Stop loading of swf which is still in progress

Hi all,
I have three buttons (_a, _b, _c) which uses a similar instance of contentSWF.as class to load a SWF(content1..swf, content2..swf, content3..swf). using loader class Now when i press the first button, in the contentSWF.as the following code trigers.
contentSWF.as
private var swfLoader:Loader
public class contentSWF(path){
swfLoader=new Loader();
swfLoader.load(new URLRequest(path));
swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoaded);
private function swfLoaded(e:Event){
     addChild()
Now when the content1.swf is still loading i press the second button. both the SWFs start playing what is the issue.
I have a class contentSWF which loads a SWF(content.swf) using loader class, but in the main time line i hae another button

If this class is being used by the three different objects separately, then that would explain why you get each one playing separately.  You essentially end up with 3 different loaders.
I don't know what you expect from this line: addChild()  in your swfLoaded function, but it is not likely to be doing anything.

Similar Messages

  • How do i stop loading a swf file which is still in progress.

    //I have three buttons on the stage (btn1, btn2, btn3)
    when i click the first button swf starts loading
    while the swf is loading if i press the 2nd button
    the first swf wont stop loading and both the swfs start playing
    but if the first swf is fully loaded then every thing workes fine.
    so please let me know how do i stop loading a file which is still in progress.
    var _contentSWF:ContentSWF
    var _content
    btn1.addEventListener(MouseEvent.CLICK, handleClick)
    btn2.addEventListener(MouseEvent.CLICK, handleClick)
    btn3.addEventListener(MouseEvent.CLICK, handleClick)
    function handleClick(){
        if(_content!=undefined){
            _contentSWF.removeContent()
            removeChild(_contentSWF);
            _contentSWF =null;
        _contentSWF = new ContentSWF()
        _content = addChild(contentSWF);
        _contentSWF.init(some path.swf)
    //ContentSWF.as
    private var _path:String
    private var swfLoader:Loader
    private var _content
    public class ContentSWF extends Sprite{
        public function init(path){
            if(_content!=null){
                _content.content.removeEventListener(Event.COMPLETE, completeHandler)
                _content.removeChild(mymc)
                _content=null
            swfLoader=new Loader();
            _path = path
            swfLoader.load(new URLRequest(path));
            swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoaded);
        public function removeContent(){
            swfLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, swfLoaded);
            swfLoader.unloadAndStop()
        private function swfLoaded(e:Event){
            _content = addChild(mymc)

    Thanks Kglad, it all worked fine but can you help me in this.
    I have 4 movieclips (_a,_b,_c,_d) when i click each of the movieclip they load a SWF(my_mc)
    now when the swf file loades it starts loading a Sound(mp3)
    Now when i press another button  (_b) while this mp3 is loading
    all the methords like  Loader.close and loader.unloadAndStop() workes fine  but i dont know how dose the MP3 loades and start playing
    I also used the below script in  my_mc.swf , but it wont work
    this.addEventListener(Event.unload, myfun)
    function myfun(e:Event){
    \     if(_sound.bytesLoaded<_sound.bytesTotal){
              _sound.close()
         if (_chanel){
              _chanel.stop()

  • Unable to load external swf which has runtime sharing with another swf.

