Programming new shutdown applet on Cinnamon (systemd related)

Hello everyone,
I have installed Cinnarch, and I wanted to use the shutdown applet but its code doesn't work if you are using systemd. So I planned to program the new code to be compatible with systemd, but I don't know how to do it. The code that doesn't work is the following:
$ dbus-send --system --print-reply --system --dest=org.freedesktop.ConsoleKit /org/freedesktop/ConsoleKit/Manager org.freedesktop.ConsoleKit.Manager.Stop
So, what would be the code for shutdown with systemd.
Thanks in advance.

I am afraid there may be differences between Cinnarch and Arch in this regards.  As such there are no guarantees an advice from Arch users would be of help.  Even more importantly, we cannot run run risk that an advice that is relevant to Cinnarch would not be applicable, or worse, wrong when it comes to Arch Linux users and the members of these forums.
That is why we do not provide support for other operating systems
Please ask this question on the Cinnarch forums.

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    for (int cnt = 0;cnt < size(); cnt++)
    sprite = (Sprite)elementAt(cnt);
    //Update a sprite's stop status
    sprite.setMessage(message);
    }//end for loop
    }//end update
    public void goLeft()
    Sprite sprite = (Sprite)elementAt(0);
    sprite.goLeft() ;
    public void goRight()
    Sprite sprite = (Sprite)elementAt(0);
    sprite.goRight() ;
    public void goUp()
    Sprite sprite = (Sprite)elementAt(0);
    sprite.goUp() ;
    public void goDown()
    Sprite sprite = (Sprite)elementAt(0);
    sprite.goDown() ;
    private int testForCollision(Sprite testSprite)
    //Check for collision with other
    // sprites
    Sprite sprite;
    for (int cnt = 0;cnt < size(); cnt++)
    sprite = (Sprite)elementAt(cnt);
    if (sprite == testSprite)
    //don't check self
    continue;
    //Invoke testCollision method
    // of Sprite class to perform
    // the actual test.
    if (testSprite.testCollision(sprite))
    //Return index of colliding
    // sprite
    return cnt;
    }//end for loop
    return -1;//No collision detected
    }//end testForCollision()
    private void bounceOffSprite(int oneHitIndex, int otherHitIndex)
    //Swap motion vectors for
    // bounce algorithm
    Sprite oneSprite = (Sprite)elementAt(oneHitIndex);
    Sprite otherSprite = (Sprite)elementAt(otherHitIndex);
    Point swap = oneSprite.getMotionVector();
    oneSprite.setMotionVector(otherSprite.getMotionVector());
    otherSprite.setMotionVector(swap);
    }//end bounceOffSprite()
    public void drawScene(Graphics g)
    //Draw the background and erase
    // sprites from graphics area
    //Disable the following statement
    // for an interesting effect.
    backgroundImage.drawBackgroundImage(g);
    //Iterate through sprites, drawing
    // each sprite
    for (int cnt = 0;cnt < size(); cnt++)
    ((Sprite)elementAt(cnt)).drawSpriteImage(g);
    }//end drawScene()
    public void addSprite(Sprite sprite)
    addElement(sprite);
    }//end addSprite()
    }//end class SpriteManager
    //===================================//
    class Sprite
    private Component component;
    private Image image;
    private Rectangle spaceOccupied;
    private Point motionVector;
    private Rectangle bounds;
    private Random rand;
    private int message = 0 ; // number of message currently displayed (0 means "no message" = normal game)
    private int max_speed = 7 ;
    private boolean eaten = false ; // when a green sprite is eaten, it is no longer displayed on screen
    private boolean wind = true ;
    private boolean go_left = false ;
    private boolean go_right = false ;
    private boolean go_up = false ;
    private boolean go_down = false ;
    public Sprite(Component component,
    Image image,
    Point position,
    Point motionVector,
    boolean Wind
    //Seed a random number generator
    // for this sprite with the sprite
    // position.
    rand = new Random(position.x);
    this.component = component;
    this.image = image;
    setSpaceOccupied(new Rectangle(
    position.x,
    position.y,
    image.getWidth(component),
    image.getHeight(component)));
    this.motionVector = motionVector;
    this.wind = Wind ;
    //Compute edges of usable graphics
    // area in the Frame.
    int topBanner = ((Container)component).getInsets().top;
    int bottomBorder = ((Container)component).getInsets().bottom;
    int leftBorder = ((Container)component).getInsets().left;
    int rightBorder = ((Container)component).getInsets().right;
