [ 7232.416] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002d98)
    [ 7235.417] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002dbc)
    [ 7242.417] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002dbc)
    [ 7245.418] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002de0)
    [ 7252.418] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002de0)
    [ 7255.419] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002e04)
    [ 7262.419] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002e04)
    [ 7265.420] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002e28)
    [ 7272.420] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002e28)
    [ 7275.421] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002e4c)
    [ 7282.421] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002e4c)
    [ 7285.422] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002e70)
    [ 7292.422] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002e70)
    [ 7295.423] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002e94)
    [ 7302.423] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002e94)
    [ 7305.424] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002eb8)
    [ 7312.424] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002eb8)
    [ 7315.425] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002edc)
    [ 7322.425] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002edc)
    [ 7325.426] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002f00)
    [ 7332.426] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002f00)
    [ 7335.427] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002f24)
    [ 7342.427] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002f24)
    [ 7345.428] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002f48)
    [ 7352.428] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002f48)
    [ 7355.429] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002f6c)
    [ 7362.429] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002f6c)
    [ 7365.430] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002f90)
    [ 7372.430] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002f90)
    [ 7375.431] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002fb4)
    [ 7382.431] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002fb4)
    [ 7385.432] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002fd8)
    [ 7392.432] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002fd8)
    [ 7395.433] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00002ffc)
    [ 7402.433] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00002ffc)
    [ 7405.434] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003020)
    [ 7412.434] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003020)
    [ 7415.435] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003044)
    [ 7422.435] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003044)
    [ 7425.436] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003068)
    [ 7432.436] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003068)
    [ 7435.437] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000308c)
    [ 7442.437] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000308c)
    [ 7445.438] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000030b0)
    [ 7452.438] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000030b0)
    [ 7455.439] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000030d4)
    [ 7462.439] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000030d4)
    [ 7465.440] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000030f8)
    [ 7472.440] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000030f8)
    [ 7475.441] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000311c)
    [ 7482.441] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000311c)
    [ 7485.442] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003140)
    [ 7492.442] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003140)
    [ 7495.443] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003164)
    [ 7502.443] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003164)
    [ 7505.444] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003188)
    [ 7512.444] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003188)
    [ 7515.445] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000031ac)
    [ 7522.445] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000031ac)
    [ 7525.446] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000031d0)
    [ 7532.446] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000031d0)
    [ 7535.447] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000031f4)
    [ 7542.447] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000031f4)
    [ 7545.448] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003218)
    [ 7552.448] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003218)
    [ 7555.449] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000323c)
    [ 7562.449] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000323c)
    [ 7565.450] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003260)
    [ 7572.450] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003260)
    [ 7575.451] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003284)
    [ 7582.451] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003284)
    [ 7585.452] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000032a8)
    [ 7592.452] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000032a8)
    [ 7595.453] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000032cc)
    [ 7602.453] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000032cc)
    [ 7605.454] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000032f0)
    [ 7612.454] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000032f0)
    [ 7615.455] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003314)
    [ 7622.455] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003314)
    [ 7625.456] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003338)
    [ 7632.456] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003338)
    [ 7635.457] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000335c)
    [ 7642.457] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000335c)
    [ 7645.458] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003380)
    [ 7652.458] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003380)
    [ 7655.459] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000033a4)
    [ 7662.459] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000033a4)
    [ 7665.460] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000033c8)
    [ 7672.460] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000033c8)
    [ 7675.461] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000033ec)
    [ 7682.461] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000033ec)
    [ 7685.462] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003410)
    [ 7692.462] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003410)
    [ 7695.463] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003434)
    [ 7702.463] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003434)
    [ 7705.464] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003458)
    [ 7712.464] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003458)
    [ 7715.465] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000347c)
    [ 7722.465] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000347c)
    [ 7725.466] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000034a0)
    [ 7732.466] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000034a0)
    [ 7735.467] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000034c4)
    [ 7742.467] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000034c4)
    [ 7745.468] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000034e8)
    [ 7752.468] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000034e8)
    [ 7755.469] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000350c)
    [ 7762.469] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000350c)
    [ 7765.470] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003530)
    [ 7772.470] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003530)
    [ 7775.471] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003554)
    [ 7782.471] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003554)
    [ 7785.472] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003578)
    [ 7792.472] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003578)
    [ 7795.473] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000359c)
    [ 7802.473] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000359c)
    [ 7805.474] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000035c0)
    [ 7812.474] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000035c0)
    [ 7815.475] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000035e4)
    [ 7822.475] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000035e4)
    [ 7825.476] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003608)
    [ 7832.476] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003608)
    [ 7835.477] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x0000362c)
    [ 7842.477] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x0000362c)
    [ 7845.478] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003650)
    [ 7852.478] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003650)
    [ 7855.479] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003674)
    [ 7862.479] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003674)
    [ 7865.480] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x00003698)
    [ 7872.480] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x00003698)
    [ 7875.481] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000036bc)
    [ 7882.481] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000036bc)
    [ 7885.482] (WW) NVIDIA(0): WAIT (2, 7, 0x8000, 0x000009e8, 0x000036e0)
    [ 7892.482] (WW) NVIDIA(0): WAIT (1, 7, 0x8000, 0x000009e8, 0x000036e0)
    journalctl:
    NVRM: loading NVIDIA UNIX x86_64 Kernel Module 304.125 Mon Dec 1 19:58:28 PST 2014
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000020 Instance 00000000 Intr 00100000
    NVRM: Xid (PCI:0000:01:00): 12, COCOD 00000000 e0016100 0000008a 000002fc 00000003
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000000 Instance 0001b32d status 0000001d
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000000 Instance 0001b32d status 0000001d
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000000 Instance 0001b32d status 0000001d
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000000 Instance 0001b32d status 0000001d
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000000 Instance 0001b32d status 0000001d
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000000 Instance 0001b32d status 0000001d
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000000 Instance 0001b32d status 0000001d
    NVRM: Xid (PCI:0000:01:00): 9, Channel 00000000 Instance 0001b32d status 0000001d
    So what do you think? Could these problems have been caused by gradual overheating of the graphics card for approximately one year? Or maybe the last driver update somehow messed up the graphics card? I need to know this, because I want to know, whether the problem will repeat itself if I buy another Go 7600 and replace the buggy graphics card with another GO 7600. If it's a "gradual overheating due to a faulty driver"-issue the next card will probably stop working as well after one year. It's interesting to note that nvidia-smi doesn't display the Fan Speed for this graphics card. Does this card have a built-in fan?
    Thanks for your help.

