Sound file doesn't s

Hello everybody,
I've written a program in Borland Delphi 5, which controls the sound output with DirectX 9.0c. In this program, i'm starting a sound file (.wav), that doesn't stops after playing it. I've got a "SoundBlaster Li've! 24-Bit" installed. Does anybody know if this could be a driver issue? Cause I can't reproduce the bug on other hardware configurations with OnBoard sound for example.

stonyrue,
Are you using DirectSound functions? If DSBPLAY_LOOPING is set (such as for accessing the primary buffer) in the call to Play, you'd need to call :Stop to end the sound. A while back, I programmed an application directly using DirectSound, but I found that C++ sound functions are easier :-) But YMMV.Message Edited by Katman on 05-30-200704:46 PM

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