Target movie clip fade within function

I'm working with this function that is loading in different .swf files based on buttons that are clicked:
this.createEmptyMovieClip("targetMC",this.getNextHighestDepth());
function loadF(y:Number, d:Number) {
targetMC.loadMovie("floors_swf/"+y+"_"+d+".swf");
I want the targetMC to fade in and out, can I add that functionality into the function above
or is that something that needs to be done in each .swf file that I'm loading in?

When I load in a new .swf file into my main movie, it appears to load on top of the main movie.
This is the load function that we set up:
this.createEmptyMovieClip("target1MC",this.getNextHighestDepth());
this.createEmptyMovieClip("target2MC",this.getNextHighestDepth());
var currMC:MovieClip = target2MC;
target1MC._alpha = 0;
function loadF(y:Number, d:Number) {
otherTargetF(currMC).swapDepths(Math.max(target1MC.getDepth(), target2MC.getDepth()));
mcl.loadClip("floors_swf/"+y+"_"+d+".swf",otherTargetF(currMC));
Is there a way to get the .swf file that gets loaded in to load behind the graphics in my main movie?
It appears to be loading into the target1MC, but I don't see where to set the level that it loads into?
Thanks

Similar Messages

  • Targeting movie clips

    Hello everyone,
    I've worked on some code with a little help from some people
    here and I've gotten everything to work. The problem I am having
    right now is getting my cross fading images to sit inside separate
    movie clips that are on my home .swf. The code I have so far is as
    follows:
    var showTime:Number = 5000 // milliseconds the picture shows
    at 100% alpha.
    mc_Mon1 = createEmptyMovieClip("img1_mc", 0);
    loadMovie("images/home/image01.jpg", img1_mc); // load
    picture from the file directory that your .swf is in.
    mc_Mon1 = createEmptyMovieClip("img2_mc",
    getNextHighestDepth());
    loadMovie("images/home/image02.jpg", img2_mc);// load picture
    from the file directory that your .swf is in.
    img2_mc._alpha = 0; // hide 2nd picture
    var duration:Number = 30; // milliseconds per alpha change
    (framerate).
    var count:Number = 0;
    var alphaPhase:Number = 1;
    var alphaCount:Number = 0;
    function picSwap():Void {
    count++;
    if(count >= (showTime/duration)) {
    alphaCount += alphaPhase;
    img1_mc._alpha = 100-alphaCount;
    img2_mc._alpha = alphaCount;
    trace("img1 alpha: " + img1_mc._alpha);
    trace("img2 alpha: " + img2_mc._alpha);
    if(alphaCount >= 100 || alphaCount <= 0) {
    count = 0;
    alphaPhase *= -1;
    var intervalId:Number = setInterval(picSwap, duration);
    // End of script.
    I am trying to make img1_mc and img2_mc sit inside mc_Mon1.
    So I am thinking that I would need mc_Mon1 to
    "createEmptyMovieClip" named "img1_mc and img2_mc. I thought thats
    what I did with the code but so far my cross fading images just sit
    up on the top left of the screen. Does anyone have any idea how to
    set the target movie clip to load the other movie clips?
    Thanks,
    Kyle

