Swapping xml loaded Images to scene elements?
Hi there!
I have a small quick question about xml loaded images.
Can you append/attach/swap the images to elements in your scene?
I would like to manually animate a movieclip using keyframes and motion tweens. For example, to have a movieclip FLY! accross the screen! lol But I want the image on it to be of one that has been dynamically loaded.
I can't seem to work out how to replace an image on a movieclip from a dynamically loaded image.
Is it even possible?
Thanks heaps for your time you guys!
If the original image is the only object within the movieclip, you can use removeChildAt(0) to get rid of it, and use addChild(your_new_image) to replace it.
Similar Messages
-
MovieClip IN FRONT of an XML loaded jpg
This is a general question.
I'm building an XML loading image gallery and I want a
MovieClip to go IN FRONT of the images. I've tried to bring it to
the stage in a function before, after and within the loading
function, but it always appears behind the images and disappears.
I've even tried drawing it code and setting in a function before,
after and within the image loading function, but that doesn't work.
HELP!mcBlock is a movieclip in the library. It is defined. I can
see it appear first on the stage and then get covered up by
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Problem loading Image through XML!
Hi,
I am Akshay and am beginner in this forum. I am trying to load images using flickr API and having problem.
I am doing it in following fashion:
1) I am calling the Httpservice to get the xml through flickr API as
<s:HTTPService id="photoService" url="http://api.flickr.com/services/feeds/....FullAPI" resultFormat="e4x" result="photoResultHandler(event);" fault="photoFaultHandler(event);"/>
2) In photoResultHandler I am retrieving the XML
private function photoResultHandler(re:ResultEvent):void
photoXml= re.result as XML;
However, I am struggeling to retireve elements from photoXML and then use it to display image in :
<mx:Image id="img0" x="151" y="98" width="520" height="291"/>
The XML structure is as below:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<feed">
<entry>
<author> </author>
<link rel="enclosure" type="image/jpeg" href="http://farm5.static.flickr.com/4484460580_04bbced2d8_o.jpg"/>
</entry>
<entry>
</entry>
I need to load the href value of link which can be found in feed-->entry-->link in the above xml.
Please help!
-AkshayHello Dave,
Thanks for your prompt reply. Here's the mxml code :
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" creationComplete="photoService.send()" minHeight="600">
<fx:Script>
<![CDATA[
import mx.controls.Alert;
import mx.events.FlexEvent;
import mx.events.MoveEvent;
import mx.rpc.events.FaultEvent;
import mx.rpc.events.ResultEvent;
[Bindable]
public var photoXml:XML;
private function photoResultHandler(re:ResultEvent):void
photoXml= re.result as XML;
//var src :int = "{photoXml.feed.entry.updated}" as int;
img0.source= String(photoXml.entry[0].link[1].@href);
private function photoFaultHandler(fe:FaultEvent):void
Alert.show(fe.fault.message);
]]>
</fx:Script>
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
<s:HTTPService id="photoService" url="http://api.flickr.com/services/feeds/photos_public.gne?id=48951865@N07" resultFormat="e4x" result="photoResultHandler(event);" fault="photoFaultHandler(event);"/>
</fx:Declarations>
<mx:Image id="img0" x="151" y="98" width="520" height="291"/>
</s:Application>
Hope it helps you in finding out the problem...DO let me know your thouhgts
Thanks again for your replies so far......
-Akshay -
How to load images using xml in flash
Hi
im working on a quiz project where i plan to load images using xml in to flash, can any one help with the script with AS2 or 3You'll find a tutorial for what you are after here:
http://www.gotoandlearn.com/play?id=22 -
Loading new xml data into a already xml populated image display
Hi everybody,
I have a question about loading new xml data into a already xml populated image gallery.
So I have my gallery set up so it calls some xml when it first loads. What I would now like to do is load different sets of images via a different xml sheet via the click of a button.
So for example the loaded gallery already has all thumbs loaded and user can click on them to view the full size image. So next instead of the user having to close this gallery to allow a new gallery to open with a different set of pictures I would just like to have a button. This button will unload the existing thumbs from the gallery and load in new ones from a different xml file.