    bounds = new Rectangle( 0 + leftBorder, 0 + topBanner
    , component.getSize().width - (leftBorder + rightBorder)
    , component.getSize().height - (topBanner + bottomBorder));
    }//end constructor
    public void setMessage(int message_number)
    message = message_number ;
    public void setSpeed(int speed)
    max_speed = speed ;
    public void goLeft()
    go_left = true ;
    public void goRight()
    go_right = true ;
    public void goUp()
    go_up = true ;
    public void goDown()
    go_down = true ;
    public void setEaten()
    eaten = true ;
    setSpaceOccupied(new Rectangle(4000,4000,0,0)) ;
    public boolean getEaten()
    return eaten ;
    public Rectangle getSpaceOccupied()
    return spaceOccupied;
    }//end getSpaceOccupied()
    void setSpaceOccupied(Rectangle spaceOccupied)
    this.spaceOccupied = spaceOccupied;
    }//setSpaceOccupied()
    public void setSpaceOccupied(
    Point position){
    spaceOccupied.setLocation(
    position.x, position.y);
    }//setSpaceOccupied()
    public Point getMotionVector(){
    return motionVector;
    }//end getMotionVector()
    public void setMotionVector(
    Point motionVector){
    this.motionVector = motionVector;
    }//end setMotionVector()
    public void setBounds(Rectangle bounds)
    this.bounds = bounds;
    }//end setBounds()
    public void updatePosition()
    Point position = new Point(spaceOccupied.x, spaceOccupied.y);
    if (message != 0)
    return ;
    //Insert random behavior. During
    // each update, a sprite has about
    // one chance in 10 of making a
    // random change to its
    // motionVector. When a change
    // occurs, the motionVector
    // coordinate values are forced to
    // fall between -7 and 7. This
    // puts a cap on the maximum speed
    // for a sprite.
    if (!wind)
    if (go_left)
    motionVector.x -= 2 ;
    if (motionVector.x < -15)
    motionVector.x = -14 ;
    go_left = false ;
    if (go_right)
    motionVector.x += 2 ;
    if (motionVector.x > 15)
    motionVector.x = 14 ;
    go_right = false ;
    if (go_up)
    motionVector.y -= 2 ;
    if (motionVector.y < -15)
    motionVector.y = -14 ;
    go_up = false ;
    if (go_down)
    motionVector.y += 2 ;
    if (motionVector.y > 15)
    motionVector.y = 14 ;
    go_down = false ;
    else if(rand.nextInt() % 7 == 0)
    Point randomOffset =
    new Point(rand.nextInt() % 3,
    rand.nextInt() % 3);
    motionVector.x += randomOffset.x;
    if(motionVector.x >= max_speed)
    motionVector.x -= max_speed;
    if(motionVector.x <= -max_speed)
    motionVector.x += max_speed ;
    motionVector.y += randomOffset.y;
    if(motionVector.y >= max_speed)
    motionVector.y -= max_speed;
    if(motionVector.y <= -max_speed)
    motionVector.y += max_speed;
    }//end if
    //Move the sprite on the screen
    position.translate(motionVector.x, motionVector.y);
    //Bounce off the walls
    boolean bounceRequired = false;
    Point tempMotionVector = new Point(
    motionVector.x,
    motionVector.y);
    //Handle walls in x-dimension
    if (position.x < bounds.x)
    bounceRequired = true;
    position.x = bounds.x;
    //reverse direction in x
    tempMotionVector.x = -tempMotionVector.x;
    else if ((position.x + spaceOccupied.width) > (bounds.x + bounds.width))
    bounceRequired = true;
    position.x = bounds.x +
    bounds.width -
    spaceOccupied.width;
    //reverse direction in x
    tempMotionVector.x =
    -tempMotionVector.x;
    }//end else if
    //Handle walls in y-dimension
    if (position.y < bounds.y)
    bounceRequired = true;
    position.y = bounds.y;
    tempMotionVector.y = -tempMotionVector.y;
    else if ((position.y + spaceOccupied.height)
    > (bounds.y + bounds.height))
    bounceRequired = true;
    position.y = bounds.y +
    bounds.height -
    spaceOccupied.height;
    tempMotionVector.y =
    -tempMotionVector.y;
    }//end else if
    if(bounceRequired)
    //save new motionVector
    setMotionVector(
    tempMotionVector);
    //update spaceOccupied
    setSpaceOccupied(position);
    }//end updatePosition()
    public void drawSpriteImage(Graphics g)
    if (!eaten)
    g.drawImage(image,
    spaceOccupied.x,
    spaceOccupied.y,
    component);
    }//end drawSpriteImage()
    public boolean testCollision(Sprite testSprite)
    //Check for collision with
    // another sprite
    if (testSprite != this)
    return spaceOccupied.intersects(
    testSprite.getSpaceOccupied());
    }//end if
    return false;
    }//end testCollision
    }//end Sprite class
    //===================================//
    Thanks for your help...

