Referencing the main timeline from elsewhere

From inside a movie clip (button) which is inside a display
object (buttonSet), I want to gotoAndPlay a specific frame on the
main timeline. I've tried stage.gotoAndPlay(thisFrame). I got
closer with gotoAndPlay(stage.thisFrame). I still have something
wrong.
I have about 15 frames on the main timeline. Each frame
contains a myriad of objects all doing different things. Most
importantly they transition from frame to frame based on the
current frame (last button clicked) and the next frame (the newly
clicked button).
Example: the last button that was clicked was button #4, the
button I have just clicked is button #2. Based on this knowledge, I
want the main timeline to gotoAndPlay frame #6.
Thanks for the aid. :)

the flash compiler (in strict mode) often has trouble
"remembering" the class-type of objects/variables. "typing" those
objects explicitly helps the compiler to overcome erroneous error
messages.

Similar Messages

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    Just getting started with Animate and coming to it from Flash, as may be apparent from my question. How do you set a variable to the main timeline from within a symbol?
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    Relatedly, how do you access a function on the main timeline from within a symbol?
    Adobe should consider putting together a support page (or pages) just for folks migrating form Flash. In the materials I've encountered so far there seems to be a studied effort to refrain from mentioning Flash in any way. I imagine there are a lot of people out there like me who have a deep background in Flash coding, but are just getting started with Animate. We don't need help with most of the basic concepts, but we may still have some pretty basic questions about how to accomplish some things in Animate because our Flash knowledge is getting in the way.

    Hi Bill,
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    // code on Stage.compositionReady
    sym.myGlobalVar = 1;
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    // code on Stage.compositionReady
    sym.myGlobalFunction = function(){
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  • Controlling a Movie Clip on the Main Timeline from a loaded SWF?

    Is it possible to control a MovieClip on the main timelne from another loaded clip?
    I see posts that control loaded clips, but most are all from the loader in the main timeline.  I have a moviclip on the main timeline that I want to make visible or invisible depending on what keyframe is playing in another loaded swf.
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    if dispatchEvent problem, see: http://www.kirupa.com/forum/showthread.php?p=1899603#post1899603)
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    Hey everyone, this might be a stupid question but I thought
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    I'm assuming that with AS 3 being so big on being a true
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    classes reference each other like that. There doesn't seem to be
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    movie clips on the stage. I've searched the help & the web for
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    seems... ugh! (::shudder::)
    Can someone maybe point me in the right direction here? I'm
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    I worked with the problem last night and the solution I
    started coming to involved creating my own custom document class
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    Is this correct? Is there a down side to doing this & if
    so what is it & why?
    Also, just for my reference, the last time I did anything
    with ActionScript I think I was using '_root' to target the main
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  • Toolkit for CreateJS: How to control the main timeline from outside the canvas.

    Hey Everyone,
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    Example HTML:
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    Hi DjPhantasy5,
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  • How to control the main timeline from within a symbol?

    I have a small world map as a symbol called "verden" and I want the user to click Europe, Asia, or Africa and jump to named labels in the main timeline.
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    Hi Bill,
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  • Load a MC on the main timeline from a MC.     AS3

    I have a movie clip (mc_menu) on that is on the main timeline.
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    Start here:
    http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9 b90204-7e4e.html

  • Moving the play head in the main timeline from a button in a movie clip

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    Tried that but dose not work think its because I am loading the movie this way...
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    So I tried using the Name "Info"
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  • How to remove a function on the main timeline within a movie clip

    How do you remove a function that is coded on a frame in the main timeline from within a movie clip?  I tried this, but no dice:
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  • Going Back to the main frame, from inside a movie clip time line.

    In flash CS5 I want to go back to the main time line, from inside a movie clip button, so when i click the the movie clip it goes to another frame on the main time line..
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    your can use _root to reference the main timeline from anywhere though that can lead to problems if your swf is loaded by another swf.  because of that eventuality, it would be better to use a relative path back to the main timeline.
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  • Accessing the main timeline

    Hello,
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    Thanks in advance!
    -Jake

    Throughout the timeline the instances are in a motiontween followed by a blank keyframe. 
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    In my real project, each instance draws itself via drawRect and then put into a sprite and added to the main timeline.  Then within the event function (where it traces the maintimelines current frame)  I need all of the sprites to be removed when the main timeline gets to a certain frame#.  I know... confusing...
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    First Removed: 59
    I am now removed
    I am now removed
    I am now removed
    I am now removed
    I am now removed
    I am now removed
    I am now removed
    I am now removed
    I am now removed

  • How to call a function in a class from the main timeline?

    Hey Guys
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    // change type to the class name from the instance
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  • Passing a variable from a movie clip to the main timeline

    Hi,
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  • Manage the mc timeline from the main

    Hi guys,
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    Assign an instance name to the mc via the properties panel.  Let's say you name it "mc"... then to command that timeline from the main timeline you would use: mc.gotoAndPlay(?);

  • Control a mc timeline from the main timeline

    Hi there,
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    Hi, thanks for your help. To describe the scenario a bit better...
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