ScrollPane Component
I need help regarding ScrollPane tool in Flash CS4. As i need to display a image in it. I have a "zoom" effect set up to where when the user pushes
the + button,the x and y scale is increased
But when I does so Scroll bar doesnot get resized automatically.... nd thus due to increased size only half of the image remain visible. Plz help me out..
I tried using validateNow() method but it still dint solved my problem.....
aSp.setSize(300, 200);
inc_btn.addEventListener(MouseEvent.CLICK,zoom);
aSp.source = "IMG_0640.jpg";
function zoom(event:MouseEvent)
aSp.content.scaleX+=2;
aSp.content.scaleY+=2;
aSp.validateNow()
Can u plz suggest where I m getting it wrong...
Similar Messages
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Hi guys,
I am having a problem with scrollPane component, i want to
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which removes border but only until I scroll or click
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Can anyone help me on this please?
thank you very muchmyscroll.border_mc._visible = false;
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I'm using the scrollpane component to display content, within
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using targets. Some of the animation's parts go far beyond the
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If you do change the content of the scrollpane, you need to
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Hello. I just started working with AS 3.0 and I'm yet
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ScrollPane Component - content alignment
Hi everyone,
I'm using the ScrollPane component to scroll a movie clip. I
understand that the ScrollPane aligns the movie from the top left
of the centre point. Is there anyway to change where the ScrollPane
aligns the movie?
The problem is, my movie clip is vertically long and I have
run out of space at the bottom of the actual document and so I need
to move the entire content of the movie clip vertically; but this
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myscrollpane.hPosition=50;
myscrollpane.vPosition=50; -
Control over the scrollPane component.
Gidday
I've got some moveieClips in container in a scrollpane component.
The movieClips are draggable.
I'd like to add extra functionality where if an item is dragged and touches the bottom of the scrollpane, it automatically scrolls up, and the reverse if you touch the top with a dragged object.
I tried the scrollDrag, but I only want it to scroll once the dragged item touches the bottom or top.
So I wrote this and put it in the drag function:
if ((this.hitTestObject(MovieClip(this.root).rowsHolderTopLine)) && MovieClip(this.root).rowsHolder.y < 200)
trace(MovieClip(this.root).rowsHolder.y);
MovieClip(this.root).rowsHolder.y = MovieClip(this.root).rowsHolder.y+10;
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It needs a bit of work, and I think I can get it working, but the one thing I'm stumped on is how to make the scrollbar move too. Is there a way to communicate with the component using code (I created this component from the component inspector)?
Thanks
ShaunOK - I think I've got it:
MovieClip(this.root).playlistScrollPane.verticalScrollPosition = MovieClip(this.root).playlistScrollPane.verticalScrollPosition-10
this.y = this.y-10;
Needs a bit of work, but it's on the right track.
Cheers
Shaun -
Hello All,
I have a scrollPane component set up with a long form in it. When a user gets to the bottom he can submit the form, the button then navigates him away from the scrollPane. If the user comes back to the scrollPane, the content in the scrollPane is scrolled all the way to the bottom where they clicked away. How do I reset the content so if they return to the form, the top of the form is visible in the scrollPane instead of the bottom of the form?Check out the verticalScrollPosition property of the ScrollPane class.
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Is there a way to unload content from a scrollpane componant?
Hello,
There's is probably an easy answer to this but i'm new to web design and probably took the hard road with using Flash CS4.
My problem is that i have text imported from Photoshop as a movieclip loading into a scrollpane which works the way i want it. However when i click another button which loads content into a UIlLoader componant the text in the scrollpane stays onscreen. How do i get the scrollpane content to unload? The content needs to display in the same space so scrollpane and UILoader are basically ontop of eachother.
Could someone provide a solution?
Many thanksI can't find anything that unloads, though maybe you could load in an empty movieclip instead trying to unload the current one.
Or you could make the scrollpane invisible by setting its visible property to false if that's an option.
Another option would be to use the removeChildAt() method and target the numChildren-1 value of the scrollpane (otherwise you start removing pieces of the scrollpane). -
Actionscript to control scrollPane component
I am trying to control a scrollpane "my_sp" with a couple of
buttons "down_bt" and "up_bt"
I am pretty new to coding. Anyone see any errors. Thanks for
the help.
my_sp.setStyle("borderStyle", "none");
my_sp.setSize(300, 300);
down_bt.onPress = function() {my_sp.scroll += 1;};
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stop();I am trying to control a scrollpane "my_sp" with a couple of
buttons "down_bt" and "up_bt"
I am pretty new to coding. Anyone see any errors. Thanks for
the help.
my_sp.setStyle("borderStyle", "none");
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stop(); -
Should I build my own component, or is there a solution to my built-in ScrollPane woes?
"I am desperate. I am going insane. Please, please help me."
That is how my last post ended. And no one replied, which I
suppose means that there is no solution to the problem I have with
the ScrollPane component in flash 8.
I just want to put both of the scroll arrows of the
ScrollPane's scroll bar together on the same end of the scroll
track, instead of at opposite ends of the track.
I have customized everything else about the ScrollPane with
HaloThemes and setStyle, etc, but cannot seem to re-position the
arrows.
So, I am wondering if I should just make my own scroll pane.
I have been cautioned against using too much actionscript in flash,
though, so I am wary. Anyone know of a reliable method for making a
scroll pane for images with scroll arrows that can be positioned
together?
