Stop/Play action script
I have two scenes, one has an audio player that I have to put
a stop action on, the other is an animation in the background I
need to loop. How can I do that and play both scenes at the same
time so the animation loops, and the audio only plays once through.
The fla file can be downloaded at www.websperations.com/flash
Thanks!
The code you show should work so you may have some implementation issues.
For the stop button error you should go into your publish settings and select the option to permit debugging so that the error includes a line number for what's causing the error. A 1009 error indicates that some object your code is trying to target does not exist as far as the code sees it.... which can be due to a number of reasons, such as assigning code in a frame where the targeted object does not exist.
For the second error, it appears to be an issue loading (or possibly finding) the file. Does the sound start playing on its own when you first run the code?
Usually an error of any kind will prevent a file from running properly, so it may just be an issue of fixing just one of them.
You normally don't have to wait for a sound file to completely load before executing a play command... that woiuld be counter-productive to the concept of streaming sound. In theory, a play command following a load command will execute but the sound will not start until a sufficient buffer exists.
Similar Messages
-
Stop Play action script 3 for mp3 on layer
I this the wrong way to write a stop play for mp3 on layer.
I have buttons and sound within a movieClip.
Should I give outside movie clip instance name
Thanks
play_btn.addEventListener(MouseEvent.CLICK, playSound);
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function playSound(e:MouseEvent):void {
this.play();
function stopSound(e:MouseEvent):void {
stop();The code you show should work so you may have some implementation issues.
For the stop button error you should go into your publish settings and select the option to permit debugging so that the error includes a line number for what's causing the error. A 1009 error indicates that some object your code is trying to target does not exist as far as the code sees it.... which can be due to a number of reasons, such as assigning code in a frame where the targeted object does not exist.
For the second error, it appears to be an issue loading (or possibly finding) the file. Does the sound start playing on its own when you first run the code?
Usually an error of any kind will prevent a file from running properly, so it may just be an issue of fixing just one of them.
You normally don't have to wait for a sound file to completely load before executing a play command... that woiuld be counter-productive to the concept of streaming sound. In theory, a play command following a load command will execute but the sound will not start until a sufficient buffer exists. -
Action Script 3 code not working for start and stop button?
Ok so I have this simple animation I created of a circle that moves from one side of the stage to the other. I have added a new layer and called it buttons. On this layer I have added 2 buttons. One for start and another one for stop. The purpose is to get my circle to move from one side of the stage to the other but be able to use my buttons so that I can start and stop the animations at random times during playback. I fixed all my compiler errors now the problem lies in that everytime I click the start or the stop button I get an output error. I have a 3rd layer in which is titled actions and this is where all my code is posted. I removed that layer and placed my code in the first frame of the buttons layer to see if this would change anything but I still get the same output errors. So I just added back my actions layer. What could I be doing wrong? I have made sure to name all my movie clips and buttons correctly and I even added an instance name to them.
Here is my code and the errors I am getting when I press the play and stop button on test-
start_btn.addEventListener(MouseEvent.CLICK, startCircle);
stop_btn.addEventListener(MouseEvent.CLICK, stopCircle);
function startCircle(e:MouseEvent):void{
circle.play();
function stopCircle(e:MouseEvent):void{
circle.stop();
green_btn.addEventListener(MouseEvent.CLICK, greenCircle);
red_btn.addEventListener(MouseEvent.CLICK, redCircle);
function greenCircle(e:MouseEvent):void{
circle.play();
function redCircle(e:MouseEvent):void{
circle.stop();
Here are my output errors-
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at exercise2_fla::MainTimeline/redCircle()
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at exercise2_fla::MainTimeline/greenCircle()ok so my circle is my movie clip and it is titled circle and the instance name is circle. Am I supposed to change MovieClip to circle? I put the code at the top of my actions script but for some reason it did not work. I did change play to stop and it got the movie clip to stop when I do test movie but my buttons still do not work. So I changed stop back to play. Strange.
I did try changing MovieClip to circle but that did not work so I did Circle with a capital C and that did me no good eigther.
