Send a image through socket method getoutputstream

cani send an image through socket methods instead of send a txt

1) Use the search feature, or look back a couple of pages, this question was asked sometime yesterday
2) In all the many times that it's been asked, no-one denies it but at the same time no-one's posted any code to do it (AFAIK) I'd be interested too if anyone does find a way...

Similar Messages

  • Sending an image using sockets

    can anybody give an idea about how to send an image using sockets.....
    what i want to do is a client that connects to a server this server has the images...so the client request any image that the server has and display it int the client's frame

    Very good point! The problem ( I told you it was untested!) with the above is that the Image class isn't actually serialisable.
    The solution depends on how you're storing your images and how you're managing them within your server. It also depends on your proposed client. For example, if your client was a browser and your images files on a disk, then you might use:
                        Socket s;
                        // Write out header
                        PrintWriter pw = new PrintWriter(s.getOutputStream());
                        pw.println("Content-Type: image/gif");
                        // And send out data.
                        byte[] buffer = new byte[2048];
                        int count;
                        while((count = fis.read(buffer))>0) {
                             s.getOutputStream().write(buffer, 0, count);
                        s.getOutputStream().close();
                   }although you'd probably be better off using a proper webserver. If you're using a proprietry client, then you can either use Swing's JEditorPane to act like browser and display the image as the server above presents it.
    Otherwise, your client could use the incoming byte stream to create a BufferedImage instance.
    How are you storing your images and how are you presenting them?

  • How can I send an image through a WebService

    Hi,
    I'm trying to send an image through a WebService to a mobile phone, but I can't get it working.
    Anyone knows how I can send an image on the server side, and receive it on the client side?
    Thanks for your help.

    Hope this will help
    String encodingStyleURI = org.apache.soap.Constants.NS_URI_SOAP_ENC;
    SOAPMappingRegistry smr = new SOAPMappingRegistry();
    BeanSerializer beanSer = new BeanSerializer();
    try {
    // Build the call.
    Call call = new Call();
    call.setSOAPMappingRegistry(smr);
    call.setTargetObjectURI("urn:filereceiver");
    call.setMethodName("loopFile");
    call.setEncodingStyleURI(encodingStyleURI);
    Vector params = new Vector();
    DataSource ds = new ByteArrayDataSource(new File(fname),
                                  null);
    DataHandler dh = new DataHandler(ds);
    params.addElement(new Parameter("addedfile",
                             javax.activation.DataHandler.class, dh, null));
    params.addElement( new Parameter( "filename", String.class,fname, null ) );
    call.setParams(params);
    // Invoke the call.
    Response resp;
    try {
         System.out.println(url);
    resp = call.invoke(url, "");
    } catch (SOAPException e) {
              FLAG          ="NO";
              System.err.println("Caught SOAPException (" +
                        e.getFaultCode() + "): " +
                        e.getMessage());
              e.printStackTrace();
    return FLAG;
    // Check the response.
    if (!resp.generatedFault()) {
    Parameter ret = resp.getReturnValue();
    if (ret == null){
    System.out.println("No response.");
              FLAG="NO";
    else {
              // System.out.println("Response: " + resp);
    // printObject(ret.getValue());
    } else {
    Fault fault = resp.getFault();
              FLAG          ="NO";
    System.err.println("Generated fault: ");
    System.err.println(" Fault Code = " + fault.getFaultCode());
    System.err.println(" Fault String = " + fault.getFaultString());

  • Send a message through socket

    Hi
    I want to send a MIMEMessage through socket. And want to receive the same.
    Could any one help me out ?

    Hi
    I proceed that thing.
    I am getting the problem while converting the input stream from socket to MIME message.
    I am getting prob at following line.
      //soc is the object of Socket
      Session session =Session.getDefaultInstance(new Properties(), null);
      MimeMessage l_msg = new MimeMessage(session, soc.getInputStream());When I read the input stream from the file.
    It works successfully. But when I try to get it from socket not doesn't work.
    It's not showing any error also. So I am not able to track the actual error.
    Could you please tell me why it is not working.
    Thanks
    Anmolb

  • How to send string data through socket!