    Hi,
    I am getting issues on loading external swf say "importer.swf" file into another swf file say "loader.swf" for second time like
    ReferenceError: Error #1065: Variable testSymbol is not defined. VerifyError: Error #1014: Class testClass could not be found.
    at global$init()
    In the external swf "importer.swf", i am trying to import the symbol "testSymbol" from another swf file say "exporter.swf", which exports through runtime sharing option for the symbols.
    I am having some buttons in loader.swf file and on each button click i am loading different swf files into the loader.swf after unloading the previous one.
    I am able to load and unload different swf files but unable to load the importer.swf file which is sharing symbols from external swf and that too for the second time i.e., when i click the button twice.
    When trying to debug with flash debugger, all the other swf files are being unloaded before loading of another swf but the swf which is sharing symbols/classes with another swf is not getting unloaded.
    Output when i am trying to load two files example and importer files into loader.swf file on two different button clicks. On first button click example.swf is loaded. On second button click , example.swf is unloaded and importer.swf is loaded which is successful. On first button click again importer.swf is unloaded and example.swf is loaded. On second button click again, example.swf is unloaded and importer.swf is loaded, here i am getting issues shown above.
    Attemping to launch and connect to Player using URL D:\runtime issue\loader.swf
    [SWF] D:\runtime issue\ loader.swf - 8181 bytes after decompression
    [SWF] D:\runtime issue\example.swf - 441708 bytes after decompression
    [UnloadSWF] D:\runtime issue\example.swf
    [SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
    [SWF] D:\runtime issue\importer.swf - 441708 bytes after decompression
    [SWF] D:\runtime issue\ example.swf - 441708 bytes after decompression
    [UnloadSWF] D:\runtime issue\ example.swf
    [SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
    ReferenceError: Error #1065: Variable xxxxxx is not defined.
    Debug session terminated.
    Code i am using
    b1.addEventListener(MouseEvent.CLICK, b1Clicked);
    b2.addEventListener(MouseEvent.CLICK, b2Clicked);
    var ldr:Loader;
    function b2Clicked(e:MouseEvent)
        if(ldr != null)
            ldr.unloadAndStop(true);
        ldr = new Loader();
        ldr.load(new URLRequest("importer.swf"));
        addChild(ldr);
    function b1Clicked(e:MouseEvent)
        if(ldr != null)
            ldr.unloadAndStop(true);
        ldr = new Loader();
        ldr.load(new URLRequest("example.swf"));
        addChild(ldr);
    If i try to open the swf using IE, i am not getting any issues at all. But i need to open this loader.swf in a air application. Also when i use loaderContext for the loader instance i am able to get rid of this issue but i cant use it in my application.
    So, please help me in resolving this issue.
    Thanks

    I got my answer. I had to append the photo url to the 'movie' value of the javascript embed method. Like this:
    <script language="JavaScript" type="text/javascript">
       AC_FL_RunContent(
          'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0',
          'width', '550',
          'height', '400',
          'src', 'lesson2',
          'quality', 'high',
          'pluginspage', 'http://www.adobe.com/go/getflashplayer',
          'align', 'middle',
          'play', 'true',
          'loop', 'true',
          'scale', 'showall',
          'wmode', 'window',
          'devicefont', 'false',
          'id', 'lesson2',
          'bgcolor', '#ffffff',
          'name', 'lesson2',
          'menu', 'true',
          'allowFullScreen', 'false',
          'allowScriptAccess','always',
          'movie', 'lesson2?photo=http://www.flash-mx.com/images/image1.jpg',
          'salign', ''
          ); //end AC code
    </script>
    Thanks,
    srb.

  • Cap4 Aggregator stopped loading AS3 swf's

    Anyone have any idea why the Aggregator will no longer load any swf's created with AS3? AS2 files still work, but 3's just show the loader over & over.
    TIA!

    Hi there,
    There was an issue with Captivate 4 aggregated SWFs on the latest flash player. We have identified it and the issue is fixed. Please follow the steps mentioned in the link below
    Click here to open the link
    Thanks,
    Ashwin Bharghav B
    Adobe Captivate Team

  • Stopping loaded in swf from streaming in when preloaded?

    So! Here's there no way to stop a loaded in .swf from
    streaming in, through the use of the loader, other than having a
    stop action on the first blank keyframe of the loaded in movie
    itself?
    I can always get the video to not show up, but what about
    sound? How can I keep it from being heard, streaming in, during the
    preloading process?
    Thanks in advance.

    Nevermind! Issue sorted out!
    My last question above got me thinking and I found a
    workaround!