I meant to add that I did get an error that said- 1180 Call to a possibly undefined method circle. -
Stop() does not work, action script from 2.0 to 3.0
Hi everybody, some years ago I have created a website in Flash with Actionscript 2.0
Now the customer want to change something in the text and I stumble upon the action script 2.0 has become 3.0
This means that my stop() (I have kind of menu on the left that should display afterwards from frame 5-10 for instance)
Now my swf works when I execute it locally but when online it just goes on and on ....
anyone an idea ? I am getting crazy ...
Thanks in advance !
the site can be looked at www.kitwerken.be/index.php
and the concerned part is "Over ons"I don't think the actionscript could have changed itself. If you are using Flash CC then the problem is that Flash CC does not support AS2, so it took your file and changed it to AS3. You will need to get your hands on an older version of Flash (CS6 or earlier) to edit the file and keep it as an AS2 file.
-
Action Script to add MC as sub-pages ??
Alright please help.. I have tried everything, been fooling
around with this in the past 5 hours and its not going anywhere :(
. Here is what i have. :
I have 6 menu buttons... Button 4 is what i am concentrating
on.
at the moment here is the current action script of button 4 :
--CODE---
//-----this first few lines just controls the button
animation --
on (rollOver) {
if (_root.link<>4) {
gotoAndPlay("s1");
on (releaseOutside, rollOut) {
if (_root.link<>4) {
gotoAndPlay("s2");
//-----end of button animation-----
on (release) {
_root.scroller.scroller.gotoAndStop(3); // I understand this
calls for fram 3 in an mc within an mc.
if (_root.anim==true) { // not really sure where this means
if (_root.link<>4) { // if value of _root.link
<> 4 then activate the following code
_parent["but"+_root.link].gotoAndPlay("s2"); // I kind of
understand this part, i know it has to do with playing the button
animation, but i am stuck where it says "but" + _root.link .
_root.link = 4; // value of root.link
_root.all.play();
ok so basically, from what i can figure out what this action
script does is : somehow it calls out a mc called "all action page"
and the contents inside this mc are two layers. one layer is just a
stop frame, and the other layer has multiple frames, each frame in
the layer are each different mc's .. the _root.value is the value
of each frame, for example if i change the value to 2 or 3 it will
load frame 2 or 3 within the "all action page" mc..
now my question, is is there any way i can replicate this
script for the use of button 4 ?? i know i can just keep adding new
frams and mc's to the current "all action page" and just keep
changing the value that corresponds to the frame number, but i
would like to make it more neater and structured incase if i need
to change anything. any suggestions ??
-Steph'This package contains two scripts the use EXIF meta data. The one you want is StampExif the other GoogleMapGPS....
Crafting Actions Package UPDATED Aug 10, 2014 Added Conditional Action steps to Action Palette Tips.
Contains
Action Actions Palette Tips.txt
Action Creation Guidelines.txt
Action Dealing with Image Size.txt
Action Enhanced via Scripted Photoshop Functions.txt
CraftedActions.atn Sample Action set includes an example Watermarking action
Sample Actions.txt Photoshop CraftedActions set saved as a text file.
More then a dozen Scripts for use in actions
Download -
Flash Newbie needs help with Movie Clips/Action Scripting
Hi -
I'm having a problem with my movie clips playing
simultaneously and cannot, for the life of me, figure out what I
have done wrong. I'm new to flash, so I may have set something up
incorrectly, but here's what I have so far:
11 layers, total: 1 layer with 10 control buttons, each
button with the following actionscript:
on (release) {
gotoAndPlay(85);
Where the number changes in relation to which keyframe the
next movie is on.
I have 10 movies, total, but they are only movie clips,
essentially photo slide shows with audio, made all in the library.
The problem happens when I click on the second or third
button. Not only does the movie that I have selected begin to play,
but all of the previous clips do as well, so it all sounds quite
garbled. I don't know what I am missing in the action script, as my
Action Layer has a stop command on it at each keyframe where there
is a new clip to play.
I have tried to add a stopAllSounds command, but I'm afraid
that doesn't do anything because it is not a "sound file" per se,
playing in the timeline.
