Send encypted bytes through socket
I am trying to send some encypted bytes to another socket, and I use the code below:
byte[] encrypted = encrypt(myString);
DataOutputStream ostream = new DataOutputStream(socket.getOutputStream());
ostream.writeInt(encrypted.length);
ostream.write(encrypted);
To receive:
DataInputStream istream = new DataInputStream(socket.getInputStream());
byte[] encrypted = new byte[istream.readInt()];
istream.read(encrypted);
String decrypted = decrypt(encrypted);
But the bytes I received was wrong, can somebody give me any idea about it?
You should be using the
write(byte[], int, int) method to write your byte array to the
DataOutputStream (and the read(byte[]) or read(byte[], int, int) for reading).
They are more efficient then using the writeByte type methods. And you
may avoid some of the problems you are getting. If the problems persist
ensure that your encryption and decryption are working properly.
matfud
Similar Messages
-
Problem in passing byte through socket
Hi to all,
I'm trying to pass a byte[] through socket.
The code where the data is sent is the following:
byte[] data = new byte[len];
// read the byte[] from another InputStream
inStream.read(data, 0, len);
// carry data to another OutputStream
handler.out.println("$crypted_obj "+len+" "+pcol_step); //handler.out is a PrintWriter
handler.incoming.getOutputStream().write(data);
handler.incoming.getOutputStream().flush();I try to read in this way:
byte[] data = new byte[len];
is.read(data, 0, len);When the read is launched for the first time, it return only an array full of zeros, the other times return the right data array.
I have tried to use BufferedInputStream and BufferedOutputStream but it's the same.
In debugging mode(Eclipse) all work fine.
Anyone have a suggestion for solve this problem?
Thanks in Advice
ManuelBut why the sender don't write the bytes?Because the length is wrong, or you have a bug in your sending code which you haven't posted yet.
Before of the byte[] data I sent a string through a PrintWriter that work on the same OutputStream. The string arrive correctly.Don't use two kinds of streams or Readers or Writers on the same stream. It doesn't work.
os.write(data); //this is not sent!It is if you flush it. -
Hi
I want to send a MIMEMessage through socket. And want to receive the same.
Could any one help me out ?Hi
I proceed that thing.
I am getting the problem while converting the input stream from socket to MIME message.
I am getting prob at following line.
//soc is the object of Socket
Session session =Session.getDefaultInstance(new Properties(), null);
MimeMessage l_msg = new MimeMessage(session, soc.getInputStream());When I read the input stream from the file.
It works successfully. But when I try to get it from socket not doesn't work.
It's not showing any error also. So I am not able to track the actual error.
Could you please tell me why it is not working.
Thanks
Anmolb -
Send a image through socket method getoutputstream
cani send an image through socket methods instead of send a txt
1) Use the search feature, or look back a couple of pages, this question was asked sometime yesterday
2) In all the many times that it's been asked, no-one denies it but at the same time no-one's posted any code to do it (AFAIK) I'd be interested too if anyone does find a way... -
How to send string data through socket!
Is there any method to send string data over socket.
and if client send string data to server,
How to get that data in server?
Comments please!Thank for your kind answer, stoopidboi.
I solved the ploblem. ^^;
I open the source code ^^; wow~~~~~!
It will useful to many people. I spend almost 3 days to solve this problem.
The program works like this.