  • Browser has suddenly stopped loading html files which contain flash content (LANGUAGE="JavaScript1.2)

    Having created interactive material which opens as shockwave flash in my browser Firefox has stopped opening such files it just opens with the circle as if its opening the file but the file never opens. These files opened previously without a hitch and open in IE. If I browse and open the shockwave flash object quiz.swf it will open but it will not open the quiz,html file.
    I'm using Firefox 3.6.13 and adobe flash 10

    There is no Flash player version 15... as in your code:
    <param name="swfversion" value="15.0.0.0" />
    For some reason Adobe thought it would be a good idea to target a Flash player version (15) as default.....which may be out a couple years in the future. Go figure!!!
    If you don't like player version 9, change to 10 or 11.... just not 15 (yet).
    Best wishes,
    Adninjastrator

  • Firefox 29.0 still showing spinning wheel icon even though I stopped loading the page and the sign beside URL shows that loading has stopped. Is this a bug?

    I have recently updated Firefox to 29.0. I generally keep lot of tabs pinned and whenever I open firefox I stop the unwanted pages from loading. With Firefox even after I stop loading pages, some of them still show the spinning wheel on the tab title. The spinning wheel is shown even though the sign beside the URL shows that the page stopped loading. Though there is technically no problem with this, its annoying to see so many spinning wheels for no reason.

    Hello,
    '''Try Firefox Safe Mode''' to see if the problem goes away. [[Troubleshoot Firefox issues using Safe Mode|Firefox Safe Mode]] is a troubleshooting mode that turns off some settings, disables most add-ons (extensions and themes).
    If Firefox is open, you can restart in Firefox Safe Mode from the Help menu:
    *In Firefox 29.0 and above, click the menu button [[Image:New Fx Menu]], click Help [[Image:Help-29]] and select ''Restart with Add-ons Disabled''.
    *In previous Firefox versions, click on the Firefox button at the top left of the Firefox window and click on ''Help'' (or click on ''Help'' in the Menu bar, if you don't have a Firefox button) then click on ''Restart with Add-ons Disabled''.
    If Firefox is not running, you can start Firefox in Safe Mode as follows:
    * On Windows: Hold the '''Shift''' key when you open the Firefox desktop or Start menu shortcut.
    * On Mac: Hold the '''option''' key while starting Firefox.
    * On Linux: Quit Firefox, go to your Terminal and run ''firefox -safe-mode'' <br>(you may need to specify the Firefox installation path e.g. /usr/lib/firefox)
    When the Firefox Safe Mode window appears, select "Start in Safe Mode".<br>
    [[Image:Safe Mode Fx 15 - Win]]
    '''''If the issue is not present in Firefox Safe Mode''''', your problem is probably caused by an extension, and you need to figure out which one. Please follow the [[Troubleshoot extensions, themes and hardware acceleration issues to solve common Firefox problems]] article to find the cause.
    ''To exit Firefox Safe Mode, just close Firefox and wait a few seconds before opening Firefox for normal use again.''
    When you figure out what's causing your issues, please let us know. It might help others with the same problem.

  • Loader shows error when loading cs4 movies which uses matrix 3d class

    I am trying to load an swf which is made using cs4 and which uses the classes "flash.geom.Matrix3d" and "flash.text.engine", but when i load it it shows error and the swf is not getting loaded. i am getting the following error.
    ReferenceError: Error #1065: Variable flash.geom::Matrix3D is not defined.
    at prova_fla::MainTimeline()
    VerifyError: Error #1014: Class flash.text.engine::ContentElement could not be found.
    at global$init()
    at visup.utils::AdvancedText()
    at prova_fla::MainTimeline/frame1()
    The issue happens only when i try to load the swf using the loader. Opening the loading swf seperatly does not have any issues. I am using flex builder 3 and using Actionscript 3.
    Thanks in advance.

    are you publishing for flash 10?

  • Will app store approve an app to load external swf containing actionscript code in it?

    Will app store approve an app to load external swf containing actionscript code in it?

    Hi...It is not in the application bundle...it will be hosted on a server and from there it will be loaded in the application. I had created one sample application where it is loading a swf which is hosted on different server. This swf contained some actionscript code on its timeline. This app was working on ipad. I just wanted to know whether App Store will approve this.

  • How to unload externally loaded swf which contains 3D Carousel?