I'm at the end of my rope and really need some help in
figuring this one out. My project is hanging in the balance on
this, as I have scripted everything else correctly and it runs
beautifully.
Please help!
Thanks,
CarolineEach layer has a blank keyframe before and after each
movieclip. Each movie clip is at a different frame. Even with the
blank keyframes added, the second video starts to play and then the
first video begins to play. Same happens if I click on the third
button. Third plays, and starts 1st and 2nd shortly thereafter. Is
there an action script I can put in that will tell the timeline
that, when a button is clicked, no matter where the movieclip is,
it will stop and start the newly selected movieclip? -
Action script problem for audio player
i have made a introduction with a audio and controller. I am facing one problem. I will like to play as soon as some one enter the page but it does not.
My action script is pasted below and kindly advise me for any changes that can be done
var soundReq:URLRequest = new URLRequest("Sonu Nigam_Alka Yagnik - Suraj Hua M.mp3");
var sound:Sound = new Sound();
var soundControl:SoundChannel = new SoundChannel();
var volumeControl:SoundTransform = new SoundTransform();
var resumeTime:Number = 0;
sound.load(soundReq); sound.addEventListener(Event.COMPLETE, onComplete);
up_btn.addEventListener(MouseEvent.CLICK, increaseVolume);
down_btn.addEventListener(MouseEvent.CLICK, decreaseVolume);
function onComplete(event:Event):void
play_btn.addEventListener(MouseEvent.CLICK, playSound);
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function playSound(event:MouseEvent):void
{ soundControl = sound.play(resumeTime);
pause_btn.visible = true;
pause_btn.addEventListener(MouseEvent.CLICK, pauseSound);
play_btn.visible = false; play_btn.removeEventListener(MouseEvent.CLICK, playSound);
function pauseSound(event:MouseEvent):void {
resumeTime = soundControl.position;
soundControl.stop();
play_btn.visible = true;
play_btn.addEventListener(MouseEvent.CLICK, playSound);
pause_btn.visible = false;
pause_btn.removeEventListener(MouseEvent.CLICK, pauseSound);
function stopSound(event:MouseEvent):void {
soundControl.stop();
play_btn.visible = true;
play_btn.addEventListener(MouseEvent.CLICK, playSound);
pause_btn.visible = false; pause_btn.removeEventListener(MouseEvent.CLICK, pauseSound);
function increaseVolume(event:MouseEvent):void {
volumeControl.volume += .5;
soundControl.soundTransform = volumeControl;
function decreaseVolume(event:MouseEvent):void {
volumeControl.volume -= .5;
soundControl.soundTransform = volumeControl;
pause_btn.visible = false;i am having big problem with the coding below with the sound. As it we enter the site, the music auto start very loud which is not good at all for the ear drums. How do i adjust that?
www.hitenkajal.co.uk
var soundReq:URLRequest = new URLRequest("10 Kabhi Alvida Naa Kehna_0.mp3");
var sound:Sound = new Sound();
var soundControl:SoundChannel = new SoundChannel();
var volumeControl:SoundTransform = new SoundTransform();
var resumeTime:Number = 0;
sound.load(soundReq);
sound.addEventListener(Event.COMPLETE, onComplete);
up_btn.addEventListener(MouseEvent.CLICK, increaseVolume);
down_btn.addEventListener(MouseEvent.CLICK, decreaseVolume);
function onComplete(event:Event):void
play_btn.addEventListener(MouseEvent.CLICK, playSound);
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function playSound(event:MouseEvent):void
soundControl = sound.play(resumeTime);
pause_btn.visible = true;
pause_btn.addEventListener(MouseEvent.CLICK, pauseSound);
play_btn.visible = false;
play_btn.removeEventListener(MouseEvent.CLICK, playSound);
function pauseSound(event:MouseEvent):void
resumeTime = soundControl.position;
soundControl.stop();
play_btn.visible = true;
play_btn.addEventListener(MouseEvent.CLICK, playSound);
pause_btn.visible = false;
pause_btn.removeEventListener(MouseEvent.CLICK, pauseSound);
function stopSound(event:MouseEvent):void
soundControl.stop();
play_btn.visible = true;
play_btn.addEventListener(MouseEvent.CLICK, playSound);
pause_btn.visible = false;
pause_btn.removeEventListener(MouseEvent.CLICK, pauseSound);
function increaseVolume(event:MouseEvent):void
volumeControl.volume = 1;
soundControl.soundTransform = volumeControl;
function decreaseVolume(event:MouseEvent):void
volumeControl.volume = 0.1;
soundControl.soundTransform = volumeControl;
pause_btn.visible = false;
playSound(null); -
Blu-Ray Stops Playing at 1st Chapter Marker
I am battling an issue I cannot get my arms around. I have a 3-hour video that I have sent From Premier Pro (CS4) to Encore via Adobe Link.