    I've got similar problem with GF540m, since updating to 302.17 I cannot modprobe nvidia:
    ERROR: could not insert 'nvidia': No such device
    dmesg:
    [ 1230.814823] nvidia 0000:01:00.0: power state changed by ACPI to D0
    [ 1230.814827] nvidia 0000:01:00.0: power state changed by ACPI to D0
    [ 1230.814909] NVRM: The NVIDIA GPU 0000:01:00.0 (PCI ID: 10de:0df4) installed
    [ 1230.814910] NVRM: in this system is not supported by the 302.17 NVIDIA Linux
    [ 1230.814910] NVRM: graphics driver release. Please see 'Appendix A -
    [ 1230.814911] NVRM: Supported NVIDIA GPU Products' in this release's README,
    [ 1230.814912] NVRM: available on the Linux graphics driver download page at
    [ 1230.814913] NVRM: www.nvidia.com.
    [ 1230.814921] nvidia: probe of 0000:01:00.0 failed with error -1
    [ 1230.814933] NVRM: The NVIDIA probe routine failed for 1 device(s).
    [ 1230.814934] NVRM: None of the NVIDIA graphics adapters were initialized!
    For the record: with 295.x everything (optirun, bbswitch) was ok.

  • Problem with OCI call  and  how to install and use 'DEBUG_EXTPROC' on Linux

    Hi,
    Can any one let me know how I can install and use this debug_extproc package. I have installed oracle XE server on Linux machine(32-bit).
    When I use : DEBUG_EXTPROC.STARTUP_EXTPROC_AGENT' ... i get an error saying that : it is not declared.
    I tried looking in all the directories but did not find the dbgextp.sql(which is required in order to install that package).And tried searching on google but could not get any relevant information.
    Also I am newbie to OCI call interface and also to C programming too: I have coded a external procedure or custom user aggregate in C. But since I was using C++ : 'set' STL. I have compiled my program using g++ instead of gcc and I have correspondingly modified the make file in public/demo directory.
    So, is it fine to do it that way: using OCI (instead of OCCI(C++)) but again compiling the pgm as a regular C++ using g++ instead of gcc.(But rest of the pgm including printf statements : everything is in C).
    Also I have created the library from my : custagg.so library:
    SQL> create or replace library custagg is '$ORACLE_HOME/lib/custagg.so'
    But my aggregate function implemented as external C function using OCI is either not recognised or else : if recognized then there is some error because of which i am getting the following errors : ORA-06522
    SQL> select MinDistance(TT) from egg1;
    select MinDistance(TT) from egg1
    ERROR at line 1:
    ORA-06520: PL/SQL: Error loading external library
    ORA-06522: /usr/lib/oracle/xe/app/oracle/product/10.2.0/server/lib/custagg.so:
    cannot dynamically load executable
    Please kindly answers my queries and trying to resolve this for almost 4 days now and could not find any clue on how to get this done.
    Thanks,
    -NN

