Stopping Audio from Playing

I am using frames in my timeline to represent different pages
for a
website.
Example:
Frame 1-30 is the home page tweening in with navigation
linking to other
frames, and there is a stop action on frame 30, so the
timeline does not
continue to play beyond there until the user clicks a button.
On frame 15 I dragged music to the stage that plays while the
home page
is fading in, and continues to play once it stops on frame
30.
If the user selects a button and goes to a different page
before the
song finishes, it still continues playing the music on the
later frame.
1.) How do I set it up so that as soon as the user selects a
button to
go to a different frame, the song stops playing?
Thanks!

I am using AS3.
If I place my audio into a MC and then place the MC into my
main
Timeline, how would I then get it to do what I need?
Thanks!!!!!
funkysoul wrote:
> if you using AS2, you can stop the sound using:
> stopAllSounds();
>
> Normally you shouldn't insert the sound into the
timeline, rather a better
> usage is to load it from the library and place it in a
movieclip which you can
> control more accurately.
>

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        // in order to clear the display, we need to
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        // function has a bug
        vidDisplay.visible                    = false;
        // switch play/pause button visibility
        mcVideoControls.btnPause.visible    = false;
        mcVideoControls.btnPlay.visible        = true;
    function setVolume(intVolume:Number = 0):void {
        // create soundtransform object with the volume from
        // the parameter
        var sndTransform        = new SoundTransform(intVolume);
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        // hides/shows mute and unmute button according to the
        // volume
        if(intVolume > 0) {
            mcVideoControls.btnMute.visible        = true;
            mcVideoControls.btnUnmute.visible    = false;
        } else {
            mcVideoControls.btnMute.visible        = false;
            mcVideoControls.btnUnmute.visible    = true;
        // store the volume in the flash cookie
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    function formatTime(t:int):String {
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        var m:int = 0;
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    function fullscreenOnClicked(e:MouseEvent):void {
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    function onFullscreen(e:FullScreenEvent):void {
        // check if we're entering or leaving fullscreen mode
        if (e.fullScreen) {
            // switch fullscreen buttons
            mcVideoControls.btnFullscreenOn.visible = false;
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            mcVideoControls.y = (Capabilities.screenResolutionY - 33);
            // size up video display
            vidDisplay.height     = (Capabilities.screenResolutionY - 33);
            vidDisplay.width     = vidDisplay.height * 4 / 3;
            vidDisplay.x        = (Capabilities.screenResolutionX - vidDisplay.width) / 2;
        } else {
            // switch fullscreen buttons
            mcVideoControls.btnFullscreenOn.visible = true;
            mcVideoControls.btnFullscreenOff.visible = false;
            // reset controls position
            mcVideoControls.x = 0;
            mcVideoControls.y = 330;
            // reset video display
            vidDisplay.y = 0;
            vidDisplay.x = 0;
            vidDisplay.width = 440;
            vidDisplay.height = 241;
    function playlistLoaded(e:Event):void {
        // create new xml with loaded data from loader
        xmlPlaylist = new XML(urlLoader.data);
        // set source of the first video but don't play it
        playVid(0, true)
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    function playVid(intVid:int = 0, bolPlay = true):void {
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            strSource = xmlPlaylist..vid[intVid].@src;
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    function playNext(e:MouseEvent = null):void {
        // check if there are video left to play and play them
        if(intActiveVid + 1 < xmlPlaylist..vid.length())
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        // check if we're not and the beginning of the playlist and go back
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        // check if description label is too long and we need to enable scrolling
        if(mcVideoControls.mcVideoDescription.lblDescription.textWidth > 138)
            bolDescriptionHover = true;
    function stopDescriptionScroll(e:MouseEvent):void {
        // disable scrolling
        bolDescriptionHover = false;
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