    Hello to all
    I am learning AS3 and have been taking on various tutorials found on the net. While learning about AS3 I came across a lesson on http://tutorials.flashmymind.com/2009/05/vertical-3d-carousel-with-actionscript-3-and-xml/ titled "Vertical 3D Carousel with AS3 and XML".
    I completed the tutorial and all worked fine so I then wanted to load the swf into a existing project. The loading of the swf goes fine and when I unload my loader it is removed but only visually as in my output panel in flash CS5 I get an error as follows
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at carousel_c_fla::MainTimeline/moveCarousel()
    this error repeats over and over again slowing my swf movie.
    So does this mean my main flash movie trying to still play / find my unloaded 3D Carousel?
    If so how do I unload remove all the AS3 that is trying to run from the 3D Carousel?
    I have included the AS3 below from the tutorial page and I understand that this is what I have to remove to "break free" from the 3D Carousel swf when it is unloaded. This is where I am stuck as my knowledge of AS3 is limited - Can you guys / girls help?
    //Import TweenMax
    import com.greensock.*;
    //The path to the XML file (use your own here)
    // old var from tutorial - var xmlPath:String = "http://tutorials.flashmymind.com/XML/carousel-menu.xml";
    var xmlPath:String = "carousel-menu.xml";
    //We'll store the loaded XML to this variable
    var xml:XML;
    //Create a loader and load the XML. Call the function "xmlLoaded" when done.
    var loader = new URLLoader();
    loader.load(new URLRequest(xmlPath));
    loader.addEventListener(Event.COMPLETE, xmlLoaded);
    //This function is called when the XML file is loaded
    function xmlLoaded(e:Event):void {
         //Make sure that we are not working with a null variable
         if ((e.target as URLLoader) != null ) {
              //Create a new XML object with the loaded XML data
              xml = new XML(loader.data);
              //Call the function that creates the menu
              createMenu();
    //We need to know how many items we have on the stage
    var numberOfItems:uint = 0;
    //This array will contain all the menu items
    var menuItems:Array = new Array();
    //Set the focal length
    var focalLength:Number = 350;
    //Set the vanishing point
    var vanishingPointX:Number = stage.stageWidth / 2;
    var vanishingPointY:Number = stage.stageHeight / 2;
    //We calculate the angleSpeed in the ENTER_FRAME listener
    var angleSpeed:Number = 0;
    //Radius of the circle
    var radius:Number = 128;
    //This function creates the menu
    function createMenu():void {
         //Get the number of menu items we will have
         numberOfItems = xml.items.item.length();
         //Calculate the angle difference between the menu items (in radians)
         var angleDifference:Number = Math.PI * (360 / numberOfItems) / 180;
         //We use a counter so we know how many menu items have been created
         var count:uint = 0;
         //Loop through all the <button></button> nodes in the XML
         for each (var item:XML in xml.items.item) {
              //Create a new menu item
              var menuItem:MenuItem = new MenuItem();
              //Calculate the starting angle for the menu item
              var startingAngle:Number = angleDifference * count;
              //Set a "currentAngle" attribute for the menu item
              menuItem.currentAngle = startingAngle;
              //Position the menu item
              menuItem.xpos3D = 0;
              menuItem.ypos3D = radius * Math.sin(startingAngle);
              menuItem.zpos3D = radius * Math.cos(startingAngle);
              //Calculate the scale ratio for the menu item (the further the item -> the smaller the scale ratio)
              var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);
              //Scale the menu item according to the scale ratio
