String variable of Unicode characters problem

Hi all
I define a variable named "vRemoteParty" ... with String type
in order to store the return value of "7748"
I got the following result via the UCCX debugger ...
Result: U"\u3737\u3834"
suppose it is result: 7748 ...
So. how can I convert this unicode character in UCCX script??
I tried the String.valueOf() but seems not working
Anyone could help
Thanks
Sam

I found that the problem only existed while connected to MySQL database
The STRING returns correctly if querying with Microsoft SQL.
Does it mean the UCCX does not support MySQL??
or there is any setting should be changed in MySQL or UCCX
Thanks
Sam

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  • Problems reading unicode characters with BufferedReader or PrintWriter

    I am creating a pretty standard chat server and client with the exception that I want to be able to send special math symbols back and forth to aid in helping people with math homework. The unicode characters will appear on the buttons, in the textField (where users type in their messages), in the messageArea (where users see all of the messages) correctly. However, as soon as the server reads it, it is converted to a ? character by either the BufferedReader or the PrintWriter, but I am fairly certain it is the BufferedReader. All of the Sun examples I have read recommend doing exactly what I have done to be able to support unicode characters so I am somewhat at a loss. Any help would be appreciated. I will include all of the source code (which is rather large) but the main problem is the with the BufferedReader or PrintWriter when the servers reads the string in and then broadcasts it to all the clients (at least I'm pretty sure it is).
    // ChatServer.java
    import java.net.Socket;
    import java.net.ServerSocket;
    import java.io.InputStreamReader;
    import java.io.BufferedReader;
    import java.io.PrintWriter;
    import java.io.IOException;
    import java.util.Set;
    import java.util.HashSet;
    import java.util.HashMap;
    import java.util.Iterator;
    * A multithreaded chat room server. When a client connects the
    * server requests a screen name by sending the client the
    * text "SUBMITNAME", and keeps requesting a name until
    * a unique one is received. After a client submits a unique
    * name, the server acknowledges with "NAMEACCEPTED". Then
    * all messages from that client will be broadcast to all other
    * clients that have submitted a unique screen name. The
    * broadcast messages are prefixed with "MESSAGE ".
    * Because this is just a teaching example to illustrate a simple
    * chat server, there are a few features that have been left out.
    * Two are very useful and belong in production code:
    * 1. The protocol should be enhanced so that the client can
    * send clean disconnect messages to the server.
    * 2. The server should do some logging.
    public class ChatServer {
    * The port that the server listens on.
    private static final int PORT = 9001;
    * The set of all names of clients in the chat room. Maintained
    * so that we can check that new clients are not registering name
    * already in use.
    private static HashSet names = new HashSet();
    * The set of all the print writers for all the clients. This
    * set is kept so we can easily broadcast messages.
    private static HashMap writers = new HashMap();
    private static HashMap userSockets = new HashMap();
    private static Set keys;
    * The appplication main method, which just listens on a port and
    * spawns handler threads.
    public static void main(String[] args) throws Exception {
    System.out.println("The chat server is running.");
    ServerSocket listener = new ServerSocket(PORT);
    try {
    while (true) {
    new Handler(listener.accept()).start();
         } catch (Exception e) {
    } finally {
    listener.close();
    * A handler thread class. Handlers are spawned from the listening
    * loop and are responsible for a dealing with a single client
    * and broadcasting its messages.
    private static class Handler extends Thread {
    private String name;
    private Socket socket;
    private BufferedReader in;
    private PrintWriter out;
    * Constructs a handler thread, squirreling away the socket.
    * All the interesting work is done in the run method.
    public Handler(Socket socket) {
    this.socket = socket;
    public void disconnect(String userName) {
    if (userName != null) {
    names.remove(userName);
    if (writers.get(userName) != null) {
    writers.remove(userName);
    try {
    ((Socket)userSockets.get(userName)).close();
    } catch (IOException e) {
    e.printStackTrace();
    System.out.println(userName +" has disconnected from the Chat Server.");
    keys = writers.keySet();
    for (Iterator i = keys.iterator(); i.hasNext(); ) {
    ((PrintWriter)writers.get(i.next())).println(
    "USERQUIT" +name);
    public void disconnectAll() {
    for (Iterator i = names.iterator(); i.hasNext();) {
    String userName = i.next().toString();
    if (!userName.equals("administrator")) {
    names.remove(userName);
    keys = writers.keySet();
    for (Iterator it = keys.iterator(); it.hasNext(); ) {
    ((PrintWriter)writers.get(it.next())).println(
    "USERQUIT" +name);
    writers.remove(userName);
    userSockets.remove(userName);
    * Services this thread's client by repeatedly requesting a
    * screen name until a unique one has been submitted, then
    * acknowledges the name and registers the output stream for
    * the client in a global set, then repeatedly gets inputs and
    * broadcasts them.