    #/bin/make
    # Make file for OCI,OCCI and ODBC demos
    # Usage :
    # For compiling & linking the cdemo81.c file
    # make -f demo_xe.mk buildoci CDEMOEXE=cdemo81 CDEMOOBJS=cdemo81.o
    .SUFFIXES: .o .c .cpp
    ICINCHOME=$(ORACLE_HOME)/rdbms/public/
    ICLIBHOME=$(ORACLE_HOME)/lib
    ICLIBPATH=-L$(ICLIBHOME)
    THREADLIBS=-lthread
    CCLIB=$(ICLIBPATH) -lclntsh $(THREADLIBS)
    OCCILIB=$(ICLIBPATH) -locci -lclntsh $(THREADLIBS)
    CCINCLUDES = -I$(ICINCHOME)
    CCFLAGS=$(CCINCLUDES) -D_REENTRANT -g -xs
    LDFLAGS=
    SO_EXT=.so
    EXTLDFLAGS=$(LDFLAGS) -shared
    REMOVE=rm -rf
    MKLINK=ln
    MAKE=make
    MAKEFILE=demo_xe.mk
    CDEMOEXE=custagg.so
    CDEMOOBJS=custagg.o
    OCCIDEMO=occidml
    OCCIOBJDEMO=occiobj
    OTT=$(ORACLE_HOME)/bin/ott
    OCCIOTTUSR=hr
    OCCIOTTPWD=hr
    ODBCDEMOEXE=odbcdemo
    ODBCDEMOOBJS=odbcdemo.o
    AQDEMOEXE=ociaqdemo00
    AQDEMOOBJS=ociaqdemo00.o
    EXTDEMO=extdemo2.so
    CC=/usr/bin/g++
    echo "LIBCLNT value is :" $(LIBCLNT)
    echo "CC value is :" $(CC)
    .c.o:
    g++ -c -I$(ICINCHOME) $(CCFLAGS) $<
    all: clean buildoci
    echo "LIBCLNT value is :" $(LIBCLNT)
    buildoci: $(LIBCLNT) $(CDEMOOBJS)
    g++ -o $(CDEMOEXE) $(LDFLAGS) $(CDEMOOBJS) $(CCLIB)
    echo "CC value is :" $(CC)
    echo "LIBCLNT value is :" $(LIBCLNT)
    clean:
    $(REMOVE) $(CDEMOOBJS) $(CDEMOEXE)
    # This port-specific file is currently empty on Solaris. Product
    # lines may use this file to override compiler definitions and
    # flags used in occi.mk.
    # Linux compiler definitions
    CC=/usr/bin/gcc
    cc=/usr/bin/gcc
    CCFLAGS=$(CCINCLUDES) -DLINUX -D_GNU_SOURCE -D_REENTRANT -g
    LDFLAGS=-g
    # This macro CCINCLUDES has to be redefined on Linux because of
    # the existence of the 'new' directory in t_work. The name new
    # clashes with a system header file.
    CCINCLUDES = -idirafter .
    THREADLIBS=-lpthread
    ifdef BUILD_CCC296
    CC=/usr/bin/g++296
    endif
    And I am executing the make file using the command :
    make -f demo12.mk buildoci CDEMOEXE=custagg.so CDEMOOBJS=custagg.o
    I am not getting any error while running this make file.
    Can you please tell me whether PLSQL/Oracle is able to locate the file or not. Incase, if it is locating the file but due to some error in the custagg.so it is throwing that error. If this is the case, is there any way that i can debug the C program .....how can i install the debug_extproc package.. I am really new to C & OCI ... if the custagg.so is being located then there might be some problem with the way I am dynamically allocating memory to some variables.
    Please kindly reply to this Post/response.
    Please let me know if you also want to see my program code.
    Thanks & Regards,
    -NN

