Public class or just simply class?

As I continue my reading into various books there are some books which will have you add the access modifier public in front of your classname. Other books will just have you leave it out. I tried out a simple program that declared a class in a separate file and then the second file was the main class file with the main method.
It didn't matter whether or not I removed the keyword public in front of the name of my class in the first file. The program compiled and ran just fine. So I'm doing some looking on the web trying to understand what the word public means when it's placed in front of your classname.
According to Sun:
A class may be declared with the modifier public, in which case that class is visible to all classes everywhere. If a class has no modifier (the default, also known as package-private), it is visible only within its own package (packages are named groups of related classes?you will learn about them in a later lesson.)
I picked this up from some other source:
Java provides a default specifier which is used when no access modifier is present. Any class, field, method or constructor that has no declared access modifier is accessible only by classes in the same package.
So if I understand this correctly if I place the word public in front of my classname my class is visible to all classes and all packages?
And if I don't place the word public in front of my classname then the class that I defined is only accessible only by other classes in the same package whatever that package happens to be?
So if I wrote this:
public class MyVehicle
}Then if I imported a package called import.java.GiveMeSomePaintingTools;
Then the classes contained in the GiveMeSomePaintingTools would have access to the MyVehicle class that I made?
And if I just wrote this:
class MyVehicle
}Then the classes in the package GiveMeSomePaintingTools would not have access to the class I made?
That's what I gather...
Edited by: 357mag on Jun 3, 2010 5:53 AM

357mag wrote:
Then the classes in the package GiveMeSomePaintingTools would not have access to the class I made?The clue as to what access modifier to use for a class will often be in its name. Generally you write a class to do something. If what it does is something you want the whole world to be able to do, then use public; if it is only used by other classes of a package you've written, then use the default. The third one is protected: you use this when the class needs to be visible within a hierarchy (especially one that can be extended by anyone).
As an example: [java.math.BigInteger|http://java.sun.com/javase/6/docs/api/java/math/BigInteger.html] is a class that allows you to store arbitrarily large integer values. Sun clearly felt that this was useful enough to allow anyone to have access to it, so it is public. However, it is defined as immutable: ie, once you've created a BigInteger object, you cannot change its value. This is not optimal for arithmetic, where you may have several operations to perform to get a result: If each of them is forced to create a new object, you could waste a lot of time (and space).
So the designers created a class called MutableBigInteger which is used by the BigInteger class (and also by BigDecimal) to hold interim values for calculations. Since this class is only used by those classes, it is defined with the default modifier (which is why you've never seen it).
HIH
Winston

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    Andreas

    Hello jduprez
    First, I would thank you very much for taking the time reviewing my problem.
    Just for the record: have you considered regular serialization? If you control the software at both ends of the stream, you could rely on standard serialization mechanism to marshall the objects and unmarshall them automatically.In my case, I can't control the other site of the stream. At the end, the data comes from a FileInputStream and there aren't objects on the other site, only pur binary data.
    - It seems you have one such factory class. Then you already have encapsulated the "determine class" logic, you don't need to add such logic in superclass A.I thought from an OO view, that the super class A is responsible of doing that, but that's where the problem starts. So at the end, it's better doing it in the factory class.
    - A itself encapsulates the logic to load its own values from the stream.
    - A1 and A2 can encapsulate the logic to load their own specific value from a stream (after the superclass' code has loaded the superclass' attributes values).
    My advise would be along the lines of:
    public class A {
    .... // member variables
    public void load(InputStream is) {
    ... // assign values to A's member variables
    // from what is read from the stream.
    public class A1 extends A {
    ... // A1-specific member variables
    public void load(InputStream is) {
    super.load(is);
    // now read A1-specific values
    public class AFactory {
    public A createA(InputStream is) {
    A instance;
    switch (is.readFirstByte()) {
    case A1_ID:
    a = new A1();
    break;
    case A2_ID:
    a = new A2();
    break;
    a.load(is);
    }The example above assumes you have control over the layout of the data in the stream (here for a given A instance, the attributes defined in A are read first, then come the subclass-specific attributes.
    The outcome is: you don't have to create a new A( ) to later create another instance, of a subclass.I like the idea. In the AFactory, is the "A instance;" read as "A a;" ?
    Is there a way to let the super class A itself identify the type of the object and then extend from A to either A1 or A2 ?Note I initially read this question as "can an instance of a class mutate into another class", to which the answer is no (an object has one single, immutable class; it is an instance of this class, and of any superclass and superinterface, but won't change its class at runtime).Yes, I have been thinking about a way for mutating into a subclass to keep the already initialized values from the A class without copying or parsing again. But preventing an instance of an A class will be my way. So, in this aspect, Java didn't changed in the last 10 years... It's a long time ago I've used Java for some real projects.
    You can, however, create an instance of another class, that copies the values off a priori A instance. Your example code was one way, another way could be to have a "copy constructor":
    public class A {
    public A(A model) {
    this.att1 = model.att1;
    this.att2 = model.att2;
    public class A1 {
    public A1(A model) {
    super(model);
    ... // do whatever A1-specific business
    )Still, I prefer my former solution less disturbing: I find the temporary A instance redundant and awkward.Nice to know. I prefer the first solution too.
    Thank you again for the help and advices. My mind is searching sometimes for strange solutions, where the real is so close ;-)
    Andreas

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