    Is there any method to send string data over socket.
    and if client send string data to server,
    How to get that data in server?
    Comments please!

    Thank for your kind answer, stoopidboi.
    I solved the ploblem. ^^;
    I open the source code ^^; wow~~~~~!
    It will useful to many people. I spend almost 3 days to solve this problem.
    The program works like this.
    Client side // string data ------------------------> Server side // saving file
    To
    < Server Side >
    * Server.java
    * Auther : [email protected]
    import java.io.*;
    import java.net.*;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class Server extends JFrame
         private JTextField enter;
         private JTextArea display;
         ObjectInputStream input;
         DataOutputStream output;
         FileOutputStream resultFile;
         DataInputStream inputd;
         public Server(){
              super("Server");
              Container c = getContentPane();
              enter = new JTextField();
              enter.setEnabled(false);
              enter.addActionListener(
                   new ActionListener(){
                        public void actionPerformed(ActionEvent ev){
                             //None
              c.add(enter, BorderLayout.NORTH);
              display = new JTextArea();
              c.add(new JScrollPane(display),
                     BorderLayout.CENTER);
              setSize(300, 150);
              show();
         public void runServer(){
              ServerSocket server;
              Socket connection;
              int counter = 1;
              display.setText("");
              try{
                   server = new ServerSocket(8800, 100);
                   while(true){
                        display.append("Waiting for connection\n");
                        connection = server.accept();
                        display.append( counter + " connection is ok.\n");
                        display.append("Connection " + counter +
                             "received from: " + connection.getInetAddress().getHostName());
                        resultFile = new FileOutputStream("hi.txt");
                        output = new DataOutputStream(resultFile);
                        output.flush();
                        inputd = new DataInputStream(
                             connection.getInputStream()
                        display.append("\nGod I/O stream, I/O is opened\n");
                        enter.setEnabled(true);
                        try{
                             while(true){
                                  output.write(inputd.readByte());
                        catch(NullPointerException e){
                             display.append("Null pointer Exception");
                        catch(IOException e){
                             display.append("\nIOException Occured!");
                        if(resultFile != null){
                             resultFile.flush();
                             resultFile.close();
                        display.append("\nUser Terminate connection");
                        enter.setEnabled(false);
                        resultFile.close();
                        inputd.close();
                        output.close();
                        connection.close();
                        ++counter;
              catch(EOFException eof){
                   System.out.println("Client Terminate Connection");
              catch(IOException io){
                   io.printStackTrace();
              display.append("File is created!");
         public static void main(String[] args){
              Server app = new Server();
              app.addWindowListener(
                   new WindowAdapter(){
                        public void windowClosing(WindowEvent e){
                             System.exit(0);
              app.runServer();
    < Client side >
    * Client.java
    * Auther : [email protected]
    package Client;
    import java.io.*;
    import java.net.*;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class Client extends JFrame
         private JTextField enter;
         private JTextArea display;
         DataOutputStream output;
         String message = "";
         public Client(){
              super("Client");
              Container c = getContentPane();
              enter = new JTextField();
              enter.setEnabled(false);
              enter.addActionListener(
                   new ActionListener(){
                        public void actionPerformed(ActionEvent e){
                             //None
              c.add(enter, BorderLayout.NORTH);
              display = new JTextArea();
              c.add(new JScrollPane(display), BorderLayout.CENTER);
              message = message + "TT0102LO12312OB23423PO2323123423423423423" +
                        "MO234234LS2423346234LM2342341234ME23423423RQ12313123213" +
                        "SR234234234234IU234234234234OR12312312WQ123123123XD1231232" +
                   "Addednewlinehere\nwowowowwoww";
              setSize(300, 150);
              show();
         public void runClient(){
              Socket client;
              try{
                   display.setText("Attemption Connection...\n");
                   client = new Socket(InetAddress.getByName("127.0.0.1"), 8800);
                   display.append("Connected to : = " +
                          client.getInetAddress().getHostName());
                   output = new DataOutputStream(
                        client.getOutputStream()
                   output.flush();
                   display.append("\nGot I/O Stream, Stream is opened!\n");
                   enter.setEnabled(true);
                   try{
                        output.writeBytes(message);
                   catch(IOException ev){
                        display.append("\nIOException occured!\n");
                   if(output != null) output.flush();
                   display.append("Closing connection.\n");
                   output.close();
                   client.close();
              catch(IOException ioe){
                   ioe.printStackTrace();
         public static void main(String[] args){
              Client app = new Client();
              app.addWindowListener(
                   new WindowAdapter(){
                        public void windowClosing(WindowEvent e){
                             System.exit(0);
              app.runClient();

