Scrollbar with AS3 generated content

Hi all,
I want to use the built in Scrollbar component to scroll within a movie clip or sprite whose content is generated by a for loop within my code. I can't seem to get it working when I set the scrollbar at authortime to target the movieclip into which i place the for loop at runtime.
Thanks!
Justin

The scroll page is what I call it. So, the "scroller" contains four layers:
This is the script in the scroller:
onClipEvent (load) {
var active = 0;
var mh = _parent.Mask._height-5;
var maxmove = mh-this._height;
var amount = 0;
var fc = 0;
if (maxmove>-6) {
_parent.Scroll_Buttons._x = 1000;
onClipEvent (enterFrame) {
if (fc<80) {
this._y = Math.round((this._y-(this._y-_parent.Mover._y)*0.15));
fc++;
if (active == 1) {
fc = 0;
if (_parent.Mover._y>maxmove) {
_parent.Mover._y -= 10;
if (active == 2) {
fc = 0;
if (_parent.Mover._y<0) {
_parent.Mover._y += 10;
The Layers in the scroller:
• Mover: Nothing special.
• Mask: The mask is the layer that's shows how much of the scroll page to be shown; like x:800 and y:800.
• Page: The page is where all the objects are lined up like a long page, but still it's the mask that show's how much of this page to be shown.
• Scroll buttons (Two separate buttons: one up and one down. The behavior of the buttons when pressed is just a simple motion tween.
Here's the code in the DOWN button:
on (rollOver) {
gotoAndStop("Over");
on (rollOut) {
gotoAndStop("Out");
on (press) {
gotoAndPlay("Hit");
_parent._parent.Scrolling_Page.active = 2;
on (release, releaseOutside) {
gotoAndPlay("Up");
_parent._parent.Scrolling_Page.active = 0;

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