    public void run() {
    try {
    // Create character streams for the socket.
    in = new BufferedReader(new InputStreamReader(
    socket.getInputStream()));
    out = new PrintWriter(socket.getOutputStream(), true);
    // Request a name from this client. Keep requesting until
    // a name is submitted that is not already used. Note that
    // checking for the existence of a name and adding the name
    // must be done while locking the set of names.
    while (true) {
    out.println("SUBMITNAME");
    name = in.readLine();
    if (name == null) {
    return;
    synchronized (names) {
    if (!names.contains(name) && name.equalsIgnoreCase("administrator")) {
    out.println("SUBMITPASSWORD");
    String password = in.readLine();
    if (password.equals("s3cure")) {
    out.println("GRANTEDADMIN");
    if (!names.contains(name)) {
    names.add(name);
    break;
    // Now that a successful name has been chosen, add the
    // socket's print writer to the set of all writers so
    // this client can receive broadcast messages.
    out.println("NAMEACCEPTED");
    keys = writers.keySet();
    for (Iterator i = keys.iterator(); i.hasNext(); ) {
    ((PrintWriter)writers.get(i.next())).println(
    "USERJOIN" +name);
    writers.put(name, out);
    userSockets.put(name, socket);
    System.out.println(name +" has successfully connected to the Chat Server.");
    // Accept messages from this client and broadcast them.
    // Ignore other clients that cannot be broadcasted to.
    while (true) {
    String input = in.readLine();
    if (input == null) {
    return;
              else if (input.startsWith("LISTUSERS")) {
                   Iterator i = names.iterator();
                   String namesString = new String();
                   while (i.hasNext()) {
                   namesString += " " +i.next();
                   out.println("USERLIST " +namesString);
         catch (Exception e) {
         finally {
              disconnect(name);
    // ChatClient.java
    import java.util.HashSet;
    import java.util.StringTokenizer;
    import java.util.Iterator;
    import java.util.LinkedList;
    import java.util.ListIterator;
    import java.awt.event.WindowEvent;
    import java.awt.event.WindowAdapter;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.MouseListener;
    import java.awt.event.MouseAdapter;
    import java.awt.event.MouseEvent;
    import java.awt.event.KeyListener;
    import java.awt.event.KeyEvent;
    import java.awt.Point;
    import java.awt.Button;
    import java.awt.Font;
    import java.awt.BorderLayout;
    import java.awt.FlowLayout;
    import java.awt.Dimension;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.JLabel;
    import javax.swing.JTextField;
    import javax.swing.JTextArea;
    //import javax.swing.JTextPane;
    import javax.swing.JScrollPane;
    import javax.swing.JOptionPane;
    import javax.swing.JList;
    import javax.swing.DefaultListModel;
    import javax.swing.JMenuBar;
    import javax.swing.JMenu;
    import javax.swing.JMenuItem;
    import javax.swing.JPopupMenu;
    import java.net.Socket;
    import java.io.InputStreamReader;
    import java.io.BufferedReader;
    import java.io.PrintWriter;
    import java.io.IOException;
    * A simple Swing-based client for the chat server. Graphically
    * it is a frame with a text field for entering messages and a
    * textarea to see the whole dialog.
    * The client follows the Chat Protocol which is as follows.
    * When the server sends "SUBMITNAME" the client replies with the
    * desired screen name. The server will keep sending "SUBMITNAME"
    * requests as long as the client submits screen names that are
    * already in use. When the server sends a line beginning
    * with "NAMEACCEPTED" the client is now allowed to start
    * sending the server arbitrary strings to be broadcast to all
    * chatters connected to the server. When the server sends a
    * line beginning with "MESSAGE " then all characters following
    * this string should be displayed in its message area.