In Encore I rendered the video as a Blu-Ray image and set the play parameters to make the disc auto-playing. That is the DVD has no menu start page. The First Play is set to the beginning of the timeline, and the End action is STOP.
I do not have any Overrides set at all in my Encore project. I have checked both the disc and the timeline panels, and Override is set to "Not Set" in both cases.
I have Encore Chapter Markers at the origin of the timeline and at every day thereafter of an 18 day trip.
The .iso image file produced by Encore was then copied to discs using CyberLink Power2Go.
When the (Blu-Ray) DVD is put into a player, it starts fine but then terminates play at the 1st marker after play starts (this is actually the 2nd timeliine marker, as the first is at the origin, or zero point) about 9 minutes into the DVD.
When I examine the Stream file (BDMV>STREAM>00000.m2ts) on the disc, it does contain the entire video, and it plays just fine.
Thus I am assuming that something has not correctly constructed the playlist scripts causing the playback to start at the beginning but STOP at the first Chapter marker it encounters after starting play.
Any thought on how to debug and fix this issue will be GREATLY appreciated!!
PS - I just opened this Encore project and used the Preview function to play the video. The preview STOPS also at the first chapter marker (9 minutes into the video) exactly as in the finished DVD.
I can find nothing unusual about this marker, but it is obviously the culprit!OK. I think I found the issue but not sure why!
When I set the project up in Encore in the Flowchart window I set the Timeline icon (linked to by the disc as the 1st play item) to an End Action of STOP.
Since it was the entire timeline that was my 1st play asset, I assumed that the STOP End Action would be at the end of the DVD.
BUT, apparently it Stops when it encounters the first Marker.
If I go to the Timeline in Encore and click on the individual Markers, all of them but the first one have an End Action of "Not Set" but the first one has "Stop".
I have just changed that 1st (at the timeline origin) Marker's End Action to "Not Set" and the last Marker to "Stop"
I'm guessing this will fix it. Will report back after I preview things. -
This is probably a very basic question, but going through all
my old Flash work didn't help me remember...
I have my animation starting on the main stage with an image
fading in. when that is done playing, at the end i want it to go to
a movie clip on the stage and play it from frame 2. what is the
action script for this?Doesn't seem to be working... your_mc is the instance name of
the mc, correct? i placed this script in a frame - it's above where
my mc first appears and the initial animation on the stage ends. is
that correct?
stop();
tellTarget(mc_square-grid){
gotoAndPlay(2);
When I test the movie, the initial animation plays then
stops, but the MC does not start playing. and the following error
message appears:
Target not found: Target="NaN" Base="_level0"
quote:
Originally posted by:
ActionScripter1
tellTarget(your_mc){
gotoAndPlay(2); -
Where do I find anm experienced Action Scripted fast?
Hi,
I have a Flash presentation which needs completed. Basically,
all of the buttons need programmed and as a newbie who is running
out of time to learn, I need some help.
First, I'd like to know where you find people who can do this
(here?)
Secondly, how long it would take to programme approx 875
buttons (many of which are repetitions (e.g home button, help
button, exit button appearing on every screen). There are
approximately 109 screens which need to be linked.
Thirdly, what would be a realistic price to expect to pay for
someone to do this? It is a non-profitmaking project for a
voluntary organisation.
Thanksnicknamesaretaken,
> I think I see what the problem is, but still struggling
to
> get it to work.
Okay.
> I now have:
>
> stop(); {
> on (release)
> this.gotoAndPlay("CS1"); // this is the correct code.