If anybody can help me with this it would be great as I am still on a steep learning curve with AS3.
Here is my AS3
var xmlPath:String = "pictures.xml";
var xml:XML;
var loader = new URLLoader();
loader.load(new URLRequest(xmlPath));
loader.addEventListener(Event.COMPLETE, xmlLoaded);
function xmlLoaded(e:Event):void
if ((e.target as URLLoader) != null )
xml = new XML(loader.data);
createMenu();
var numberOfItems:uint = 0;
var menuItems:Array = new Array();
function createMenu():void
numberOfItems = xml.items.item.length();
var count:uint = 0;
for each (var item:XML in xml.items.item)
var imageLoader=new Loader();
var menuItem:MenuItem = new MenuItem();
menuItem.addChild(imageLoader);
imageLoader.load(new URLRequest(item.url));
menuItem.linkTo = item.linkTo;
menuItem.mouseChildren = false;
menuItem.addEventListener(MouseEvent.CLICK, itemClicked);
menuItems.push(menuItem);
addChild(menuItem);
count++;
function ***():void
//menuItems.sortOn("zpos3D", Array.NUMERIC | Array.DESCENDING);
for (var i:uint = 0; i < menuItems.length; i++)
setChildIndex(menuItems[i], i);Thanks so much for the reply Andrei1
I think maybe my lack of knowledge when it comes to AS3 is not helping me at the moment because I thought I understood the code you supplied but there is something not going quite right.
So I messed around with the code and added the new_loaded_thumbs_btn to load in the "new_pictures.xml" but I am def doing something wrong.
import flash.ui.ContextMenuItem;
var xmlPath:String = "pictures.xml";
var xml:XML;
var numberOfItems:uint = 0;
var menuItems:Array = new Array();
var loader = new URLLoader();
loader.addEventListener(Event.COMPLETE, xmlLoaded);
loadXML("pictures.xml");
new_loaded_thumbs_btn.addEventListener(MouseEvent.CLICK, loadXML);
function loadXML(path:String):void {
loader.load(new URLRequest("new_pictures.xml"));
function loadXML(path:String):void {
loader.load(new URLRequest(path));
function xmlLoaded(e:Event):void
xml = new XML(loader.data);
createMenu();
function createMenu():void
clearMenu();
numberOfItems = xml.items.item.length();
var count:uint = 0;
var imageLoader;
var menuItem:MenuItem;
for each (var item:XML in xml.items.item)
imageLoader = Loader();
menuItem = new MenuItem();
menuItem.addChild(imageLoader);
imageLoader.load(new URLRequest(item.url));
menuItem.linkTo = item.linkTo;
menuItem.mouseChildren = false;
menuItem.addEventListener(MouseEvent.CLICK, itemClicked);
menuItems.push(menuItem);
addChild(menuItem);
count++;
sortChildren();
// removes previously placed objects
function clearMenu():void {
var menuItem:MenuItem;
while (menuItems.length > 0) {
menuItem = menuItems[0];
removeChildAt(getChildIndex(menuItem));
menuItem.shift();
function sortChildren():void
//menuItems.sortOn("zpos3D", Array.NUMERIC | Array.DESCENDING);
for (var i:uint = 0; i < menuItems.length; i++)
setChildIndex(menuItems[i], i);
When the image display 1st loads it displays the new_pictures.xml thumbs which I thought would load through my new button when clicked.
And there was me thinking I was getting the hang of AS3.
Could you please point me in the right direction in what I am doing wrong,
Thanks for your time and effort in advance -
How can I load images without XML, please?
Hello Everyone,
I would highly appreciate it if someone can point me into the right direction. I have some AS2 code which loads up the images via an xml file. I have been asked to eliminate XML entirely and have images be loaded from with in the library. Aside from images, there are other xml nodes such as:
image_name, image_description and such.
What would be the best way going about eliminating the XML and getting the code to load images and other related info from the library. I would highly appreciate your help on this, please.