    Sorry,
    Can you tell me how do you solve it because I have got the same problem.
    Can you indicate me the topic where did you find solution.
    Thank in advance.

  • Clock problem and shutdown problem! Are they related?

    Having a problem with my Dual 2 GHz Power Mac G5
    A few days ago I noticed that my clock was not showing in the menu bar in the upper right corner of my desktop.
    I went into System Preferences and went to Date & Time. Under the clock tab “Show Date and Time in Menu Bar” the box was not checked off. I checked it off and went to the “Date and Time” tab. The date and time was correct. I then checked the box “Click the lock to prevent further changes” to lock it. The date and time did not show up in the menu bar. I then went back to the tab “Show Date and Time in Menu Bar” and the box I checked was not checked off even thought the lock was still locked.
    I then moved my cursor up to the menu bar in the upper right corner to see what would happen and the spinning beach ball started up but only for the original icons such as Bluetooth, Mobile Me (which I do not use), Time Machine, Spaces (doesn’t indicated the number when I switch Spaces, etc. The icons Norton Anti Virus and Tech Tool Pro in the menu bar are okay.
    Also, when I attempt to shut down my computer the system clears the icons from my desktop except for a picture I have on my desktop and I get a gray wheel spinning and the system just hangs until I press and hold the on/off switch. I don’t know if the clock and shutdown problems are related.
    The only new software I loaded recently was Skype with Logitech WebCam for the Mac and Quicken 2007 (Had a problem with Quicken 2006). They both are working okay.
    And ideas on why I cannot get my clock to show up and my computer to shutdown?

    You may have to consider a new post in the Hardware forum area for the computer
    model and build/year; if there is a possibility of some basis the matter could be in
    the machine and not the software running within it.
    Your last two/three posts are in the Leopard 10.5(.8) forum area and do indicate
    some kind of problem where troubleshooting the computer to discover if the matter
    at hand would be either hardware or software based, may be the way to go.
    The link to the 10.6 Snow Leopard forum won't be of help if your computer is a
    PPC-based G5 tower, or other older pre-Intel configuration. And I remember
    your earlier questions about the iMac G4 and some other issues in the past.
    You may ask the moderators to put your post in a new thread of its own, in the
    Leopard 10.5 area; so as to not 'piggy-back' another topic; even though some
    of the odd issues you've had seem similar to this OP's topic line and appear to
    be in the same general series of hardware. {The question here seems valid.}
    The routine suggestions to check, test, verify, and perhaps repair or replace
    the system; save a bootable clone to suitable external standalone device if
    testing a suspect computer's viability is recommended; and the basics if not
    already tried to help isolate the issue(s) as you've posted elsewhere, may be
    of some help to try and do; so in that matter, a new thread of your own is best
    for your own directed feedback. Since this kind of advice applies to most any
    situation, including troubleshooting what may be hardware or software, I'm
    adding my two and three-tenths cents worth here.
    Your original included Apple Hardware Test may be of some help, in the process
    of elimination; but is not conclusive, so other methods would be also suggested.
    Some ideas appear to cover the same ground. However, system corruption or
    disc failure can also manifest itself in odd ways & affect things indirectly for a time.
    • OS X Maintenance And Troubleshooting
    http://www.macattorney.com/ts.html
    • Mac OS X BASIC TROUBLESHOOTING & MAINTENANCE
    http://www.gballard.net/macrant/osx_troubleshooting.html
    • Troubleshooting Tips for computers:
    http://www.stcdio.org/offices/cem/mediaandtechnology/cem-computer-classes/troubl eshooting.html
    So, at the risk of inadvertently alienating the OP, I am posting this as
    a general help to following readers at some later time; and it may not
    be too simple for a refresh course.
    Some software issues can be resolved by repairing disk permissions,
    and re-applying the last OS X update Combo file over the same one
    already in the system; or if not up-to-date already, check & repair all
    the general items and then apply the last Combo update.
    A too-full hard disk drive can compromise the system integrity, so that
    is a matter of course to keep up on what resources exist and remain
    for the OS X to function correctly and for apps to multi-task together.
    However that works out...
    Good luck & happy computing!