    public class ChatClient {
    BufferedReader in;
    PrintWriter out;
    JFrame frame = new JFrame("Math Chatter version 0.3");
    JTextField textField = new JTextField(40);
    JTextArea messageArea = new JTextArea(25, 40);
    //JTextPane messageArea = new JTextPane();
    // Menu
    JMenuBar menuBar = new JMenuBar();
    // File Menu and MenuItems
    JMenu fileMenu = new JMenu();
    JMenuItem connectMenuItem = new JMenuItem();
    JMenuItem disconnectMenuItem = new JMenuItem();
    JMenuItem exitMenuItem = new JMenuItem();
    // Help Menu and MenuItems
    JMenu helpMenu = new JMenu();
    JMenuItem aboutMenuItem = new JMenuItem();
    JOptionPane aboutDialog = new JOptionPane();
    // Message Area Popup Menu and MenuItems
    JPopupMenu messageAreaPopupMenu = new JPopupMenu();
    JMenuItem connectPopupMenuItem = new JMenuItem();
    JMenuItem disconnectPopupMenuItem = new JMenuItem();
    JMenuItem clearTextMenuItem = new JMenuItem();
    JMenuItem exitPopupMenuItem = new JMenuItem();
    MouseListener messageAreaPopupListener = new messageAreaPopupListener();
    // User Area Popup Menu and MenuItems
    JPopupMenu userAreaPopupMenu = new JPopupMenu();
    JMenuItem pingPopupMenuItem = new JMenuItem();
    JMenuItem disconnectUserPopupMenuItem = new JMenuItem();
    JMenuItem disconnectAllUsersPopupMenuItem = new JMenuItem();
    MouseListener userAreaPopupListener = new userAreaPopupListener();
    // Panel with textfield, send, and clear buttons
    JPanel sendTextPanel = new JPanel();
    // Panel that has all the math buttons
    JPanel buttonPanel = new JPanel();
    // Panel that has messageArea and users panell
    JPanel displayPanel = new JPanel();
    DefaultListModel listModel = new DefaultListModel();
    JList userNamesList = new JList(listModel);
    //JTextArea userNamesTextArea = new JTextArea(25, 10);
    // buttonPanel stuff
    Button sendButton = new Button();
    Button clearButton = new Button();
    Button infinityButton = new Button();
    Button thetaButton = new Button();
    Button limitButton = new Button();
    Button thereforeButton = new Button();
    JLabel buttonLabel = new JLabel("Useful math stuff: ");
    HashSet usersHashSet = new HashSet();
    LinkedList sentMessageList = new LinkedList();
    ListIterator sentMessageIterator;
    boolean isAdmin = false;
    * Constructs the client by laying out the GUI and registering a
    * listener with the textfield so that pressing Return in the
    * listener sends the textfield contents to the server. Note
    * however that the textfield is initially NOT editable, and
    * only becomes editable AFTER the client receives the NAMEACCEPTED
    * message from the server.
    public ChatClient() {
    // -----------------> Layout MenuBar
    frame.setJMenuBar(menuBar);
    fileMenu.setText("File");
    connectMenuItem.setText("Connect");
    connectMenuItem.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    showWhoopsDialog();
    /*out.println("CONNECT");
    try {
    run();
    catch (Exception ex) {
    ex.printStackTrace();
    fileMenu.add(connectMenuItem);
    disconnectMenuItem.setText("Disconnect");
    disconnectMenuItem.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    chatDisconnect();
    fileMenu.add(disconnectMenuItem);
    exitMenuItem.setText("Exit");
    exitMenuItem.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    frame.dispose();
    System.exit(0);
    return;
    fileMenu.add(exitMenuItem);
    menuBar.add(fileMenu);
    helpMenu.setText("Help");
    aboutMenuItem.setText("About");
    aboutMenuItem.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    aboutDialog.setDoubleBuffered(true);
    aboutDialog.showMessageDialog(frame,
    "Chat Server and Client were originally written by Ray Toal and were found at \n http://www.technocage.com/~ray/viewsource.jsp?java/networking/ChatServer.java and \n http://www.technocage.com/~ray/viewsource.jsp?java/networking/ChatClient.java. \n\n Math Chatter and all revisions have been done by William Ready.",
    "About Math Chatter Server and Client version 0.3",
    JOptionPane.INFORMATION_MESSAGE);
    helpMenu.add(aboutMenuItem);
    menuBar.add(helpMenu);
    // -----------> End Menu
    // -----------> Popup Menus
    // -----------> Message Area Popup Menu
    connectPopupMenuItem.setText("Connect");
    connectPopupMenuItem.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    showWhoopsDialog();
    disconnectPopupMenuItem.setText("Disconnect");
    disconnectPopupMenuItem.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    chatDisconnect();
    clearTextMenuItem.setText("Clear text");
    clearTextMenuItem.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    messageArea.setText("");
    exitPopupMenuItem.setText("Exit");
    exitPopupMenuItem.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    frame.dispose();
    System.exit(0);
    messageAreaPopupMenu.add(connectPopupMenuItem);
    messageAreaPopupMenu.add(disconnectPopupMenuItem);
    messageAreaPopupMenu.add(clearTextMenuItem);