Thanks a lot.create arrays that contain the same info as the xml.
p.s. and, you'll use attachMovie() instead of loadMovie(). -
XML to load images dynamically
Hi,
I have an XML file which is programmed to load images into a slide show dynamically. So it must be associated with a button to launch this I'd imagine.
If I want to add more buttons, do I simply add more script to that one XML file giving the new images different names than what was used with button #1, or do I create an XML file for each button and upload all to the web?
Thanks.xml files can't program anything. they store data (and are there a from of database).
it's not clear what adding more buttons has to do with your xml file. is there data in the xml file that relates to buttons?
and it's not clear what images and a slide show have to do with anything.
but commonly, an xml file would store data about what images to display in a slideshow. and the xml file might even contain text to display for each image and possibly an external link associated with each image and maybe some specifics about how to display the image. -
Photoshop elements 11 is not launching or loading images (photo editor)
Photoshop elements 11 is not launching or loading images (photo editor)
If you haven't committed to PSE12, yet, then you should be able to download PSE/PRE11 from this website. Be sure to follow the Very Important Instructions to set the Adobe authorization cookie, because the downloads actually come from Adobe:
http://prodesigntools.com/photoshop-elements-11-direct-download-links-pse-premiere-pre.htm l -
Trouble loading images from XML files using AS
I am creating a slideshow and found a script that will load
the images via an XML document, but I believe the script is for an
absolute references image such as <a href="
http://www.myimages.com/image1.jpg">
and I want to be able to have them in a file and reference the file
in the XML such as :
<pic>
<image>images/04_02.jpg</image>
<caption>Soleil Center 4</caption>
</pic>
When I test movie I get an error
Error opening URL "path_to_image/01_02.jpg"
Is there something I need to change in the AS to be able to
reference a folder on my desktop (in the same directory as .fla
file).
here is the AS code:
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
total = xmlNode.childNodes.length;
for (i=0; i<total; i++) {
image
= xmlNode.childNodes.childNodes[0].firstChild.nodeValue;
description
= xmlNode.childNodes.childNodes[1].firstChild.nodeValue;
firstImage();
} else {
content = "file not loaded!";
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
next_btn.onRelease = function() {
nextImage();
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
picture_num();
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
}something is still amiss here becuase I placed the xml and
images at the root level and the images still do not load. I don't
get any kind of error and Trace tells me the file is being loaded.
took out the /images/ part so that in the XML it's now :
<pic>
<image>07_02.jpg</image>
<caption>Image Description</caption>
</pic>
and here is the AS code:
var image:Array = new Array();
var description:Array = new Array();
function loadXML(loaded) {
if (loaded) {
var xmlNode:XMLNode = this.firstChild;
var total:Number = xmlNode.childNodes.length;
for (var i:Number = 0; i<total; i++) {
image.push(xmlNode.childNodes
.childNodes[0].firstChild.nodeValue);
description.push(xmlNode.childNodes.childNodes[1].firstChild.nodeValue);
trace('File Name Value: '+xmlNode.childNodes);
xmlData = new XML();
xmlData.ignoreWhite = true;
xmlData.onLoad = loadXML;
xmlData.load("images.xml");
listen = new Object();
listen.onKeyDown = function() {
if (Key.getCode() == Key.LEFT) {
prevImage();
} else if (Key.getCode() == Key.RIGHT) {
nextImage();
Key.addListener(listen);
previous_btn.onRelease = function() {
prevImage();
next_btn.onRelease = function() {
nextImage();
p = 0;
this.onEnterFrame = function() {
filesize = picture.getBytesTotal();
loaded = picture.getBytesLoaded();
preloader._visible = true;
if (loaded != filesize) {
preloader.preload_bar._xscale = 100*loaded/filesize;
} else {
preloader._visible = false;
if (picture._alpha<100) {
picture._alpha += 10;
function nextImage() {
if (p<(total-1)) {
p++;
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
function prevImage() {
if (p>0) {
p--;
picture._alpha = 0;
picture.loadMovie(image[p], 1);
desc_txt.text = description[p];
picture_num();
function firstImage() {
if (loaded == filesize) {
picture._alpha = 0;
picture.loadMovie(image[0], 1);
desc_txt.text = description[0];
picture_num();
function picture_num() {
current_pos = p+1;
pos_txt.text = current_pos+" / "+total;
} -
Load image dynamically by scripting to dynamic xml pdf, is it possible?