> }
Okay, the on() event handler may not belong here. The on()
and
onClipEvent() functions are an older (Flash 5 era) way to
handle events in
ActionScript. They're still available in Flash 8, and they
work just fine,
even in AS2, but these are applied *directly to* the object
in question; as
in, you click your button to select it, then type into the
Actions panel
while the button is selected. In such a case, no instance
name is needed
for the button (or whatever object). The above code would
have to be
attached to each button -- which really gets old with a large
number of
buttons -- and the stop(); action would have ben appear
inside the on()
function.
Your earlier approach -- where you referenced the button's
instance name
and assign a function to the Button.onRelease event -- is the
recommended
best practice, and has been available since Flash MX (aka
Flash 6). There's
nothing about your earlier code that shouldn't have worked --
it's just you
*might* have been experiencing the Scenes-related bug I
mentioned.
I would change your previous code as follows:
// in a frame script ...
stop();
skipintro_btn.onRelease = function() {
this._parent.gotoAndStop("frame label here");
That stops the timeline in which this ActionScript appears.
Then it
assigns a function literal to the Button.onRelease event of
the button
symbol whose instance name is skipintro_btn (if that object
is actually a
movie clip, then it assigns a function literal to the
MovieClip.onRelease
event of that instance -- funtionally the same thing). Then
it refers to
the parent of this object, which is the timeline in which the
object
appears, and tells that timeline to gotoAndStop() at the
named frame label
you provide -- even if that frame label is in another scene.
Make sense?
> Are there any good Action Script books you could
> recommend?
There are quite a few good ones on the market lately, but
the last I can
think of that I enjoyed -- from a general programming
standpoint -- is
Object-Oriented ActionScript For Flash 8 (Friends of ED), by
Peter Elst and
Todd Yard.
> I'm also a bit worried about bug comment. Does it mean
> that I will have difficulty playing this project in
Flash Player
> 9 as it's not written in Action Script 3.0?
You shouldn't have any problems. As long as you use the
frame labels
approach and avoid Scene names, Flash Player 9 will run it
the same as older
Players. Flash Player 9 is the first to feature *two* virtual
machines for
ActionScript. One is the overhauled AS3-lovin' machine; the
other maintains
backward compatability for AS1 and AS2.
> If so, that's a big problem isn't it as people will need
to
> download older versions of Flash Player to view it - or
> I'll need to include older version on the disc.
Right, but you don't have to worry about that. :) The Scenes
issue is
an old one, and it is a big problem, but at least the
workaround is easy
(frame labels).
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
Increasing the speed for a certian frames in Flash Cs5 using Action Script 3
I have 60 frames I want to increase the fps value for frames from 20 to 30, and the remaining frames fps value should remain the same
Using Action Script 3 or Action Script 2
Thank you and regardsI have found a script online
Q: How can I speed the frame rate or slow it down when the movie is playing? For example, I would like to slow the frame rate from the default of 20 fps to 15 fps from frame #80 to frame #150. Then frame rate should speed back up to 20 fps after frame #151, (fps = frames per second).
A: One way is to use “interval”. An example of changing the speed of the movie from frame #80 to frame #150 is shown below.
Create a key frame at frame #80 and place this script:
var fps:Number = 80;
var intervalID:Number = setInterval(this, “advanceFrame”, 1000/fps);
stop();
function advanceFrame() {
clearInterval(intervalID);
gotoAndStop(_currentframe+1);
if (_currentframe<151) {
intervalID = setInterval(this, “advanceFrame”, 1000/fps);
} else {
play();
I have changed the values from 80 to 20 and currentframe value to 30
I get syntax error
at :
intervalID = setInterval(this, “advanceFrame”, 1000/fps);
and
var intervalID:Number = setInterval(this, “advanceFrame”, 1000/fps);
In flash cs5 -
How to create volume slider for flash cs 5 using action script 2.0?
how to create volume slider for flash cs 5 using action script 2.0?the output should like if user want to hear sound in slow pitch,medium pitch or high pitch(slow to high pitch anything).i have attach this sound to button with using this code:
stop();
mySoundBtn.onRelease = function () {
mySoundC = new Sound(this);
mySoundC.attachSound("mySoundClip");
mySoundC.start(0, 10); //10 represents the number of loops
gotoAndPlay(2);
This sound plays till 3-4 scene ahead.
