Slower/worse performance when publishing for deployment vs testing

When I package my app for deployment (ad hoc right now) the performace of the game drops dramatically.  It's almost unplayable.  In debugging it works much better.  What's different about this build process?  Why does it take longer to publish and give worse results?
I've tried with iphone packager and with ADT 2.6.

What about the disk layout? Do you have the same or fewer spindals? Are the disk units rating (average IO, sustained IO) the same or better? What about the total load on the machine? The network card?
There are many factors that have to be considered. Getting back to just Oracle itself:
Were any database parameters changed?
Were the statistics recalculated after the move? In fact, how was the migration accomplished: copied files vs exp/imp?
Were system statistics in use and if so were they regathered on the new machine?
Looking at each of the above may lead you to the problem.
HTH -- Mark D Powell --

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