Client side // string data ------------------------> Server side // saving file
To
< Server Side >
* Server.java
* Auther : [email protected]
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Server extends JFrame
private JTextField enter;
private JTextArea display;
ObjectInputStream input;
DataOutputStream output;
FileOutputStream resultFile;
DataInputStream inputd;
public Server(){
super("Server");
Container c = getContentPane();
enter = new JTextField();
enter.setEnabled(false);
enter.addActionListener(
new ActionListener(){
public void actionPerformed(ActionEvent ev){
//None
c.add(enter, BorderLayout.NORTH);
display = new JTextArea();
c.add(new JScrollPane(display),
BorderLayout.CENTER);
setSize(300, 150);
show();
public void runServer(){
ServerSocket server;
Socket connection;
int counter = 1;
display.setText("");
try{
server = new ServerSocket(8800, 100);
while(true){
display.append("Waiting for connection\n");
connection = server.accept();
display.append( counter + " connection is ok.\n");
display.append("Connection " + counter +
"received from: " + connection.getInetAddress().getHostName());
resultFile = new FileOutputStream("hi.txt");
output = new DataOutputStream(resultFile);
output.flush();
inputd = new DataInputStream(
connection.getInputStream()
display.append("\nGod I/O stream, I/O is opened\n");
enter.setEnabled(true);
try{
while(true){
output.write(inputd.readByte());
catch(NullPointerException e){
display.append("Null pointer Exception");
catch(IOException e){
display.append("\nIOException Occured!");
if(resultFile != null){
resultFile.flush();
resultFile.close();
display.append("\nUser Terminate connection");
enter.setEnabled(false);
resultFile.close();
inputd.close();
output.close();
connection.close();
++counter;
catch(EOFException eof){
System.out.println("Client Terminate Connection");
catch(IOException io){
io.printStackTrace();
display.append("File is created!");
public static void main(String[] args){
Server app = new Server();
app.addWindowListener(
new WindowAdapter(){
public void windowClosing(WindowEvent e){
System.exit(0);
app.runServer();
< Client side >
* Client.java
* Auther : [email protected]
package Client;
import java.io.*;
import java.net.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Client extends JFrame
private JTextField enter;
private JTextArea display;
DataOutputStream output;
String message = "";
public Client(){
super("Client");
Container c = getContentPane();
enter = new JTextField();
enter.setEnabled(false);
enter.addActionListener(
new ActionListener(){
public void actionPerformed(ActionEvent e){
//None
c.add(enter, BorderLayout.NORTH);
display = new JTextArea();
c.add(new JScrollPane(display), BorderLayout.CENTER);
message = message + "TT0102LO12312OB23423PO2323123423423423423" +
"MO234234LS2423346234LM2342341234ME23423423RQ12313123213" +
"SR234234234234IU234234234234OR12312312WQ123123123XD1231232" +
"Addednewlinehere\nwowowowwoww";
setSize(300, 150);
show();
public void runClient(){
Socket client;
try{
display.setText("Attemption Connection...\n");
client = new Socket(InetAddress.getByName("127.0.0.1"), 8800);
display.append("Connected to : = " +
client.getInetAddress().getHostName());
output = new DataOutputStream(
client.getOutputStream()
output.flush();
display.append("\nGot I/O Stream, Stream is opened!\n");
enter.setEnabled(true);
try{
output.writeBytes(message);
catch(IOException ev){
display.append("\nIOException occured!\n");
if(output != null) output.flush();
display.append("Closing connection.\n");
output.close();
client.close();
catch(IOException ioe){
ioe.printStackTrace();
public static void main(String[] args){
Client app = new Client();
app.addWindowListener(
new WindowAdapter(){
public void windowClosing(WindowEvent e){
System.exit(0);
app.runClient(); -
Send key sequence through socket.
Hi!
I have programmed an application which makes a socket-connection to a telnet-server. All this have went good. The problem I'm having is sending keysequences. Let's say that I want to perform a "Ctrl-c"... how do I do this?You may have to listen for keyPressed method calls (KeyListener), not just keyTyped, to watch for the control key being pressed. If you see the control key pressed, begin your translation into control characters or special key sequences. Then when keyReleased says the control key has been released, stop your translation.
e.g. I believe the CTRL plus the keypad Minus key do not send an intelligent keyPressed event. So you'll have to watch for the combination yourself, then send the codes you want to represent that down the stream. -
Sending 2 objects through sockets?
Hi there,
I have 2 questoins here...
The first is....