              menuItem.scaleX = menuItem.scaleY = scaleRatio;
              //Position the menu item to the stage (from 3D to 2D coordinates)
              menuItem.x = vanishingPointX + menuItem.xpos3D * scaleRatio;
              menuItem.y = vanishingPointY + menuItem.ypos3D * scaleRatio;
              //Add a text to the menu item
              menuItem.menuText.text = item.label;
              //Add a "linkTo" variable for the URL
              menuItem.linkTo = item.linkTo;
              //We don't want the text field to catch mouse events
              menuItem.mouseChildren = false;
              //Assign MOUSE_OVER, MOUSE_OUT and CLICK listeners for the menu item
              menuItem.addEventListener(MouseEvent.MOUSE_OVER, mouseOverItem);
              menuItem.addEventListener(MouseEvent.MOUSE_OUT, mouseOutItem);
              menuItem.addEventListener(MouseEvent.CLICK, itemClicked);
              //Add the menu item to the menu items array
              menuItems.push(menuItem);
              //Add the menu item to the stage
              addChild(menuItem);
              //Assign an initial alpha
              menuItem.alpha = 0.3;
              //Add some blur to the item
              TweenMax.to(menuItem,0, {blurFilter:{blurX:1, blurY:1}});
              //Update the count
              count++;
    //Add an ENTER_FRAME listener for the animation
    addEventListener(Event.ENTER_FRAME, moveCarousel);
    //This function is called in each frame
    function moveCarousel(e:Event):void {
         //Calculate the angle speed according to mouseY position
         angleSpeed = (mouseY - stage.stageHeight / 2) * 0.0002;
         //Loop through the menu items
         for (var i:uint = 0; i < menuItems.length; i++) {
              //Store the menu item to a local variable
              var menuItem:MenuItem = menuItems[i] as MenuItem;
              //Update the current angle of the item
              menuItem.currentAngle += angleSpeed;
              //Calculate a scale ratio
              var scaleRatio = focalLength/(focalLength + menuItem.zpos3D);
              //Scale the item according to the scale ratio
              menuItem.scaleX=menuItem.scaleY=scaleRatio;
              //Set new 3D coordinates
              menuItem.xpos3D=0;
              menuItem.ypos3D=radius*Math.sin(menuItem.currentAngle);
              menuItem.zpos3D=radius*Math.cos(menuItem.currentAngle);
              //Update the item's coordinates.
              menuItem.x=vanishingPointX+menuItem.xpos3D*scaleRatio;
              menuItem.y=vanishingPointY+menuItem.ypos3D*scaleRatio;
         //Call the function that sorts the items so they overlap each other correctly
         sortZ();
    //This function sorts the items so they overlap each other correctly
    function sortZ():void {
         //Sort the array so that the item which has the highest
         //z position (= furthest away) is first in the array
         menuItems.sortOn("zpos3D", Array.NUMERIC | Array.DESCENDING);
         //Set new child indexes for the item
         for (var i:uint = 0; i < menuItems.length; i++) {
              setChildIndex(menuItems[i], i);
    //This function is called when a mouse is over an item
    function mouseOverItem(e:Event):void {
         //Tween the item's properties
         TweenMax.to(e.target, 0.1, {alpha: 1, glowFilter:{color:0xffffff, alpha:1, blurX:60, blurY:60},blurFilter:{blurX:0, blurY:0}});
    //This function is called when a mouse is out of an item
    function mouseOutItem(e:Event):void {
         //Tween the item's properties
         TweenMax.to(e.target, 1, {alpha: 0.3, glowFilter:{color:0xffffff, alpha:1, blurX:0, blurY:0},blurFilter:{blurX:1, blurY:1}});
    //This function is called when an item is clicked
    function itemClicked(e:Event):void {
         //Navigate to the URL that's assigned to the menu item
         var urlRequest:URLRequest=new URLRequest(e.target.linkTo);
         navigateToURL(urlRequest);