  • Problem with ORA-24372 invalid object for describe

    I have unresolved problem with oracle message: ORA-24372 invalid object for describe. There is the client-server application which installed on users PCs. Client application is program on Delphi 7 that installed on several users PCs which works with Oracle DB 10g server (clients on users side 8.1.7) by means ODAC 5.7. Each user by means this application works with data on Oracle server. Each group of users uses its own schema. Each of this schema has grants to select data and execute procs in the main schema. During the time of operation I modified and compiled some procs in the main schema. As the result I found some depended Invalid objects in main schema. I recompiled them. There is no invalid objects in all schemas. But when I starts application in one user place (he uses for example schema X1) I see oracle message: ORA-24372 invalid object for describe. Other users in group which uses schema X1 works without this problem. There is finite aggregate of users of schema Х1 which has this message but some users of schema Х1 has no problem. All users has identical software and there is no any invalid objects in schemas! I try to start application on my PC using schema X1 and finds ORA-24372 then I try to start application on neighbors PC and it is all ok! It happened after I recompiled main schema in the time of users operation. What should I do to resolve this problem? Where to find the source of the problem: in client or in server?

    To Mr. Sven Weller
    The purpose of creation X1 (X2, Х3…) was restriction of users to access objects in the Main Schema. X1 has no any objects except function that returns her name for internal purposes. X1 has many synonyms for objects in the Main schema. There is no invalid objects in X1!

  • Calc problem with fact table measure used as part of bridge table model

    Hi all,
    I'm experiencing problems with the calculation of a fact table measure ever since I've used it as part of a calculation in a bridge table relationship.
    In a fact table, PROJECT_FACT, I had a column (PROJECT_COST) whose default aggregate was SUM. Whenever PROJECT_COST was used with any dimension, the proper aggregation was done at the proper levels. But, not any longer. One of the relationships PROJECT_FACT has is with a dimension, called PROJECT.
    PROJECT_FACT contains details of employees and each day they worked on a PROJECT_ID. So for a particular day, employee, Joe, might have a PROJECT_COST of $80 for PROJECT_ID 123, on the next day, Joe might have $40 in PROJECT_COST for the same project.
    Dimension table, PROJECT, contains details of the project.
    A new feature was added to the software - multiple customers can now be charged for a PROJECT, where as before, only one customer was charged.
    This percentage charge break-down is in a new table - PROJECT_BRIDGE. PROJECT_BRIDGE has the PROJECT_ID, CUSTOMER_ID, BILL_PCT. BILL_PCT will always add up to 1.
    So, the bridge table might look like...
    PROJECT_ID CUSTOMER_ID BILL_PCT
    123          100     .20
    123          200     .30
    123          300     .50
    456 400 1.00
    678 400 1.00
    Where for project 123, is a breakdown for multiple customers (.20, .30. .50).
    Let's say in PROJECT_FACT, if you were to sum up all PROJECT_COST for PROJECT_ID = 123, you get $1000.
    Here are the steps I followed:
    - In the Physical layer, PROJECT_FACT has a 1:M with PROJECT_BRIDGE as does PROJECT to PROJECT_BRIDGE (a 1:M).
    PROJECT_FACT ===> PROJECT_BRIDGE <=== PROJECT
    - In the Logical layer, PROJECT has a 1:M with PROJECT_FACT.
    PROJECT ===> PROJECT_FACT
    - The fact logical table source is mapped to the bridge table, PROJECT_BRIDGE, so now it has multiple tables it maps to (PROJECT_FACT & PROJECT_BRIDGE). They are set for an INNER join.
    - I created a calculation measure, MULT_CUST_COST, using physical columns, that calculates the sum of the PROJECT_COST X the percentage amount in the bridge table. It looks like: SUM(PROJECT_FACT.PROJECT_COST * PROJECT_BRIDGE.BILL_PCT)
    - I brought MULT_CUST_COST into the Presentation layer.
    We still want the old PROJECT_COST around until it get's phased out, so it's in the Presentation layer as well.
    Let's say I had a request with only PROJECT_ID, MULT_CUST_COST (the new calculation), and PROJECT_COST (the original). I'd expect:
    PROJECT_ID MULT_CUST_COST PROJECT_COST
    123          $1000     $1000
    I am getting this for MULT_CUST_COST, however, for PROJECT_COST, it's tripling the value (possibly because there are 3 percent amounts?)...
    PROJECT_ID MULT_CUST_COST PROJECT_COST
    123          $1000 (correct)      $3000 (incorrect, it's been tripled)
    If I were to look at the SQL, it would have:
              SELECT SUM(PROJECT_COST),
    SUM(PROJECT_FACT.PROJECT_COST * PROJECT_BRIDGE.BILL_PCT),
                   PROJECT_ID
              FROM ...
              GROUP BY PROJECT_ID
    PROJECT_COST used to work correctly before modeling a bridge table.
    Any ideas on what I did wrong?
    Thanks!