Ive made a simple game that moves a image around a screen using the arrow keys. When i start the server it listens for connections and then I run the client. I'm able to get 2 instances of the objects running in 2 different swing frames but at the moment when I move the image around the screen it only moves in one window and not in the other. I would like the coordinates of the image in one window to be the same as the other when I move it.
this is my server class...
public void run() {
try {
oos.writeObject(pgf.getPacmanGamePanel().getPacmanGame());
oos.writeObject(pgf.getPacmanGamePanel().getGhost());i move the pacmanGame on my PacmanGamePanel(pgp) which is on a pacmanGameFrame(pgf)
This is my Client class....
public static void main(String argv[]) {
PacmanGameFrame pgf = new PacmanGameFrame();
ObjectOutputStream oos = null;
ObjectInputStream ois = null;
//ObjectInputStream ois2 = null;
Socket socket = null;
PacmanGame pacgame = null;
Ghost ghost = null;
int port = 4444;
try {
// open a socket connection
socket = new Socket("localhost", port);
// open I/O streams for objects
oos = new ObjectOutputStream(socket.getOutputStream());
ois = new ObjectInputStream(socket.getInputStream());
//ois2 = new ObjectInputStream(socket.getInputStream());
while (true) {
// read an object from the server
pacgame = (PacmanGame) ois.readObject();
ghost = (Ghost) ois.readObject();
oos.reset();
I was hoping you could tell me why its not sending the object over from my client.
The second thing is i've coded a Ghost class the exact same way as my PacmanGame class which contains how the image moves around the screen and its methods etc. For some reason its not displaying at all on either the client or the server when i try to send the object across.
I am trying the same way as sending the pacmanGame() but it doesn't work....
public void run() {
try {
oos.writeObject(pgf.getPacmanGamePanel().getPacmanGame());
oos.writeObject(pgf.getPacmanGamePanel().getGhost());I have a panel class which prints out the coordinates of the ghost
public void paint(Graphics g) {
super.paint(g);
if(ingame) {
Graphics2D g2d = (Graphics2D)g;
g2d.drawImage(pacmanGame.getImage(), pacmanGame.getX(), pacmanGame.getY(), this);
for (int i = 0; i < ghosts.size(); i++) {
Ghost ghost = (Ghost)ghosts.get(i);
if(ghost.isVisible())
g2d.drawImage(ghost.getImage(), ghost.getX(), ghost.getY(), this);
g2d.setColor(Color.WHITE);
else {
System.out.println("GAME OVER");
Toolkit.getDefaultToolkit().sync();
g.dispose();
}Help on either question would be great.
1. why wont the image move on both server and client sides.
2. How can i get my ghost class to display?
If you need more info/code let me know..
Thanks alot.Ok i called flush() on the output and commented out reset() on the input but still the same problem.
oos.writeObject(pgf.getPacmanGamePanel().getPacmanGame());
oos.writeObject(pgf.getPacmanGamePanel().getGhost());
oos.flush();
pacgame = (PacmanGame) ois.readObject();
ghost = (Ghost) ois.readObject();I think i've figured it out now and its to do with my paint() within gamePanel..
public class PacmanGamePanel extends JPanel implements ActionListener {
private Timer timer;
private PacmanGame pacmanGame;
private Ghost ghost;
private ArrayList ghosts;
private boolean ingame;
private int B_WIDTH;
private int B_HEIGHT;
private int[][] pos = {
{50, 50}
public void paint(Graphics g) {
super.paint(g);
if(ingame) {
Graphics2D g2d = (Graphics2D)g;
g2d.drawImage(pacmanGame.getImage(), pacmanGame.getX(), pacmanGame.getY(), this);
for (int i = 0; i < ghosts.size(); i++) {
Ghost ghost = (Ghost)ghosts.get(i);
if(ghost.isVisible())
g2d.drawImage(ghost.getImage(), ghost.getX(), ghost.getY(), this);
g2d.setColor(Color.WHITE);
else {
System.out.println("GAME OVER");
Toolkit.getDefaultToolkit().sync();
g.dispose();
}Can you help? -
Hi
I'm trying to send logging information through sockets using log4j.