    messageAreaPopupMenu.add(exitPopupMenuItem);
    messageArea.addMouseListener(messageAreaPopupListener);
    // -----------> End Message Area Popup Menu
    // -----------> User Area Popup Menu
    pingPopupMenuItem.setText("Ping User");
    pingPopupMenuItem.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    //System.out.println("Yo yo yo");
    disconnectUserPopupMenuItem.setText("Disconnect User");
    disconnectUserPopupMenuItem.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    if (userNamesList.getSelectedValue() != null) {
    //System.out.println("Yo yo yo");
    out.println("DISCONNECTUSER " +userNamesList.getSelectedValue().toString());
    //disconnectUserPopupMenuItem.setEnabled(false);
    disconnectUserPopupMenuItem.setVisible(false);
    disconnectAllUsersPopupMenuItem.setText("Disconnect All Users");
    disconnectUserPopupMenuItem.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    if (userNamesList.getSelectedValue() != null) {
    //System.out.println("Yo yo yo");
    out.println("DISCONNECTALLUSERS");
    //disconnectUserPopupMenuItem.setEnabled(false);
    disconnectAllUsersPopupMenuItem.setVisible(false);
    userAreaPopupMenu.add(pingPopupMenuItem);
    userAreaPopupMenu.add(disconnectUserPopupMenuItem);
    userAreaPopupMenu.add(disconnectAllUsersPopupMenuItem);
    userNamesList.addMouseListener(userAreaPopupListener);
    // -----------> End User Area Popup Menu
    // -----------> End Popup Menus
    // -----------> Layout GUI
    textField.setEditable(false);
    textField.requestDefaultFocus();
    messageArea.setEditable(false);
    sendTextPanel.setLayout(new FlowLayout());
    sendTextPanel.add(textField);
    sendButton.setLabel("Send");
    sendButton.setEnabled(false);
    sendTextPanel.add(sendButton);
    clearButton.setLabel("Clear");
    sendTextPanel.add(clearButton);
    buttonPanel.setLayout(new FlowLayout());
    buttonPanel.add(buttonLabel);
    infinityButton.setLabel("\u221e");
    buttonPanel.add(infinityButton);
         thetaButton.setLabel("\u03b8");
    buttonPanel.add(thetaButton);
    limitButton.setLabel("lim");
    buttonPanel.add(limitButton);
    thereforeButton.setLabel("\u2234");
    buttonPanel.add(thereforeButton);
    userNamesList.setVisibleRowCount(26);
    userNamesList.setFixedCellWidth(110);
    JScrollPane nameTextScrollPane = new JScrollPane(userNamesList);
    JScrollPane messageAreaScrollPane = new JScrollPane(messageArea);
    displayPanel.setLayout(new FlowLayout());
    displayPanel.add(messageAreaScrollPane);
    displayPanel.add(nameTextScrollPane);
    frame.getContentPane().add(sendTextPanel, "North");
    frame.getContentPane().add(displayPanel, "Center");
    frame.getContentPane().add(buttonPanel, "South");
    frame.pack();
    // ---------------> Add Listeners
    textField.addKeyListener(new KeyListener() {
    public void keyPressed(KeyEvent e){ }
    public void keyTyped(KeyEvent e){
    if (e.getKeyChar() == KeyEvent.VK_UP) {
    if (sentMessageIterator.hasNext()) {
    textField.setText((String)sentMessageIterator.next());
    if (e.getKeyChar() == KeyEvent.VK_DOWN) {
    if (sentMessageIterator.hasPrevious()) {
    textField.setText((String)sentMessageIterator.previous());
    if (e.getKeyChar() == KeyEvent.VK_ENTER) {
    String text = textField.getText();
    if (text != null && !(text.equals(""))) {
    sentMessageList.addFirst(textField.getText());
    sentMessageIterator = sentMessageList.listIterator();
    out.println(textField.getText());
    textField.setText("");
    public void keyReleased(KeyEvent e){}
    sendButton.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    out.println(textField.getText());
    textField.setText("");
    textField.requestFocus();
    clearButton.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    textField.setText("");
    textField.requestFocus();
    infinityButton.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    textField.setText(textField.getText() +"\u221e");
    textField.requestFocus();
    thetaButton.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    textField.setText(textField.getText() +"\u03b8");
    textField.requestFocus();
    limitButton.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    String limit = JOptionPane.showInputDialog(frame,
    "Enter the value that the variable approaches. \n If the value is infinity, type in inf. \n (Note: the variable name is irrelevant)",
    "Value that variable approaches",
    JOptionPane.QUESTION_MESSAGE);
    if (limit != null && limit.equalsIgnoreCase("inf"))
    textField.setText(textField.getText() +"lim [x->\u221e] ");
    else if (limit != null)
    textField.setText(textField.getText() +"lim [x->" +limit +"] ");
    textField.requestFocus();
    thereforeButton.addActionListener(new ActionListener() {
    public void actionPerformed(ActionEvent e) {
    textField.setText(textField.getText() +"\u2234");
    textField.requestFocus();
    // -------------> End Listeners
    // -------------> End GUI
    * Prompt for and return the address of the server.