    Hi
    Phew, what a long question!
    If I understand correctly I think the problem lies with your old cost measure, or rather combining that with you new one in the same request. If you think about it, your query as explained above will bring back 3 rows from the database which is why your old cost measure is being multiplied. I suspect that if you took it out of the query, your bridge table would be working properly for the new measure alone?
    I would consider migrating your historic data into the bridge table model so that you have a single type of query. For the historic data each would have a single row in the bridge with a 1.0 BILL_PCT.
    Best of luck,
    Paul
    http://total-bi.com

  • 10.4.7 with aggregate devices

    Is anyone using 10.4.7 with an aggregate device? I saw someone on Big Blue Lounge mention a problem with that.
    I'm using a Motu 828 mkII with an Alesis AI3 and a Motu 828 mkI as an aggregate device, so this has to work for me.
    Thanks
    Dual 2.7g G5 3gig RAM   Mac OS X (10.4.6)  

    I've been having syncing problems for a while with my firepods, but I don't think its specific to 10.4.7. Audio glitches, artifacts when recording more than 8 channels while both pods are in use. I've done everything Presonus recommended, and I still can't fix the problem. It happens whether i record to internal or external on both my powerbook (internal firewire or high quality buscard) and intel mini. It doesn't happen every time, but considering a large part of my business is going to be live recordings, its just not cutting it.
    The good news is that they made a firmware update that allows you to use the Pods as hardware pre-amps, so I can get an Ensemble or RME and upgrade...

  • Critical problem with locking

    Hi All
    I have a critical problem with locking
    My session 1 does a select for update in a query which has aggregate function. and updates a row.
    2 nd session waits till the first session has updated.
    But while selecting the data is selects the old data and not the one which Session1 has updated.
    Please let me know How do I overcome this .
    =======================================================
    Session1:
    =======================================================
    SQL&gt; select * from test123;
    NUM S NAME
    1 N name1
    2 N name2
    3 N name3
    /***** Here the session 2 waits *********/
    SQL&gt; select name from test123 where num = (select min(num) from test123 where status !='Y') for update;
    NAME
    name1
    SQL&gt; update test123 set status = 'Y' where num=1;
    1 row updated.
    SQL&gt; commit;
    Commit complete.
    SQL&gt; select * from testing123;
    NUM SOURCE SPNAME STATUS
    123 Test testing C
    SQL&gt; select * from test123;
    NUM S NAME
    1 Y name1
    2 N name2
    3 N name3
    ============================================================================================================
    Session 2
    ============================================================================================================
    /**** This happens when Lock is released ***/
    SQL&gt; select name from test123 where num = (select min(num) from test123 where status !='Y') for update;
    NAME
    name1
    /*** I do a select again I get the new result .. This is what I should get in first place***/
    SQL&gt; l
    1* select name from test123 where num = (select min(num) from test123 where status !='Y') for upd
    SQL&gt; /
    NAME
    name2
    Thanks
    Ashwin N.

    I'll give the explanation a shot but I can't find anything explict in the documentation along these lines. By default, the 'FOR UPDATE' clause says lock all these rows AND wait for anybody who might already have them locked to release the lock. However, if the other session changed the data we can't just lock the old version of the row, we have to get the data from the new version of the row. The catch is that we must guarantee statement level read consistency as well. Namely, all the data used by the statement must appear correct from a single point in time. If we waited for the other transaction and it commited, we must move that point up to be read consistent. That means reexecuting any subqueries as of the new consistency point. To summarize, the following happens ...
    1. subquery gives num = 1
    2. main query want to lock that row but can't so it waits
    3. other session commits
    4. main query notices the data it wants to lock has changed so it moves up consistency point
    5. subquery is rerun for the new consistency point
    6. subquery now gives num = 2
    7. main query locks row
    Richard

  • Static with Aggregate Device

    Hello,
    I'm using multiple USB mics through an aggregate device. This has worked fine for me with Garageband 3 and Tiger. But this week I upgraded to Snow Leopard. Now, after varying amounts of time, I get static and a bit of a delay while recording. I installed Garageband '11, but the issue is still there.
    So far, I've only noticed it while using the aggregate device in Garageband. If I change the mic input and then go back to the aggregate device, the problem goes away (at least for awhile).
    Does anyone have any suggestions? Thanks.

