Rotate on startDrag () function

how can I make an MC rotate when I use the on (press) with
the this.startDrag() function? I have tried many different ways of
doing this, but all that happens is... nothing at all. I've tried
fitting in the _rotation and the rotate command, but all fails.
Please help me. Thanks in advanced.

"DJ Sick Nick" <[email protected]> wrote in
message
news:eevc0h$ldm$[email protected]..
> how can I make an MC rotate when I use the on (press)
with the
> this.startDrag()
> function? I have tried many different ways of doing
this, but all that
> happens
> is... nothing at all. I've tried fitting in the
_rotation and the rotate
> command, but all fails. Please help me. Thanks in
advanced.
>
assuming the instance name of your draggable mc is "drag_me"
you could do:
drag_me.onPress = function() {
this.startDrag(false);
//Not necessary, but may give you some values to help with
rotation
below.
// These are just the values of the cursor when you first
press the
button.
var startX:Number = _root._xmouse;
var startY:Number = _root._ymouse;
this.onMouseMove = function() {
//Again, not necessary, but now you can compare the values
of the
start and current every frame.
var currentX:Number = _root._xmouse;
var currentY:Number = _root._ymouse;
//maybe use the differences between currentX and startX (and
Ys) to
do some rotation.
this._rotation = ..... ? ......
drag_me.onRelease = function() {
stopDrag();
this.onMouseMove = undefined;
or, if you just want it to start rotating, regardless of
position, you could
try:
drag_me.onPress = function() {
this.startDrag(false);
this.onEnterFrame = function() {
this._rotation += 1;
drag_me.onPress = function() {
stopDrag();
delete this.onEnterFrame;
Please note, no code above has been tested.
SMB

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    double rotAngle = calcTurn(new Point3d(pos1), new Point3d(pos0));
    System.out.println("rotation angle is "+rotAngle);
    TransformGroup tg=new TransformGroup(t3d);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    Cone c = new Cone(0.05f,.1f, redApp);
    doRotateY(rotAngle,tg,t3d);
    tg.addChild(c);
    KBKeyFrame []KKF1;
    KKF1=setupLinearKeyFrames(1,0);
    Alpha a1=setupAnimationData(i,(5000*i)/10);
    createInterpolators(tg,KKF1,a1);
    rootBranchGroup.addChild(tg);     
         i calculate the angle between 2 positions using this function
    private double calcTurn(Point3d alienLoc, Point3d touristLoc)
    /* Calculate the angle to turn the alien around the
       y-axis, so that it is facing towards the tourist.
       This angle is relative to the original orientation
       facing along +z-axis
    {  // printTuple(alienLoc, "alienLoc");
       // printTuple(touristLoc, "touristLoc");
       double zDiff = touristLoc.z - alienLoc.z;
       double xDiff = touristLoc.x - alienLoc.x;
       //System.out.println("xDiff: " + df.format(xDiff) +
       //                    "; zDiff: " + df.format(zDiff) );
       double turnAngle = 0.0;   // the angle to rotate the alien
       if (zDiff != 0.0) {
         double angle = Math.atan( xDiff/zDiff);
         // the angle from alienLoc to touristLoc
         // System.out.println("angle: " + df.format(angle));
         if ((xDiff > 0) && (zDiff > 0))    // some redundancy for clarity
           turnAngle = angle;
         else if ((xDiff > 0) && (zDiff < 0))
           turnAngle = Math.PI + angle;    // since angle has neg value
         else if ((xDiff < 0) && (zDiff < 0))
           turnAngle = Math.PI + angle;
         else if ((xDiff < 0) && (zDiff > 0))
           turnAngle = angle;    // since angle has neg value
       else {    // zDiff == 0.0, which is unlikely with doubles
         if (xDiff > 0)
           turnAngle = Math.PI/2;
         else if (xDiff < 0)
           turnAngle = -Math.PI/2;
         else    // alien and sprite at *exact* same place
            turnAngle = 0.0;
       // System.out.println("turnAngle: " + df.format(turnAngle));
       return turnAngle;
    } // end of calcAngle()then do rotation by this function
    public void doRotateY(double radians,TransformGroup objectTG, Transform3D t3d)
    // Rotate the sprite by radians amount around its y-axis
      objectTG.getTransform( t3d );
      //toRot.setIdentity();
      Transform3D toRot=new Transform3D();
      toRot.rotY(radians);   // overwrite previous rotation
      t3d.mul(toRot);
      objectTG.setTransform(t3d);
    } // end of doRotateY()