    Hi Ned thanks for the reply,
    Ok so I have a button in my main movie that loads the external swf
    stop();
    var my_loader:Loader = new Loader();
    var my_btn:Button = new Button();
    var my_pb:ProgressBar = new ProgressBar();
    my_pb.source = my_loader.contentLoaderInfo;
    my_btn.addEventListener(MouseEvent.CLICK,startLoading);
    function startLoading(e:MouseEvent):void{
    my_loader.load(new URLRequest("carousel.swf"));
    addChild(my_pb);
    my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, finishloading);
    function finishloading(e:Event):void{
    addChild(my_loader);
    my_loader.addEventListener("killMe",
    killLoadedClip);
    removeChild(my_pb);
    function killLoadedClip(e:Event):void {
    my_loader.removeEventListener("killMe",
    killLoadedClip);
    my_loader.unloadAndStop();
    removeChild(my_loader);
    Then I have a button in my loaded swf that closes the loader
    This is spread over 2 frames
    Frame1
    function closeIt(e:MouseEvent):void {
    parent.dispatchEvent(newEvent("killMe"));
    Frame 2
    back_btn.addEventListener(MouseEvent.CLICK, closeIt);
    Frame 2 also holds all the code for the carousel
    Thanks for your time and help in advance people ; )

  • Problem loading swf which reads data in a local file

    Hi,
    Using flex with a online project, I have to load a swf file, which reads data in a xml file (it works fine if I open it with flash player)
    I do a very simple test :
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
                    layout="absolute"
                    minWidth="955" minHeight="600"
                    >
        <mx:SWFLoader id="swfloader" source="data/player.swf"/>
    </mx:Application>
    The result is that player.swf can't read the xml file (error : Error #2044: ioError non pris en charge : text=Error #2032: Erreur de flux. URL: enonce.xml).
    I do the same test with an AIR project, and it works fine !!!!
    It works also if I put the xml file directly at the same level as my compiled application (in bin-debug for instance).
    I think that it's a path problem, but I don't know how to set it.
    Is there any way to solve the problem ???
    Thanks a lot !
    Olivier

    Hi,
    Thanks for your answer, but I am not sure to understand it.
    What code I have to adjust :
    - the code of the swf I load ? It's a problem because I don't have access to the source code : my customer provides me only a swf file (with the xml file), and I have a lot of others swf files that work the same way, I can't ask him to modify everything.
    - the code of my application ? I don't really see how to use LoaderUtil.createAbsoluteURL, because when I debug, I see in the SWFLoader code that when this method is called, the returned url is good !
    Thanks for your help.
    Olivier

  • [advance question] loading a swf in adobe Air, which loads an image with "componentloader"

    Good evening all,
    I think this is a complex issue.
    I have adobe air application which loads a SWF I made.
    Inside this SWF I have used the "component LOADER" to load
    something with "ContentPath=image.jpg" for example.
    But the swf loaded in the Adobe air works, but does not load
    the "ContentPath image"...
    (it does load and display it when it this swf is run outside
    adobe Air)
    I need it to be dynamic like this, so if eventually I Include
    it in the package it won't help much...
    I just intend to replace an image background from this loaded
    swf file!
    Thanks!
    Edit:
    At this time of the editing, I fear and realize
    something....I have been using Actionscript2 for the .SWF file,
    could it be why it does not works???
    If its problematic, is there a simple way like telling it to
    read actionscript2, rather than transforming everything??
    edit2:
    I found this on the official AIR FAQ:
    Will Flash version 8 and below SWF files run in Adobe AIR?
    Yes. However, the Adobe AIR APIs are only exposed to Flash
    content via ActionScript 3 / AVM2, and thus Flash 8 / AVM1 SWFs
    will be able to run, but they will not have direct access to the
    Adobe AIR APIs.
    source:
    source
    faq Adobe
    it seems it should works!!??
    Edit3:
    nope I confirm at least some code made in Actionscript2
    works.
    I am sure this code needed to be changed for working in
    actionscript3, so "actionscript2" code works in Adobe Air.
    The problem of not loading my image must come from something
    else!!??

    Good Morning all!
    Hilarious....
    I tried so much to think maybe Adobe Air does not like a SWF
    using actionscript2, or it does not load any "external image from a
    swf", etc...
    None of that!
    I just in FLASH in the ComponentLoader....I did put simply
    the ContentPath at "myimage.jpg"....
    Of course I had to use the absolute path like
    "c:\\myfolder\\myimage.jpg"
    Of course aswell it works now!!!

  • Firefox does not stop loading even after the site is loaded and continues as if it is still loading. I have clocked it to 15 minutes, why?