  • Reading and Writing Image through Socket

    hi
    i'm doing a mobileapplication and i send the Image from the server using a DataOutputStream. I'm converting the Image to a byteArray. The Image in .png format. But i need to read it from a J2ME application and when i read the byteArray and convert it to a Image it gives a illegalArgumentException coz it says that cannot decode the Image.
    Can anyone Help
    Rushi

    some png files are not standard png files thats why u may get the error but u should try like this:
    Server side=>
    OutputStream os=c.getOutputStream();
    int numBytesRead = 0;
    while ((numBytesRead = input.read(buf)) != -1) {
    os.write(buf, 0, numBytesRead);
    Client side=>
    bStrm=new ByteArrayOutputStream();
    c = 0;
    while ((c=dis.read())!=-1)
    bStrm.write(c);
    imgData = bStrm.toByteArray();
    bStrm.close();
    img=Image.createImage(imgData,0,imgData.length);

  • Sending 2 objects through sockets?

    Hi there,
    I have 2 questoins here...
    The first is....
    Ive made a simple game that moves a image around a screen using the arrow keys. When i start the server it listens for connections and then I run the client. I'm able to get 2 instances of the objects running in 2 different swing frames but at the moment when I move the image around the screen it only moves in one window and not in the other. I would like the coordinates of the image in one window to be the same as the other when I move it.
    this is my server class...
      public void run() {
               try {
                  oos.writeObject(pgf.getPacmanGamePanel().getPacmanGame());
                  oos.writeObject(pgf.getPacmanGamePanel().getGhost());i move the pacmanGame on my PacmanGamePanel(pgp) which is on a pacmanGameFrame(pgf)
    This is my Client class....
    public static void main(String argv[]) {
                PacmanGameFrame pgf = new PacmanGameFrame();
               ObjectOutputStream oos = null;
               ObjectInputStream ois = null;
               //ObjectInputStream ois2 = null;
               Socket socket = null;
               PacmanGame pacgame = null;
               Ghost ghost = null;
               int port = 4444;
               try {
                 // open a socket connection
                 socket = new Socket("localhost", port);
                 // open I/O streams for objects
                 oos = new ObjectOutputStream(socket.getOutputStream());
                 ois = new ObjectInputStream(socket.getInputStream());
                 //ois2 = new ObjectInputStream(socket.getInputStream());
                 while (true) {
                        // read an object from the server
                        pacgame = (PacmanGame) ois.readObject();
                        ghost = (Ghost) ois.readObject();
                        oos.reset();
                        I was hoping you could tell me why its not sending the object over from my client.
    The second thing is i've coded a Ghost class the exact same way as my PacmanGame class which contains how the image moves around the screen and its methods etc. For some reason its not displaying at all on either the client or the server when i try to send the object across.
    I am trying the same way as sending the pacmanGame() but it doesn't work....
    public void run() {
               try {
                  oos.writeObject(pgf.getPacmanGamePanel().getPacmanGame());
                  oos.writeObject(pgf.getPacmanGamePanel().getGhost());I have a panel class which prints out the coordinates of the ghost
    public void paint(Graphics g) {
            super.paint(g);
            if(ingame) {
                 Graphics2D g2d = (Graphics2D)g;
                g2d.drawImage(pacmanGame.getImage(), pacmanGame.getX(), pacmanGame.getY(), this);
            for (int i = 0; i < ghosts.size(); i++) {
                 Ghost ghost = (Ghost)ghosts.get(i);
                 if(ghost.isVisible())
                      g2d.drawImage(ghost.getImage(), ghost.getX(), ghost.getY(), this);
            g2d.setColor(Color.WHITE);
            else {
                 System.out.println("GAME OVER");
            Toolkit.getDefaultToolkit().sync();
            g.dispose();
        }Help on either question would be great.
    1. why wont the image move on both server and client sides.
    2. How can i get my ghost class to display?
    If you need more info/code let me know..
    Thanks alot.