    private String getServerAddress() {
    return JOptionPane.showInputDialog(
    frame,
    "Enter IP Address of the Server:",
    "Welcome to the Chatter",
    JOptionPane.QUESTION_MESSAGE);
    private void showWhoopsDialog() {
    JOptionPane.showMessageDialog(frame,
    "Unfortunately this feature has not been implemented yet. \n The only way to connect currently is to exit the program \n and start it again",
    "Whoops!",
    JOptionPane.ERROR_MESSAGE);
    private void chatDisconnect() {
    messageArea.append("You have disconnected from the Chat Server\n");
    textField.setEditable(false);
    messageArea.setEnabled(false);
    userNamesList.setEnabled(false);
    fileMenu.requestFocus();
    out.println("DISCONNECT");
    * Prompt for and return the desired screen name.
    private String getName() {
    return JOptionPane.showInputDialog(
    frame,
    "Choose a screen name:",
    "Screen name selection",
    JOptionPane.PLAIN_MESSAGE);
    private String getPassword() {
    return JOptionPane.showInputDialog(
    frame,
    "Type in your password:",
    "Password Input",
    JOptionPane.PLAIN_MESSAGE);
    * Connects to the server then enters the processing loop.
    private void run() throws IOException {
    // Make connection and initialize streams
    String serverAddress = getServerAddress();
    if (serverAddress != null && !(serverAddress.equals(""))) {
    Socket socket = new Socket(serverAddress, 9001);
    in = new BufferedReader(new InputStreamReader(
    socket.getInputStream()));
    out = new PrintWriter(socket.getOutputStream(), true);
    // Process all messages from server, according to the protocol.
    while (true) {
    try {
    String line = in.readLine();
    if (line.startsWith("SUBMITNAME")) {
    out.println(getName());
              } else if (line.startsWith("NAMEACCEPTED")) {
    textField.setEditable(true);
              out.println("LISTUSERS");
    sendButton.setEnabled(true);
    //messageArea.setEnabled(true);
    } else if (line.startsWith("SUBMITPASSWORD")) {
    out.println(getPassword());
    } else if (line.startsWith("GRANTEDADMIN")) {
    isAdmin = true;
    //disconnectUserPopupMenuItem.setEnabled(true);
    disconnectUserPopupMenuItem.setVisible(true);
    disconnectAllUsersPopupMenuItem.setVisible(true);
    } else if (line.startsWith("DISCONNECT")) {
    sendButton.setEnabled(false);
    return;
    } else if (line.startsWith("USERLIST")) {
              StringTokenizer st = new StringTokenizer(line.substring(8), " ");
              while (st.hasMoreTokens()) {
              usersHashSet.add(st.nextToken());
    listModel.removeAllElements();
    for (Iterator i = usersHashSet.iterator(); i.hasNext(); ) {
              listModel.addElement(i.next());
    } else if (line.startsWith("USERJOIN")) {
              String userJoinName = line.substring(8).trim();
              usersHashSet.add(userJoinName);
              listModel.addElement(userJoinName);
    } else if (line.startsWith("USERQUIT")) {
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    oes database logging support Unicode for stored procedure calls to Oracle?

    Hello Mark -
    At this time TestStand has no unicode support. The multi-byte support that we do offer is based on the Windows architecture that handles Asian language fonts. It really isn't meant to provide a bridge for unicode values in TestStand. Certainly, your Operator Interface environment will have its own support level for unicode, i.e. at this time neither LabWindows/CVI version 6.0 nor LabVIEW 6.1 officially support unicode characters. This is why you will see that the units defined in the TestStand enumerators are all text-based values.
    I have run a quick test here, probably similar to what you were doing on your end, and I am uncertain if you will get the database behavior you want from TestStand. The database logging steps and API all use basic char sty
    le strings to communicate to the driver. Even though you are reading in a good value from Excel, TestStand is interpreting the character as the nearest ASCII equivalent, i.e. "Ω" will be stored and sent to the database as "O". If you have a stored proceedure in Oracle that is calling on some TestStand variable or property string as an input, then it is doubtful you will get correct transmission of the values to the database. If your stored proceedure could call into a spreadsheet directly, you would probably have better luck.
    Regards,
    Elaine R.
    National Instruments
    http://www.ni.com/ask

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