Hi All,
I've uploaded static pdf form to http://groups.google.com/group/livecycle/web/logo.pdf.
The form contains ImageField.
In the "docReady" event of the form I wrote a script:
ImageField1.value.image.href="http://www.quicksoft.co.il/images/
quicksoftlogo2.jpg";
When the form is loaded the ImageField shows the image from the url
I've updated in the script.
Once the form is saved as dynamic xml pdf the script stop working.
Is that means that it is not possible to load images by scripting to
dynamic xml pdfs?
Anyone familiar with workarounds for it?
Thanks in advance,
RbuzI got an answer from Adobe:
Dynamic change of an image href has been disabled due to potential security issues. There are however a few workarounds to choose from:
1. Embedding the images in the form as hidden objects. They can then be set to visible on initialize or clicking a button. This will affect performance, but if the images are in a compressed format, this can be minimized.
2. Create a Web service interface to grab the image from wherever they are stored, base64 encode it and return it to the form. You would also have to update the bindings for the image field on the form (a one time operation). -
Loading images from an Array generated from XML
OK, this is my first day trying to use AS3 and I'm kind of
confused on how to load an image onto the screen and then be able
to resize it, scale it, etc..
I'm loading up to 5 images in from an XML file that will be
generated on a server. (right now I'm just using a test.xml file).
Normally I would load the images into dynamically created
movie clips (whatever0_mc through whatever4_mc generated by code in
AS2). But I can't seem to get anything working.. I've looked on the
internet and read through some information but I'm still just
REALLY confused... this is what I have so far. To make it easier on
me in the future, I've put different code on different layers so I
can look at it closer.. I've separated the code into the different
layers they're on here:
First Layer:
import flash.events.Event;
import flash.net.URLLoader; // URL Loader Import for Images
import flash.net.URLRequest; // URL Requests Import for
Images
import flash.display.Loader; // Loader
import flash.events.ProgressEvent; // Progress for Loader
import flash.text.TextField; // Imports for Text Fields
import flash.display.Sprite; // Imports Sprite stuff for
loaded Images
import flash.display.Bitmap; // Imports stuff to display a
bitmap
Second Layer:
var imgLoader:Loader = new Loader(); // Initialize Image
Loader
// Listeners for the Image Loaders //
function showPreloader(evt:Event):void {
trace("-- ** showPreloader ** --");
addChild(loadProgress_txt);
function showProgress(evt:ProgressEvent):void {
trace("-- ** showProgress ** --");
var totalLoaded:Number = evt.bytesTotal;
var currentLoaded:Number = evt.bytesLoaded;
var thePercent:Number = (currentLoaded * 100) / totalLoaded;
loadProgress_txt.text = thePercent + "%"; // Show bytes
loaded
function showLoadResult(evt:Event):void {
trace("-- ** showLoadResult ** --");
Third Layer:
// Setup Variables //
var imageArray:Array = new Array();
var galleryTitle:String;
var numPhotos:Number;
var gallerySubmitter:String;
// XML Info //
XML.ignoreComments = true;
XML.ignoreWhitespace = true;
var galleryXML:XML;
var xmlLoader:URLLoader = new URLLoader();
var request:URLRequest = new URLRequest("test.xml");
xmlLoader.load(request);
xmlLoader.addEventListener(Event.COMPLETE, XMLComplete);
function XMLComplete(evt:Event):void {
trace("-- ** XMLComplete ** --");
var loader:URLLoader = evt.target as URLLoader;
if (loader != null){
galleryXML = new XML(loader.data);
galleryTitle = galleryXML.children()[0].attributes()[0];
numPhotos = galleryXML.children()[0].attributes()[1];
gallerySubmitter = galleryXML.children()[0].attributes()[2];
trace("galleryTitle: " + galleryTitle);
trace("numPhotos: " + numPhotos);
trace("gallerySubmitter: " + gallerySubmitter);
for(var i:Number = 0; i<numPhotos; i++) {
imageArray.push(galleryXML.children()[0].children()
.attributes()[1]);
} // for(var i:Number = 0; i<numPhotos; i++)
trace(imageArray.toString());
trace("loading: images\\gallery\\" + imageArray[0]);
var imgRequest:URLRequest = new
URLRequest("images\\gallery\\" + imageArray[0]); // Request the
Image into the Loader
imgLoader.load(imgRequest);
imgLoader.contentLoaderInfo.addEventListener(Event.OPEN,showPreloader);
imgLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,showProgress);
imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,showLoadResult);
} else { // if (loader != null){
trace("loader is not a URLLoader!");
} // if (loader != null){
} // function onComplete(event:Event):void {
// End XML Info //
Can anyone point me in the next direction?
