Structure of a game pgram

Hi,
I wish to do a simple online poker game in java. Shall I write the code throgh socket programming? Is there any need to create a server through socket?(becuase I wish to implement this on a remote host). If I create a server, How will I run it remotely?Should I use the remote server instead of server program created by me?
I have experience in PHP programming. Also I have created simple chat programs run on My school's LAN. Shall I use remote Tomcat server for this purpose?
Shall I use servlet instead of socket programming.
Please help me.
Thanking in advance.
From,
Vinod A.

The answer to most of these questions are; it depends.
If you want to have the program visible to the internet I would suggest using a JSP server like tomcat.

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  • Java Card Game (Carioca)

    Hi everyone.
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    Ive never been to good with GUI's and not enjoying my inopropriate gui structure i decided to read about java game designs.
    I read OReilly Killer Game Programming in Java chapters 1-13 before it got into 3d java. and not feeling it provided the examples i needed i went back to my old book
    Deitel & Deitel How to program Java Fifth edition. which has a case study of ElevatorSimulation which uses the Model View Controller design pattern.
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    morgalr wrote:
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  • Scrollable frame

    I have 6 test boxes all the same size lined up side-by-side.
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    Best I can explain it, original code which works fine animation and frame change smooth etc:
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    Hi, new to Swing programming and getting stuck with making a scrollable window.
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    Best I can explain it, original code which works fine animation and frame change smooth etc:
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    Canvas buffer strategy set to manual
    Strategy stored to variable (strategy) using Canvas.getBufferStrategy
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    Loops through entities in games (space ships in my case)
    Updates positions etc
    Draws to Graphics2D object (which is still in buffer and remains there)
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    Then changed to:
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    Draws to Graphics2D object (which is still in buffer and remains there)
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    \- Ray

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