  • Programs Unexpectedly Shutdown

    I have had my macbook for about one year. Since using it I have noticed that some programs will unexpectedly shutdown while I am using them. For instance, when I am in Word or playing Zoo Tycoon the program will suddenly close and a message will appear that says: "Word/Zoo Tycoon has unexpectedly shutdown." It then asks if I would like to Report or Restart.
    I thought both issues might have to do with the age of the programs, that perhaps they were not completely compatible with the newer macbook operating system. I decided to purchase iWork 06 hoping that using the latest Apple word processing software would alleviate my word processing anxieties (and as for Zoo Tycoon, I simply lost interest and stopped playing). After installing iWork I did have some (possibly unrelated) trouble with frequent kernal panics, but I contacted technical support and have not had trouble since.
    Anyways, yesterday I was using iPhoto quite extensively when it shutdown unexpectedly. That makes three programs in total that have done this. I did a quick internet search for unexpected shutdowns in macbooks but most of them seem to be more serious, referring to the entire computer shutting down, which is not the case for me.
    I'm beginning to think that it has something to do with how long I am in the programs - that maybe the computer gets overheated and therefore shuts the programs down. Usually if the program shuts down once it doesn't happen again that day so it's not like this is completely unbearable, it's just kind of annoying and doesn't seem normal.
    Obviously I'm not very computer savvy. I mainly use my laptop for school so I can deal with these unexpected program shutdowns (as I have been since I got it) but since my warranty is expiring soon I thought it couldn't hurt to ask, just in case there is something more serious going on.
    So finally (and sorry it has taken me so long) my question is:
    Is it normal for programs to unexpectedly shutdown when you are in them for too long?
    And if not, how serious of an issue it is? Should I look into getting my laptop replaced?

    Replacing your MacBook won't fix this. It is a software issue. It is annoying but I always report what i was doing when it shut down. That may help the programmers fix the reasons for this. NeoOffice usually does this when I am closing it. I have found if I close the document before I shut down it doesn't happen. No rhyme or reason on the others it just happens.

  • New to Applets: Problems wiht writing to files and with scroll panes.

    Hi, I've recently graduated from university and so I have limited experience in java programming and I'm having some trouble with JApplets (this is the first time I've made one). I'm trying to make a simple program that will allow users to pick one of a few background images from a list (a list of jpanels within a scroll pane) then at the click of a button will output a CSS with the background tag set to the image location. This is for use on a microsoft sharepoint site where each user has a My-Sit area which I want to be customizable.
    So far I've been creating this program as an application rather than a JApplet and just having another class that extends the JApplet Class which then displays the JFrame from the GUI Class. This initially didnt work because I was trying to add a window to a container so I kept programming it as an application until I got it working before trying to convert it to a JApplet. I solved the previous problem by changing my GUI class to extend JPanel instead of JFrame and it now displays correctly but with a coupe of issues.
    Firstly the applet will not create/write to the CSS file. I read that applets couldnt read/write to the users file system but they could to their own. The file I wish to write to is kept on the same machine as the applet so I'm not sure why this isn't working.
    Secondly the scroll panel is no longer working properly. This worked fine when I was still running the program as an application when the GUI still extended JFrame instead of JPanel (incidentally the program no longer runs as an application in this state) but now the scroll bar does not appear. This is a problem since I want the applet to remain the same size on the page even if I decide to add more backgrounds to the list. I tried setting the applet height/width to smaller values in the html file to see if the scroll bar would appear if the area was smaller than the GUI should be, but this just meant the bottom off the applet was cut off.
    Could anyone offer any suggestion as to why these thigns arnt working and how to fix them? If necessary I can post my source code here. Thanks in advance.