thanks...When you used the IMAQ create VI you specified each image to use the same name of "image". Each image has to have a unique name. I edited your VI to give a unique name for each image and I was able to view three different images in three different viewing panes.
Attachments:
Image Array Reworked.vi 19 KB -
Problems loading images dynamically with XML
Hi Everyone,
I am working with a project that was build by another
developer and I have been asked to modify it several ways. This is
an interactive map for a hotel brand where when you click on the
USA, you get a list of all the states, click a state and a list of
all the hotels in that state comes up, click a hotel, the hotel's
information is displayed. I understand the structure of the files,
how they make them work, though I couldn't build it myself.
The problem I am having is this. can't make the hotels'
photos load into the flash through the XML. I created a target
movie file that the image could load into but something is not
happening as far as loading the images. I don't know if the movie
clip that I created is the right way to go (it was made as an
object in the library that is exported via AS), or if I should
create one in the action script file that loads the XML data.
I looked at some tutorials about how to load images with XML
but those didn't get into the level of detail that I need for this
project.
I've attached some partial code to see if anyone can help me
work through this.
Any and all suggestions are welcome.
Thanks for the help in advance.
JeremiahI'm a noob at AS3 and trying to learn this XML stuff myself,
but i have been able to load pictures to the stage...this might
help you...my xml file photo section is similar to yours, only I
have it labeled as "href" instead of "source"...
var imageLoader:Loader;
var xml:XML;
var xmlList:XMLList;
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.load(new URLRequest("xmldata/images.xml"));
xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded);
function xmlLoaded(event:Event) :void {
xml = XML(event.target.data);
xmlList = xml.children();
for (var i:int = 0; i<xmlList.length(); i++) {
imageLoader = new Loader();
imageLoader.load(new URLRequest(xmlList
.attribute("href")));
imageLoader.x = 0;
imageLoader.y = 0;
addChild(imageLoader); -
Load images from XML to specific movieclip
I'm still begginer. I have to load images in specific movieclip, because they're loading over all the other layers. What should I do?
I made a simple slideshow by tutorial.