Or should I stick it out with the built-in ScrollPane?No, what you ask is not possible with the standard
components.
I don't understand why you would be cautioned against using
"too much actionscript" in Flash....
Everything I do is built entirely with AS these days. I even
draw out all of my elements at runtime, and this makes my
interfaces faster, both in loading and in processing. So there is
nothing wrong with using a ton of AS in Flash. However, if you do
not know AS very well, these things are fairly difficult to do.
If you do know AS fairly well, then go ahead and make your
own Scroll Pane. Best-case scenario, you make a component that fits
your needs, and is much smaller (file-size) than the ScrollPane.
The built-in components tend to be a bit bloated. Worst-case
scenario: Over too much time, you make something that is bigger
than the ScrollPane component, and pretty much does the job you
want, but is a bit buggy, and you have quite a few headaches on the
way.
Personally, I do not understand why Adobe hasn't given us the
ability to rearrange the arrows on the UIScrollBar, or even simply
turn the track off completely. These seem like simple things that
should be easy for Adobe to add. I really need to compile a list of
things to submit through the wish list page.
So, you can stick with the ScrollPane, have it easy and done,
but with a sub-ideal scrollbar. Or you can work at building your
own ScrollPane component. If you build your own, you may spend a
bit of time in development, but you will be able to get your
scroller to display the way you want. -
I have a scrollpane component with a movie clip of some
thumbnail images.
I just want to have its scrollbar arrows together on one end
of the track (or together ANYwhere) instead of having them at
opposite ends of the scroll track.
I have been able to customize the appearance of the
scrollpane and its scrollbar using the HaloTheme library, but that
approach has so far been of no use in getting the arrows together.
I cannot tell you how deeply any help will be appreciated. I
will probably sob and mewl with gratitude, the way I imagine
someone lost in a vast rain forest for many weeks mewls when
rescued. I am desperate. I am going insane. Please, please help me.Cherrylanenc are you on a managed network? If not then I would recommend reviewing the steps listed in Sign in, activation, or connection errors | CC, CS6, CS5.5 - http://helpx.adobe.com/x-productkb/policy-pricing/activation-network-issues.html.
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Alpha Tween not working on ScrollPane gallery?
Hello i have a problem with my as3 working on normal movieclips, but not on the gallery, the site works by loading an external swf file with the UILoader, the swf that is loaded is a ScrollPane that loads a Movieclip.
The script i use:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var myTweenAlphaRoskilde:Tween = new Tween(roskildemc, "alpha", None.easeNone, 0, 1, 40, false);
1. frame is the preloader
2. frame is the Scrollpane and Movieclip that loads, the action is added here.
The file if it makes it easier:
[Link removed by moderator at OP's request]
Thank you very much! =)As i wrote, the timeout stuff was added because the preloader wasnt loading the scrollpane the second time one visited the gallery, it just stuck because it was already loaded, see the other forum questioin i posted a link to. If you think it should be removed, exactly what parts should be removed? Could you post the script without the lines that are not needed, im not really a as3 pro.
There is a main index file with different uiloaders on various keyframes which loads the external swf files
[link removed at poster's request]
The external swf's have a preloader in frame 1 and in frame 2 it has the ScrollPane component that loads a movieclip.
[link removed at poster's request]
There is no uiloader code, im using the built in one, it loads the externals fine but i cant add the alpha tweening so they fade in.
There are 3 external swf's with the preload script i posted, the main index file has the folowing preload script:
stop();
var loadCompleteBool:Boolean;
trace("preloader frame");
if(loadCompleteBool){
trace("loadcomplete")
loaderInfo.removeEventListener(ProgressEvent.PROGRESS, updatePreloader);
nextFrame();
//Preloader
loaderInfo.addEventListener(ProgressEvent.PROGRESS, updatePreloader);
function updatePreloader(evtObj:ProgressEvent):void
//container for the progress of the site (download)
var percent:Number = Math.floor((evtObj.bytesLoaded*100)/evtObj.bytesTotal);
preloader_txt.text = percent+"%";
if (percent==100){
trace("preloader")
loadCompleteBool=true;
nextFrame(); -
I am loading a swf into a level. I have a scrollPane
component in the SWF
and a preloader.
Now the preloader works but doesn't show the loading bar. I
am assuming this
has something to do with the fact the the scrollPane content
is loading at
Runtime and this is interfering with the prelaoder showing
up? Any thought
on how to get around this?
ThanksOk I've got it. I made mistake when I put URI parameters into *.tld file. Sorry!
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Alternative scrollpane to load dynamic content
I'm trying to load jpgs to my scrollpane dynamically. I
noticed the compiled scrollpane component in flash 8 is very large
in size (> 130kb) which i cannot afford to use. Instead I'm
using the flash 6 scrollpane which is not precompiled and only
several kbs after compiling to swf. However, I have problem
rendering loaded dynamic contents onto the pane. The first load
after starting flash 8 was always successful. After that, it fails.
In case anyone's interested, I have simple test code to demonstrate
the problem, and have uploaded it to
http://www.filesend.net/download.php?f=1c5d80093f0b68cdcf7fe4cca0e0c923
(you'll need to wait for 10 secs before the download button appears
on that linked page)
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(only 38kb). Does anyone know why when I add it to my project my
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