Stuck on Hand Cursor

Hi,
Since yesterday, almost every time I open Fireworks, I get
the hand cursor, and cannot select any other tool.
I tried deleting my preferences, to no avail.
Any ideas?

Hi, I've had this problem along with a few others who have
posted it here,
for some time now. I am at a complete loss as to why it
happens. It is very
annoying and I have lost a considerable amount of time trying
to find a
solution, to no avail.
However If I shut down my machine completely and restart it,
thankfully the
problem goes away, for me at least. So I recommend you try
that.
Win XP - CS3 web premium
Peter
"buzz1919" <[email protected]> wrote in
message
news:ge9nea$19d$[email protected]..
| Hi,
|
| Since yesterday, almost every time I open Fireworks, I get
the hand
cursor, and cannot select any other tool.
|
| I tried deleting my preferences, to no avail.
|
| Any ideas?

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              gotoAndStop(4);
    quote_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_10);
    function fl_ClickToGoToAndStopAtFrame_10(event:MouseEvent):void
              gotoAndStop(5);
    gallery_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_11);
    function fl_ClickToGoToAndStopAtFrame_11(event:MouseEvent):void
              gotoAndStop(6);
    contact_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_12);
    function fl_ClickToGoToAndStopAtFrame_12(event:MouseEvent):void
              gotoAndStop(7);
    QUOTE FORM
    sendbtn.buttonMode = true;
    sendbtn.addEventListener(MouseEvent.CLICK, submit);
    resetbtn.buttonMode = true;
    resetbtn.addEventListener(MouseEvent.CLICK, reset);
    init();
    button behaviour
    Variables needed
    var timer:Timer;
    var varLoad:URLLoader = new URLLoader;
    var urlRequest:URLRequest = new URLRequest( "mail.php" );
    urlRequest.method = URLRequestMethod.POST;
    Functions
    function init():void{
              //Set all fields to empty
              yourName.text = "";
              fromEmail.text = "";
              yourSubject.text = "";
              YourMsg.text = "";
    function submit(e:MouseEvent):void{
              //Check to see if any of the fields are empty
              if( yourName.text == "" || fromEmail.text == "" ||
            yourSubject.text == "" || YourMsg.text == "" )
            valid.text = "All fields need to be filled.";
              //Check if you're using a valid email address
              else if( !checkEmail(fromEmail.text) )
            valid.text = "Enter a valid email address";
               else
            valid.text = "Sending over the internet...";
            var emailData:String = "name=" + yourName.text
                           + "&from=" + fromEmail.text
                           + "&subject=" + yourSubject.text
                           + "&msg=" + YourMsg.text;
            var urlVars:URLVariables = new URLVariables(emailData);
            urlVars.dataFormat = URLLoaderDataFormat.TEXT;
            urlRequest.data = urlVars;
                        varLoad.load( urlRequest );
                        varLoad.addEventListener(Event.COMPLETE, thankYou );
    function reset(e:MouseEvent):void{
              init(); //call the initial clear function
    function checkEmail(s:String):Boolean
              //This tests for correct email address
       var p:RegExp = /(\w|[_.\-])+@((\w|-)+\.)+\w{2,4}+/;
              var r:Object = p.exec(s);
              if( r == null )
                        return false;
              return true;
    function thankYou(e:Event):void
        var loader:URLLoader = URLLoader(e.target);
        var sent = new URLVariables(loader.data).sentStatus;
        if( sent == "yes" )
            valid.text = "Thanks for your email!";
                        timer = new Timer(500);
                        timer.addEventListener(TimerEvent.TIMER, msgSent);
                        timer.start();
        else
            valid.text = "Oh no! Something is wrong! Try again...";
    function msgSent(te:TimerEvent):void
              if( timer.currentCount >= 10 )
                        init();
                        timer.removeEventListener(TimerEvent.TIMER, msgSent);
    Regards,
    Dean