    Ok, well my program is made up of 4 classes, I hope this isnt too much to be posting. If any explaination is needed then I'll post that next. Theres lots of print lines scattered aroudn due to me trying to fix this and theres some stuff commented out from when the program used to be an application isntead of an applet.
    GUI Class, this was the main class until I made a JApplet Class
    public class AppletGUI extends JPanel{
        *GUI Components*
        //JFrames
        JFrame mainGUIFrame = new JFrame();
        JFrame changeBackgroundFrame = new JFrame();
        //JPanels (Sub-panels are indented)
        JPanel changeBackgroundJP = new JPanel(new BorderLayout());
            JPanel changeBackgroundBottomJP = new JPanel(new GridLayout(1,2));
        JPanel backgroundJP = new JPanel(new GridLayout(1,2));
        JPanel selectBackground = new JPanel(new GridLayout(1,2));
        //Jbuttons
        JButton changeBackgroundJB = new JButton("Change Background");
        JButton defaultStyleJB = new JButton("Reset Style");
        //JLabels
        JLabel changeBackgroundJL = new JLabel("Choose a Background from the Menu");
        JLabel backgroundJL = new JLabel();
        //JScrollPane
        JScrollPane backgroundList = new JScrollPane();
            JPanel backgroundListPanel = new JPanel(new GridLayout());
        //Action Listeners
        ButtonListener bttnLstnr = new ButtonListener();
        //Controllers
        CSSGenerator cssGenerator = new CSSGenerator();
        Backgrounds backgroundsController = new Backgrounds();
        backgroundMouseListener bgMouseListener = new backgroundMouseListener();
        //Flags
        Component selectedComponent = null;
        *Colour Changer*
        //this method is used to change the colour of a selected JP
        //selected JPs have their background darkered and when a
        //different JP is selected the previously seleced JP has its
        //colour changed back to it's original.
        public void changeColour(JPanel theJPanel, boolean isDarker){
        //set selected JP to a different colour
        Color tempColor = theJPanel.getBackground();
            if(isDarker){
                tempColor = tempColor.darker();
            else{
                tempColor = tempColor.brighter();
            theJPanel.setBackground(tempColor);
         //also find any sub-JPs and change their colour to match
         int j = theJPanel.getComponents().length;
         for(int i = 0; i < j; i++){
                String componentType = theJPanel.getComponent(i).getClass().getSimpleName();
                if(componentType.equals("JPanel")){
                    theJPanel.getComponent(i).setBackground(tempColor);
        *Populating the GUI*
        //backgroundList.add();
        //Populating the Backgrounds List
        *Set Component Size Method*
        public void setComponentSize(Component component, int width, int height){
        Dimension tempSize = new Dimension(width, height);
        component.setSize(tempSize);
        component.setMinimumSize(tempSize);
        component.setPreferredSize(tempSize);
        component.setMaximumSize(tempSize);     
        *Constructor*
        public AppletGUI() {
            //REMOVED CODE
            //AppletGUI.setDefaultLookAndFeelDecorated(true);
            //Component Sizes
            //setComponentSize
            //Adding Action Listeners to Components
            System.out.println("adding actions listeners to components");
            changeBackgroundJB.addActionListener(bttnLstnr);
            defaultStyleJB.addActionListener(bttnLstnr);
            //Populating the Change Background Menu
            System.out.println("Populating the window");
            backgroundsController.populateBackgroundsData();
            backgroundsController.populateBackgroundsList();
            //loops to add background panels to the JSP
            ArrayList<JPanel> tempBackgroundsList = new ArrayList<JPanel>();
            JPanel tempBGJP = new JPanel();
            tempBackgroundsList = backgroundsController.getBackgroundsList();
            int j = tempBackgroundsList.size();
            JPanel backgroundListPanel = new JPanel(new GridLayout(j,1));
            for(int i = 0; i < j; i++){
                tempBGJP = tempBackgroundsList.get(i);
                System.out.println("Adding to the JSP: " + tempBGJP.getName());
                //Add Mouse Listener
                tempBGJP.addMouseListener(bgMouseListener);
                backgroundListPanel.add(tempBGJP, i);
            //set viewpoing
            backgroundList.setViewportView(backgroundListPanel);
            /*TESTING
            System.out.println("\n\n TESTING!\n Printing Content of SCROLL PANE \n");
            j = tempBackgroundsList.size();
            for(int i = 0; i < j; i++){
                System.out.println(backgroundList.getComponent(i).getName());
            changeBackgroundJP.add(changeBackgroundJL, BorderLayout.NORTH);
            changeBackgroundJP.add(backgroundList, BorderLayout.CENTER);
            //changeBackgroundJP.add(tempBGJP, BorderLayout.CENTER);
            changeBackgroundJP.add(changeBackgroundBottomJP, BorderLayout.SOUTH);
            changeBackgroundBottomJP.add(changeBackgroundJB);
            changeBackgroundBottomJP.add(defaultStyleJB);
            System.out.println("Finsihed populating");
            //REMOVED CODE
            //adding the Background Menu to the GUI and settign the GUI options
            //AppletGUI.setDefaultLookAndFeelDecorated(true);