My configuration file is :
log4j.rootLogger=Debug, Socket
log4j.appender.Socket=org.apache.log4j.net.SocketAppender
log4j.appender.Socket.Port=12345
log4j.appender.Socket.RemoteHost=localhost
log4j.appender.Socket.LocationInfo=true
the server only reads the input string that the logger sends.
I'm getting this exception on the client side:
log4j:WARN Detected problem with connection: java.net.SocketException: Software caused connection abort: socket write error
and this message on the server:
Server started...
Client accepted
������������org.apache.log4j.spi.LoggingEven�������������Ryan,
I think if I could log to something common like Microsoft Access it would be a help to me in managing database backups and other things, as Citadel is somewhat unique in its format and methods using the Measurement and Automation Explorer. Maybe I could retrieve data from a 3rd party database back into Citadel if Citadel DB becomes corrupted or lost.
I don't use ODBC logging now, so please excuse me if I come across as lacking in understanding your request. Could the hypertrend or other objects be programmed to log and/or retrieve data to and/or from the 3rd party ODBC database as well?
Terry Parks, Engineering Analyst
Terrebonne Parish Consolidated Government (T.P.C.G.)
Public Works - Pollution Control -
Connecting to localhost through socket
Hi Friends
I want to connect to the localhost (wamp server) and need to read the video file byte by byte through socket please help me to find out the solution.
Thanks
SamTurn off your Firewall
wamp use generally the port 80
Can you tell more about your problem? -
Sending a Byte array through a socket
Can someone please tell me how i can send a Byte array from a client to a sever using sockets?
Thanks
MarkThis tutorial should do the trick:
http://java.sun.com/docs/books/tutorial/networking/sockets/index.html -
Sockets: can only send once file through
Hi,
I am using sockets to send text and files to a client on a Clio. I want to send multiple files through. However, only the first file goes through. The rest are never received (although they are uploaded). My question is:
Why can not send anything through the socket (text or files) after the first file is sent?
The fileSend() is on the server side, fileReceive is on the client side.
public static void fileSend (Socket uploadSocket, String source) {
try {
InputStream inFile = new FileInputStream(source);
InputStream in = new BufferedInputStream(inFile);
OutputStream out = new BufferedOutputStream(uploadSocket.getOutputStream());
System.out.println("Sending " + source + ".");
int data;
int bytes = 0;
while ((data = in.read()) != -1) {
bytes++;
out.write(data);
bytes++;
out.write(data);
if (in != null) in.close();
if (out != null) out.flush();
System.out.println("Upload complete: " + bytes + " Bytes!");
catch (Exception e) {
System.err.println("Couldn't upload " + source + ": " + e.getMessage());
public static void fileReceive (Socket downloadSocket, String destination) {
try {
InputStream in = new BufferedInputStream(downloadSocket.getInputStream());
OutputStream outFile = new FileOutputStream(destination);
OutputStream out = new BufferedOutputStream(outFile);
System.out.println("Downloading data to " + destination + ".");
int data = in.read();
int bytes = 0;
while (data != -1) {
bytes++;
out.write(data);
data = in.read();
bytes++;
if (out != null) {
out.flush();
out.close();
outFile.close();
System.out.println("Download complete: " + bytes + " Bytes!");
in.skip(in.available());
catch (Exception e) {
System.err.println("Couldn't download " + destination + ": " + e.getMessage());
}Thanks,
NeetinI think its better to pass the outputstream to the filesend() method and inputstream to fileReceive() method
something like this:
OutputStream out = new BufferedOutputStream(uploadSocket.getOutputStream());
public static void fileSend (OutputStream os, String source) {
//write your file onto the output stream
InputStream in = new BufferedInputStream(downloadSocket.getInputStream());
public static void fileReceive (InputStream is) {
//Read from the input stream
}This should work.. Good luck -
Read contents of file into outputstream and send through socket
I have a file. Instead of transferring the whole file through socket to the destination, I will read the contents from the file (big or small file size) into outputstream and send them to the destination where the client will receive the data and directly display it....