I guess it would be better that I show all the code not specific parts:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var my_speed:Number;
var my_total:Number;
var my_images:XMLList;
var my_loaders_array:Array=[];
var my_labels_array:Array=[];
var my_success_counter:Number=0;
var my_playback_counter:Number=0;
var my_slideshow:Sprite = new Sprite();
var my_image_slides:Sprite = new Sprite();
var my_label_slides:Sprite = new Sprite();
var my_preloader:TextField;
var my_timer:Timer;
var my_prev_tween:Tween;
var my_tweens_array:Array=[];
var my_xml_loader:URLLoader = new URLLoader();
my_xml_loader.load(new URLRequest("sshow.xml"));
my_xml_loader.addEventListener(Event.COMPLETE, processXML);
function processXML(e:Event):void {
var my_xml:XML=new XML(e.target.data);
my_speed=my_xml.@SPEED;
my_images=my_xml.IMAGE;
my_total=my_images.length();
loadImages();
my_xml_loader.removeEventListener(Event.COMPLETE, processXML);
my_xml_loader=null;
function loadImages():void {
for (var i:Number = 0; i < my_total; i++) {
var my_url:String=my_images[i].@URL;
var my_loader:Loader = new Loader();
my_loader.load(new URLRequest(my_url));
my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
my_loaders_array.push(my_loader);
my_preloader = new TextField();
my_preloader.text="Loading";
my_preloader.autoSize=TextFieldAutoSize.CENTER;
my_preloader.x = (stage.stageWidth - my_preloader.width)/2;
my_preloader.y = (stage.stageHeight - my_preloader.height)/2;
addChild(my_preloader);
function onComplete(e:Event):void {
my_success_counter++;
if (my_success_counter==my_total) {
startShow();
var my_loaderInfo:LoaderInfo=LoaderInfo(e.target);
my_loaderInfo.removeEventListener(Event.COMPLETE, onComplete);
function startShow():void {
removeChild(my_preloader);
my_preloader=null;
addChild(my_slideshow);
my_slideshow.addChild(my_image_slides);
nextImage();
my_timer=new Timer(my_speed*1000);
my_timer.addEventListener(TimerEvent.TIMER, timerListener);
my_timer.start();
function nextImage():void {
var my_image:Loader=Loader(my_loaders_array[my_playback_counter]);
my_image_slides.addChild(my_image);
my_image.x = (stage.stageWidth - my_image.width)/2;
my_image.y = (stage.stageHeight - my_image.height-20)/2;
my_tweens_array[0]=new Tween(my_image,"alpha",Strong.easeOut,0,1,2,true);
function timerListener(e:TimerEvent):void {
hidePrev();
my_playback_counter++;
if (my_playback_counter==my_total) {
my_playback_counter=0;
nextImage();
function hidePrev():void {
var my_image:Loader=Loader(my_image_slides.getChildAt(0));
my_prev_tween=new Tween(my_image,"alpha",Strong.easeOut,1,0,2,true);
my_prev_tween.addEventListener(TweenEvent.MOTION_FINISH, onFadeOut);
function onFadeOut(e:TweenEvent):void {
my_image_slides.removeChildAt(0);I don't see a problem in the code you provided. All the pictures are put in single one MovieClip, my_image_slides. Of course, there can be only one DisplayObject in a DisplayObjectContainer's layer (depth), so when you call function addChild again and again, the child displayObjects keep stacking up one on the other. I found one strange thing though:
my_tweens_array[0]=new Tween(my_image,"alpha",Strong.easeOut,0,1,2,true);
Why would you create an array just to limit it to one item and overwrite it every time? I would use this instead:
my_tweens_array.push(new Tween(my_image,"alpha",Strong.easeOut,0,1,2,true));
Can you upload it somwhere so we can see it in action? At this point I can only guess what the problem is. -
Multipal image or xml loading at a time or one By one
Hello friends,
I am confuse About multipal image loading at a time or one By one . it may crass DueTo memory problem.
which one is better and why.
plaase help me.
thanks.Thanks,
But actual prblem is if I load lots of Images At a time By for loop. Is ther any possibility to crass Due to memory problem ?.
for understanding :-
assume ther is a function which load image named "loadImg()" taking parameter Path of the image.
NOW I am going to call function To load many more images at a time.
var pathArr:Array = new Array("path","path","path","path","path","path","path","path","path","path","path","path" ,"path","path","path","path","path","path","path","path","path","path","path","path")
for(var i:uin = 0; i<pathArr.length; i++)
loadImg(pathArr[i])
In this case all images going to load togather No of images depending on pathArr.length. In this case can crass .
OR,
I have to wait till complete loading of this image then can go to another image loading. -
Is it possible to have XML pull images into into a
gallery?HI,
it is very much possible to pull images into the gallery with
XML. It is the
same XML parsing which is used for Flash Player. There is
another way to
pull images without XML by startegically naming your image
files..
..Debashish
"frexx" <[email protected]> wrote in message
news:e0rpfr$e7n$[email protected]..
> Is it possible to have XML pull images into into a
gallery?
Maybe you are looking for
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