Can anyone help me?Hey thnx Ned.
this sites are really helpful.but,i have used sound through button.so how it is possible to attavh the link with slider.i have created slider also.
Below is my slider code for sound.
onClipEvent (load) {
mySound1 = new Sound();
mySound1.loadSound((myScale)+"/"+(myTanpura)+"/"+(myTanpuraSwar)+"/"+(myTanpuraTempo)+".w av", true);
mySound1.onSoundComplete = function() {
mySound1.start();
mySound1.start(0.058,999);
onClipEvent (enterFrame) {
downloaded = mySound1.getBytesLoaded();
total = mySound1.getBytesTotal();
if (downloaded != total) {
_root.dl = "You have to buy this software...";
} else {
complete = 1;
_root.dl = "";
mySound1.setVolume(ratio * 2);
This code is working for slider.I mean it scrolls the slider.but it dosent make any effect to sound.
Below is my button code.
stop();
mySoundBtn4.onRelease = function () {
mySoundC = new Sound(this);
mySoundC.attachSound("mySoundClip4");
mySoundC.start(0, 300); //10 represents the number of loops
gotoAndPlay("play1");
this is on button's frame.not exactly on button.
Button and Slider both are on diffrent scene.
Can you plese help me out? -
Action Script; somebody can do coding for me?
We create videos, amongst others for advertising purposes.
Short of just playing the video on the web, I want to interact with
the viewers and receive answers to questions, which I can write to
a database in the back. Our output format is FLash.
Our distribution goes over a P2P network, (bit torrent like)
so packets arrive from all over the place and the flv file gets
reassembled just before viewing. We achieve a near live streaming
effect, but the consequence for this project is that the solution
must be very small, like an xml file size, or enbtirely embedded in
the FLV file
SCENARIO
1- At a moment of my choice, I want to stop the video, circle
or otherwise indicate some areas of the frame and ask a written
question where the multiple choice answers (max 5) are inside these
cirlced areas. The viewer clicks the cirlced area that shows his
answer of choice. The result is written to an MySQL table on my
server and the video continues.
I want to have this in a template form which enables us the
use the concept multiple times in different videos
2- Same idea, but this time, the viewer stops the video and
we record the frame number, afyter which the viewer writes a max
100 char message. Again the results are written to a database on my
server.
Any Action Script coder interested to make a few quick buckssend me a brief email via my website.
-
I tried to more action in my movie with action script
Hello
my name is chong hyo rhee from korea,
I use adobe production premium CS3
I made the movie(attached) , just picture motion tween.
as you see, that pictures in my movie just roll and roll.
But, I would like to some interactive move in my movie
like
"when the mouse clic > picture move"
I'm not good at action script yet. i'll try to study.
But, somebody gives me a hint!
thank youHave a look at this modification that I made to your movie. I added a stop(); command to the actions layer at three points to hold the playback head. Then I removed the extra frames that you were using to take up time. I then added an invisible button over the center image. When clicked it will tell the playback head to play.
-
Could someone help me with my action script?
I followed a tutorial on how to make an interactive photo gallery but for some reason the file isn't working. I am new to flash and no very little about action script.
Would someone be willing to take a look at my file and advise me?
ThanksDid your tutorial have you download XML from a server to feed the images to the gallery? Many people forget to check for errors loading the XML file or forget to "do something" once the XML is loaded. Common things not to look for are IOErrorEvent.IO_ERROR or SecurotyErrorEvents warning you the XML you're trying to load is on a different domain (a webserver online) and it doesn't have permission (a crossdomain.xml).
In those situations it can appear like it's doing nothing.
Did you just take the code of the tutorial at the end and try to play it as you went through the tutorial? If you just copy and pasted it all you'lre going to have a hard time isolating the issue. In that case you can always re-do the tutorial until you start to see issues. Then you know where they are.
Maybe you are looking for
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