Can you suggest any efficient way/methods to achieve that?
Thanks.I don' t understand what you think the difference is between those two techniques, but:
int count;
byte[] buffer = new byte[16384];
while ((count = in.read(buffer)) > 0)
out.write(buffer, 0, count);
out.close();
in.close(); -
Cannot send and read objects through sockets
I have these 4 classes to send objects through sockets. Message and Respond classes are just for
trials. I use their objects to send ıver the network. I do not get any compile time error or runtime error but
the code just does not send the objects. I used object input and output streams to send and read objects
in server (SOTServer) and in the client (SOTC) classes. When I execevute the server and client I can see
that the clients can connect to the server but they cannot send any objects allthough I wrote them inside the main method of client class. This code stops in the run() method but I could not find out why it
does do that. Run the program by creating 4 four classes.
Message.java
Respond.java
SOTC.java
SOTServer.java
Then execute server and then one or more clients to see what is going on.
Any ideas will be appreciated
thanks.
ASAP pls
//***********************************Message class**********************
import java.io.Serializable;
public class Message implements Serializable
private String chat;
private int client;
public Message(String s,int c)
client=c;
chat=s;
public Message()
client=0;
chat="aaaaa";
public int getClient()
return client;
public String getChat()
return chat;
//*******************************respond class*****************************
import java.io.Serializable;
public class Respond implements Serializable
private int toClient;
private String s;
public Respond()
public Respond(String s)
this.s=s;
public int gettoClient()
return toClient;
public String getMessage()
return s;
//***********************************SOTServer*********************
import java.io.*;
import java.net.*;
import java.util.Vector;
//private class
class ClientWorker extends Thread
private Socket client;
private ObjectInputStream objectinputstream;
private ObjectOutputStream objectoutputstream;
private SOTServer server;
ClientWorker(Socket socket, SOTServer ser)
client = socket;
server = ser;
System.out.println ("new client connected");
try
objectinputstream=new ObjectInputStream(client.getInputStream());
objectoutputstream=new ObjectOutputStream(client.getOutputStream());
catch(Exception e){}
public void sendToClient(Respond s)
try
objectoutputstream.writeObject(s);
objectoutputstream.flush();
catch(IOException e)
e.printStackTrace();
public void run()
do
Message fromClient;
try
fromClient =(Message) objectinputstream.readObject();
System.out.println (fromClient.getChat());
Respond r=new Respond();
server.sendMessageToAllClients(r);
System.out.println ("send all completed");
catch(ClassNotFoundException e){e.printStackTrace();}
catch(IOException ioexception1)
ioexception1.printStackTrace();
break;
Respond k=new Respond();
sendToClient(k);
}while(true);
public class SOTServer
ServerSocket server;
Vector clients;
public static void main(String args[]) throws IOException
SOTServer sotserver = new SOTServer();
sotserver.listenSocket();
SOTServer()
clients = new Vector();
System.out.println ("Server created");
public void sendMessageToAllClients(Respond str)
System.out.println ("sendToallclient");
ClientWorker client;
for (int i = 0; i < clients.size(); i++)
client = (ClientWorker) (clients.elementAt(i));
client.sendToClient(str);
public void listenSocket()
try
System.out.println ("listening socket");
server = new ServerSocket(4444, 6);
catch(IOException ioexception)
ioexception.printStackTrace();
do
try
ClientWorker clientworker=new ClientWorker(server.accept(), this);
clients.add(clientworker);
clientworker.start();
catch(IOException ioexception1)
ioexception1.printStackTrace();
while(true);
protected void finalize()
try
server.close();