    None of the questions sound stupid at all...
    In your case there can be a couple of common problems that are tied together. Sync and latency.
    I don't have GB11. I believe however, there are no longer buffer setting preferences for audio devices in GB11. ???
    Previous versions allowed for minimum delay to deal with latency. So one could change the buffer settings. Which would be something I would have recommended trying if that is possible.
    The Snowball is class-compliant. (driverless). But they are USB2.0 which should help over the Rock Band mics if they are USB1.
    And while Apple's Aggregate Devices seem to work ok with devices not designed for sync.
    The Snowball's may not work as expected. They may work fine...I can't say. If you read Blue's FAQ on the Snowball they more or less say the same thing.
    My experience with aggregate devices is using three interfaces connected digitally via AES/EBU with console software to configure master/slave. No experience with USB mics or devices without word clock sync.
    What I can say is, if you want to use 3 mic's simultaneously. There are certainly viable options available to you that may serve you better.
    And as an aside there are USB mixers that are multichannel as well as two-channel.
    And it is possible that an audio interface or a USB mixer for that matter may also suffer from latency issues. All interfaces have latency. Just like in the real world when your ear is far enough away from the source of a sound.
    But most have good enough drivers or Core Audio implementation as to be difficult to discern. Still something to consider when looking for an interface.
    But you won't have sync issues running 3 mic's into an interface.

  • Problems with dbx under linux

    Hi everybody,
    I'm using Oracle Solaris Studio 12.2 under Linux, and i'm trying to debug a Fortran application with dbx.
    When I use it to step through the code, there always pops up a messagebox that says
    dbx: internal error: cannot convert 'AGGREGATE' to 'ARRAY' ...
    dbx: internal error: cannot convert 'AGGREGATE' to 'ARRAY' ...
    dbx: internal error: cannot convert 'AGGREGATE' to 'ARRAY' ...
    dbx: internal error: cannot convert 'AGGREGATE' to 'ARRAY' ...
    too many errors
    after a random number of steps (perhaps after about 10 steps). Then, the execution stops, and I'm forced to restart the process, with a breakpoint somewhere further down the code.
    Does anybody know what I could do to prevent that from happening?
    Thanks in advance,
    Christoph

    Hi Isaac,
    thanks for your reply. I'm using the debugging from the studio.
    Unfortunately, the code I'm working on is a CFD program of some 100.000 lines, and I think I'd have to post the whole thing. I've been trying to reproduce the problem with a model program, but to no avail: dbx/SunStudio works like a charm with every program I write myself.
    It is definitely a problem with evaluating local variables: If I watch a debugging tab different from "variables", it doesn't crash; neither does it while stepping through the main program. It only crashes somewhere deep in some modules, where pointers on big allocated arrays are passed around in the seventh or so stack level. Anyway, it seems to be more a problem with the code than with a particular debugger: I've tried gdb, and it shows similar problems.
    Regards,
    Christoph

Maybe you are looking for

  • External Harddrive not working as it should..

    Hi, Could someone please help me with my problem? I would be very grateful! I have a 2TB harddrive that I formatted to ExFat the same day I got it (about 2 years ago). It has working perfectly until now. My My Book Essential WD 2TB Harddrive suddenly

  • Editor will not open in Elements 11

    We added jing to our computer for a school project and now the editor not open.  It worked fine write after booting computer but as soon as jing was clicked on it quit working. Any suggestions?

  • Best Practices for E-Commerce

    Hi Experts, I was wondering if anybody has experience in installing and configuring SAP Best Practices for E-Commerce. I have downloaded and installed the ADD-ONs but when trying to configure IPC and webshop via XCM http://<server>:<port>/isauseradm/

  • Convert pdf form to interactive form

    Hi gurus, i have a pdf form - and i need to convert it to interactive form because i want the user will fill data. 1. how do i convert it.(if its possible) 2.after i convert it - where do i write the data that the user filled (in the interactive form

  • Problem installing Flash Professional CS6

    Hi, Would you be able to advise. At present I`m looking into building a network deployment of windows version CS6,  that we can install on our teaching machines here next year. It`s the Design and Web premium version that we'll be making available. E