[Solved] How make to work League of Legends on Arch x64?

Hello,
I was trying to install LoL by using PlayOnLinux. The wiki describes it as "the easiest method." ( https://wiki.archlinux.org/index.php/Le … nux_Method ).
Unfortunately I cannot figure this out. I installed LoL just fine, I updated it, but when I'm clicking "Play" button, then I'm getting exception:
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so
wine: Unhandled page fault on read access to 0x00001ff0 at address 0x1ff0 (thread 0043), starting debugger...
I was trying different wine versions without luck. It's hard to find anything useful about this by using google.
Anyone have any idea how to make it to work with playonlinux?
Last edited by luken (2014-07-08 21:51:10)

@luken trial-and-error method using speaker-test I would argue. Usually it should copy the front jack signal. Here are just a few:
speaker-test -c 2 -t wav -D dmix:0,0
speaker-test -c 2 -t wav -D dmix:0,1
speaker-test -c 2 -t wav -D dmix:0,2
speaker-test -c 2 -t wav -D dmix:1,0
speaker-test -c 2 -t wav -D dmix:1,1
speaker-test -c 2 -t wav -D dmix:1,2
# Depending on your setup, it might be necessary to use 8 channels with -c 8.
# Or in script form
MX=2;MY=3;
for X in $(seq 0 $MX); do for Y in $(seq 0 $MY); do speaker-test -c 2 -t wav -D dmix:$X,$Y; done; done
Should this not work, then you may want to look at hdajackretask from alsa-tools package and copy the front jack to the headphone one or disable jack sensing.
luken wrote:Thank you very much for the explanation smile
You are welcome.
@Kobibr I fail to see what a tutorial and patch for wine for textures has to do with this thread. It is nice to see people getting involved though.

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