catch(IOException ioexception)
ioexception.printStackTrace();
//*************************SOTC***(client class)*********************
import java.io.*;
import java.net.Socket;
import java.net.UnknownHostException;
class SOTC implements Runnable
private Socket socket;
private ObjectOutputStream output;
private ObjectInputStream input;
public void start()
try
socket= new Socket("127.0.0.1",4444);
input= new ObjectInputStream(socket.getInputStream());
output= new ObjectOutputStream(socket.getOutputStream());
catch(IOException e){e.printStackTrace();}
Thread outputThread= new Thread(this);
outputThread.start();
public void run()
try
do
Message m=new Message("sadfsa",0);
output.writeObject(m);
Respond fromServer=null;
fromServer=(Respond)input.readObject();
}while(true);
catch(NullPointerException e){run();}
catch(Exception e){e.printStackTrace();}
public SOTC()
start();
public void sendMessage(Message re)
try
Message k=new Message("sdasd",0);
output.writeObject(k);
output.flush();
catch(Exception ioexception)
ioexception.printStackTrace();
System.exit(-1);
public static void main(String args[])
SOTC sotclient = new SOTC();
try
System.out.println("client obje sonrasi main");
Message re=new Message("client ım ben mesaj bu da iste",0);
sotclient.sendMessage(re);
System.out.println ("client gonderdi mesaji");
catch(Exception e) {e.printStackTrace();}ObjectStreams send a few bytes at construct time. The OutputStream writes a header and the InputStram reads them. The InputStream constrcutor will not return until oit reads that header. Your code is probably hanging in the InputStream constrcutor. (try and verify that by getting a thread dump)
If that is your problem, tolution is easy, construct the OutputStreams first. -
Send many files through a socket without closing Buffered Streams?
Hi,
I have an application that sends/receives files through a socket. To do this, on the receiver side I have a BufferedInputStream from the socket, and a BufferedOutputStream to the file on disk.
On the sender side I have the same thing in reverse.
As you know I can't close any stream, ever.. because that closes the underlying socket (this seems stupid..?)
therefore, how can I tell the receiver that it has reached the end of a file?
Can you show me any examples that send/receive more than one file without closing any streams/sockets?Hi,
As you know I can't close any stream, ever.. because that closes the underlying socket (this seems stupid..?)Its not if you want to continuosly listen to the particular port.. like those of server, you need to use ServerSocket.
for sending multiple files the sender(Socket) can request the file to server (ServerSocket). read the contents(file name) and then return the file over same connection, then close the connection.
For next file you need to request again, put it in loop that will be better.
A quick Google gives me this.
Regards,
Santosh. -
Hi all
Can anyone tell me that how can i send files from server to the client through socket programming.
if u recommend to send file using
int read(byte[] b, int offset, int blength)
void write( byte[] b, int offset, int blength) then how plz tell me how can use these methods to send a receive files??? if u give a small example code then i will very greatful to u.
UsmanThanks for ur help.
but i have got it. i have designed a client and server. Client requests the server to send a specif file (Client takes the path of file from user). And server sends the file to the client.
I have checked this program on many files. like *.exe, *.txt, *.dat, *.zip, *.mp3, *.jpg.
it worked smoothly. I have test to trasfer a file of 700MB and it worked correctly.
Ooops! i did not check it on Network. i run these program on my own computer. both client and server were running on same computer.
but i am facing a little problem. that is: the speed of trasfering the files is very slow.
any1 know how to increase the speed of data transfer over the sockets ???
