Repaint dont call the paint

Hi all,
I tried to make a little game loop and draw something to my screen. I have class which is a core of the application - GameScreen. The repaint() method in while loop was execute but the repaint() didn`t call the paint method. Is somebody there who knows where the bug is?
thnx a lot
here is the code of the GameScreen class:
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Graphics;
public class GameScreen extends Canvas implements Runnable
     private RoadRun theMidlet;
     private boolean running = true;
     public GameScreen(RoadRun midlet)
          theMidlet = midlet;
          Thread t = new Thread(this);
          t.run();
     protected void paint(Graphics graphics)
//here i am drawing
System.out.println("paint method was running");
     public void run()
          while(running)
               repaint();
System.out.println("writte something to screen for check");
}

You have to use repaint() with serviceRepaints() for immediate repaint and use t.start() instead of t.run().
Edited by: Gericop on 2008.08.01. 0:29

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