            //this.setResizable(true);
            //this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            this.setLocation(500,500);
            this.setSize(400,300);
            this.add(changeBackgroundJP);
        //REMOVED CODE
         *Main Method*
        public static void main(String[] args){
           System.out.println("Creating GUI");
           AppletGUI theGUI = new AppletGUI();
           theGUI.setVisible(true);
           System.out.println("GUI Displayed");
         *Button Listener Inner Class*
        public class ButtonListener implements ActionListener{
            //check which button is clicked
            public void actionPerformed(ActionEvent event) {
                AbstractButton theButton = (AbstractButton)event.getSource();
                //Default Style Button
                if(theButton == defaultStyleJB){
                    System.out.println("Default Style Button Clicked!");
                //Change Background Button
                if(theButton == changeBackgroundJB){
                    System.out.println("Change Background Button Clicked!");
                    String backgroundURL = cssGenerator.getBackground();
                    if(backgroundURL != ""){
                        cssGenerator.setBackgroundChanged(true);
                        cssGenerator.setBackground(backgroundURL);
                        cssGenerator.outputCSSFile();
                        System.out.println("Backgroudn Changed, CSS File Written");
                    else{
                        System.out.println("No Background Selected");
         *Mouse Listener Inner Class*
        public class backgroundMouseListener implements MouseListener{
            public void mouseClicked(MouseEvent e){
                //get component
                JPanel tempBackgroundJP = new JPanel();
                tempBackgroundJP = (JPanel)e.getComponent();
                System.out.println("Background Panel Clicked");
                //change component colour
                if(selectedComponent == null){
                    selectedComponent = tempBackgroundJP;
                else{
                    changeColour((JPanel)selectedComponent, false);
                    selectedComponent = tempBackgroundJP;
                changeColour((JPanel)selectedComponent, true);
                //set background URL
                cssGenerator.setBackground(tempBackgroundJP.getName());
            public void mousePressed(MouseEvent e){
            public void mouseReleased(MouseEvent e){
            public void mouseEntered(MouseEvent e){
            public void mouseExited(MouseEvent e){
    }JApplet Class, this is what I plugged the GUI into after I made the change from Application to JApplet.
    public class AppletTest extends JApplet{
        public void init() { 
            System.out.println("Creating GUI");
            AppletGUI theGUI = new AppletGUI();
            theGUI.setVisible(true);
            Container content = getContentPane();
            content.setBackground(Color.white);
            content.setLayout(new FlowLayout());
            content.add(theGUI);
            AppletGUI theGUI = new AppletGUI();
            theGUI.setVisible(true);
            setContentPane(theGUI);
            System.out.println("GUI Displayed");
        public static void main(String[] args){
            AppletTest at = new AppletTest();
            at.init();
            at.start();
    }The CSS Generator Class. This exists because once I have the basic program working I intend to expand upon it and add multiple tabs to the GUI, each one allowing the user to change different style options. Each style option to be changed will be changed wit ha different method in this class.
    public class CSSGenerator {
        //Variables
        String background = "";
        ArrayList<String> backgroundCSS;
        //Flags
        boolean backgroundChanged = false;
        //Sets and Gets
        //For Variables
        public void setBackground(String theBackground){
            background = theBackground;
        public String getBackground(){
            return background;
        //For Flags
        public void setBackgroundChanged(boolean isBackgroundChanged){
            backgroundChanged = isBackgroundChanged;
        public boolean getBackgroundChanged(){
            return backgroundChanged;
        //background generator
        public ArrayList<String> backgroundGenerator(String backgroundURL){
            //get the URL for the background
            backgroundURL = background;
            //creat a new array list of strings
            ArrayList<String> backgroundCSS = new ArrayList<String>();
            //add the strings for the background options to the array list
            backgroundCSS.add("body");
            backgroundCSS.add("{");
            backgroundCSS.add("background-image: url(" + backgroundURL + ");");
            backgroundCSS.add("background-color: #ff0000");
            backgroundCSS.add("}");
            return backgroundCSS;
        //Write CSS to File
        public void outputCSSFile(){
            try{
                //Create CSS file
                System.out.print("creating file");
                FileWriter cssWriter = new FileWriter("C:/Documents and Settings/Gwilym/My Documents/Applet Data/CustomStyle.css");
                System.out.print("file created");
                System.out.print("creating buffered writer");
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