Problem with update method
import java.awt.*;
import java.applet.Applet;
public class graphplotter extends Applet
public void init()
repaint();
public void update(Graphics g)
g.drawRect(0,100,100,100);
g.drawLine(50,100,50,200);
g.drawLine(0,150,200,150);
this code above does not draw the rectangle and line
automatically when the applet loads.
how to rectify this.
i used the update method because i wanted to add new images to the existsing background image.if i use the paint method the even the existing backgroung image again has to be painted again.
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Hi,
i have a textfield and Button in my Applet. Applet is running locally. if i typed my directory in the textfield and press the reterive button means Applet has to display all the images in that paticular directory. Actually in the button's action performed method i am storing all the file names in the string array. Then i am going through the loop and trying to display the images side by side by increasing X co-ordinate value in the drawImage. But what is happening is, it is displaying last image only not all the images. ie repaint is not calling my update method for each time. it is calling at the end of loop only.
In the paint method i am calling super.paint(Graphics g). the simillar way do i need to call the update method
can you give me some idea
the code is
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startX += 50;
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// i guess problem i here repaint is not calling my update method evry time
repaint();
}catch(MalformedURLException murle) {
System.out.println(murle.toString());
Thanks in advance
nullLearn about the distinction between a data model and its visualisation, and maybe MVC. Then realize that the painted stuff on the canvas is no usable data model and can't be modified after it was painted but needs to be redrawn completely. Then start again.
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