    hi,
    you should make few changes in your code for it to work,
    starting with this:
    instead of - "mc_Mon1 = createEmptyMovieClip("img1_mc", 0);"
    and the
    following line, try - mc_Mon1.createEmptyMovieClip("img1_mc",
    mc_Mon1.getNextHighestDepth());
    mc_Mon1.img1_mc.loadMovie("images/home/image01.jpg");
    and then -
    mc_Mon1.createEmptyMovieClip("img2_mc",
    mc_Mon1.getNextHighestDepth());
    mc_Mon1.img2_mc.loadMovie("images/home/image02.jpg");
    mc_Mon1.img2_mc._alpha = 0;
    and then in picSwap function, it should be -
    mc_Mon1.img1_mc._alpha = 100-alphaCount;
    mc_Mon1.img2_mc._alpha = alphaCount;
    that should do it i think.
    just so you'd learn, in your original code, 'mc_Mon1'
    actually is variable
    reffering to 'img1_mc' (which, if i'm not mistaken, is
    created in _level0),
    but then 2 lines later you overwrite the refference to
    'img1_mc' with a
    refference to 'img2_mc' (which is also created in _level0).
    one more thing which i didn't check - when you declare you
    'intervalId',
    don't u need to use 'showTime' instead of 'duration'?
    good luck,
    eRez
    "kypsul" <[email protected]> wrote in
    message
    news:[email protected]...
    > Hello everyone,
    >
    > I've worked on some code with a little help from some
    people here and I've
    > gotten everything to work. The problem I am having right
    now is getting my
    > cross fading images to sit inside separate movie clips
    that are on my home
    > .swf. The code I have so far is as follows:
    >
    > var showTime:Number = 5000 // milliseconds the picture
    shows at 100%
    > alpha.
    > mc_Mon1 = createEmptyMovieClip("img1_mc", 0);
    > loadMovie("images/home/image01.jpg", img1_mc); // load
    picture from the
    > file
    > directory that your .swf is in.
    >
    > mc_Mon1 = createEmptyMovieClip("img2_mc",
    getNextHighestDepth());
    > loadMovie("images/home/image02.jpg", img2_mc);// load
    picture from the
    > file
    > directory that your .swf is in.
    >
    > img2_mc._alpha = 0; // hide 2nd picture
    >
    > var duration:Number = 30; // milliseconds per alpha
    change (framerate).
    > var count:Number = 0;
    > var alphaPhase:Number = 1;
    > var alphaCount:Number = 0;
    >
    > function picSwap():Void {
    > count++;
    > if(count >= (showTime/duration)) {
    > alphaCount += alphaPhase;
    > img1_mc._alpha = 100-alphaCount;
    > img2_mc._alpha = alphaCount;
    > trace("img1 alpha: " + img1_mc._alpha);
    > trace("img2 alpha: " + img2_mc._alpha);
    > if(alphaCount >= 100 || alphaCount <= 0) {
    > count = 0;
    > alphaPhase *= -1;
    > }
    > }
    > }
    > var intervalId:Number = setInterval(picSwap, duration);
    > // End of script.
    >
    > I am trying to make img1_mc and img2_mc sit inside
    mc_Mon1. So I am
    > thinking
    > that I would need mc_Mon1 to "createEmptyMovieClip"
    named "img1_mc and
    > img2_mc.
    > I thought thats what I did with the code but so far my
    cross fading images
    > just
    > sit up on the top left of the screen. Does anyone have
    any idea how to set
    > the
    > target movie clip to load the other movie clips?
    >
    > Thanks,
    >
    > Kyle
    >
    >

  • Target movi clip in separate swf

    Hi, i am updating a website and am trying to move the "skip"
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    When I load in a new .swf file into my main movie, it appears to load on top of the main movie.
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    this.createEmptyMovieClip("target2MC",this.getNextHighestDepth());
    var currMC:MovieClip = target2MC;
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    mcl.loadClip("floors_swf/"+y+"_"+d+".swf",otherTargetF(currMC));
    Is there a way to get the .swf file that gets loaded in to load behind the graphics in my main movie?
    It appears to be loading into the target1MC, but I don't see where to set the level that it loads into?
    Thanks

  • Attach movie clips using seperate functions

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    Hi Ive just taken a very quick look at your code and Ive
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    you are calling:
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    inittwo();
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    Flash works from top to bottom when actioning code so by
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    init();
    inittwo();
    bofore the function has been declared and this will do
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    declared AFTER the function calls.
    The best thing to do is put any calls right at the bottom and
    then you will know everything is ready to be triggered.

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    Please help me out :-<
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  • Movie Clip Button not working within an Movie Clip

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    ________________________________________________

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    I'll give that a shot, thanks!
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