    hello
    i want to create a cone and let it move from
    position to another position and also i want to rotate the cone in the
    direction of the second position
    i do the move from the position to the second position using
    KBRotPosScaleSplinePathInterpolator but i can't rotate the cone head
    into the direction of the second point
    i use thecode of rotation of objects using transform 3d but it doesn't
    work could u help me
    this is the code for creating objects and rotating it
    for(int i=0;i<count;i++)
    Transform3D t3d=new Transform3D();
    //t3d.set(new Vector3f(0.0f,0.0f,0.0f));
    double rotAngle = calcTurn(new Point3d(pos1), new Point3d(pos0));
    System.out.println("rotation angle is "+rotAngle);
    TransformGroup tg=new TransformGroup(t3d);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    Cone c = new Cone(0.05f,.1f, redApp);
    doRotateY(rotAngle,tg,t3d);
    tg.addChild(c);
    KBKeyFrame []KKF1;
    KKF1=setupLinearKeyFrames(1,0);
    Alpha a1=setupAnimationData(i,(5000*i)/10);
    createInterpolators(tg,KKF1,a1);
    rootBranchGroup.addChild(tg);     
         i calculate the angle between 2 positions using this function
    private double calcTurn(Point3d alienLoc, Point3d touristLoc)
    /* Calculate the angle to turn the alien around the
       y-axis, so that it is facing towards the tourist.
       This angle is relative to the original orientation
       facing along +z-axis
    {  // printTuple(alienLoc, "alienLoc");
       // printTuple(touristLoc, "touristLoc");
       double zDiff = touristLoc.z - alienLoc.z;
       double xDiff = touristLoc.x - alienLoc.x;
       //System.out.println("xDiff: " + df.format(xDiff) +
       //                    "; zDiff: " + df.format(zDiff) );
       double turnAngle = 0.0;   // the angle to rotate the alien
       if (zDiff != 0.0) {
         double angle = Math.atan( xDiff/zDiff);
         // the angle from alienLoc to touristLoc
         // System.out.println("angle: " + df.format(angle));
         if ((xDiff > 0) && (zDiff > 0))    // some redundancy for clarity
           turnAngle = angle;
         else if ((xDiff > 0) && (zDiff < 0))
           turnAngle = Math.PI + angle;    // since angle has neg value
         else if ((xDiff < 0) && (zDiff < 0))
           turnAngle = Math.PI + angle;
         else if ((xDiff < 0) && (zDiff > 0))
           turnAngle = angle;    // since angle has neg value
       else {    // zDiff == 0.0, which is unlikely with doubles
         if (xDiff > 0)
           turnAngle = Math.PI/2;
         else if (xDiff < 0)
           turnAngle = -Math.PI/2;
         else    // alien and sprite at *exact* same place
            turnAngle = 0.0;
       // System.out.println("turnAngle: " + df.format(turnAngle));
       return turnAngle;
    } // end of calcAngle()then do rotation by this function
    public void doRotateY(double radians,TransformGroup objectTG, Transform3D t3d)
    // Rotate the sprite by radians amount around its y-axis
      objectTG.getTransform( t3d );
      //toRot.setIdentity();
      Transform3D toRot=new Transform3D();
      toRot.rotY(radians);   // overwrite previous rotation
      t3d.mul(toRot);
      objectTG.setTransform(t3d);
    } // end of doRotateY()

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