Saving flash object in lingo?

Hi,
I want to use multiple Flash movies in one Director movie
with one XML
file (UTF8).
Is it possible to load the XML data into flash and save it as
object to
a Director global and later put this object on another flash
sprite?
If I have lots of XML data my flash would take a long time to
load and
parase the XML data again and again.
Is it a good idea to store flash data into director?
TIA

SylvainT wrote:
> Global ocbject :
>
> myFlashObject = newObject("XML")
> -- Add Date to it and Parse it.
>
> mySpriteFlashObject =
sprite("myFlashSprite").newObject("XML")
> mySpriteFlashObject = myFlashObject
>
> I hope this helps
Sorry I don't understand this.
First I parse my XML data in flash and create an array of it.
I tried to get an array from Flash and store it's Data in my
Director
Movie. I tried just to get it via getVariables but I get an
empty string
instead of an array back.
fl2 = sprite(9).getVariable("_level0.strary",false);

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