    Firefox does not stop loading even after the site is loaded and continues as if it is still loading. I have clocked it to 15 minutes, why? edit
    Details

    Sorry, I should distinguish between slow loading and manual reloading.
    I understood your problem to be that Firefox never finished loading the page, i.e., some part of the page was loading too slowly.
    By reloading, I meant Ctrl+r (or the reload button), to manually reload the page. You can disregard any cached files and reload all content fresh from the server by adding the Shift key, i.e., Ctrl+Shift+r (helpful when specific sites do not load correctly).
    If the page is automatically reloading itself over and over, that sounds like a completely different problem.

  • AIR App, load externally hosted SWF which loads XML

    I am wondering if this is even possible, because I am getting error 2148. 
    I am loading in SWF files that are externally hosted into an AIR app.  Everything works great!
    Is it possible to have one  of these child SWFs load in some type of XML data or access an XML file on the desktop/tmp?
    Or if need be, should I have the AIR app do all the loading (including the other XML) and pass that to the child SWF?
    Thanks in advance!
    In detail:
    AIR app -> Loads SWFs
    SWFS -> Load XML
    SWF -> displays something or does something RAD!!!
    Stuff I have tried:
    Ive added an mms.cfg file in the proper places, as well as, changed my adobe security settings to allow access to a "tmp" folder on desktop. The loaded SWF from an external domain loads fine however it still shows an error 2148 when trying to access an XML file within the "tmp" folder on desktop. The SWF when published is also set to "access local files"

    I was able to find a workaround of the security sandbox using Loader.loadBytes();
    Aleksandar Andreev's Loader class really helped:
    http://blog.aleksandarandreev.com/?p=42

  • I moved the "stop load" X icon to the left along with the refresh and home icons, after which the X icon disappeared even though the other stayed ok.

    The "stop load" X icon disappeared from my navigation toolbar and I don't see it in the available icons in the customize window to add it back.

    Did you also look at all of your toolbars while in customize?
    You could use the keyboard shortcuts and avoid the problem altogether.
    :see item #4 in
    :Fix Firefox 4.0 toolbar user interface, problems (Make Firefox 4.0 look like 3.6) (#fx4interface)
    : http://dmcritchie.mvps.org/firefox/firefox-problems.htm#fx4interface
    " To restore old behavior, use normal customize to fix: (Alt+V → Toolbars → Customize) Separate, move or remove Go [go] ["Enter"], Reload [reload] ["F5"] and Stop [stop]["Esc"] buttons."
    http://dmcritchie.mvps.org/firefox/firefox-problems.htm#fx4interface

Maybe you are looking for

  • IMGBurn updated to 2.0.0.0

    See http://www.imgburn.com/ All-new version of the popular freeware burn utility. Changelog: * Added: 'Build' mode for creating ISO's from files on your hard disk, or burning them direct to a disc. * Added: Capturing Processor usage is now optional.

  • ITunes 11.4 bug when used with OS 10.6.8 - won't sync or backup iPhone

    I actually just wanted to post this in case Apple monitors these boards. iTunes 11.4 says it's compatible with OS 10.6.8 or later, but there is a bug in it when you're running OS 10.6.8 that prevents you from backing up or synching your iPhone (in my

  • How to send Html message in this procedure?

    Hi all, here is one procedure DECLARE v_connection UTL_SMTP.CONNECTION; BEGIN v_connection := UTL_SMTP.OPEN_CONNECTION('mail.idealake.com',25); UTL_SMTP.HELO(v_connection,'mail.idealake.com'); UTL_SMTP.MAIL(v_connection,'[email protected]'); UTL_SMTP

  • Takes a while to close!

    Hello, I have gmail account using IMAP. Whenever I am done using mail and want to close it, its still highlights on the top corner that mail is still open trying to close. How can I fix it so that mails just closes? Thanks, Kash_Money

  • Aperture on more than one computer

    I have recently received Aperture from Apple and am about to open and install it on my MacBooK Pro. I know that within the year I intend to buy an iMac. Will I be able to move the application from the one to the other , and if so what is involved, or