    Hi Mocca,
    Thank you for your swift reply. I changed the MOUSE_OVER to ROLL_OVER etc... I have tried adding the buttonMode but nothing still happens. There are no errors when I test the .fla regarding the additional script but no hand cursor is seen. I have also tried it without pic4_mc.useHandCursor = true;.... Below is the amended script:
    stop();
    pic4_mc.buttonMode = true;
    pic4_mc.useHandCursor = true;
    pic14_mc.buttonMode = true;
    pic14_mc.useHandCursor = true;
    pic1_mc.buttonMode = true;
    pic1_mc.useHandCursor = true;
    //Cleaning services pic
    pic4_mc.addEventListener(MouseEvent.ROLL_OUT, fl_MouseOutHandler_5);
    function fl_MouseOutHandler_5(event:MouseEvent):void
              pic4_mc.alpha = 0.5;
              trace("Moused out");
    pic4_mc.addEventListener(MouseEvent.ROLL_OVER, fl_MouseOverHandler_5);
    function fl_MouseOverHandler_5(event:MouseEvent):void
              pic4_mc.alpha = 1.0;
              trace("Moused over");
    //Garden maintenance pic
    pic14_mc.addEventListener(MouseEvent.ROLL_OUT, fl_MouseOutHandler_6);
    function fl_MouseOutHandler_6(event:MouseEvent):void
              pic14_mc.alpha = 0.5;
              trace("Moused out");
    pic14_mc.addEventListener(MouseEvent.ROLL_OVER, fl_MouseOverHandler_6);
    function fl_MouseOverHandler_6(event:MouseEvent):void
              pic14_mc.alpha = 1.0;
              trace("Moused over");
    //Handyman picture
    pic1_mc.addEventListener(MouseEvent.ROLL_OUT, fl_MouseOutHandler_7);
    function fl_MouseOutHandler_7(event:MouseEvent):void
              pic1_mc.alpha = 0.5;
              trace("Moused out");
    pic1_mc.addEventListener(MouseEvent.ROLL_OVER, fl_MouseOverHandler_7);
    function fl_MouseOverHandler_7(event:MouseEvent):void
              pic1_mc.alpha = 1.0;
              trace("Moused over");
    //home btn function
    home_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_9);
    function fl_ClickToGoToAndStopAtFrame_9(event:MouseEvent):void
              gotoAndStop(1);
    // Cleaning Services btn function
    pic4_mc.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_6);
    function fl_ClickToGoToAndStopAtFrame_6(event:MouseEvent):void
              gotoAndStop(2);
    //Garden Maintenance btn function
    pic14_mc.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_7);
    function fl_ClickToGoToAndStopAtFrame_7(event:MouseEvent):void
              gotoAndStop(3);
    //Handyman btn function
    pic1_mc.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_8);
    function fl_ClickToGoToAndStopAtFrame_8(event:MouseEvent):void
              gotoAndStop(4);
    /* Click to Go to Frame and Stop
    Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
    Can be used on the main timeline or on movie clip timelines.
    Instructions:
    1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
    quote_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_10);
    function fl_ClickToGoToAndStopAtFrame_10(event:MouseEvent):void
              gotoAndStop(5);
    /* Click to Go to Frame and Stop
    Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
    Can be used on the main timeline or on movie clip timelines.
    Instructions:
    1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
    gallery_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_11);
    function fl_ClickToGoToAndStopAtFrame_11(event:MouseEvent):void
              gotoAndStop(6);
    /* Click to Go to Frame and Stop
    Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
    Can be used on the main timeline or on movie clip timelines.
    Instructions:
    1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
    contact_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_12);
    function fl_ClickToGoToAndStopAtFrame_12(event:MouseEvent):void
              gotoAndStop(7);

  • How do I show a hand cursor for a text entry box button

    I'm using Captivate 5 and have run into an annoying problem...
    For a general click box, there is an option for "Show hand cursor over hit area" which will result in the cursor changing to a hand when rolling over the click box region in the published presentation.  I want to do the same for the 'submit' button in the text entry box. Is this even possible?  I'm hoping to keep things consistent as a user is clicking through the presentation.
    I find it odd that it doesn't have the same property as found on the clickbox considering it has the same purpose.  I'm using a background screenshot image to simulate an entry in an application, so I'm actualy hiding the submit button, but the button I want them to press lacks the hand cursor that would indicate it is clickable.  I don't want to use a click box to allow the user to move on because I still want a failure in the text entry box to prevent the user from moving on.
    Hope that all makes sense.

    Hi there
    Another approach is to use a Rollover Caption. Just remove any text and configure the caption as transparent. Then layer the Rollover area over the part where you want the hand to change to a cursor. The net effect will be that the cursor change will occur. Clicking will then result in triggering the underlying Submit button, which appers to be invisible and layered over an image.
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

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