    Ok i called flush() on the output and commented out reset() on the input but still the same problem.
    oos.writeObject(pgf.getPacmanGamePanel().getPacmanGame());
                  oos.writeObject(pgf.getPacmanGamePanel().getGhost());
                  oos.flush();
    pacgame = (PacmanGame) ois.readObject();
                        ghost = (Ghost) ois.readObject();I think i've figured it out now and its to do with my paint() within gamePanel..
    public class PacmanGamePanel extends JPanel implements ActionListener {
        private Timer timer;
        private PacmanGame pacmanGame;
        private Ghost ghost;
        private ArrayList ghosts;
        private boolean ingame;
        private int B_WIDTH;
        private int B_HEIGHT;
        private int[][] pos = {
                  {50, 50}
    public void paint(Graphics g) {
            super.paint(g);
            if(ingame) {
                 Graphics2D g2d = (Graphics2D)g;
                g2d.drawImage(pacmanGame.getImage(), pacmanGame.getX(), pacmanGame.getY(), this);
            for (int i = 0; i < ghosts.size(); i++) {
                 Ghost ghost = (Ghost)ghosts.get(i);
                 if(ghost.isVisible())
                      g2d.drawImage(ghost.getImage(), ghost.getX(), ghost.getY(), this);
            g2d.setColor(Color.WHITE);
            else {
                 System.out.println("GAME OVER");
            Toolkit.getDefaultToolkit().sync();
            g.dispose();
        }Can you help?

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    Throw all this away and use one of the numerous existing Java mail packages, such as javax.mail for a start.

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             if (in != null) in.close();
             if (out != null) out.flush();
             System.out.println("Upload complete: " + bytes + " Bytes!");
         catch (Exception e) {
             System.err.println("Couldn't upload " + source + ": " + e.getMessage());
       public static void fileReceive (Socket downloadSocket, String destination) {
         try {
             InputStream in = new BufferedInputStream(downloadSocket.getInputStream());
             OutputStream outFile = new FileOutputStream(destination);
             OutputStream out = new BufferedOutputStream(outFile);
             System.out.println("Downloading data to " + destination + ".");
             int data = in.read();
             int bytes = 0;
             while (data != -1) {
              bytes++;
              out.write(data);
              data = in.read();
             bytes++;
             if (out != null) {
              out.flush();
              out.close();
             outFile.close();
             System.out.println("Download complete: " + bytes + " Bytes!");
             in.skip(in.available());
         catch (Exception e) {
             System.err.println("Couldn't download " + destination + ": " + e.getMessage());
        }Thanks,
    Neetin

    I think its better to pass the outputstream to the filesend() method and inputstream to fileReceive() method
    something like this:
    OutputStream out = new BufferedOutputStream(uploadSocket.getOutputStream());
    public static void fileSend (OutputStream os, String source) {
      //write your file onto the output stream
    InputStream in = new BufferedInputStream(downloadSocket.getInputStream());
    public static void fileReceive (InputStream is) {
      //Read from the input stream
    }This should work.. Good luck

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