Putting code from .as files directly into a frame instead

Hi,
I have a situation where I am modifying a working FLA file to work in just one Scene of a project I am working on.
The FLA file is linked to two external .as files.
I would like to take that code and call it from Fram 1 of the Scene as it will only but used for that scene and I do not want it affecting the other scenes.
I removed the package wrapper and changed any private function/public function just to function etc.
part of the issue is calling on Movieclips in the library.
I am trying to use drag and drop to drag Movieclips to Target transparent Movieclips.
The .as files uses:
import THE;
In a function I use:
            the = new THE();
            addChild(the);
            the._targetPiece = tTHE_mc;
            the.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
            the.x = 103.50;
            the.y = 72.60;
I get an error for the "import THE;" as error 1046: Type was not found orwas not a compile-time constant: THE
I get the error for the function reference as: error 1180 call to a possibly undefined method THE
Any advise would be grateful.

Hi,
Yes,
The movieclip THE is in the Library.
I click on it and it displays in the preview window.
It has the Class name of THE and the base class of: flash.display.MovieClip
This why I am flustered by this, it should work.
Here is the complete code: There are actually five Movieclips, each one is a word:
==========================================================
stop();
    import flash.display.MovieClip;
    import flash.events.MouseEvent;
    import flash.filters.DropShadowFilter;
    import THE;
    import BOY;
    import KICKED;
    import HIS;
    import BALL;
        var _targetPiece:*;
        var _origX:Number;
        var _origY:Number;
        var _totalPieces:Number;
        var _currentPieces:Number;
        var the:THE;
        var boy:BOY;
        var kicked:KICKED;
        var his:HIS;
        var ball:BALL;
        function DragGame()
            _totalPieces = 5;
            _currentPieces = 0;
            createPieces();
        function createPieces():void
            the = new THE();
            addChild(the);
            the._targetPiece = tTHE_mc;
            the.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
            the.x = 103.50;
            the.y = 72.60;
            boy = new BOY();
            addChild(boy);
            boy._targetPiece = tBOY_mc;
            boy.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
            boy.x = 165.25;
            boy.y = 72.30;
            kicked = new KICKED();
            addChild(kicked);
            kicked._targetPiece = tKICKED_mc;
            kicked.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
            kicked.x = 247.05;
            kicked.y = 72.30;
            his = new HIS();
            addChild(his);
            his._targetPiece = tHIS_mc;
            his.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
            his.x = 323.85;
            his.y = 72.30;
            ball = new BALL();
            addChild(ball);
            ball._targetPiece = tBALL_mc;
            ball.addEventListener(MouseEvent.MOUSE_UP, checkTarget);
            ball.x = 379.60;
            ball.y = 72.75;   
        function DragDrop()
            _origX = this.x;
            _origY = this.y;
            this.addEventListener(MouseEvent.MOUSE_DOWN, dragMovie);
            this.addEventListener(MouseEvent.MOUSE_UP, dropMovie);
            this.buttonMode = true;
        function dragMovie(event:MouseEvent):void
            this.startDrag();
            this.filters = [new DropShadowFilter()];
            this.parent.addChild(this);
        function dropMovie(event:MouseEvent):void
            this.stopDrag();
            this.filters = [];
        function disable():void
            this.buttonMode = false;
            this.removeEventListener(MouseEvent.MOUSE_DOWN, dragMovie);
            this.removeEventListener(MouseEvent.MOUSE_UP, dropMovie);
        function checkTarget(event:MouseEvent):void
            if(event.currentTarget.hitTestObject(event.currentTarget._targetPiece))
                event.currentTarget.x = event.currentTarget._targetPiece.x;
                event.currentTarget.y = event.currentTarget._targetPiece.y;
                event.currentTarget.removeEventListener(MouseEvent.MOUSE_UP, checkTarget);
                event.currentTarget.disable();
                _currentPieces ++;
                if(_currentPieces >= _totalPieces)
                    gotoAndStop (5);
            else
                event.currentTarget.x = event.currentTarget._origX;
                event.currentTarget.y = event.currentTarget._origY;
                //gotoAndStop (7);

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    Hello,
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