And plz tell me how can i trasfer a complete directory just as i trasfered file over the sockets. (Remember: a dircetory may or may not contains may other files and also other directories
thanks in advance...!!!
here is the code:
* CLIENT *
import java.net.*;
import java.io.*;
public class TransferClient
public static void main(String[] args)
try
int fileSize = 0;
int readBytes = 0;
final int BUFFER_SIZE = 512;
byte[] buffer = new byte[BUFFER_SIZE];
Socket sockClient = new Socket(InetAddress.getLocalHost(),2000);
DataInputStream dataInputStream = new DataInputStream(sockClient.getInputStream());
BufferedOutputStream bufferedOutputStream = new BufferedOutputStream(new FileOutputStream("filename.ext"));
BufferedReader inputUser = new BufferedReader(new InputStreamReader(System.in)); //For User input
PrintWriter output = new PrintWriter (sockClient.getOutputStream(), true); //To send the user input to the server
//get path from user
System.out.print("Enter the complete path of file: ");
String path = inputUser.readLine();
//send path to server
output.println(path);
readBytes = dataInputStream.readInt();
while(readBytes > 0)
readBytes = dataInputStream.read(buffer, 0, readBytes);
fileSize = fileSize + readBytes;
bufferedOutputStream.write(buffer, 0, readBytes);
readBytes = dataInputStream.readInt();
}//end while
bufferedOutputStream.flush();
System.out.println("Received Bytes: " + fileSize);
dataInputStream.close();
bufferedOutputStream.close();
inputUser.close();
output.close();
sockClient.close();
}//end try
catch(IOException ioException)
ioException.printStackTrace();
}//end catch
}//end main()
}//end class TransferClient
* SERVER *
import java.io.*;
import java.net.*;
public class TransferServer
public static void main(String[] args)
int fileSize = 0;
int readBytes = 0;
final int BUFFER_SIZE = 512;
byte[] buffer = new byte[BUFFER_SIZE];
try
ServerSocket ss = new ServerSocket(2000);
System.out.println("Server Strarts...");
Socket sock = ss.accept();
BufferedReader clientInput = new BufferedReader(new InputStreamReader (sock.getInputStream()));
DataOutputStream dataOutputStream = new DataOutputStream(sock.getOutputStream());
PrintWriter output = new PrintWriter(sock.getOutputStream(), true);
System.out.println ("Connection Received");
String path = clientInput.readLine();
File f = new File(path);
if( f.exists() )
BufferedInputStream bufferedInputStream = new BufferedInputStream(new FileInputStream(path));
while((readBytes = bufferedInputStream.read(buffer))!= -1)
fileSize = fileSize + readBytes;
dataOutputStream.writeInt(readBytes);
dataOutputStream.write(buffer, 0, readBytes);
}//end while
dataOutputStream.writeInt(0);
System.out.println("Sent Bytes: " + fileSize);
bufferedInputStream.close();
}//end if
clientInput.close();
dataOutputStream.close();
}//end try
//catch(FileNotFoundException fileNotFoundException)
// output.println("Sorry! file does not exist.");
catch(IOException ioException)
ioException.printStackTrace();
}//end catch
}//end main()
}//end class TransferServer
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How do i install a free osx or operating system on my macbook pro 2008?
Hey so the go is i have a macbook pro 2008 i love it too bits but for some reason my screen flickers all the time but ill just have to deal with it. Secondly i cant install any operating systems because i dont have a mac to download osx from or mount
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Can somone please help me --- Im trying to reconfigure the spacing on the second page on the Modern Resume Template on pages -- The first page is fine, the second page has a huge spacing before the text begins!!!!!! PLEASE HELP!!! FIGURED IT OUT!!!!!
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Primavera Contract managment take much time when open large PDF files.
Dears, i have a big problem! i made integration between the PCM and sharepoint 2010 and make migration from the file system to sharepoint. the sharepoint database reach 355GB after that unfortunately, when i try to open large pdf attachment through P
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Sun Cluster, ZFS, Oracle
Hi, I'm planning an installation of a Solaris Cluster 3.2 with 2 nodes and a Sun storage array 6140: can I use ZFS with Oracle? It's supported? Which is the best solution for soring datafiles? Do I have to install Volume Manager too? thanks Lorenzo
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Read only fields in Goods Receipt for account assignment
Hi, I am trying to change some of the fields attributes to READ-ONLY under the 'account assignment' tab/category when user try to create Goods Receipt and go in detail to see the account assignment. currently user has an option to change it. is it po